update with comment fix.
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@ -110,7 +110,7 @@
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<UndraftAll.text>不错不错!将你的殖民者解散吧。\n\n他们会回归到正常工作当中去。</UndraftAll.text>
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<UndraftAll.text>不错不错!将你的殖民者解散吧。\n\n他们会回归到正常工作当中去。</UndraftAll.text>
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<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习,比如如何管理囚犯,如何狩猎,如何贸易,但是你已经掌握了所有的基础知识。\n\n在教程模式中,所有的随机事件都已经被禁止,如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运!有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料,享受游戏吧!</ChooseStoryteller.text>
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<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习,比如如何管理囚犯,如何狩猎,如何贸易,但是你已经掌握了所有的基础知识。\n\n在教程模式中,所有的随机事件都已经被禁用,如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运!有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料,享受游戏吧!</ChooseStoryteller.text>
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<ChooseStoryteller.rejectInputMessage>请选择一个正常的游戏难度并结束教程</ChooseStoryteller.rejectInputMessage>
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<ChooseStoryteller.rejectInputMessage>请选择一个正常的游戏难度并结束教程</ChooseStoryteller.rejectInputMessage>
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@ -32,7 +32,7 @@
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<ClearSnow.reportString>除雪。</ClearSnow.reportString>
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<ClearSnow.reportString>除雪。</ClearSnow.reportString>
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<Vomit.reportString>呕吐。</Vomit.reportString>
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<Vomit.reportString>呕吐。</Vomit.reportString>
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<Flick.reportString>按开关。</Flick.reportString>
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<Flick.reportString>按开关。</Flick.reportString>
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<TradeWithPawn.reportString>和TargetA进行贸易。</TradeWithPawn.reportString>
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<TradeWithPawn.reportString>和TargetA进行交易。</TradeWithPawn.reportString>
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<FleeAndCower.reportString>正在逃跑。</FleeAndCower.reportString>
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<FleeAndCower.reportString>正在逃跑。</FleeAndCower.reportString>
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@ -44,7 +44,7 @@
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<!-- Selection special -->
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<!-- Selection special -->
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<CommandTogglePower.label>开关电力</CommandTogglePower.label>
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<CommandTogglePower.label>开关电力</CommandTogglePower.label>
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<CommandItemForbid.label>禁止/取消禁止</CommandItemForbid.label>
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<CommandItemForbid.label>禁用/解禁</CommandItemForbid.label>
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<CommandColonistDraft.label>征召/解散</CommandColonistDraft.label>
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<CommandColonistDraft.label>征召/解散</CommandColonistDraft.label>
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<LanguageData>
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<LanguageData>
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<Mood.label>心情值</Mood.label>
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<Mood.label>心情值</Mood.label>
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<Mood.description>心情值表示一个人是多么快乐或紧张。如果心情值太低,他们可能会精神崩溃。好的心情还能提高工作效率。</Mood.description>
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<Mood.description>心情值表示一个人是多么快乐或紧张。当心情值太低时,他们可能会精神崩溃。好的心情还能提高工作效率。</Mood.description>
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<Food.label>饮食值</Food.label>
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<Food.label>饮食值</Food.label>
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<Food.description>饮食值表示了一个生物最近吃下的营养物的多少。如果食物值为零,生物会因为饥饿而营养不良甚至死亡。</Food.description>
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<Food.description>饮食值表示了一个生物最近吃下的营养物的多少。当食物值为零时,生物会因为饥饿而营养不良甚至死亡。</Food.description>
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<Rest.label>休息值</Rest.label>
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<Rest.label>休息值</Rest.label>
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<Rest.description>休息值表示生物最近有多少睡眠。休息不足不但会让殖民者头脑不清,还会会严重影响心情。</Rest.description>
