update with comment fix.

This commit is contained in:
cainiaowu 2016-10-24 13:29:55 +08:00
parent 8cbe347eaa
commit 07ddbf2925
13 changed files with 70 additions and 70 deletions

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@ -110,7 +110,7 @@
<UndraftAll.text>不错不错!将你的殖民者解散吧。\n\n他们会回归到正常工作当中去。</UndraftAll.text> <UndraftAll.text>不错不错!将你的殖民者解散吧。\n\n他们会回归到正常工作当中去。</UndraftAll.text>
<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习比如如何管理囚犯如何狩猎如何贸易但是你已经掌握了所有的基础知识。\n\n在教程模式中所有的随机事件都已经被禁,如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料享受游戏吧</ChooseStoryteller.text> <ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习比如如何管理囚犯如何狩猎如何贸易但是你已经掌握了所有的基础知识。\n\n在教程模式中所有的随机事件都已经被禁,如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料享受游戏吧</ChooseStoryteller.text>
<ChooseStoryteller.rejectInputMessage>请选择一个正常的游戏难度并结束教程</ChooseStoryteller.rejectInputMessage> <ChooseStoryteller.rejectInputMessage>请选择一个正常的游戏难度并结束教程</ChooseStoryteller.rejectInputMessage>

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@ -32,7 +32,7 @@
<ClearSnow.reportString>除雪。</ClearSnow.reportString> <ClearSnow.reportString>除雪。</ClearSnow.reportString>
<Vomit.reportString>呕吐。</Vomit.reportString> <Vomit.reportString>呕吐。</Vomit.reportString>
<Flick.reportString>按开关。</Flick.reportString> <Flick.reportString>按开关。</Flick.reportString>
<TradeWithPawn.reportString>和TargetA进行易。</TradeWithPawn.reportString> <TradeWithPawn.reportString>和TargetA进行易。</TradeWithPawn.reportString>
<FleeAndCower.reportString>正在逃跑。</FleeAndCower.reportString> <FleeAndCower.reportString>正在逃跑。</FleeAndCower.reportString>

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@ -44,7 +44,7 @@
<!-- Selection special --> <!-- Selection special -->
<CommandTogglePower.label>开关电力</CommandTogglePower.label> <CommandTogglePower.label>开关电力</CommandTogglePower.label>
<CommandItemForbid.label>止/取消禁止</CommandItemForbid.label> <CommandItemForbid.label>用/解禁</CommandItemForbid.label>
<CommandColonistDraft.label>征召/解散</CommandColonistDraft.label> <CommandColonistDraft.label>征召/解散</CommandColonistDraft.label>

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@ -2,10 +2,10 @@
<LanguageData> <LanguageData>
<Mood.label>心情值</Mood.label> <Mood.label>心情值</Mood.label>
<Mood.description>心情值表示一个人是多么快乐或紧张。如果心情值太低,他们可能会精神崩溃。好的心情还能提高工作效率。</Mood.description> <Mood.description>心情值表示一个人是多么快乐或紧张。当心情值太低时,他们可能会精神崩溃。好的心情还能提高工作效率。</Mood.description>
<Food.label>饮食值</Food.label> <Food.label>饮食值</Food.label>
<Food.description>饮食值表示了一个生物最近吃下的营养物的多少。如果食物值为零,生物会因为饥饿而营养不良甚至死亡。</Food.description> <Food.description>饮食值表示了一个生物最近吃下的营养物的多少。当食物值为零时,生物会因为饥饿而营养不良甚至死亡。</Food.description>
<Rest.label>休息值</Rest.label> <Rest.label>休息值</Rest.label>
<Rest.description>休息值表示生物最近有多少睡眠。休息不足不但会让殖民者头脑不清,还会会严重影响心情。</Rest.description> <Rest.description>休息值表示生物最近有多少睡眠。休息不足不但会让殖民者头脑不清,还会会严重影响心情。</Rest.description>

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@ -32,7 +32,7 @@
<ArtDescriptionUtility_Global.rulePack.rulesStrings.18>artextra_clause->一个拟人手法的[concept][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.18> <ArtDescriptionUtility_Global.rulePack.rulesStrings.18>artextra_clause->一个拟人手法的[concept][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.18>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.19>artextra_clause->一个[side_position][animal]似乎象征着[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.19> <ArtDescriptionUtility_Global.rulePack.rulesStrings.19>artextra_clause->一个[side_position][animal]似乎象征着[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.19>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.20>artextra_clause->一群[quantity_adjphrase][outlander][side