commit
0b3b34e671
@ -20,6 +20,7 @@
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<Burn.comps.0.labelTendedWell>已包扎</Burn.comps.0.labelTendedWell>
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<Burn.comps.0.labelTendedWellInner>已缝合</Burn.comps.0.labelTendedWellInner>
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<Burn.comps.0.labelSolidTendedWell>已固定</Burn.comps.0.labelSolidTendedWell>
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<Burn.comps.2.permanentLabel>烧伤疤痕</Burn.comps.2.permanentLabel>
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<Burn.injuryProps.destroyedLabel>被烧毁</Burn.injuryProps.destroyedLabel>
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<Burn.injuryProps.destroyedOutLabel>被烧掉</Burn.injuryProps.destroyedOutLabel>
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<Burn.labelNoun>烧伤</Burn.labelNoun>
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@ -28,6 +29,7 @@
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<Crush.comps.0.labelTendedWell>已包扎</Crush.comps.0.labelTendedWell>
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<Crush.comps.0.labelTendedWellInner>已缝合</Crush.comps.0.labelTendedWellInner>
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<Crush.comps.0.labelSolidTendedWell>已固定</Crush.comps.0.labelSolidTendedWell>
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<Crush.comps.2.permanentLabel>压伤疤痕</Crush.comps.2.permanentLabel>
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<Crush.injuryProps.destroyedLabel>被压毁</Crush.injuryProps.destroyedLabel>
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<Crush.labelNoun>压伤</Crush.labelNoun>
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@ -42,6 +44,7 @@
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<Cut.comps.0.labelTendedWell>已包扎</Cut.comps.0.labelTendedWell>
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<Cut.comps.0.labelTendedWellInner>已缝合</Cut.comps.0.labelTendedWellInner>
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<Cut.comps.0.labelSolidTendedWell>已简单固定</Cut.comps.0.labelSolidTendedWell>
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<Cut.comps.2.permanentLabel>割伤疤痕</Cut.comps.2.permanentLabel>
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<Cut.injuryProps.destroyedLabel>被切除</Cut.injuryProps.destroyedLabel>
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<Cut.injuryProps.destroyedOutLabel>被切除</Cut.injuryProps.destroyedOutLabel>
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<Cut.labelNoun>割伤</Cut.labelNoun>
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@ -50,12 +53,14 @@
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<SurgicalCut.comps.0.labelTendedWell>已包扎</SurgicalCut.comps.0.labelTendedWell>
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<SurgicalCut.comps.0.labelTendedWellInner>已缝合</SurgicalCut.comps.0.labelTendedWellInner>
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<SurgicalCut.comps.0.labelSolidTendedWell>已简单固定</SurgicalCut.comps.0.labelSolidTendedWell>
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<SurgicalCut.comps.2.permanentLabel>手术疤痕</SurgicalCut.comps.2.permanentLabel>
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<SurgicalCut.labelNoun>手术伤</SurgicalCut.labelNoun>
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<Scratch.label>抓伤</Scratch.label>
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<Scratch.comps.0.labelTendedWell>已包扎</Scratch.comps.0.labelTendedWell>
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<Scratch.comps.0.labelTendedWellInner>已缝合</Scratch.comps.0.labelTendedWellInner>
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<Scratch.comps.0.labelSolidTendedWell>已简单固定</Scratch.comps.0.labelSolidTendedWell>
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<Scratch.comps.2.permanentLabel>抓痕</Scratch.comps.2.permanentLabel>
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<Scratch.injuryProps.destroyedLabel>被撕毁</Scratch.injuryProps.destroyedLabel>
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<Scratch.injuryProps.destroyedOutLabel>被撕毁</Scratch.injuryProps.destroyedOutLabel>
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<Scratch.labelNoun>抓伤</Scratch.labelNoun>
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@ -64,6 +69,7 @@
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<Bite.comps.0.labelTendedWell>已包扎</Bite.comps.0.labelTendedWell>
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<Bite.comps.0.labelTendedWellInner>已缝合</Bite.comps.0.labelTendedWellInner>
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<Bite.comps.0.labelSolidTendedWell>已简单固定</Bite.comps.0.labelSolidTendedWell>