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<Rest.description>休息值表示生物最近有多少睡眠。休息不足不但会让殖民者头脑不清,还会会严重影响心情。</Rest.description>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.18>artextra_clause->一个拟人手法的[concept][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.18>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.18>artextra_clause->一个拟人手法的[concept][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.18>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.19>artextra_clause->一个[side_position][animal]似乎象征着[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.19>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.19>artextra_clause->一个[side_position][animal]似乎象征着[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.19>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.20>artextra_clause->一群[quantity_adjphrase][outlander][side_position][idle_verb_progressive]</ArtDescriptionUtility_Global.rulePack.rulesStrings.20>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.20>artextra_clause->一群[quantity_adjphrase][outlander][side_position][idle_verb_progressive]</ArtDescriptionUtility_Global.rulePack.rulesStrings.20>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.21>artextra_clause->如果你眯着眼睛,[composition]画面变成了一个[animal]的轮廓</ArtDescriptionUtility_Global.rulePack.rulesStrings.21>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.21>artextra_clause->当你眯着眼睛时,[composition]画面变成了一个[animal]的轮廓</ArtDescriptionUtility_Global.rulePack.rulesStrings.21>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.22>style_clause->画面似乎表达了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.22>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.22>style_clause->画面似乎表达了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.22>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.23>style_clause->这个作品传达了[concept]的主题,并且以[artstyle_adj]风格所作</ArtDescriptionUtility_Global.rulePack.rulesStrings.23>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.23>style_clause->这个作品传达了[concept]的主题,并且以[artstyle_adj]风格所作</ArtDescriptionUtility_Global.rulePack.rulesStrings.23>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.24>style_clause->这个作品暗示了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.24>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.24>style_clause->这个作品暗示了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.24>
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<KilledColonyAnimal.label>殖民地动物被杀害</KilledColonyAnimal.label>
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<KilledColonyAnimal.label>殖民地动物被杀害</KilledColonyAnimal.label>
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<KilledMajorColonyEnemy.label>杀死殖民地大敌</KilledMajorColonyEnemy.label>
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<KilledMajorColonyEnemy.label>杀死殖民地大敌</KilledMajorColonyEnemy.label>
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<TradedWith.label>进行贸易</TradedWith.label>
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<TradedWith.label>进行交易</TradedWith.label>
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<TradedWith.rulePack.rulesStrings.0>tale_noun->[seller_fullName]与[buyer_fullName]之间的交易</TradedWith.rulePack.rulesStrings.0>
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<TradedWith.rulePack.rulesStrings.0>tale_noun->[seller_fullName]与[buyer_fullName]之间的交易</TradedWith.rulePack.rulesStrings.0>
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<TradedWith.rulePack.rulesStrings.1>image->[buyer_nameFull]从[seller_nameFull]出购买了一些东西,[circumstance_group]</TradedWith.rulePack.rulesStrings.1>
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<TradedWith.rulePack.rulesStrings.1>image->[buyer_nameFull]从[seller_nameFull]出购买了一些东西,[circumstance_group]</TradedWith.rulePack.rulesStrings.1>
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<TradedWith.rulePack.rulesStrings.2>image->[seller_nameFull]向[buyer_nameFull]卖了一些商品, [circumstance_group]</TradedWith.rulePack.rulesStrings.2>
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<TradedWith.rulePack.rulesStrings.2>image->[seller_nameFull]向[buyer_nameFull]卖了一些商品, [circumstance_group]</TradedWith.rulePack.rulesStrings.2>
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<!-- Game updated to new version -->
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<!-- Game updated to new version -->
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<GameUpdatedToNewVersionInitial>Rimworld已有版本更新{0},{1}\n\n升级可能会对Mod使用造成影响。</GameUpdatedToNewVersionInitial>
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<GameUpdatedToNewVersionInitial>Rimworld已有版本更新{0},{1}\n\n升级可能会对Mod使用造成影响。</GameUpdatedToNewVersionInitial>
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<GameUpdatedToNewVersionNonSteam>对于DRM-免费的游戏拷贝,您可以在不同的文件夹下安装两次,因此可以同时游玩旧版和新版。</GameUpdatedToNewVersionNonSteam>