_position][idle_verb_progressive]</ArtDescriptionUtility_Global.rulePack.rulesStrings.20> <ArtDescriptionUtility_Global.rulePack.rulesStrings.20>artextra_clause->一群[quantity_adjphrase][outlander][side_position][idle_verb_progressive]</ArtDescriptionUtility_Global.rulePack.rulesStrings.20>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.21>artextra_clause->如果你眯着眼睛[composition]画面变成了一个[animal]的轮廓</ArtDescriptionUtility_Global.rulePack.rulesStrings.21> <ArtDescriptionUtility_Global.rulePack.rulesStrings.21>artextra_clause->当你眯着眼睛时[composition]画面变成了一个[animal]的轮廓</ArtDescriptionUtility_Global.rulePack.rulesStrings.21>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.22>style_clause->画面似乎表达了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.22> <ArtDescriptionUtility_Global.rulePack.rulesStrings.22>style_clause->画面似乎表达了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.22>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.23>style_clause->这个作品传达了[concept]的主题,并且以[artstyle_adj]风格所作</ArtDescriptionUtility_Global.rulePack.rulesStrings.23> <ArtDescriptionUtility_Global.rulePack.rulesStrings.23>style_clause->这个作品传达了[concept]的主题,并且以[artstyle_adj]风格所作</ArtDescriptionUtility_Global.rulePack.rulesStrings.23>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.24>style_clause->这个作品暗示了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.24> <ArtDescriptionUtility_Global.rulePack.rulesStrings.24>style_clause->这个作品暗示了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.24>

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@ -210,7 +210,7 @@
<KilledColonyAnimal.label>殖民地动物被杀害</KilledColonyAnimal.label> <KilledColonyAnimal.label>殖民地动物被杀害</KilledColonyAnimal.label>
<KilledMajorColonyEnemy.label>杀死殖民地大敌</KilledMajorColonyEnemy.label> <KilledMajorColonyEnemy.label>杀死殖民地大敌</KilledMajorColonyEnemy.label>
<TradedWith.label>进行</TradedWith.label> <TradedWith.label>进行</TradedWith.label>
<TradedWith.rulePack.rulesStrings.0>tale_noun->[seller_fullName]与[buyer_fullName]之间的交易</TradedWith.rulePack.rulesStrings.0> <TradedWith.rulePack.rulesStrings.0>tale_noun->[seller_fullName]与[buyer_fullName]之间的交易</TradedWith.rulePack.rulesStrings.0>
<TradedWith.rulePack.rulesStrings.1>image->[buyer_nameFull]从[seller_nameFull]出购买了一些东西,[circumstance_group]</TradedWith.rulePack.rulesStrings.1> <TradedWith.rulePack.rulesStrings.1>image->[buyer_nameFull]从[seller_nameFull]出购买了一些东西,[circumstance_group]</TradedWith.rulePack.rulesStrings.1>
<TradedWith.rulePack.rulesStrings.2>image->[seller_nameFull]向[buyer_nameFull]卖了一些商品, [circumstance_group]</TradedWith.rulePack.rulesStrings.2> <TradedWith.rulePack.rulesStrings.2>image->[seller_nameFull]向[buyer_nameFull]卖了一些商品, [circumstance_group]</TradedWith.rulePack.rulesStrings.2>

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@ -8,23 +8,23 @@
<!-- Game updated to new version --> <!-- Game updated to new version -->
<GameUpdatedToNewVersionInitial>Rimworld已有版本更新{0}{1}\n\n升级可能会对Mod使用造成影响。</GameUpdatedToNewVersionInitial> <GameUpdatedToNewVersionInitial>Rimworld已有版本更新{0}{1}\n\n升级可能会对Mod使用造成影响。</GameUpdatedToNewVersionInitial>
<GameUpdatedToNewVersionNonSteam>对于DRM-免费的游戏拷贝,您可以在不同的文件夹下安装两次,因此可以同时游玩旧版和新版。</GameUpdatedToNewVersionNonSteam> <GameUpdatedToNewVersionNonSteam>对于DRM-免费的游戏拷贝,您可以在不同的文件夹下安装两次,因此可以同时游玩旧版和新版。</GameUpdatedToNewVersionNonSteam>
<GameUpdatedToNewVersionSteam>您可以在STEAM的「beta」选项中选择使用旧版进行游戏。\n\n 1. 在STEAM游戏库中右击RimWorld.\n 2. 点击「属性」\n 3. 选择Beta标签\n 4. 在下拉菜单中选择你想进行游戏的版本。\n\n旧版可能最终被移除。\n\n注意MOD作者如果升级了MOD有可能导致无法在旧版本中运行,您可以通过禁止自动更新来避免这一问题。</GameUpdatedToNewVersionSteam> <GameUpdatedToNewVersionSteam>您可以在STEAM的「beta」选项中选择使用旧版进行游戏。\n\n 1. 在STEAM游戏库中右击RimWorld.\n 2. 点击「属性」\n 3. 选择Beta标签\n 4. 在下拉菜单中选择你想进行游戏的版本。\n\n旧版可能最终被移除。\n\n注意Mod作者如果升级了Mod有可能导致无法在旧版本中运行,您可以通过禁止自动更新来避免这一问题。</GameUpdatedToNewVersionSteam>
