keyed update

This commit is contained in:
Vaniat 2022-10-22 10:38:34 +08:00
parent 2bd570f5ce
commit 0b28ac37f9
4 changed files with 47 additions and 47 deletions

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@ -37,11 +37,11 @@
<!-- EN: Assemble genes -->
<AssembleGenes>组装基因</AssembleGenes>
<!-- EN: Create xenotype -->
<CreateXenotype>创建异</CreateXenotype>
<CreateXenotype>创建异</CreateXenotype>
<!-- EN: Select icon -->
<SelectIcon>选择标识</SelectIcon>
<!-- EN: The icon of this xenotype. -->
<SelectIconDesc>的标识。</SelectIconDesc>
<SelectIconDesc>的标识。</SelectIconDesc>
<!-- EN: Inspect the genes inside the {0_labelShort}. -->
<InspectGenesDesc>检测{0_labelShort}内的基因。</InspectGenesDesc>
<!-- EN: Inspect the unborn baby's genes. -->
@ -73,15 +73,15 @@
<!-- EN: Germline genes are naturally-inherited genes which are in every cell in an organism's body and don't require any external support. They are passed from parent to child. -->
<EndogenesDesc>系谱基因是自然遗传的基因,它存在于生物体的每一个细胞中,不需要依赖任何外部支持。它们是由亲代遗传给子代的。</EndogenesDesc>
<!-- EN: Member xenotypes -->
<MemberXenotypeChances>成员</MemberXenotypeChances>
<MemberXenotypeChances>成员</MemberXenotypeChances>
<!-- EN: xenotype name -->
<XenotypeName>名称</XenotypeName>
<XenotypeName>名称</XenotypeName>
<!-- EN: Lock or unlock the xenotype's name. When locked, the xenotype name will not auto-regenerate when genepacks are added or removed. -->
<LockNameButtonDesc>锁定或解锁异种类型的名称。若锁定,当添加或删除基因组时,异种名称将不会自动生成。</LockNameButtonDesc>
<LockNameButtonDesc>锁定或解锁异人的名称。若锁定,当添加或删除基因组时,异人名称将不会自动生成。</LockNameButtonDesc>
<!-- EN: Xenotype name lock is on. Xenotype name will not regenerate when adding or removing genepacks. -->
<LockNameOn>种名称锁定已开启。在添加或删除基因组时,异种名称将不会重新生成。</LockNameOn>
<LockNameOn>人名称锁定已开启。在添加或删除基因组时,异人名称将不会重新生成。</LockNameOn>
<!-- EN: Xenotype name lock is off. Xenotype name will regenerate when adding or removing genepacks. -->
<LockNameOff>种名称锁定已关闭。添加或删除基因组时,异种名称将重新生成。</LockNameOff>
<LockNameOff>人名称锁定已关闭。添加或删除基因组时,异人名称将重新生成。</LockNameOff>
<!-- EN: Creating xenogerm -->
<CreatingXenogerm>创建异种胚芽</CreatingXenogerm>
<!-- EN: This genepack is contained in an unpowered genebank. If added, production on the xenogerm will be suspended until power is restored. -->
@ -99,9 +99,9 @@
<!-- EN: You are currently combining a {XENOGERMNAME} xenogerm. If you start combining a new xenogerm, it will cancel your current xenogerm.\n\nAre you sure you want to continue? -->
<ConfirmStartNewXenogerm>你正在重组一个{XENOGERMNAME}异种胚芽。如果开始重组一个新的异种胚芽,当前异种胚芽会被取消。\n\n你确定想要继续吗</ConfirmStartNewXenogerm>
<!-- EN: Select at least one gene to randomize a name for this xenotype. -->
<SelectAGeneToRandomizeName>至少选择一个基因组来为此异随机一个名称。</SelectAGeneToRandomizeName>
<SelectAGeneToRandomizeName>至少选择一个基因组来为此异随机一个名称。</SelectAGeneToRandomizeName>