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<GameUpdatedToNewVersionNonSteam>对于DRM-免费的游戏拷贝,您可以在不同的文件夹下安装两次,因此可以同时游玩旧版和新版。</GameUpdatedToNewVersionNonSteam>
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<GameUpdatedToNewVersionSteam>您可以在STEAM的「beta」选项中选择使用旧版进行游戏。\n\n 1. 在STEAM游戏库中右击RimWorld.\n 2. 点击「属性」\n 3. 选择Beta标签\n 4. 在下拉菜单中选择你想进行游戏的版本。\n\n旧版可能最终被移除。\n\n注意MOD作者如果升级了MOD有可能导致无法在旧版本中运行,您可以通过禁止自动更新来避免这一问题。</GameUpdatedToNewVersionSteam>
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<GameUpdatedToNewVersionSteam>您可以在STEAM的「beta」选项中选择使用旧版进行游戏。\n\n 1. 在STEAM游戏库中右击RimWorld.\n 2. 点击「属性」\n 3. 选择Beta标签\n 4. 在下拉菜单中选择你想进行游戏的版本。\n\n旧版可能最终被移除。\n\n注意Mod作者如果升级了Mod有可能导致无法在旧版本中运行,您可以通过禁止自动更新来避免这一问题。</GameUpdatedToNewVersionSteam>
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<!-- Recovered from errors caused by mods -->
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<!-- Recovered from errors caused by mods -->
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<RecoveredFromErrorsDialogTitle>恢复不兼容或损坏的MODS错误</RecoveredFromErrorsDialogTitle>
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<RecoveredFromErrorsDialogTitle>恢复不兼容或损坏的ModS错误</RecoveredFromErrorsDialogTitle>
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<RecoveredFromErrorsText>当前激活的这些MOD之间有冲突错误的隐患。\n\n它们彼此之间不兼容,可能版本不同或已经损坏。\n\n所有的MOD已被禁用,可以在MOD菜单中重新激活。</RecoveredFromErrorsText>
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<RecoveredFromErrorsText>当前激活的这些Mod之间有冲突错误的隐患。\n\n它们彼此之间不兼容,可能版本不同或已经损坏。\n\n所有的Mod已被禁用,可以在Mod菜单中重新激活。</RecoveredFromErrorsText>
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<!-- Errors during loading -->
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<!-- Errors during loading -->
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<ErrorWhileLoadingAssetsTitle>载入资源时出错</ErrorWhileLoadingAssetsTitle>
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<ErrorWhileLoadingAssetsTitle>载入资源时出错</ErrorWhileLoadingAssetsTitle>
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<ErrorWhileLoadingAssets>载入游戏资源时发生错误。查看错误日志以了解更多信息。</ErrorWhileLoadingAssets>
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<ErrorWhileLoadingAssets>载入游戏资源时发生错误。查看错误日志以了解更多信息。</ErrorWhileLoadingAssets>
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<ErrorWhileLoadingAssets_ModsInfo>当前游戏载入了自定义的MOD -它们可能会引起这些问题。</ErrorWhileLoadingAssets_ModsInfo>
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<ErrorWhileLoadingAssets_ModsInfo>当前游戏载入了自定义的Mod -它们可能会引起这些问题。</ErrorWhileLoadingAssets_ModsInfo>
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<ErrorWhileGeneratingMapTitle>生成地图时出错</ErrorWhileGeneratingMapTitle>
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<ErrorWhileGeneratingMapTitle>生成地图时出错</ErrorWhileGeneratingMapTitle>
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<ErrorWhileGeneratingMap>生成新地图时发生错误。查看错误日志以了解更多信息。</ErrorWhileGeneratingMap>
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<ErrorWhileGeneratingMap>生成新地图时发生错误。查看错误日志以了解更多信息。</ErrorWhileGeneratingMap>
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<ErrorWhileLoadingMapTitle>载入地图时出错</ErrorWhileLoadingMapTitle>
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<ErrorWhileLoadingMapTitle>载入地图时出错</ErrorWhileLoadingMapTitle>
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<ErrorWhileLoadingMap>载入地图时出现错误。查看错误日志以了解更多信息。</ErrorWhileLoadingMap>
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<ErrorWhileLoadingMap>载入地图时出现错误。查看错误日志以了解更多信息。</ErrorWhileLoadingMap>
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<!-- Unloaded mod with an assembly -->
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<!-- Unloaded mod with an assembly -->
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<ModWithAssemblyWasUnloaded>游戏无法从未激活的MOD中载入完整的修改代码,因此未被激活的MOD可能依然会生效。\n\n我们推荐您退出并重启游戏,以正确的载入MOD。</ModWithAssemblyWasUnloaded>
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<ModWithAssemblyWasUnloaded>游戏无法从未激活的Mod中载入完整的修改代码,因此未被激活的Mod可能依然会生效。\n\n我们推荐您退出并重启游戏,以正确的载入Mod。</ModWithAssemblyWasUnloaded>
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<!-- Missing Steam -->
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<!-- Missing Steam -->
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<SteamClientMissing>无法初始化Steam API。可能原因:\n\nSteam未运行。\n在Steam之外启动,且无法载入steam_appid.txt。\n通过和Steam客户端不同的权限启动(比如「管理员身份」)。\n\n在大部分时候,重启你的电脑即可解决这个问题。\n\n游戏本版本需要Steam才可运行,现在将会退出。</SteamClientMissing>
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<SteamClientMissing>无法初始化Steam API。可能原因:\n\nSteam未运行。\n在Steam之外启动,且无法载入steam_appid.txt。\n通过和Steam客户端不同的权限启动(比如「管理员身份」)。\n\n在大部分时候,重启你的电脑即可解决这个问题。\n\n游戏本版本需要Steam才可运行,现在将会退出。</SteamClientMissing>
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<WorldFileVersionMismatch>世界生成版本为{0},当前运行游戏版本为{1}。\n\n 载入这个世界很可能会造成游戏崩溃或产生游戏BUG。建议你重新生成一个新世界。</WorldFileVersionMismatch>
