Merge pull request #96 from aihhr1832/master

update
This commit is contained in:
duduluu 2018-10-09 01:25:30 +08:00 committed by GitHub
commit 0b3b34e671
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 31 additions and 13 deletions

View File

@ -20,6 +20,7 @@
<Burn.comps.0.labelTendedWell>已包扎</Burn.comps.0.labelTendedWell>
<Burn.comps.0.labelTendedWellInner>已缝合</Burn.comps.0.labelTendedWellInner>
<Burn.comps.0.labelSolidTendedWell>已固定</Burn.comps.0.labelSolidTendedWell>
<Burn.comps.2.permanentLabel>烧伤疤痕</Burn.comps.2.permanentLabel>
<Burn.injuryProps.destroyedLabel>被烧毁</Burn.injuryProps.destroyedLabel>
<Burn.injuryProps.destroyedOutLabel>被烧掉</Burn.injuryProps.destroyedOutLabel>
<Burn.labelNoun>烧伤</Burn.labelNoun>
@ -28,6 +29,7 @@
<Crush.comps.0.labelTendedWell>已包扎</Crush.comps.0.labelTendedWell>
<Crush.comps.0.labelTendedWellInner>已缝合</Crush.comps.0.labelTendedWellInner>
<Crush.comps.0.labelSolidTendedWell>已固定</Crush.comps.0.labelSolidTendedWell>
<Crush.comps.2.permanentLabel>压伤疤痕</Crush.comps.2.permanentLabel>
<Crush.injuryProps.destroyedLabel>被压毁</Crush.injuryProps.destroyedLabel>
<Crush.labelNoun>压伤</Crush.labelNoun>
@ -42,6 +44,7 @@
<Cut.comps.0.labelTendedWell>已包扎</Cut.comps.0.labelTendedWell>
<Cut.comps.0.labelTendedWellInner>已缝合</Cut.comps.0.labelTendedWellInner>
<Cut.comps.0.labelSolidTendedWell>已简单固定</Cut.comps.0.labelSolidTendedWell>
<Cut.comps.2.permanentLabel>割伤疤痕</Cut.comps.2.permanentLabel>
<Cut.injuryProps.destroyedLabel>被切除</Cut.injuryProps.destroyedLabel>
<Cut.injuryProps.destroyedOutLabel>被切除</Cut.injuryProps.destroyedOutLabel>
<Cut.labelNoun>割伤</Cut.labelNoun>
@ -50,12 +53,14 @@
<SurgicalCut.comps.0.labelTendedWell>已包扎</SurgicalCut.comps.0.labelTendedWell>
<SurgicalCut.comps.0.labelTendedWellInner>已缝合</SurgicalCut.comps.0.labelTendedWellInner>
<SurgicalCut.comps.0.labelSolidTendedWell>已简单固定</SurgicalCut.comps.0.labelSolidTendedWell>
<SurgicalCut.comps.2.permanentLabel>手术疤痕</SurgicalCut.comps.2.permanentLabel>
<SurgicalCut.labelNoun>手术伤</SurgicalCut.labelNoun>
<Scratch.label>抓伤</Scratch.label>
<Scratch.comps.0.labelTendedWell>已包扎</Scratch.comps.0.labelTendedWell>
<Scratch.comps.0.labelTendedWellInner>已缝合</Scratch.comps.0.labelTendedWellInner>
<Scratch.comps.0.labelSolidTendedWell>已简单固定</Scratch.comps.0.labelSolidTendedWell>
<Scratch.comps.2.permanentLabel>抓痕</Scratch.comps.2.permanentLabel>
<Scratch.injuryProps.destroyedLabel>被撕毁</Scratch.injuryProps.destroyedLabel>
<Scratch.injuryProps.destroyedOutLabel>被撕毁</Scratch.injuryProps.destroyedOutLabel>