<!-- Recovered from errors caused by mods --> <!-- Recovered from errors caused by mods -->
<RecoveredFromErrorsDialogTitle>恢复不兼容或损坏的MODS错误</RecoveredFromErrorsDialogTitle> <RecoveredFromErrorsDialogTitle>恢复不兼容或损坏的ModS错误</RecoveredFromErrorsDialogTitle>
<RecoveredFromErrorsText>当前激活的这些MOD之间有冲突错误的隐患。\n\n它们彼此之间不兼容可能版本不同或已经损坏。\n\n所有的MOD已被禁用可以在MOD菜单中重新激活。</RecoveredFromErrorsText> <RecoveredFromErrorsText>当前激活的这些Mod之间有冲突错误的隐患。\n\n它们彼此之间不兼容可能版本不同或已经损坏。\n\n所有的Mod已被禁用可以在Mod菜单中重新激活。</RecoveredFromErrorsText>
<!-- Errors during loading --> <!-- Errors during loading -->
<ErrorWhileLoadingAssetsTitle>载入资源时出错</ErrorWhileLoadingAssetsTitle> <ErrorWhileLoadingAssetsTitle>载入资源时出错</ErrorWhileLoadingAssetsTitle>
<ErrorWhileLoadingAssets>载入游戏资源时发生错误。查看错误日志以了解更多信息。</ErrorWhileLoadingAssets> <ErrorWhileLoadingAssets>载入游戏资源时发生错误。查看错误日志以了解更多信息。</ErrorWhileLoadingAssets>
<ErrorWhileLoadingAssets_ModsInfo>当前游戏载入了自定义的MOD -它们可能会引起这些问题。</ErrorWhileLoadingAssets_ModsInfo> <ErrorWhileLoadingAssets_ModsInfo>当前游戏载入了自定义的Mod -它们可能会引起这些问题。</ErrorWhileLoadingAssets_ModsInfo>
<ErrorWhileGeneratingMapTitle>生成地图时出错</ErrorWhileGeneratingMapTitle> <ErrorWhileGeneratingMapTitle>生成地图时出错</ErrorWhileGeneratingMapTitle>
<ErrorWhileGeneratingMap>生成新地图时发生错误。查看错误日志以了解更多信息。</ErrorWhileGeneratingMap> <ErrorWhileGeneratingMap>生成新地图时发生错误。查看错误日志以了解更多信息。</ErrorWhileGeneratingMap>
<ErrorWhileLoadingMapTitle>载入地图时出错</ErrorWhileLoadingMapTitle> <ErrorWhileLoadingMapTitle>载入地图时出错</ErrorWhileLoadingMapTitle>
<ErrorWhileLoadingMap>载入地图时出现错误。查看错误日志以了解更多信息。</ErrorWhileLoadingMap> <ErrorWhileLoadingMap>载入地图时出现错误。查看错误日志以了解更多信息。</ErrorWhileLoadingMap>
<!-- Unloaded mod with an assembly --> <!-- Unloaded mod with an assembly -->
<ModWithAssemblyWasUnloaded>游戏无法从未激活的MOD中载入完整的修改代码因此未被激活的MOD可能依然会生效。\n\n我们推荐您退出并重启游戏以正确的载入MOD</ModWithAssemblyWasUnloaded> <ModWithAssemblyWasUnloaded>游戏无法从未激活的Mod中载入完整的修改代码因此未被激活的Mod可能依然会生效。\n\n我们推荐您退出并重启游戏以正确的载入Mod</ModWithAssemblyWasUnloaded>
<!-- Missing Steam --> <!-- Missing Steam -->
<SteamClientMissing>无法初始化Steam API。可能原因\n\nSteam未运行。\n在Steam之外启动且无法载入steam_appid.txt。\n通过和Steam客户端不同的权限启动比如「管理员身份」。\n\n在大部分时候重启你的电脑即可解决这个问题。\n\n游戏本版本需要Steam才可运行现在将会退出。</SteamClientMissing> <SteamClientMissing>无法初始化Steam API。可能原因\n\nSteam未运行。\n在Steam之外启动且无法载入steam_appid.txt。\n通过和Steam客户端不同的权限启动比如「管理员身份」。\n\n在大部分时候重启你的电脑即可解决这个问题。\n\n游戏本版本需要Steam才可运行现在将会退出。</SteamClientMissing>
@ -78,7 +78,7 @@
<WorldFileVersionMismatch>世界生成版本为{0},当前运行游戏版本为{1}。\n\n 载入这个世界很可能会造成游戏崩溃或产生游戏BUG。建议你重新生成一个新世界。</WorldFileVersionMismatch> <WorldFileVersionMismatch>世界生成版本为{0},当前运行游戏版本为{1}。\n\n 载入这个世界很可能会造成游戏崩溃或产生游戏BUG。建议你重新生成一个新世界。</WorldFileVersionMismatch>
<FileIncompatibleWarning>保存该文件的游戏版本为{0}。\n当前运行游戏版本为{1}\n\n载入该文件可能导致错误或崩溃。</FileIncompatibleWarning> <FileIncompatibleWarning>保存该文件的游戏版本为{0}。\n当前运行游戏版本为{1}\n\n载入该文件可能导致错误或崩溃。</FileIncompatibleWarning>
<ModsMismatchWarningTitle>Mod不匹配</ModsMismatchWarningTitle> <ModsMismatchWarningTitle>Mod不匹配</ModsMismatchWarningTitle>
<ModsMismatchWarningText>存档的Mod激活设定和当前游戏运行的设定不同你改动了Mod根据Mod的内容有可能发生问题也有可能正常。\n\n存档的Mod激活设定是按照顺序\n\n{0}\n\n当前运行的MOD激活设定是(按照顺序):\n\n{1}</ModsMismatchWarningText> <ModsMismatchWarningText>存档的Mod激活设定和当前游戏运行的设定不同你改动了Mod根据Mod的内容有可能发生问题也有可能正常。\n\n存档的Mod激活设定是按照顺序\n\n{0}\n\n当前运行的Mod激活设定是(按照顺序):\n\n{1}</ModsMismatchWarningText>
<!-- Resolution change dialog --> <!-- Resolution change dialog -->
<ConfirmResolutionChange>你已经改变了你当前的分辨率。目前游戏显示是否正常?\n\n将在{0}秒后恢复原始设置……</ConfirmResolutionChange> <ConfirmResolutionChange>你已经改变了你当前的分辨率。目前游戏显示是否正常?\n\n将在{0}秒后恢复原始设置……</ConfirmResolutionChange>