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<WorldFileVersionMismatch>世界生成版本为{0},当前运行游戏版本为{1}。\n\n 载入这个世界很可能会造成游戏崩溃或产生游戏BUG。建议你重新生成一个新世界。</WorldFileVersionMismatch>
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<FileIncompatibleWarning>保存该文件的游戏版本为{0}。\n当前运行游戏版本为{1}\n\n载入该文件可能导致错误或崩溃。</FileIncompatibleWarning>
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<FileIncompatibleWarning>保存该文件的游戏版本为{0}。\n当前运行游戏版本为{1}\n\n载入该文件可能导致错误或崩溃。</FileIncompatibleWarning>
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<ModsMismatchWarningTitle>Mod不匹配</ModsMismatchWarningTitle>
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<ModsMismatchWarningTitle>Mod不匹配</ModsMismatchWarningTitle>
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<ModsMismatchWarningText>存档的Mod激活设定和当前游戏运行的设定不同,你改动了Mod,根据Mod的内容有可能发生问题,也有可能正常。\n\n存档的Mod激活设定是(按照顺序):\n\n{0}\n\n当前运行的MOD激活设定是(按照顺序):\n\n{1}</ModsMismatchWarningText>
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<ModsMismatchWarningText>存档的Mod激活设定和当前游戏运行的设定不同,你改动了Mod,根据Mod的内容有可能发生问题,也有可能正常。\n\n存档的Mod激活设定是(按照顺序):\n\n{0}\n\n当前运行的Mod激活设定是(按照顺序):\n\n{1}</ModsMismatchWarningText>
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<!-- Resolution change dialog -->
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<!-- Resolution change dialog -->
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<ConfirmResolutionChange>你已经改变了你当前的分辨率。目前游戏显示是否正常?\n\n将在{0}秒后恢复原始设置……</ConfirmResolutionChange>
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<ConfirmResolutionChange>你已经改变了你当前的分辨率。目前游戏显示是否正常?\n\n将在{0}秒后恢复原始设置……</ConfirmResolutionChange>
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<YourTradeableSilverTip>你只能使用轨道交易信标附近的白银进行交易。</YourTradeableSilverTip>
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<YourTradeableSilverTip>你只能使用轨道交易信标附近的白银进行交易。</YourTradeableSilverTip>
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<TraderHasNoMore>贸易商没有货物了。</TraderHasNoMore>
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<TraderHasNoMore>贸易商没有货物了。</TraderHasNoMore>
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<ColonyHasNoMore>殖民地没有货物了。</ColonyHasNoMore>
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<ColonyHasNoMore>殖民地没有货物了。</ColonyHasNoMore>
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<TraderWillNotTrade>交易商不想交易这种商品。</TraderWillNotTrade>
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<TraderWillNotTrade>贸易商不想交易这种商品。</TraderWillNotTrade>
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<NegotiatorTalkingImpaired>你的谈判人员{0}由于健康原因而无法谈判。\n\n这将影响到贸易价格.\n\n考虑用一个健康殖民者来谈判。</NegotiatorTalkingImpaired>
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<NegotiatorTalkingImpaired>你的谈判人员{0}由于健康原因而无法谈判。\n\n这将影响到贸易价格.\n\n考虑用一个健康殖民者来谈判。</NegotiatorTalkingImpaired>
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<ConfirmTraderShortFunds>贸易商没有足够的白银支付这次交易,继续么?</ConfirmTraderShortFunds>
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<ConfirmTraderShortFunds>贸易商没有足够的白银支付这次交易,继续么?</ConfirmTraderShortFunds>
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<SortBy>排序方式</SortBy>
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<SortBy>排序方式</SortBy>
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<PriceTypeCheap>便宜</PriceTypeCheap>
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<PriceTypeCheap>便宜</PriceTypeCheap>
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<PriceTypeNormal>一般</PriceTypeNormal>
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<PriceTypeNormal>一般</PriceTypeNormal>
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<PriceTypeExpensive>昂贵</PriceTypeExpensive>
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<PriceTypeExpensive>昂贵</PriceTypeExpensive>
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<PriceTypeExorbitant>极度昂贵</PriceTypeExorbitant>
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<PriceTypeExorbitant>非常昂贵</PriceTypeExorbitant>
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<!-- Storage priority labels -->
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<!-- Storage priority labels -->
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<StoragePriorityUnstored>不储存</StoragePriorityUnstored>
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<StoragePriorityUnstored>不储存</StoragePriorityUnstored>
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<FoodTypeFlags_AnimalProduct>畜产品</FoodTypeFlags_AnimalProduct>
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<FoodTypeFlags_AnimalProduct>畜产品</FoodTypeFlags_AnimalProduct>
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<FoodTypeFlags_Plant>植物</FoodTypeFlags_Plant>
|
<FoodTypeFlags_Plant>植物</FoodTypeFlags_Plant>