<Scratch.labelNoun>抓伤</Scratch.labelNoun>
@ -64,6 +69,7 @@
<Bite.comps.0.labelTendedWell>已包扎</Bite.comps.0.labelTendedWell>
<Bite.comps.0.labelTendedWellInner>已缝合</Bite.comps.0.labelTendedWellInner>
<Bite.comps.0.labelSolidTendedWell>已简单固定</Bite.comps.0.labelSolidTendedWell>
<Bite.comps.2.permanentLabel>咬痕</Bite.comps.2.permanentLabel>
<Bite.injuryProps.destroyedLabel>被咬掉</Bite.injuryProps.destroyedLabel>
<Bite.injuryProps.destroyedOutLabel>被咬掉</Bite.injuryProps.destroyedOutLabel>
<Bite.labelNoun>咬伤</Bite.labelNoun>
@ -72,6 +78,7 @@
<Stab.comps.0.labelTendedWell>已包扎</Stab.comps.0.labelTendedWell>
<Stab.comps.0.labelTendedWellInner>已缝合</Stab.comps.0.labelTendedWellInner>
<Stab.comps.0.labelSolidTendedWell>已简单固定</Stab.comps.0.labelSolidTendedWell>
<Stab.comps.2.permanentLabel>刺伤疤痕</Stab.comps.2.permanentLabel>
<Stab.injuryProps.destroyedLabel>被刺毁</Stab.injuryProps.destroyedLabel>
<Stab.injuryProps.destroyedOutLabel>被刺毁</Stab.injuryProps.destroyedOutLabel>
<Stab.labelNoun>刺伤</Stab.labelNoun>
@ -80,6 +87,7 @@
<Gunshot.comps.0.labelTendedWell>已包扎</Gunshot.comps.0.labelTendedWell>
<Gunshot.comps.0.labelTendedWellInner>已缝合</Gunshot.comps.0.labelTendedWellInner>
<Gunshot.comps.0.labelSolidTendedWell>已简单固定</Gunshot.comps.0.labelSolidTendedWell>
<Gunshot.comps.2.permanentLabel>老枪伤</Gunshot.comps.2.permanentLabel>
<Gunshot.injuryProps.destroyedLabel>被射毁</Gunshot.injuryProps.destroyedLabel>
<Gunshot.injuryProps.destroyedOutLabel>被射掉</Gunshot.injuryProps.destroyedOutLabel>
<Gunshot.labelNoun>枪伤</Gunshot.labelNoun>
@ -88,6 +96,7 @@
<Shredded.comps.0.labelTendedWell>已包扎</Shredded.comps.0.labelTendedWell>
<Shredded.comps.0.labelTendedWellInner>已缝合</Shredded.comps.0.labelTendedWellInner>
<Shredded.comps.0.labelSolidTendedWell>已简单固定</Shredded.comps.0.labelSolidTendedWell>
<Shredded.comps.2.permanentLabel>炸伤疤痕</Shredded.comps.2.permanentLabel>
<Shredded.injuryProps.destroyedLabel>被炸毁</Shredded.injuryProps.destroyedLabel>
<Shredded.injuryProps.destroyedOutLabel>被炸毁</Shredded.injuryProps.destroyedOutLabel>
<Shredded.labelNoun>炸伤</Shredded.labelNoun>
@ -103,6 +112,7 @@
<Frostbite.comps.0.labelTendedWell>已包扎</Frostbite.comps.0.labelTendedWell>
<Frostbite.comps.0.labelTendedWellInner>已缝合</Frostbite.comps.0.labelTendedWellInner>
<Frostbite.comps.0.labelSolidTendedWell>已简单固定</Frostbite.comps.0.labelSolidTendedWell>
<Frostbite.comps.2.permanentLabel>冻伤疤痕</Frostbite.comps.2.permanentLabel>
<Frostbite.injuryProps.destroyedLabel>因冻伤失去</Frostbite.injuryProps.destroyedLabel>