@ -199,7 +199,7 @@
<YourTradeableSilverTip>你只能使用轨道交易信标附近的白银进行交易。</YourTradeableSilverTip> <YourTradeableSilverTip>你只能使用轨道交易信标附近的白银进行交易。</YourTradeableSilverTip>
<TraderHasNoMore>贸易商没有货物了。</TraderHasNoMore> <TraderHasNoMore>贸易商没有货物了。</TraderHasNoMore>
<ColonyHasNoMore>殖民地没有货物了。</ColonyHasNoMore> <ColonyHasNoMore>殖民地没有货物了。</ColonyHasNoMore>
<TraderWillNotTrade>易商不想交易这种商品。</TraderWillNotTrade> <TraderWillNotTrade>易商不想交易这种商品。</TraderWillNotTrade>
<NegotiatorTalkingImpaired>你的谈判人员{0}由于健康原因而无法谈判。\n\n这将影响到贸易价格.\n\n考虑用一个健康殖民者来谈判。</NegotiatorTalkingImpaired> <NegotiatorTalkingImpaired>你的谈判人员{0}由于健康原因而无法谈判。\n\n这将影响到贸易价格.\n\n考虑用一个健康殖民者来谈判。</NegotiatorTalkingImpaired>
<ConfirmTraderShortFunds>贸易商没有足够的白银支付这次交易,继续么?</ConfirmTraderShortFunds> <ConfirmTraderShortFunds>贸易商没有足够的白银支付这次交易,继续么?</ConfirmTraderShortFunds>
<SortBy>排序方式</SortBy> <SortBy>排序方式</SortBy>

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@ -16,7 +16,7 @@
<PriceTypeCheap>便宜</PriceTypeCheap> <PriceTypeCheap>便宜</PriceTypeCheap>
<PriceTypeNormal>一般</PriceTypeNormal> <PriceTypeNormal>一般</PriceTypeNormal>
<PriceTypeExpensive>昂贵</PriceTypeExpensive> <PriceTypeExpensive>昂贵</PriceTypeExpensive>
<PriceTypeExorbitant>极度昂贵</PriceTypeExorbitant> <PriceTypeExorbitant>非常昂贵</PriceTypeExorbitant>
<!-- Storage priority labels --> <!-- Storage priority labels -->
<StoragePriorityUnstored>不储存</StoragePriorityUnstored> <StoragePriorityUnstored>不储存</StoragePriorityUnstored>
@ -34,9 +34,9 @@
<FoodTypeFlags_AnimalProduct>畜产品</FoodTypeFlags_AnimalProduct> <FoodTypeFlags_AnimalProduct>畜产品</FoodTypeFlags_AnimalProduct>
<FoodTypeFlags_Plant>植物</FoodTypeFlags_Plant> <FoodTypeFlags_Plant>植物</FoodTypeFlags_Plant>
<FoodTypeFlags_Tree>树木</FoodTypeFlags_Tree> <FoodTypeFlags_Tree>树木</FoodTypeFlags_Tree>
<FoodTypeFlags_Meal>烹调食</FoodTypeFlags_Meal> <FoodTypeFlags_Meal>烹调食</FoodTypeFlags_Meal>
<FoodTypeFlags_Processed>加工食</FoodTypeFlags_Processed> <FoodTypeFlags_Processed>加工食</FoodTypeFlags_Processed>
<FoodTypeFlags_Liquor></FoodTypeFlags_Liquor> <FoodTypeFlags_Liquor></FoodTypeFlags_Liquor>
<FoodTypeFlags_Kibble>动物饲料</FoodTypeFlags_Kibble> <FoodTypeFlags_Kibble>动物饲料</FoodTypeFlags_Kibble>
<!-- Quality category --> <!-- Quality category -->
@ -83,7 +83,7 @@
<EItemUpdateStatus_k_EItemUpdateStatusInvalid>无效</EItemUpdateStatus_k_EItemUpdateStatusInvalid> <EItemUpdateStatus_k_EItemUpdateStatusInvalid>无效</EItemUpdateStatus_k_EItemUpdateStatusInvalid>
<EItemUpdateStatus_k_EItemUpdateStatusPreparingConfig>准备配置数据</EItemUpdateStatus_k_EItemUpdateStatusPreparingConfig> <EItemUpdateStatus_k_EItemUpdateStatusPreparingConfig>准备配置数据</EItemUpdateStatus_k_EItemUpdateStatusPreparingConfig>
<EItemUpdateStatus_k_EItemUpdateStatusPreparingContent>准备内容文件</EItemUpdateStatus_k_EItemUpdateStatusPreparingContent> <EItemUpdateStatus_k_EItemUpdateStatusPreparingContent>准备内容文件</EItemUpdateStatus_k_EItemUpdateStatusPreparingContent>
<EItemUpdateStatus_k_EItemUpdateStatusUploadingContent>上传内容</EItemUpdateStatus_k_EItemUpdateStatusUploadingContent> <EItemUpdateStatus_k_EItemUpdateStatusUploadingContent>上传内容文件</EItemUpdateStatus_k_EItemUpdateStatusUploadingContent>
<EItemUpdateStatus_k_EItemUpdateStatusUploadingPreviewFile>上传预览文件</EItemUpdateStatus_k_EItemUpdateStatusUploadingPreviewFile> <EItemUpdateStatus_k_EItemUpdateStatusUploadingPreviewFile>上传预览文件</EItemUpdateStatus_k_EItemUpdateStatusUploadingPreviewFile>
<EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges>提交变更</EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges> <EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges>提交变更</EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges>