|
||||||
<FoodTypeFlags_Tree>树木</FoodTypeFlags_Tree>
|
<FoodTypeFlags_Tree>树木</FoodTypeFlags_Tree>
|
||||||
<FoodTypeFlags_Meal>烹调食物</FoodTypeFlags_Meal>
|
<FoodTypeFlags_Meal>烹调食品</FoodTypeFlags_Meal>
|
||||||
<FoodTypeFlags_Processed>加工食物</FoodTypeFlags_Processed>
|
<FoodTypeFlags_Processed>加工食品</FoodTypeFlags_Processed>
|
||||||
<FoodTypeFlags_Liquor>酒</FoodTypeFlags_Liquor>
|
<FoodTypeFlags_Liquor>酒类</FoodTypeFlags_Liquor>
|
||||||
<FoodTypeFlags_Kibble>动物饲料</FoodTypeFlags_Kibble>
|
<FoodTypeFlags_Kibble>动物饲料</FoodTypeFlags_Kibble>
|
||||||
|
|
||||||
<!-- Quality category -->
|
<!-- Quality category -->
|
||||||
@ -83,7 +83,7 @@
|
|||||||
<EItemUpdateStatus_k_EItemUpdateStatusInvalid>无效</EItemUpdateStatus_k_EItemUpdateStatusInvalid>
|
<EItemUpdateStatus_k_EItemUpdateStatusInvalid>无效</EItemUpdateStatus_k_EItemUpdateStatusInvalid>
|
||||||
<EItemUpdateStatus_k_EItemUpdateStatusPreparingConfig>准备配置数据</EItemUpdateStatus_k_EItemUpdateStatusPreparingConfig>
|
<EItemUpdateStatus_k_EItemUpdateStatusPreparingConfig>准备配置数据</EItemUpdateStatus_k_EItemUpdateStatusPreparingConfig>
|
||||||
<EItemUpdateStatus_k_EItemUpdateStatusPreparingContent>准备内容文件</EItemUpdateStatus_k_EItemUpdateStatusPreparingContent>
|
<EItemUpdateStatus_k_EItemUpdateStatusPreparingContent>准备内容文件</EItemUpdateStatus_k_EItemUpdateStatusPreparingContent>
|
||||||
<EItemUpdateStatus_k_EItemUpdateStatusUploadingContent>上传内容</EItemUpdateStatus_k_EItemUpdateStatusUploadingContent>
|
<EItemUpdateStatus_k_EItemUpdateStatusUploadingContent>上传内容文件</EItemUpdateStatus_k_EItemUpdateStatusUploadingContent>
|
||||||
<EItemUpdateStatus_k_EItemUpdateStatusUploadingPreviewFile>上传预览文件</EItemUpdateStatus_k_EItemUpdateStatusUploadingPreviewFile>
|
<EItemUpdateStatus_k_EItemUpdateStatusUploadingPreviewFile>上传预览文件</EItemUpdateStatus_k_EItemUpdateStatusUploadingPreviewFile>
|
||||||
<EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges>提交变更</EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges>
|
<EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges>提交变更</EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges>
|
||||||
|
|
||||||
@ -93,16 +93,16 @@
|
|||||||
|
|
||||||
<!-- Trainable intelligence -->
|
<!-- Trainable intelligence -->
|
||||||
<TrainableIntelligence_None>无</TrainableIntelligence_None>
|
<TrainableIntelligence_None>无</TrainableIntelligence_None>
|
||||||
<TrainableIntelligence_Simple>简单</TrainableIntelligence_Simple>
|
<TrainableIntelligence_Simple>低级</TrainableIntelligence_Simple>
|
||||||
<TrainableIntelligence_Intermediate>中级</TrainableIntelligence_Intermediate>
|
<TrainableIntelligence_Intermediate>中级</TrainableIntelligence_Intermediate>
|
||||||
<TrainableIntelligence_Advanced>高级</TrainableIntelligence_Advanced>
|
<TrainableIntelligence_Advanced>高级</TrainableIntelligence_Advanced>
|
||||||
|
|
||||||
<!-- Medical care category -->
|
<!-- Medical care category -->
|
||||||
<MedicalCareCategory_NoCare>无医生照顾</MedicalCareCategory_NoCare>
|
<MedicalCareCategory_NoCare>无医生照顾</MedicalCareCategory_NoCare>
|
||||||
<MedicalCareCategory_NoMeds>有医生照顾,但没有药物供给</MedicalCareCategory_NoMeds>
|
<MedicalCareCategory_NoMeds>有医生照顾,无药物</MedicalCareCategory_NoMeds>
|
||||||
<MedicalCareCategory_HerbalOrWorse>提供草药或以下的药物</MedicalCareCategory_HerbalOrWorse>
|
<MedicalCareCategory_HerbalOrWorse>提供草药等级及以下的药物</MedicalCareCategory_HerbalOrWorse>
|
||||||
<MedicalCareCategory_NormalOrWorse>提供普通药物或以下的药物</MedicalCareCategory_NormalOrWorse>
|
<MedicalCareCategory_NormalOrWorse>提供普通药物等级或以下的药物</MedicalCareCategory_NormalOrWorse>
|
||||||
<MedicalCareCategory_Best>提供最好的医疗照顾</MedicalCareCategory_Best>
|
<MedicalCareCategory_Best>提供最高等级的医疗照顾</MedicalCareCategory_Best>
|
||||||
|
|
||||||
<!-- Hostility response mode -->
|
<!-- Hostility response mode -->
|
||||||
<HostilityResponseMode_Ignore>无视</HostilityResponseMode_Ignore>
|
<HostilityResponseMode_Ignore>无视</HostilityResponseMode_Ignore>
|
||||||
@ -129,12 +129,12 @@
|
|||||||
|
|
||||||
<!-- Pawn generation context -->
|
<!-- Pawn generation context -->
|
||||||
<PawnGenerationContext_All>所有角色</PawnGenerationContext_All>
|
<PawnGenerationContext_All>所有角色</PawnGenerationContext_All>
|
||||||
<PawnGenerationContext_PlayerStarter>玩家开始角色</PawnGenerationContext_PlayerStarter>
|
<PawnGenerationContext_PlayerStarter>玩家初始角色</PawnGenerationContext_PlayerStarter>
|
||||||
<PawnGenerationContext_NonPlayer>NPC</PawnGenerationContext_NonPlayer>
|
<PawnGenerationContext_NonPlayer>NPC</PawnGenerationContext_NonPlayer>
|
||||||
|
|
||||||
<!-- Animal name display mode -->
|
<!-- Animal name display mode -->
|
||||||
<ShowAnimalNames>显示动物名称</ShowAnimalNames>
|
<ShowAnimalNames>显示动物名称</ShowAnimalNames>
|
||||||
<AnimalNameDisplayMode_TameNamed>驯服(仅已命名的)</AnimalNameDisplayMode_TameNamed>