<!-- EN: Select at least one gene to choose a name for this xenotype. -->
<SelectAGeneToChooseAName>至少选择一个基因组来为此异选择一个名称。</SelectAGeneToChooseAName>
<SelectAGeneToChooseAName>至少选择一个基因组来为此异选择一个名称。</SelectAGeneToChooseAName>
<!-- View genes -->
<!-- EN: Inspect genes -->
@ -121,13 +121,13 @@
<!-- EN: Overridden by identical gene -->
<OverriddenByIdenticalGene>被相同基因覆盖</OverriddenByIdenticalGene>
<!-- EN: More information is available on this xenotype's information screen. -->
<MoreInfoInInfoScreen>更多信息可在该异的信息界面找到。</MoreInfoInInfoScreen>
<MoreInfoInInfoScreen>更多信息可在该异的信息界面找到。</MoreInfoInInfoScreen>
<!-- EN: Takes effect after age -->
<TakesEffectAfterAge>生效年龄</TakesEffectAfterAge>
<!-- Xenotype editor -->
<!-- EN: Xenotype editor -->
<XenotypeEditor>编辑器</XenotypeEditor>
<XenotypeEditor>编辑器</XenotypeEditor>
<!-- EN: Any (non-archite) -->
<AnyNonArchite>Any (non-archite)</AnyNonArchite>
<!-- EN: Selected genes -->
@ -139,27 +139,27 @@
<!-- EN: Genes are heritable -->
<GenesAreInheritable>可遗传基因</GenesAreInheritable>
<!-- EN: Whether or not this xenotype can be passed on to children. -->
<GenesAreInheritableXenotypeDef>这个异是否能遗传给后代。</GenesAreInheritableXenotypeDef>
<GenesAreInheritableXenotypeDef>这个异是否能遗传给后代。</GenesAreInheritableXenotypeDef>
<!-- EN: All genes in this xenotype can be passed on to children. -->
<GenesAreInheritableDesc>此异的所有基因都可以遗传给后代。</GenesAreInheritableDesc>
<GenesAreInheritableDesc>此异的所有基因都可以遗传给后代。</GenesAreInheritableDesc>
<!-- EN: For each individual, one of the following genes will be randomly selected to be active -->
<GeneWillBeRandomChosen>对于每个个体,将随机选择以下基因中的一个为显性基因</GeneWillBeRandomChosen>
<!-- EN: This gene is incompatible with other genes in this xenotype. Only one of these genes will be active -->
<GeneIncompatibleDesc>该基因与该异中的其他基因不相容。这些基因中只有一个会显性化</GeneIncompatibleDesc>
<GeneIncompatibleDesc>该基因与该异中的其他基因不相容。这些基因中只有一个会显性化</GeneIncompatibleDesc>
<!-- EN: Of the following genes, the left-most one will always apply and the others are suppressed -->
<GeneLeftmostActive>在下列基因中,最左边的一个将永远适用,其他的则不表达</GeneLeftmostActive>
<!-- EN: Of the following genes, only one will apply and the others will be suppressed -->
<GeneOneActive>在下列基因中,只有一个会表达,其他的将被抑制</GeneOneActive>
<!-- EN: Changing xenotype will randomize this colonist.\n\nContinue anyway? -->
<WarnChangingXenotypeWillRandomizePawn>改变异将会让殖民者随机变化,继续?</WarnChangingXenotypeWillRandomizePawn>
<WarnChangingXenotypeWillRandomizePawn>改变异将会让殖民者随机变化,继续?</WarnChangingXenotypeWillRandomizePawn>
<!-- EN: Delete this xenotype. -->
<DeleteThisXenotype>删除此异</DeleteThisXenotype>
<DeleteThisXenotype>删除此异</DeleteThisXenotype>
<!-- EN: Ignore restrictions -->
<IgnoreRestrictions>忽略限制</IgnoreRestrictions>
<!-- EN: Created xenotypes have no biostat limits. Genes requiring archite capsules can be added. -->