@ -93,16 +93,16 @@
<!-- Trainable intelligence --> <!-- Trainable intelligence -->
<TrainableIntelligence_None></TrainableIntelligence_None> <TrainableIntelligence_None></TrainableIntelligence_None>
<TrainableIntelligence_Simple>简单</TrainableIntelligence_Simple> <TrainableIntelligence_Simple>低级</TrainableIntelligence_Simple>
<TrainableIntelligence_Intermediate>中级</TrainableIntelligence_Intermediate> <TrainableIntelligence_Intermediate>中级</TrainableIntelligence_Intermediate>
<TrainableIntelligence_Advanced>高级</TrainableIntelligence_Advanced> <TrainableIntelligence_Advanced>高级</TrainableIntelligence_Advanced>
<!-- Medical care category --> <!-- Medical care category -->
<MedicalCareCategory_NoCare>无医生照顾</MedicalCareCategory_NoCare> <MedicalCareCategory_NoCare>无医生照顾</MedicalCareCategory_NoCare>
<MedicalCareCategory_NoMeds>有医生照顾,但没有药物供给</MedicalCareCategory_NoMeds> <MedicalCareCategory_NoMeds>有医生照顾,无药物</MedicalCareCategory_NoMeds>
<MedicalCareCategory_HerbalOrWorse>提供草药以下的药物</MedicalCareCategory_HerbalOrWorse> <MedicalCareCategory_HerbalOrWorse>提供草药等级及以下的药物</MedicalCareCategory_HerbalOrWorse>
<MedicalCareCategory_NormalOrWorse>提供普通药物或以下的药物</MedicalCareCategory_NormalOrWorse> <MedicalCareCategory_NormalOrWorse>提供普通药物等级或以下的药物</MedicalCareCategory_NormalOrWorse>
<MedicalCareCategory_Best>提供最的医疗照顾</MedicalCareCategory_Best> <MedicalCareCategory_Best>提供最高等级的医疗照顾</MedicalCareCategory_Best>
<!-- Hostility response mode --> <!-- Hostility response mode -->
<HostilityResponseMode_Ignore>无视</HostilityResponseMode_Ignore> <HostilityResponseMode_Ignore>无视</HostilityResponseMode_Ignore>
@ -129,12 +129,12 @@
<!-- Pawn generation context --> <!-- Pawn generation context -->
<PawnGenerationContext_All>所有角色</PawnGenerationContext_All> <PawnGenerationContext_All>所有角色</PawnGenerationContext_All>
<PawnGenerationContext_PlayerStarter>玩家始角色</PawnGenerationContext_PlayerStarter> <PawnGenerationContext_PlayerStarter>玩家始角色</PawnGenerationContext_PlayerStarter>
<PawnGenerationContext_NonPlayer>NPC</PawnGenerationContext_NonPlayer> <PawnGenerationContext_NonPlayer>NPC</PawnGenerationContext_NonPlayer>
<!-- Animal name display mode --> <!-- Animal name display mode -->
<ShowAnimalNames>显示动物名称</ShowAnimalNames> <ShowAnimalNames>显示动物名称</ShowAnimalNames>
<AnimalNameDisplayMode_TameNamed>驯服(已命名</AnimalNameDisplayMode_TameNamed> <AnimalNameDisplayMode_TameNamed>驯服(已命名)</AnimalNameDisplayMode_TameNamed>
<AnimalNameDisplayMode_TameAll>驯服(所有)</AnimalNameDisplayMode_TameAll> <AnimalNameDisplayMode_TameAll>驯服(所有)</AnimalNameDisplayMode_TameAll>
<!-- Temperature --> <!-- Temperature -->
@ -143,7 +143,7 @@
<Kelvin>开尔文</Kelvin> <Kelvin>开尔文</Kelvin>
<!-- Spoil reason --> <!-- Spoil reason -->
<SpoilReason_Freezing>因低温而变质</SpoilReason_Freezing> <SpoilReason_Freezing>因低温而变质</SpoilReason_Freezing>
<SpoilReason_HighTemperature>因高温而变质</SpoilReason_HighTemperature> <SpoilReason_HighTemperature>因高温而变质</SpoilReason_HighTemperature>
</LanguageData> </LanguageData>

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@ -6,48 +6,48 @@
<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare> <CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower> <CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath> <CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
<CannotUseReserved>无法使用(被预留)</CannotUseReserved> <CannotUseReserved>无法使用(被预留)</CannotUseReserved>
<CannotUseFull>无法使用(满</CannotUseFull> <CannotUseFull>无法使用(满)</CannotUseFull>
<FireAt>射击{0}</FireAt> <FireAt>射击{0}</FireAt>
<OutOfRange>超出射程</OutOfRange> <OutOfRange>超出射程</OutOfRange>
<CannotHitTarget>无法击中目标</CannotHitTarget> <CannotHitTarget>无法击中目标</CannotHitTarget>