|
<AnimalNameDisplayMode_TameNamed>驯服(已命名)</AnimalNameDisplayMode_TameNamed>
|
||||||
<AnimalNameDisplayMode_TameAll>驯服(所有)</AnimalNameDisplayMode_TameAll>
|
<AnimalNameDisplayMode_TameAll>驯服(所有)</AnimalNameDisplayMode_TameAll>
|
||||||
|
|
||||||
<!-- Temperature -->
|
<!-- Temperature -->
|
||||||
@ -143,7 +143,7 @@
|
|||||||
<Kelvin>开尔文</Kelvin>
|
<Kelvin>开尔文</Kelvin>
|
||||||
|
|
||||||
<!-- Spoil reason -->
|
<!-- Spoil reason -->
|
||||||
<SpoilReason_Freezing>因低温而变质</SpoilReason_Freezing>
|
<SpoilReason_Freezing>因低温而变质。</SpoilReason_Freezing>
|
||||||
<SpoilReason_HighTemperature>因高温而变质</SpoilReason_HighTemperature>
|
<SpoilReason_HighTemperature>因高温而变质。</SpoilReason_HighTemperature>
|
||||||
|
|
||||||
</LanguageData>
|
</LanguageData>
|
@ -6,48 +6,48 @@
|
|||||||
<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
|
<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
|
||||||
<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
|
<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
|
||||||
<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
|
<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
|
||||||
<CannotUseReserved>无法使用(被预留)</CannotUseReserved>
|
<CannotUseReserved>无法使用(已被预留)</CannotUseReserved>
|
||||||
<CannotUseFull>无法使用(满了)</CannotUseFull>
|
<CannotUseFull>无法使用(已满)</CannotUseFull>
|
||||||
|
|
||||||
<FireAt>射击{0}</FireAt>
|
<FireAt>射击{0}</FireAt>
|
||||||
|
|
||||||
<OutOfRange>超出射程</OutOfRange>
|
<OutOfRange>超出射程</OutOfRange>
|
||||||
<CannotHitTarget>无法击中目标</CannotHitTarget>
|
<CannotHitTarget>无法击中目标</CannotHitTarget>
|
||||||
<IsIncapableOfViolenceLower>{0}无法从事暴力</IsIncapableOfViolenceLower>
|
<IsIncapableOfViolenceLower>{0}无暴力能力</IsIncapableOfViolenceLower>
|
||||||
<IsNotDraftedLower>{0}尚未被征召</IsNotDraftedLower>
|
<IsNotDraftedLower>{0}尚未被征召</IsNotDraftedLower>
|
||||||
<CannotOrderNonControlledLower>不能命令非控制单位</CannotOrderNonControlledLower>
|
<CannotOrderNonControlledLower>无法命令非控制单位</CannotOrderNonControlledLower>
|
||||||
|
|
||||||
<OrderManThing>操纵{0}</OrderManThing>
|
<OrderManThing>操纵{0}</OrderManThing>
|
||||||
|
|
||||||
<MeleeAttack>近身攻击{0}</MeleeAttack>
|
<MeleeAttack>近身攻击{0}</MeleeAttack>
|
||||||
<MeleeAttackToDeath>近身攻击{0}直到杀死</MeleeAttackToDeath>
|
<MeleeAttackToDeath>近身攻击杀死{0}</MeleeAttackToDeath>
|
||||||
<NoPath>没有路径</NoPath>
|
<NoPath>没有路径</NoPath>
|
||||||
|
|
||||||
<ForbiddenLower>禁止的</ForbiddenLower>
|
<ForbiddenLower>已禁用</ForbiddenLower>
|
||||||
<ForbiddenOutsideAllowedAreaLower>在允许活动区域之外</ForbiddenOutsideAllowedAreaLower>
|
<ForbiddenOutsideAllowedAreaLower>位于活动区外</ForbiddenOutsideAllowedAreaLower>
|
||||||
<SociallyImproperLower>不得体的社交</SociallyImproperLower>
|
<SociallyImproperLower>不礼貌</SociallyImproperLower>
|
||||||
<PrisonerRoomLower>囚犯房间</PrisonerRoomLower>
|
<PrisonerRoomLower>囚犯房间</PrisonerRoomLower>
|
||||||
<BurningLower>燃烧中</BurningLower>
|
<BurningLower>燃烧中</BurningLower>
|
||||||
<NoEmptyPlaceLower>没有可用的空地来放置它</NoEmptyPlaceLower>
|
<NoEmptyPlaceLower>需要正确配置的空储存区</NoEmptyPlaceLower>
|
||||||
<AlreadyFilledLower>已经装满了</AlreadyFilledLower>
|
<AlreadyFilledLower>已装满</AlreadyFilledLower>
|
||||||
<MissingMaterials>需要材料</MissingMaterials>
|
<MissingMaterials>需要材料</MissingMaterials>
|
||||||
<MissingSkill>技能太低</MissingSkill>
|
<MissingSkill>技能过低</MissingSkill>
|
||||||
<NoEmptyGraveLower>没有空闲的坟墓来安葬它</NoEmptyGraveLower>
|
<NoEmptyGraveLower>需要正确配置的空坟墓</NoEmptyGraveLower>
|
||||||
<AnimalInteractedTooRecently>动物最近已经互动过了</AnimalInteractedTooRecently>
|
<AnimalInteractedTooRecently>动物互动过于频繁</AnimalInteractedTooRecently>
|
||||||
<NoUsableFood>没有可用的食物</NoUsableFood>
|
<NoUsableFood>缺少可用食物</NoUsableFood>
|
||||||
<NoFood>没有食物</NoFood>
|
<NoFood>缺少食物</NoFood>
|
||||||
<AnimalsSkillTooLow>驯兽技能太低</AnimalsSkillTooLow>
|
<AnimalsSkillTooLow>驯兽技能过低</AnimalsSkillTooLow>
|
||||||
<NoComponentsToRepair>需要零部件</NoComponentsToRepair>
|
<NoComponentsToRepair>需要零部件</NoComponentsToRepair>
|
||||||
<NoFuelToRefuel>需要{0}</NoFuelToRefuel>
|
<NoFuelToRefuel>需要{0}</NoFuelToRefuel>
|
||||||
<NoWort>需要麦芽汁</NoWort>
|
<NoWort>需要麦芽汁</NoWort>
|
||||||
|
|
||||||
<ConsumeThing>享用{0}</ConsumeThing>
|
<ConsumeThing>享用{0}</ConsumeThing>
|
||||||
|
|
||||||
<CannotGoNoPath>无法走到目标(没有路径)</CannotGoNoPath>
|
<CannotGoNoPath>无法到达(没有路径)</CannotGoNoPath>
|
||||||
<GoHere>走到这里</GoHere>
|
<GoHere>走到这里</GoHere>
|
||||||
|
|
||||||
<Arrest>拘捕{0}</Arrest>
|
<Arrest>拘捕{0}</Arrest>
|
||||||
<TryToArrest>尝试拘捕 {0}</TryToArrest>
|
<TryToArrest>尝试拘捕{0}</TryToArrest>
|
||||||
<CannotArrest>无法拘捕</CannotArrest>
|
<CannotArrest>无法拘捕</CannotArrest>
|
||||||
|
|
||||||
<Capture>俘虏{0}</Capture>
|
<Capture>俘虏{0}</Capture>
|
||||||
@ -59,13 +59,13 @@
|
|||||||
<CarryToCryptosleepCasket>把{0}送入低温休眠舱</CarryToCryptosleepCasket>
|
<CarryToCryptosleepCasket>把{0}送入低温休眠舱</CarryToCryptosleepCasket>