<IgnoreRestrictionsDesc>创建的异基因没有生物稳定性限制。可以添加需要超凡胶囊的基因。</IgnoreRestrictionsDesc>
<IgnoreRestrictionsDesc>创建的异基因没有生物稳定性限制。可以添加需要超凡胶囊的基因。</IgnoreRestrictionsDesc>
<!-- EN: This xenotype breaks normal gameplay limits -->
<XenotypeBreaksLimits>此异突破了常规限制</XenotypeBreaksLimits>
<XenotypeBreaksLimits>此异突破了常规限制</XenotypeBreaksLimits>
<!-- EN: It contains archite genes and is inheritable, but archite genes are usually never inheritable. -->
<XenotypeBreaksLimits_Archites>它能够被继承,但是它囊括的超凡基因通常不会被遗传。</XenotypeBreaksLimits_Archites>
<!-- EN: {STAT} is {VALUE}, which exceeds the normal limit of {MAX}. -->
@ -173,7 +173,7 @@
<!-- EN: Colonists will always be within this developmental stage's age range when generated. -->
<DevelopmentalAgeSelectionDesc>殖民者在生成时将总是处在此生命阶段的年龄范围内。</DevelopmentalAgeSelectionDesc>
<!-- EN: Colonists will always carry the genes defined by this xenotype. -->
<XenotypeSelectionDesc>殖民者将总是携带此异所定义的基因组。</XenotypeSelectionDesc>
<XenotypeSelectionDesc>殖民者将总是携带此异所定义的基因组。</XenotypeSelectionDesc>
<!-- EN: Save and apply -->
<SaveAndApply>保存并应用</SaveAndApply>
<!-- EN: Load custom -->

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@ -3,17 +3,17 @@
<!-- Misc -->
<!-- EN: Need mechanitor colonist -->
<MissingRequiredMechanitor>TODO</MissingRequiredMechanitor>
<MissingRequiredMechanitor>需要机械师</MissingRequiredMechanitor>
<!-- EN: {0} not studied -->
<NotStudied>TODO</NotStudied>
<NotStudied>{0}未研究</NotStudied>
<!-- EN: Requires study of -->
<StudyRequirements>TODO</StudyRequirements>
<StudyRequirements>需要研究的</StudyRequirements>
<!-- Work tab -->
<!-- EN: {0_nameDef} is only {1} years old. {2} work can only be done from age {3} -->
<WorkDisabledAge>TODO</WorkDisabledAge>
<WorkDisabledAge>{0_nameDef}只有{1}周岁。 {2}的工作只有等到{3}岁大之后才能开始。</WorkDisabledAge>
<!-- EN: Click to change work mode. -->
<ClickToChangeWorkMode>TODO</ClickToChangeWorkMode>
<ClickToChangeWorkMode>单击以切换工作模式。</ClickToChangeWorkMode>
</LanguageData>

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@ -2,38 +2,38 @@
<LanguageData>
<!-- EN: Babies always healthy -->
<Difficulty_BabiesAreHealthy_Label>TODO</Difficulty_BabiesAreHealthy_Label>
<Difficulty_BabiesAreHealthy_Label>婴儿永远健康</Difficulty_BabiesAreHealthy_Label>
<!-- EN: Human babies are always born healthy. Mothers can't die in childbirth or have miscarriages. -->
<Difficulty_BabiesAreHealthy_Info>TODO</Difficulty_BabiesAreHealthy_Info>
<Difficulty_BabiesAreHealthy_Info>人类婴儿出生时总是健康的。母亲不会死于难产或流产。</Difficulty_BabiesAreHealthy_Info>
<!-- EN: Disable children -->
<Difficulty_NoBabiesOrChildren_Label>TODO</Difficulty_NoBabiesOrChildren_Label>
<Difficulty_NoBabiesOrChildren_Label>禁用儿童</Difficulty_NoBabiesOrChildren_Label>
<!-- EN: Humans can't become pregnant. Human babies and children will never appear unless you choose them as starting colonists. -->