<IsIncapableOfViolenceLower>{0}无法从事暴力</IsIncapableOfViolenceLower> <IsIncapableOfViolenceLower>{0}无暴力能</IsIncapableOfViolenceLower>
<IsNotDraftedLower>{0}尚未被征召</IsNotDraftedLower> <IsNotDraftedLower>{0}尚未被征召</IsNotDraftedLower>
<CannotOrderNonControlledLower>不能命令非控制单位</CannotOrderNonControlledLower> <CannotOrderNonControlledLower>无法命令非控制单位</CannotOrderNonControlledLower>
<OrderManThing>操纵{0}</OrderManThing> <OrderManThing>操纵{0}</OrderManThing>
<MeleeAttack>近身攻击{0}</MeleeAttack> <MeleeAttack>近身攻击{0}</MeleeAttack>
<MeleeAttackToDeath>近身攻击{0}直到杀死</MeleeAttackToDeath> <MeleeAttackToDeath>近身攻击杀死{0}</MeleeAttackToDeath>
<NoPath>没有路径</NoPath> <NoPath>没有路径</NoPath>
<ForbiddenLower>禁止的</ForbiddenLower> <ForbiddenLower>已禁用</ForbiddenLower>
<ForbiddenOutsideAllowedAreaLower>在允许活动区域之</ForbiddenOutsideAllowedAreaLower> <ForbiddenOutsideAllowedAreaLower>位于活动区</ForbiddenOutsideAllowedAreaLower>
<SociallyImproperLower>得体的社交</SociallyImproperLower> <SociallyImproperLower>礼貌</SociallyImproperLower>
<PrisonerRoomLower>囚犯房间</PrisonerRoomLower> <PrisonerRoomLower>囚犯房间</PrisonerRoomLower>
<BurningLower>燃烧中</BurningLower> <BurningLower>燃烧中</BurningLower>
<NoEmptyPlaceLower>没有可用的空地来放置它</NoEmptyPlaceLower> <NoEmptyPlaceLower>需要正确配置的空储存区</NoEmptyPlaceLower>
<AlreadyFilledLower>装满</AlreadyFilledLower> <AlreadyFilledLower>已装满</AlreadyFilledLower>
<MissingMaterials>需要材料</MissingMaterials> <MissingMaterials>需要材料</MissingMaterials>
<MissingSkill>技能</MissingSkill> <MissingSkill>技能</MissingSkill>
<NoEmptyGraveLower>没有空闲的坟墓来安葬它</NoEmptyGraveLower> <NoEmptyGraveLower>需要正确配置的空坟墓</NoEmptyGraveLower>
<AnimalInteractedTooRecently>动物最近已经互动过了</AnimalInteractedTooRecently> <AnimalInteractedTooRecently>动物互动过于频繁</AnimalInteractedTooRecently>
<NoUsableFood>没有可用的食物</NoUsableFood> <NoUsableFood>缺少可用食物</NoUsableFood>
<NoFood>没有食物</NoFood> <NoFood>缺少食物</NoFood>
<AnimalsSkillTooLow>驯兽技能</AnimalsSkillTooLow> <AnimalsSkillTooLow>驯兽技能</AnimalsSkillTooLow>
<NoComponentsToRepair>需要零部件</NoComponentsToRepair> <NoComponentsToRepair>需要零部件</NoComponentsToRepair>
<NoFuelToRefuel>需要{0}</NoFuelToRefuel> <NoFuelToRefuel>需要{0}</NoFuelToRefuel>
<NoWort>需要麦芽汁</NoWort> <NoWort>需要麦芽汁</NoWort>
<ConsumeThing>享用{0}</ConsumeThing> <ConsumeThing>享用{0}</ConsumeThing>
<CannotGoNoPath>无法走到目标(没有路径)</CannotGoNoPath> <CannotGoNoPath>无法到达(没有路径)</CannotGoNoPath>
<GoHere>走到这里</GoHere> <GoHere>走到这里</GoHere>
<Arrest>拘捕{0}</Arrest> <Arrest>拘捕{0}</Arrest>
<TryToArrest>尝试拘捕 {0}</TryToArrest> <TryToArrest>尝试拘捕{0}</TryToArrest>
<CannotArrest>无法拘捕</CannotArrest> <CannotArrest>无法拘捕</CannotArrest>
<Capture>俘虏{0}</Capture> <Capture>俘虏{0}</Capture>
@ -59,13 +59,13 @@
<CarryToCryptosleepCasket>把{0}送入低温休眠舱</CarryToCryptosleepCasket> <CarryToCryptosleepCasket>把{0}送入低温休眠舱</CarryToCryptosleepCasket>
<CannotCarryToCryptosleepCasket>无法送入低温休眠舱</CannotCarryToCryptosleepCasket> <CannotCarryToCryptosleepCasket>无法送入低温休眠舱</CannotCarryToCryptosleepCasket>
<NoCryptosleepCasket>没有可用的低温休眠舱。</NoCryptosleepCasket> <NoCryptosleepCasket>缺少可用的低温休眠舱。</NoCryptosleepCasket>
<NoPrisonerBed>牢房缺少空床铺,或无法到达。</NoPrisonerBed> <NoPrisonerBed>牢房缺少空床铺,或无法到达,或未在室内</NoPrisonerBed>
<NoNonPrisonerBed>缺少空床铺,或无法到达。</NoNonPrisonerBed> <NoNonPrisonerBed>缺少空床铺,或无法到达。</NoNonPrisonerBed>
<NoAnimalBed>缺少空的动物窝铺,或无法到达。</NoAnimalBed> <NoAnimalBed>缺少空动物床铺,或无法到达。</NoAnimalBed>
<Reserved>已预留给其他人。</Reserved> <Reserved>已预留给其他人。</Reserved>
<ReservedBy>预留给{0}。</ReservedBy> <ReservedBy>预留给{0}。</ReservedBy>
<IsReservedBy>{0}被预留给{1}。</IsReservedBy> <IsReservedBy>{0}被预留给{1}。</IsReservedBy>
<Incapable>无法胜任</Incapable> <Incapable>无法胜任</Incapable>
<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity> <IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