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<Bite.comps.2.permanentLabel>咬痕</Bite.comps.2.permanentLabel>
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<Bite.injuryProps.destroyedLabel>被咬掉</Bite.injuryProps.destroyedLabel>
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<Bite.injuryProps.destroyedOutLabel>被咬掉</Bite.injuryProps.destroyedOutLabel>
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<Bite.labelNoun>咬伤</Bite.labelNoun>
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@ -72,6 +78,7 @@
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<Stab.comps.0.labelTendedWell>已包扎</Stab.comps.0.labelTendedWell>
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<Stab.comps.0.labelTendedWellInner>已缝合</Stab.comps.0.labelTendedWellInner>
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<Stab.comps.0.labelSolidTendedWell>已简单固定</Stab.comps.0.labelSolidTendedWell>
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<Stab.comps.2.permanentLabel>刺伤疤痕</Stab.comps.2.permanentLabel>
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<Stab.injuryProps.destroyedLabel>被刺毁</Stab.injuryProps.destroyedLabel>
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<Stab.injuryProps.destroyedOutLabel>被刺毁</Stab.injuryProps.destroyedOutLabel>
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<Stab.labelNoun>刺伤</Stab.labelNoun>
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@ -80,6 +87,7 @@
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<Gunshot.comps.0.labelTendedWell>已包扎</Gunshot.comps.0.labelTendedWell>
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<Gunshot.comps.0.labelTendedWellInner>已缝合</Gunshot.comps.0.labelTendedWellInner>
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<Gunshot.comps.0.labelSolidTendedWell>已简单固定</Gunshot.comps.0.labelSolidTendedWell>
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<Gunshot.comps.2.permanentLabel>老枪伤</Gunshot.comps.2.permanentLabel>
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<Gunshot.injuryProps.destroyedLabel>被射毁</Gunshot.injuryProps.destroyedLabel>
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<Gunshot.injuryProps.destroyedOutLabel>被射掉</Gunshot.injuryProps.destroyedOutLabel>
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<Gunshot.labelNoun>枪伤</Gunshot.labelNoun>
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@ -88,6 +96,7 @@
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<Shredded.comps.0.labelTendedWell>已包扎</Shredded.comps.0.labelTendedWell>
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<Shredded.comps.0.labelTendedWellInner>已缝合</Shredded.comps.0.labelTendedWellInner>
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<Shredded.comps.0.labelSolidTendedWell>已简单固定</Shredded.comps.0.labelSolidTendedWell>
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<Shredded.comps.2.permanentLabel>炸伤疤痕</Shredded.comps.2.permanentLabel>
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<Shredded.injuryProps.destroyedLabel>被炸毁</Shredded.injuryProps.destroyedLabel>
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<Shredded.injuryProps.destroyedOutLabel>被炸毁</Shredded.injuryProps.destroyedOutLabel>
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<Shredded.labelNoun>炸伤</Shredded.labelNoun>
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@ -103,6 +112,7 @@
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<Frostbite.comps.0.labelTendedWell>已包扎</Frostbite.comps.0.labelTendedWell>
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<Frostbite.comps.0.labelTendedWellInner>已缝合</Frostbite.comps.0.labelTendedWellInner>
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<Frostbite.comps.0.labelSolidTendedWell>已简单固定</Frostbite.comps.0.labelSolidTendedWell>
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<Frostbite.comps.2.permanentLabel>冻伤疤痕</Frostbite.comps.2.permanentLabel>
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<Frostbite.injuryProps.destroyedLabel>因冻伤失去</Frostbite.injuryProps.destroyedLabel>
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<Trainable_Release.headerTip>出击</Trainable_Release.headerTip>
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<Trainable_Rescue.headerTip>援救</Trainable_Rescue.headerTip>
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<Trainable_Haul.headerTip>搬运</Trainable_Haul.headerTip>
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<Trainable_Tameness.headerTip>tameness</Trainable_Tameness.headerTip>
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<Trainable_Tameness.headerTip>驯服</Trainable_Tameness.headerTip>