View File

@ -7,7 +7,7 @@
<Trainable_Release.headerTip>出击</Trainable_Release.headerTip>
<Trainable_Rescue.headerTip>援救</Trainable_Rescue.headerTip>
<Trainable_Haul.headerTip>搬运</Trainable_Haul.headerTip>
<Trainable_Tameness.headerTip>tameness</Trainable_Tameness.headerTip>
<Trainable_Tameness.headerTip>驯服</Trainable_Tameness.headerTip>
</LanguageData>

View File

@ -4,8 +4,8 @@
<Slaughter.headerTip>宰杀</Slaughter.headerTip>
<FollowDrafted.headerTip>当主人被征召时跟随主人。</FollowDrafted.headerTip>
<FollowFieldwork.headerTip>当主人从事野外活动(狩猎或驯服动物)时跟随主人。</FollowFieldwork.headerTip>
<Hunt.headerTip>Mark animals to be hunted by your hunters.</Hunt.headerTip>
<Tame.headerTip>Tame a wild animal.</Tame.headerTip>
<Hunt.headerTip>标记猎人狩猎目标。</Hunt.headerTip>
<Tame.headerTip>驯服野生动物。</Tame.headerTip>
</LanguageData>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Bond.headerTip>Bond</Bond.headerTip>
<Bond.headerTip>牵绊</Bond.headerTip>
<Info.headerTip>Info</Info.headerTip>

View File

@ -2,7 +2,7 @@
<LanguageData>
<Master.label>主人</Master.label>
<MedicalCare.headerTip>Medical care</MedicalCare.headerTip>
<MedicalCare.headerTip>医疗方案</MedicalCare.headerTip>
<AllowedArea.label>允许活动区域</AllowedArea.label>
<AllowedAreaWide.label>允许活动区域</AllowedAreaWide.label>
<HostilityResponse.headerTip>Hostility response</HostilityResponse.headerTip>

View File

@ -105,6 +105,9 @@
<TubeTelevision.label>显像管电视</TubeTelevision.label>
<TubeTelevision.description>解锁建造「显像管电视」。</TubeTelevision.description>
<FlatscreenTelevision.label>平板电视</FlatscreenTelevision.label>
<FlatscreenTelevision.description>解锁建造「平板电视」。</FlatscreenTelevision.description>
<GunTurrets.label>自动机枪塔</GunTurrets.label>
<GunTurrets.description>解锁建造「小型自动机枪塔」。</GunTurrets.description>

View File

@ -4,6 +4,9 @@
<MeleeWeapon_AverageDPS.label>近战每秒伤害</MeleeWeapon_AverageDPS.label>
<MeleeWeapon_AverageDPS.description>格斗作战中,在所有攻击命中的情况下,每秒造成的伤害。</MeleeWeapon_AverageDPS.description>
<MeleeWeapon_AverageArmorPenetration.label>近战护甲穿透</MeleeWeapon_AverageArmorPenetration.label>
<MeleeWeapon_AverageArmorPenetration.description>格斗作战中护甲穿透能力</MeleeWeapon_AverageArmorPenetration.description>
<MeleeWeapon_DamageMultiplier.label>近战伤害乘数</MeleeWeapon_DamageMultiplier.label>
<MeleeWeapon_DamageMultiplier.description>应用于格斗作战的伤害乘数。</MeleeWeapon_DamageMultiplier.description>

View File

@ -23,6 +23,8 @@
<Apparel_FlakVest.description>一件在胸口和背部插有装甲板的背心。抵御枪械火力。</Apparel_FlakVest.description>
<Apparel_FlakPants.label>防弹裤</Apparel_FlakPants.label>
<Apparel_FlakPants.description>一条缝有装甲片的裤子。抵御枪械火力。</Apparel_FlakPants.description>
<Apparel_FlakJacket.label>防弹夹克</Apparel_FlakJacket.label>
<Apparel_FlakJacket.description>一种缝有装甲钢板的结实的织物夹克衫。虽然它没有坚固的装甲那么好,但它提供了有效的保护,以抵御各种攻击,同时保持相当舒适。</Apparel_FlakJacket.description>
<!-- Spacer -->
<Apparel_PowerArmor.label>动力装甲</Apparel_PowerArmor.label>
<Apparel_PowerArmor.description>一套动力装甲。覆盖有玻璃钢纤维编制的装甲片,能够十分有效地防御攻击。神经模因机械让人在穿着重型装甲时仍然能够轻松行动。\n\n动力装甲通常由来自太空时代军队的重甲士兵和空间海军突击队员使用。</Apparel_PowerArmor.description>