typos fix
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e491571f28
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@ -4,26 +4,26 @@
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<!-- EN: <rulesStrings><li>root(priority=1,sitePart==ClimateAdjuster)->there's a climate adjuster machine there shifting the regional temperature by [temperatureOffset]</li><li>root(priority=1,sitePart==PsychicDroner)->there's a psychic droner machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==PsychicSuppressor)->there's a psychic suppressor machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==WeatherController)->there's a weather controller machine there forcing weather in the whole region to [weather_label]</li><li>root(priority=1,sitePart==SmokeSpewer)->there's a smoke spewer machine there belching smoke over the whole region</li><li>root(priority=1,sitePart==SunBlocker)->there's a sun blocker machine there shadowing the whole region</li><li>root(priority=1,sitePart==EMIDynamo)->there's an EMI dynamo machine there which can disable electrical devices across the region</li><li>root(priority=1,sitePart==ToxicSpewer)->there's a toxic spewer machine there blanketing the whole region in poison</li><li>root(priority=1,sitePart==RaidSource)->there's a military staging area guarded by [enemiesCount] enemies that will launch raids on you every [mtbDays]</li><li>root(priority=1,sitePart==Outpost)->there's an enemy outpost at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==BanditCamp)->there's a bandit camp at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==Manhunters,count==1)->a manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==Manhunters,count>1)->[count] manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count==1)->a mechanoid is sleeping nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count>1)->[count] mechanoids are sleeping nearby</li><li>root(priority=1,sitePart==Turrets)->[threatsInfo] defend the site</li><li>root(priority=1,sitePart==AmbushEdge)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==AmbushHidden)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==MechCluster)->there's a cluster of hostile mechanoid structures</li><li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->there may be an unknown threat</li><li>root->there's [label]</li></rulesStrings> -->
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<!-- EN: <rulesStrings><li>root(priority=1,sitePart==ClimateAdjuster)->there's a climate adjuster machine there shifting the regional temperature by [temperatureOffset]</li><li>root(priority=1,sitePart==PsychicDroner)->there's a psychic droner machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==PsychicSuppressor)->there's a psychic suppressor machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==WeatherController)->there's a weather controller machine there forcing weather in the whole region to [weather_label]</li><li>root(priority=1,sitePart==SmokeSpewer)->there's a smoke spewer machine there belching smoke over the whole region</li><li>root(priority=1,sitePart==SunBlocker)->there's a sun blocker machine there shadowing the whole region</li><li>root(priority=1,sitePart==EMIDynamo)->there's an EMI dynamo machine there which can disable electrical devices across the region</li><li>root(priority=1,sitePart==ToxicSpewer)->there's a toxic spewer machine there blanketing the whole region in poison</li><li>root(priority=1,sitePart==RaidSource)->there's a military staging area guarded by [enemiesCount] enemies that will launch raids on you every [mtbDays]</li><li>root(priority=1,sitePart==Outpost)->there's an enemy outpost at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==BanditCamp)->there's a bandit camp at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==Manhunters,count==1)->a manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==Manhunters,count>1)->[count] manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count==1)->a mechanoid is sleeping nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count>1)->[count] mechanoids are sleeping nearby</li><li>root(priority=1,sitePart==Turrets)->[threatsInfo] defend the site</li><li>root(priority=1,sitePart==AmbushEdge)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==AmbushHidden)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==MechCluster)->there's a cluster of hostile mechanoid structures</li><li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->there may be an unknown threat</li><li>root->there's [label]</li></rulesStrings> -->
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<Util_GenerateSite.root.singleSitePartRules.slateRef>
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<Util_GenerateSite.root.singleSitePartRules.slateRef>
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<rulesStrings>
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<rulesStrings>
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<li>root(priority=1,sitePart==ClimateAdjuster)->这有一台可以将温度调整[temperatureOffset]的气候调节器</li>
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<li>root(priority=1,sitePart==ClimateAdjuster)->一台可以将温度调整[temperatureOffset]的气候调节器</li>
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<li>root(priority=1,sitePart==PsychicDroner)->这有一台对[affectedGender]性起效的心灵放射器</li>
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<li>root(priority=1,sitePart==PsychicDroner)->一台对[affectedGender]性起效的心灵放射器</li>
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<li>root(priority=1,sitePart==PsychicSuppressor)->这有一台对[affectedGender]性起效的心灵抑制器</li>
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<li>root(priority=1,sitePart==PsychicSuppressor)->一台对[affectedGender]性起效的心灵抑制器</li>
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<li>root(priority=1,sitePart==WeatherController)->这有一台天气控制器,会将整个区域的天气改变为[weather_label]</li>
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<li>root(priority=1,sitePart==WeatherController)->一台天气控制器,会将整个区域的天气改变为[weather_label]</li>
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<li>root(priority=1,sitePart==SmokeSpewer)->这个地区有一台不断喷射烟雾的机器</li>
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<li>root(priority=1,sitePart==SmokeSpewer)->一台不断喷射烟雾的机器</li>
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<li>root(priority=1,sitePart==SunBlocker)->整个地区都在一台黑幕产生器的阴影之下</li>
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<li>root(priority=1,sitePart==SunBlocker)->一台使整个地区笼罩阴影的黑幕产生器</li>
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<li>root(priority=1,sitePart==EMIDynamo)->这有一台正在工作的电磁干扰器,导致这一区域的所有电气设备无法工作</li>
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<li>root(priority=1,sitePart==EMIDynamo)->一台正在工作的电磁干扰器,会导致这一区域的所有电气设备无法工作</li>
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<li>root(priority=1,sitePart==ToxicSpewer)->这个地区有一台空气污染器不断喷射毒气</li>
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<li>root(priority=1,sitePart==ToxicSpewer)->一台空气污染器不断喷射毒气</li>