@ -73,15 +73,15 @@
<MinSkill>最低技能</MinSkill> <MinSkill>最低技能</MinSkill>
<Equip>装备{0}</Equip> <Equip>装备{0}</Equip>
<EquipWarningBrawler>(格斗者的心情会降低</EquipWarningBrawler> <EquipWarningBrawler>(格斗者会不高兴</EquipWarningBrawler>
<CannotEquip>无法装备{0}</CannotEquip> <CannotEquip>无法装备{0}</CannotEquip>
<ForceWear>强制穿上{0}</ForceWear> <ForceWear>强制穿上{0}</ForceWear>
<CannotWear>无法穿上{0}</CannotWear> <CannotWear>无法穿上{0}</CannotWear>
<CannotWearBecauseOfMissingBodyParts>缺失身体部位</CannotWearBecauseOfMissingBodyParts> <CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>
<Strip>{0}</Strip> <Strip>{0}</Strip>
<CannotStrip>无法脱{0}</CannotStrip> <CannotStrip>无法脱{0}</CannotStrip>
<Deposit>将{0}放置到{1}</Deposit> <Deposit>将{0}放置到{1}</Deposit>
<CannotDeposit>无法将{0}放置到{1}</CannotDeposit> <CannotDeposit>无法将{0}放置到{1}</CannotDeposit>
@ -94,8 +94,8 @@
<NotInjured>没有受伤</NotInjured> <NotInjured>没有受伤</NotInjured>
<SomeoneElseSleeping>已被占用</SomeoneElseSleeping> <SomeoneElseSleeping>已被占用</SomeoneElseSleeping>
<TradeWith>和{0}</TradeWith> <TradeWith>和{0}</TradeWith>
<CannotTrade>不能贸</CannotTrade> <CannotTrade>无法交</CannotTrade>
<!-- Specific thing interactions --> <!-- Specific thing interactions -->
<EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket> <EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket>
@ -105,18 +105,18 @@
<CannotGenericWork>无法{0}{1}</CannotGenericWork> <CannotGenericWork>无法{0}{1}</CannotGenericWork>
<!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc--> <!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
<CannotMissingHealthActivities>无法优先当前任务(健康问题:{0}</CannotMissingHealthActivities> <CannotMissingHealthActivities>无法优先(健康问题:{0}</CannotMissingHealthActivities>
<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm> <CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
<CannotPrioritizeWorkTypeDisabled>无法优先当前任务(从来不做:{0}</CannotPrioritizeWorkTypeDisabled> <CannotPrioritizeWorkTypeDisabled>无法优先(从来不做:{0}</CannotPrioritizeWorkTypeDisabled>
<CannotPrioritizeNotAssignedToWorkType>无法优先当前任务(未指派工作:{0}</CannotPrioritizeNotAssignedToWorkType> <CannotPrioritizeNotAssignedToWorkType>无法优先(未指派工作:{0}</CannotPrioritizeNotAssignedToWorkType>
<CannotPrioritizeResearch>无法优先当前任务(研究是一项长期的工作)</CannotPrioritizeResearch> <CannotPrioritizeResearch>无法优先(研究为长期工作)</CannotPrioritizeResearch>
<CannotPrioritizeForbidden>无法优先当前任务({0}是禁止的</CannotPrioritizeForbidden> <CannotPrioritizeForbidden>无法优先{0}已被禁用</CannotPrioritizeForbidden>
<CannotPrioritizeForbiddenOutsideAllowedArea>无法优先当前任务({0}在允许活动区域之外)</CannotPrioritizeForbiddenOutsideAllowedArea> <CannotPrioritizeForbiddenOutsideAllowedArea>无法优先{0}位于活动区外)</CannotPrioritizeForbiddenOutsideAllowedArea>
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc--> <!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric> <PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>

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@ -29,7 +29,7 @@
<CommandClearPrioritizedWorkDesc>清除任何你指定的优先任务。该角色将根据自身工作优先度自行选择工作。</CommandClearPrioritizedWorkDesc> <CommandClearPrioritizedWorkDesc>清除任何你指定的优先任务。该角色将根据自身工作优先度自行选择工作。</CommandClearPrioritizedWorkDesc>
<CommandCancelConstructionLabel>取消</CommandCancelConstructionLabel> <CommandCancelConstructionLabel>取消</CommandCancelConstructionLabel>
<CommandCancelConstructionDesc>取消建造该建筑</CommandCancelConstructionDesc> <CommandCancelConstructionDesc>取消建造命令</CommandCancelConstructionDesc>
<CommandGetOutOfBedLabel>起床</CommandGetOutOfBedLabel> <CommandGetOutOfBedLabel>起床</CommandGetOutOfBedLabel>
<CommandGetOutOfBedDesc>离开当前的床。</CommandGetOutOfBedDesc> <CommandGetOutOfBedDesc>离开当前的床。</CommandGetOutOfBedDesc>
@ -93,7 +93,7 @@