<Difficulty_NoBabiesOrChildren_Info>TODO</Difficulty_NoBabiesOrChildren_Info>
<Difficulty_NoBabiesOrChildren_Info>人类不会怀孕。人类婴儿和儿童永远不会出现,除非你选择他们作为初始殖民者。</Difficulty_NoBabiesOrChildren_Info>
<!-- EN: Child aging rate -->
<Difficulty_ChildAgingRate_Label>TODO</Difficulty_ChildAgingRate_Label>
<Difficulty_ChildAgingRate_Label>孩子衰老速率</Difficulty_ChildAgingRate_Label>
<!-- EN: Adjust the rate at which babies and children will age. -->
<Difficulty_ChildAgingRate_Info>TODO</Difficulty_ChildAgingRate_Info>
<Difficulty_ChildAgingRate_Info>调节婴儿和儿童的衰老速度。</Difficulty_ChildAgingRate_Info>
<!-- EN: Adult aging rate -->
<Difficulty_AdultAgingRate_Label>TODO</Difficulty_AdultAgingRate_Label>
<Difficulty_AdultAgingRate_Label>成人衰老速率</Difficulty_AdultAgingRate_Label>
<!-- EN: Adjust the rate at which adults will age. -->
<Difficulty_AdultAgingRate_Info>TODO</Difficulty_AdultAgingRate_Info>
<Difficulty_AdultAgingRate_Info>调节成年人的衰老速度。</Difficulty_AdultAgingRate_Info>
<!-- EN: Wastepack cocoon infestations -->
<Difficulty_WastepackInfestationChanceFactor_Label>TODO</Difficulty_WastepackInfestationChanceFactor_Label>
<Difficulty_WastepackInfestationChanceFactor_Label>垃圾袋的虫茧侵扰</Difficulty_WastepackInfestationChanceFactor_Label>
<!-- EN: Adjust the chance that a dissolved wastepack will trigger the arrival of insect cocoons. -->
<Difficulty_WastepackInfestationChanceFactor_Info>TODO</Difficulty_WastepackInfestationChanceFactor_Info>
<Difficulty_WastepackInfestationChanceFactor_Info>调节一个溶解的垃圾袋将触发虫茧生成的概率。</Difficulty_WastepackInfestationChanceFactor_Info>
<!-- EN: Child raiders -->
<Difficulty_ChildRaidersAllowed_Label>TODO</Difficulty_ChildRaidersAllowed_Label>
<Difficulty_ChildRaidersAllowed_Label>儿童袭击者</Difficulty_ChildRaidersAllowed_Label>
<!-- EN: Hostile raids will sometimes include children. -->
<Difficulty_ChildRaidersAllowed_Info>TODO</Difficulty_ChildRaidersAllowed_Info>
<Difficulty_ChildRaidersAllowed_Info>敌袭的队伍里有包含儿童。</Difficulty_ChildRaidersAllowed_Info>
<!-- EN: Disabled because another setting prevents human birth. -->
<BabiesAreHealthyDisableReason>TODO</BabiesAreHealthyDisableReason>
<BabiesAreHealthyDisableReason>禁用,因其他设置阻止了人类生育。</BabiesAreHealthyDisableReason>
<!-- EN: Biotech -->
<DifficultyBiotechSection>TODO</DifficultyBiotechSection>
<DifficultyBiotechSection>生物技术</DifficultyBiotechSection>
<!-- Create/review world -->
<!-- EN: Pollution -->
<PlanetPollution>TODO</PlanetPollution>
<PlanetPollution>污染</PlanetPollution>
</LanguageData>

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@ -2,11 +2,11 @@
<LanguageData>
<!-- EN: {PAWN_labelShort}'s pregnancy progressed from 1st to 2nd trimester. -->
<MessageColonistReaching2ndTrimesterPregnancy>TODO</MessageColonistReaching2ndTrimesterPregnancy>