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<li>root(priority=1,sitePart==RaidSource)->这有一块被[enemiesCount]名敌人防守的军事集结区,他们每[mtbDays]就会对你发起袭击</li>
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<li>root(priority=1,sitePart==RaidSource)->一块被[enemiesCount]名敌人防守的军事集结区,他们每[mtbDays]就会对你发起袭击</li>
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<li>root(priority=1,sitePart==Outpost)->这有一个被[enemiesCount]名敌人防守的哨站</li>
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<li>root(priority=1,sitePart==Outpost)->一个被[enemiesCount]名敌人防守的哨站</li>
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<li>root(priority=1,sitePart==BanditCamp)->这有一个被[enemiesCount]名敌人防守的土匪营地</li>
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<li>root(priority=1,sitePart==BanditCamp)->一个被[enemiesCount]名敌人防守的土匪营地</li>
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<li>root(priority=1,sitePart==Manhunters,count==1)->一只猎杀人类的[kindLabel]正在附近游荡</li>
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<li>root(priority=1,sitePart==Manhunters,count==1)->一只猎杀人类的[kindLabel]正在附近游荡</li>
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<li>root(priority=1,sitePart==Manhunters,count>1)->[count]只猎杀人类的[kindLabel]正在附近游荡</li>
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<li>root(priority=1,sitePart==Manhunters,count>1)->[count]只猎杀人类的[kindLabel]正在附近游荡</li>
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<li>root(priority=1,sitePart==SleepingMechanoids,count==1)->附近有一台正在休眠的机械体</li>
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<li>root(priority=1,sitePart==SleepingMechanoids,count==1)->一台正在休眠的机械体</li>
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<li>root(priority=1,sitePart==SleepingMechanoids,count>1)->附近有[count]台正在休眠的机械体</li>
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<li>root(priority=1,sitePart==SleepingMechanoids,count>1)->[count]台正在休眠的机械体</li>
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<li>root(priority=1,sitePart==Turrets)->[threatsInfo]防守这个地点</li>
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<li>root(priority=1,sitePart==Turrets)->[threatsInfo]防守这个地点</li>
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<li>root(priority=1,sitePart==AmbushEdge)->一支敌军正等着伏击任何靠近的人</li>
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<li>root(priority=1,sitePart==AmbushEdge)->一支敌军正等着伏击任何靠近的人</li>
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<li>root(priority=1,sitePart==AmbushHidden)->一支敌军正等着伏击任何靠近的人</li>
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<li>root(priority=1,sitePart==AmbushHidden)->一支敌军正等着伏击任何靠近的人</li>
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<li>root(priority=1,sitePart==MechCluster)->这有一个机械集群</li>
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<li>root(priority=1,sitePart==MechCluster)->一个机械集群</li>
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<li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->这儿可能有未知的威胁</li>
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<li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->可能有未知的威胁</li>
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<li>root->这[label]</li>
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<li>root->这[label]</li>
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</rulesStrings>
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</rulesStrings>
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</Util_GenerateSite.root.singleSitePartRules.slateRef>
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</Util_GenerateSite.root.singleSitePartRules.slateRef>
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@ -393,7 +393,7 @@
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<!-- EN: {0} x{1} -->
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<!-- EN: {0} x{1} -->
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<FilthLabel>{0} x{1}</FilthLabel>
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<FilthLabel>{0} x{1}</FilthLabel>
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<!-- EN: {0} of {1} x{2} -->
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<!-- EN: {0} of {1} x{2} -->
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<FilthLabelWithSource>{0} 的 {1} x{2} </FilthLabelWithSource>
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<FilthLabelWithSource>{1} 的 {0} x{2} </FilthLabelWithSource>
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<!-- EN: Required -->
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<!-- EN: Required -->
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<Required>必需</Required>
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<Required>必需</Required>
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<!-- EN: Warning: You cannot complete trade requests by using transport pods.\nIf you send the goods, the settlement will accept them as gifts but they will not reward you.\n\nFor trading, approach the settlement with a caravan!\n\nAre you sure you want to gift the loaded goods to the faction? -->
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<!-- EN: Warning: You cannot complete trade requests by using transport pods.\nIf you send the goods, the settlement will accept them as gifts but they will not reward you.\n\nFor trading, approach the settlement with a caravan!\n\nAre you sure you want to gift the loaded goods to the faction? -->
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@ -1,11 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<LanguageData>
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<!-- UNUSED -->
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<!-- 不要翻译此条 -->
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<!-- <Util_ChooseRandomQuestHelperKind.root.nodes.GetRandomPawnKindForFaction.storeAs.slateRef></Util_ChooseRandomQuestHelperKind.root.nodes.GetRandomPawnKindForFaction.storeAs.slateRef> -->
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<!-- 不要翻译此条 -->
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<!-- EN:
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<!-- EN:
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<li>helpersParagraph(helpersCount==0)-></li>
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<li>helpersParagraph(helpersCount==0)-></li>
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<li>helpersParagraph(helpersCount==1)->[asker_nameDef] will send a [helperKind_label] to assist you under your control. You will have to feed and house [helpers0_objective], but [helpers0_pronoun] may die in battle without consequence.\n\n</li>
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<li>helpersParagraph(helpersCount==1)->[asker_nameDef] will send a [helperKind_label] to assist you under your control. You will have to feed and house [helpers0_objective], but [helpers0_pronoun] may die in battle without consequence.\n\n</li>
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