<!-- Door --> <!-- Door -->
<CommandToggleDoorForbid>允许通行</CommandToggleDoorForbid> <CommandToggleDoorForbid>允许通行</CommandToggleDoorForbid>
<CommandToggleDoorForbidDesc>当此门禁止通行时,殖民者和友方派系不会通过此门。但不影响敌对派系及动物的行动</CommandToggleDoorForbidDesc> <CommandToggleDoorForbidDesc>此门的通行状态。殖民者不会通过禁止通行的门,但不影响其他派系的人</CommandToggleDoorForbidDesc>
<CommandToggleDoorHoldOpen>保持敞门</CommandToggleDoorHoldOpen> <CommandToggleDoorHoldOpen>保持敞门</CommandToggleDoorHoldOpen>
<CommandToggleDoorHoldOpenDesc>启用时,殖民者将不会关闭这道门,并保持一直敞开的状态。\n\n门敞开时任何人或动物都能通过包括敌人。</CommandToggleDoorHoldOpenDesc> <CommandToggleDoorHoldOpenDesc>启用时,殖民者将不会关闭这道门,并保持一直敞开的状态。\n\n门敞开时任何人或动物都能通过包括敌人。</CommandToggleDoorHoldOpenDesc>
@ -119,11 +119,11 @@
<!-- Trap --> <!-- Trap -->
<CommandAutoRearm>自动重置</CommandAutoRearm> <CommandAutoRearm>自动重置</CommandAutoRearm>
<CommandAutoRearmDesc>如果启用,该陷阱会在触发后自动被指派重置工作。</CommandAutoRearmDesc> <CommandAutoRearmDesc>启用,该陷阱会在触发后自动被指派重置工作。</CommandAutoRearmDesc>
<!-- Animal control --> <!-- Animal control -->
<CommandReleaseAnimalsLabel>辅助进攻</CommandReleaseAnimalsLabel> <CommandReleaseAnimalsLabel>辅助进攻</CommandReleaseAnimalsLabel>
<CommandReleaseAnimalsDesc>如果启用,受驯的动物可以上前攻击远处目标。如果禁用,它们则在身边保护主人。</CommandReleaseAnimalsDesc> <CommandReleaseAnimalsDesc>启用时,经过训练的动物可以上前攻击远处目标。禁用时,它们则在身边保护主人。</CommandReleaseAnimalsDesc>
<!-- Squad attack --> <!-- Squad attack -->
<CommandSquadAttack>攻击</CommandSquadAttack> <CommandSquadAttack>攻击</CommandSquadAttack>

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@ -112,7 +112,7 @@
<LetterBuildingBrokenDown>一台机器({0})损坏了。在一名从事修理工作的殖民者去修复它之前它都将无法工作。</LetterBuildingBrokenDown> <LetterBuildingBrokenDown>一台机器({0})损坏了。在一名从事修理工作的殖民者去修复它之前它都将无法工作。</LetterBuildingBrokenDown>
<!-- Ransom demand --> <!-- Ransom demand -->
<RansomDemand>{1}发来通讯信号。他们绑架了殖民者{0}并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand> <RansomDemand>{1}发来通讯信号。他们绑架了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
<RansomDemand_Accept>同意</RansomDemand_Accept> <RansomDemand_Accept>同意</RansomDemand_Accept>
<RansomDemand_Reject>拒绝</RansomDemand_Reject> <RansomDemand_Reject>拒绝</RansomDemand_Reject>

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@ -87,7 +87,7 @@
<!-- Generalized letter labels --> <!-- Generalized letter labels -->
<LetterLabelRelationsChangeGood>关系改善</LetterLabelRelationsChangeGood> <LetterLabelRelationsChangeGood>关系改善</LetterLabelRelationsChangeGood>
<LetterLabelRelationsChangeBad>关系恶化</LetterLabelRelationsChangeBad> <LetterLabelRelationsChangeBad>关系恶化</LetterLabelRelationsChangeBad>
<LetterLabelShortCircuit>电线短路</LetterLabelShortCircuit> <LetterLabelShortCircuit>淋雨短路</LetterLabelShortCircuit>
<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown> <LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
<!-- Bonded animals --> <!-- Bonded animals -->

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@ -364,7 +364,7 @@
<MarriageSpotNotUsable>无法使用:{0}。</MarriageSpotNotUsable> <MarriageSpotNotUsable>无法使用:{0}。</MarriageSpotNotUsable>
<MarriageSpotNotStandable>被阻塞</MarriageSpotNotStandable> <MarriageSpotNotStandable>被阻塞</MarriageSpotNotStandable>
<MarriageSpotDangerous>对{0}太危险</MarriageSpotDangerous> <MarriageSpotDangerous>对{0}太危险</MarriageSpotDangerous>
<MarriageSpotForbidden>对{0}禁止的</MarriageSpotForbidden> <MarriageSpotForbidden>对{0}已禁用</MarriageSpotForbidden>
<MarriageSpotReserved>已被预留</MarriageSpotReserved> <MarriageSpotReserved>已被预留</MarriageSpotReserved>
<MarriageSpotUnreachable>对{0}无法到达</MarriageSpotUnreachable> <MarriageSpotUnreachable>对{0}无法到达</MarriageSpotUnreachable>
<MarriageSpotInPrisonCell>位于监狱中</MarriageSpotInPrisonCell> <MarriageSpotInPrisonCell>位于监狱中</MarriageSpotInPrisonCell>