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</LanguageData>
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@ -4,8 +4,8 @@
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<Slaughter.headerTip>宰杀</Slaughter.headerTip>
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<FollowDrafted.headerTip>当主人被征召时跟随主人。</FollowDrafted.headerTip>
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<FollowFieldwork.headerTip>当主人从事野外活动(狩猎或驯服动物)时跟随主人。</FollowFieldwork.headerTip>
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<Hunt.headerTip>Mark animals to be hunted by your hunters.</Hunt.headerTip>
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<Tame.headerTip>Tame a wild animal.</Tame.headerTip>
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<Hunt.headerTip>标记猎人狩猎目标。</Hunt.headerTip>
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<Tame.headerTip>驯服野生动物。</Tame.headerTip>
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</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<Bond.headerTip>Bond</Bond.headerTip>
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<Bond.headerTip>牵绊</Bond.headerTip>
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<Info.headerTip>Info</Info.headerTip>
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<LanguageData>
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<Master.label>主人</Master.label>
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<MedicalCare.headerTip>Medical care</MedicalCare.headerTip>
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<MedicalCare.headerTip>医疗方案</MedicalCare.headerTip>
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<AllowedArea.label>允许活动区域</AllowedArea.label>
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<AllowedAreaWide.label>允许活动区域</AllowedAreaWide.label>
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<HostilityResponse.headerTip>Hostility response</HostilityResponse.headerTip>
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<TubeTelevision.label>显像管电视</TubeTelevision.label>
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<TubeTelevision.description>解锁建造「显像管电视」。</TubeTelevision.description>
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<FlatscreenTelevision.label>平板电视</FlatscreenTelevision.label>
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<FlatscreenTelevision.description>解锁建造「平板电视」。</FlatscreenTelevision.description>
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<GunTurrets.label>自动机枪塔</GunTurrets.label>
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<GunTurrets.description>解锁建造「小型自动机枪塔」。</GunTurrets.description>
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<MeleeWeapon_AverageDPS.label>近战每秒伤害</MeleeWeapon_AverageDPS.label>
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<MeleeWeapon_AverageDPS.description>格斗作战中,在所有攻击命中的情况下,每秒造成的伤害。</MeleeWeapon_AverageDPS.description>
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<MeleeWeapon_AverageArmorPenetration.label>近战护甲穿透</MeleeWeapon_AverageArmorPenetration.label>
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<MeleeWeapon_AverageArmorPenetration.description>格斗作战中护甲穿透能力</MeleeWeapon_AverageArmorPenetration.description>
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<MeleeWeapon_DamageMultiplier.label>近战伤害乘数</MeleeWeapon_DamageMultiplier.label>
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<MeleeWeapon_DamageMultiplier.description>应用于格斗作战的伤害乘数。</MeleeWeapon_DamageMultiplier.description>
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<Apparel_FlakVest.description>一件在胸口和背部插有装甲板的背心。抵御枪械火力。</Apparel_FlakVest.description>
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<Apparel_FlakPants.label>防弹裤</Apparel_FlakPants.label>
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<Apparel_FlakPants.description>一条缝有装甲片的裤子。抵御枪械火力。</Apparel_FlakPants.description>
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<Apparel_FlakJacket.label>防弹夹克</Apparel_FlakJacket.label>
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<Apparel_FlakJacket.description>一种缝有装甲钢板的结实的织物夹克衫。虽然它没有坚固的装甲那么好,但它提供了有效的保护,以抵御各种攻击,同时保持相当舒适。</Apparel_FlakJacket.description>
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<!-- Spacer -->
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<Apparel_PowerArmor.label>动力装甲</Apparel_PowerArmor.label>
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<Apparel_PowerArmor.description>一套动力装甲。覆盖有玻璃钢纤维编制的装甲片,能够十分有效地防御攻击。神经模因机械让人在穿着重型装甲时仍然能够轻松行动。\n\n动力装甲通常由来自太空时代军队的重甲士兵和空间海军突击队员使用。</Apparel_PowerArmor.description>
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Loading…
Reference in New Issue
Block a user