|
||||||
<CannotCarryToCryptosleepCasket>无法送入低温休眠舱</CannotCarryToCryptosleepCasket>
|
<CannotCarryToCryptosleepCasket>无法送入低温休眠舱</CannotCarryToCryptosleepCasket>
|
||||||
|
|
||||||
<NoCryptosleepCasket>没有可用的低温休眠舱。</NoCryptosleepCasket>
|
<NoCryptosleepCasket>缺少可用的低温休眠舱。</NoCryptosleepCasket>
|
||||||
<NoPrisonerBed>牢房缺少空床铺,或无法到达。</NoPrisonerBed>
|
<NoPrisonerBed>牢房缺少空床铺,或无法到达,或未在室内。</NoPrisonerBed>
|
||||||
<NoNonPrisonerBed>缺少空床铺,或无法到达。</NoNonPrisonerBed>
|
<NoNonPrisonerBed>缺少空床铺,或无法到达。</NoNonPrisonerBed>
|
||||||
<NoAnimalBed>缺少空的动物窝铺,或无法到达。</NoAnimalBed>
|
<NoAnimalBed>缺少空动物床铺,或无法到达。</NoAnimalBed>
|
||||||
<Reserved>已预留给其他人。</Reserved>
|
<Reserved>已预留给其他人。</Reserved>
|
||||||
<ReservedBy>预留给了{0}。</ReservedBy>
|
<ReservedBy>已预留给{0}。</ReservedBy>
|
||||||
<IsReservedBy>{0}被预留给了{1}。</IsReservedBy>
|
<IsReservedBy>{0}已被预留给{1}。</IsReservedBy>
|
||||||
|
|
||||||
<Incapable>无法胜任</Incapable>
|
<Incapable>无法胜任</Incapable>
|
||||||
<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
|
<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
|
||||||
@ -73,15 +73,15 @@
|
|||||||
<MinSkill>最低技能</MinSkill>
|
<MinSkill>最低技能</MinSkill>
|
||||||
|
|
||||||
<Equip>装备{0}</Equip>
|
<Equip>装备{0}</Equip>
|
||||||
<EquipWarningBrawler>(格斗者的心情会降低)</EquipWarningBrawler>
|
<EquipWarningBrawler>(格斗者会不高兴)</EquipWarningBrawler>
|
||||||
<CannotEquip>无法装备{0}</CannotEquip>
|
<CannotEquip>无法装备{0}</CannotEquip>
|
||||||
|
|
||||||
<ForceWear>强制穿上{0}</ForceWear>
|
<ForceWear>强制穿上{0}</ForceWear>
|
||||||
<CannotWear>无法穿上{0}</CannotWear>
|
<CannotWear>无法穿上{0}</CannotWear>
|
||||||
<CannotWearBecauseOfMissingBodyParts>缺失身体部位</CannotWearBecauseOfMissingBodyParts>
|
<CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>
|
||||||
|
|
||||||
<Strip>脱下{0}</Strip>
|
<Strip>脱光{0}</Strip>
|
||||||
<CannotStrip>无法脱下{0}</CannotStrip>
|
<CannotStrip>无法脱光{0}</CannotStrip>
|
||||||
|
|
||||||
<Deposit>将{0}放置到{1}</Deposit>
|
<Deposit>将{0}放置到{1}</Deposit>
|
||||||
<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>
|
<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>
|
||||||
@ -94,8 +94,8 @@
|
|||||||
<NotInjured>没有受伤</NotInjured>
|
<NotInjured>没有受伤</NotInjured>
|
||||||
<SomeoneElseSleeping>已被占用</SomeoneElseSleeping>
|
<SomeoneElseSleeping>已被占用</SomeoneElseSleeping>
|
||||||
|
|
||||||
<TradeWith>和{0}贸易</TradeWith>
|
<TradeWith>和{0}交易</TradeWith>
|
||||||
<CannotTrade>不能贸易</CannotTrade>
|
<CannotTrade>无法交易</CannotTrade>
|
||||||
|
|
||||||
<!-- Specific thing interactions -->
|
<!-- Specific thing interactions -->
|
||||||
<EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket>
|
<EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket>
|
||||||
@ -105,18 +105,18 @@
|
|||||||
<CannotGenericWork>无法{0}{1}</CannotGenericWork>
|
<CannotGenericWork>无法{0}{1}</CannotGenericWork>
|
||||||
|
|
||||||
<!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
|
<!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
|
||||||
<CannotMissingHealthActivities>无法优先当前任务(健康问题:{0})</CannotMissingHealthActivities>
|
<CannotMissingHealthActivities>无法优先(健康问题:{0})</CannotMissingHealthActivities>
|
||||||
|
|
||||||
<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
|
<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
|
||||||
|
|
||||||
<CannotPrioritizeWorkTypeDisabled>无法优先当前任务(从来不做:{0})</CannotPrioritizeWorkTypeDisabled>
|
<CannotPrioritizeWorkTypeDisabled>无法优先(从来不做:{0})</CannotPrioritizeWorkTypeDisabled>
|
||||||
|
|
||||||
<CannotPrioritizeNotAssignedToWorkType>无法优先当前任务(未指派工作:{0})</CannotPrioritizeNotAssignedToWorkType>
|
<CannotPrioritizeNotAssignedToWorkType>无法优先(未指派工作:{0})</CannotPrioritizeNotAssignedToWorkType>
|
||||||
|
|
||||||
<CannotPrioritizeResearch>无法优先当前任务(研究是一项长期的工作)</CannotPrioritizeResearch>
|
<CannotPrioritizeResearch>无法优先(研究为长期工作)</CannotPrioritizeResearch>
|
||||||
|
|
||||||
<CannotPrioritizeForbidden>无法优先当前任务({0}是禁止的)</CannotPrioritizeForbidden>
|
<CannotPrioritizeForbidden>无法优先({0}已被禁用)</CannotPrioritizeForbidden>
|
||||||
<CannotPrioritizeForbiddenOutsideAllowedArea>无法优先当前任务({0}在允许活动区域之外)</CannotPrioritizeForbiddenOutsideAllowedArea>
|
<CannotPrioritizeForbiddenOutsideAllowedArea>无法优先({0}位于活动区外)</CannotPrioritizeForbiddenOutsideAllowedArea>
|
||||||
|
|
||||||
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
|
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
|
||||||
<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
|
<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
|
||||||
|
@ -29,7 +29,7 @@
|
|||||||
<CommandClearPrioritizedWorkDesc>清除任何你指定的优先任务。该角色将根据自身工作优先度自行选择工作。</CommandClearPrioritizedWorkDesc>
|
<CommandClearPrioritizedWorkDesc>清除任何你指定的优先任务。该角色将根据自身工作优先度自行选择工作。</CommandClearPrioritizedWorkDesc>
|
||||||
|
|
||||||