<MessageColonistReaching2ndTrimesterPregnancy>{PAWN_labelShort}的妊娠进度从第一阶段进入到第二阶段。</MessageColonistReaching2ndTrimesterPregnancy>
<!-- EN: {PAWN_labelShort}'s pregnancy progressed from 2nd to 3rd trimester. -->
<MessageColonistReaching3rdTrimesterPregnancy>TODO</MessageColonistReaching3rdTrimesterPregnancy>
<MessageColonistReaching3rdTrimesterPregnancy>{PAWN_labelShort}的妊娠进度从第二阶段进入到第三阶段。</MessageColonistReaching3rdTrimesterPregnancy>
<!-- EN: {PAWN_labelShort}'s labor has begun the final stages. -->
<MessageColonistInFinalStagesOfLabor>TODO</MessageColonistInFinalStagesOfLabor>
<MessageColonistInFinalStagesOfLabor>{PAWN_labelShort}的妊娠情况已经到分娩阶段。</MessageColonistInFinalStagesOfLabor>
<!-- EN: A mech charger was destroyed while {PAWN_nameDef} was charging! The power disruption has scrambled its brain, and it is going berserk. -->
<MessageMechChargerDestroyedMechGoesBerserk>TODO</MessageMechChargerDestroyedMechGoesBerserk>
@ -40,7 +40,7 @@
<MessageNoBloodfeedersPrisonerInteractionReset>TODO</MessageNoBloodfeedersPrisonerInteractionReset>
<!-- EN: {PAWN_nameDef}'s pregnancy was successfully terminated. -->
<MessagePregnancyTerminated>TODO</MessagePregnancyTerminated>
<MessagePregnancyTerminated>{PAWN_nameDef}的妊娠圆满结束。</MessagePregnancyTerminated>
<!-- Pollution -->
<!-- EN: Need unpolluted terrain. -->
@ -62,7 +62,7 @@
<MessageTargetMustBeDownedToForceReimplant>TODO</MessageTargetMustBeDownedToForceReimplant>
<!-- EN: {0_nameDef} is only {1} years old. {2} work can only be done from age {3}. -->
<MessageWorkTypeDisabledAge>TODO</MessageWorkTypeDisabledAge>
<MessageWorkTypeDisabledAge>{0_nameDef}只有{1}周岁。 {2}的工作只有等到{3}岁大之后才能开始。</MessageWorkTypeDisabledAge>
<!-- EN: {PAWN_nameDef} can now wake from deathrest safely. -->
<MessageDeathrestingPawnCanWakeSafely>TODO</MessageDeathrestingPawnCanWakeSafely>
@ -115,9 +115,9 @@
<!-- Childcare -->
<!-- EN: {FEEDER_labelShort} cannot perform childcare tasks. -->
<MessageChildcareDisabled>TODO</MessageChildcareDisabled>
<MessageChildcareDisabled>{FEEDER_labelShort}不能执行儿童看护的任务。</MessageChildcareDisabled>
<!-- EN: {FEEDER_labelShort} is not assigned to do childcare tasks. -->
<MessageChildcareNotAssigned>TODO</MessageChildcareNotAssigned>
<MessageChildcareNotAssigned>{FEEDER_labelShort}未分配儿童看护的任务。</MessageChildcareNotAssigned>
<!-- EN: You already have the maximum number of custom xenotypes. You must delete some if you wish to create more. -->
<MessageTooManyCustomXenotypes>TODO</MessageTooManyCustomXenotypes>
@ -139,6 +139,6 @@
<MessageCannotPostponeGrowthMoment>TODO</MessageCannotPostponeGrowthMoment>
<!-- EN: Warning: {0_labelShort} is carrying a baby while drafted. -->
<MessageDraftedPawnCarryingBaby>TODO</MessageDraftedPawnCarryingBaby>
<MessageDraftedPawnCarryingBaby>警告:{0_labelShort}在被征召时携带了一个婴儿。</MessageDraftedPawnCarryingBaby>
</LanguageData>