<CommandCancelConstructionLabel>取消</CommandCancelConstructionLabel>
|
<CommandCancelConstructionLabel>取消</CommandCancelConstructionLabel>
|
||||||
<CommandCancelConstructionDesc>取消建造该建筑。</CommandCancelConstructionDesc>
|
<CommandCancelConstructionDesc>取消建造命令。</CommandCancelConstructionDesc>
|
||||||
|
|
||||||
<CommandGetOutOfBedLabel>起床</CommandGetOutOfBedLabel>
|
<CommandGetOutOfBedLabel>起床</CommandGetOutOfBedLabel>
|
||||||
<CommandGetOutOfBedDesc>离开当前的床。</CommandGetOutOfBedDesc>
|
<CommandGetOutOfBedDesc>离开当前的床。</CommandGetOutOfBedDesc>
|
||||||
@ -93,7 +93,7 @@
|
|||||||
|
|
||||||
<!-- Door -->
|
<!-- Door -->
|
||||||
<CommandToggleDoorForbid>允许通行</CommandToggleDoorForbid>
|
<CommandToggleDoorForbid>允许通行</CommandToggleDoorForbid>
|
||||||
<CommandToggleDoorForbidDesc>当此门禁止通行时,殖民者和友方派系不会通过此门。但不影响敌对派系及动物的行动。</CommandToggleDoorForbidDesc>
|
<CommandToggleDoorForbidDesc>此门的通行状态。殖民者不会通过禁止通行的门,但不影响其他派系的人。</CommandToggleDoorForbidDesc>
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<CommandToggleDoorHoldOpen>保持敞门</CommandToggleDoorHoldOpen>
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<CommandToggleDoorHoldOpen>保持敞门</CommandToggleDoorHoldOpen>
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||||||
<CommandToggleDoorHoldOpenDesc>启用时,殖民者将不会关闭这道门,并保持一直敞开的状态。\n\n门敞开时任何人或动物都能通过,包括敌人。</CommandToggleDoorHoldOpenDesc>
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<CommandToggleDoorHoldOpenDesc>启用时,殖民者将不会关闭这道门,并保持一直敞开的状态。\n\n门敞开时任何人或动物都能通过,包括敌人。</CommandToggleDoorHoldOpenDesc>
|
||||||
|
|
||||||
@ -119,11 +119,11 @@
|
|||||||
|
|
||||||
<!-- Trap -->
|
<!-- Trap -->
|
||||||
<CommandAutoRearm>自动重置</CommandAutoRearm>
|
<CommandAutoRearm>自动重置</CommandAutoRearm>
|
||||||
<CommandAutoRearmDesc>如果启用,该陷阱会在触发后自动被指派重置工作。</CommandAutoRearmDesc>
|
<CommandAutoRearmDesc>启用时,该陷阱会在触发后自动被指派重置工作。</CommandAutoRearmDesc>
|
||||||
|
|
||||||
<!-- Animal control -->
|
<!-- Animal control -->
|
||||||
<CommandReleaseAnimalsLabel>辅助进攻</CommandReleaseAnimalsLabel>
|
<CommandReleaseAnimalsLabel>辅助进攻</CommandReleaseAnimalsLabel>
|
||||||
<CommandReleaseAnimalsDesc>如果启用,受驯的动物可以上前攻击远处目标。如果禁用,它们则在身边保护主人。</CommandReleaseAnimalsDesc>
|
<CommandReleaseAnimalsDesc>启用时,经过训练的动物可以上前攻击远处目标。禁用时,它们则在身边保护主人。</CommandReleaseAnimalsDesc>
|
||||||
|
|
||||||
<!-- Squad attack -->
|
<!-- Squad attack -->
|
||||||
<CommandSquadAttack>攻击</CommandSquadAttack>
|
<CommandSquadAttack>攻击</CommandSquadAttack>
|
||||||
|
@ -112,7 +112,7 @@
|
|||||||
<LetterBuildingBrokenDown>一台机器({0})损坏了。在一名从事修理工作的殖民者去修复它之前它都将无法工作。</LetterBuildingBrokenDown>
|
<LetterBuildingBrokenDown>一台机器({0})损坏了。在一名从事修理工作的殖民者去修复它之前它都将无法工作。</LetterBuildingBrokenDown>
|
||||||
|
|
||||||
<!-- Ransom demand -->
|
<!-- Ransom demand -->
|
||||||
<RansomDemand>{1}发来通讯信号。他们绑架了殖民者{0}并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
|
<RansomDemand>{1}发来通讯信号。他们绑架了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
|
||||||
<RansomDemand_Accept>同意</RansomDemand_Accept>
|
<RansomDemand_Accept>同意</RansomDemand_Accept>
|
||||||
<RansomDemand_Reject>拒绝</RansomDemand_Reject>
|
<RansomDemand_Reject>拒绝</RansomDemand_Reject>
|
||||||
|
|
||||||
|
@ -87,7 +87,7 @@
|
|||||||
<!-- Generalized letter labels -->
|
<!-- Generalized letter labels -->
|
||||||
<LetterLabelRelationsChangeGood>关系改善</LetterLabelRelationsChangeGood>
|
<LetterLabelRelationsChangeGood>关系改善</LetterLabelRelationsChangeGood>
|
||||||
<LetterLabelRelationsChangeBad>关系恶化</LetterLabelRelationsChangeBad>
|
<LetterLabelRelationsChangeBad>关系恶化</LetterLabelRelationsChangeBad>
|
||||||
<LetterLabelShortCircuit>电线短路</LetterLabelShortCircuit>
|
<LetterLabelShortCircuit>淋雨短路</LetterLabelShortCircuit>
|
||||||
<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
|
<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
|
||||||
|
|
||||||
<!-- Bonded animals -->
|
<!-- Bonded animals -->
|
||||||
|
@ -364,7 +364,7 @@
|
|||||||
<MarriageSpotNotUsable>无法使用:{0}。</MarriageSpotNotUsable>
|
<MarriageSpotNotUsable>无法使用:{0}。</MarriageSpotNotUsable>
|
||||||
<MarriageSpotNotStandable>被阻塞</MarriageSpotNotStandable>
|
<MarriageSpotNotStandable>被阻塞</MarriageSpotNotStandable>
|
||||||
<MarriageSpotDangerous>对{0}太危险</MarriageSpotDangerous>
|
<MarriageSpotDangerous>对{0}太危险</MarriageSpotDangerous>
|
||||||
<MarriageSpotForbidden>对{0}禁止的</MarriageSpotForbidden>
|
<MarriageSpotForbidden>对{0}已禁用</MarriageSpotForbidden>
|
||||||
<MarriageSpotReserved>已被预留</MarriageSpotReserved>
|
<MarriageSpotReserved>已被预留</MarriageSpotReserved>
|
||||||
<MarriageSpotUnreachable>对{0}无法到达</MarriageSpotUnreachable>
|
<MarriageSpotUnreachable>对{0}无法到达</MarriageSpotUnreachable>
|
||||||
<MarriageSpotInPrisonCell>位于监狱中</MarriageSpotInPrisonCell>
|
<MarriageSpotInPrisonCell>位于监狱中</MarriageSpotInPrisonCell>
|
||||||
|
Loading…
Reference in New Issue
Block a user