typos fix
This commit is contained in:
parent
2b814a6f32
commit
07439f01d0
@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Confirm -->
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@ -206,7 +206,7 @@
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<!-- EN: Extreme (test) -->
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<MapSizeExtreme>超大(测试)</MapSizeExtreme>
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<!-- EN: Starting season -->
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<MapStartSeason>起始季节:</MapStartSeason>
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<MapStartSeason>起始季节:</MapStartSeason>
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<!-- EN: Auto -->
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<MapStartSeasonDefault>自动</MapStartSeasonDefault>
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<!-- EN: Notice -->
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Forbid -->
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@ -91,9 +91,9 @@
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<!-- EN: Whether this bed is for medical use. -->
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<CommandBedSetAsMedicalDesc>将此床设为医疗用途的床。</CommandBedSetAsMedicalDesc>
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<!-- EN: Turning on prisoner mode affects the whole room (since prisoners and colonists cannot sleep in the same room).\n\nThese people will lose ownership of their beds: -->
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<TurningOnPrisonerBedWarning>开启囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
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<TurningOnPrisonerBedWarning>开启囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
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<!-- EN: Turning off prisoner mode affects the whole room (since prisoners and colonists cannot sleep in the same room).\n\nThese people will lose ownership of their beds: -->
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<TurningOffPrisonerBedWarning>关闭囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
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<TurningOffPrisonerBedWarning>关闭囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
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<!-- EN: Are you sure you want to do this? -->
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<AreYouSure>你确定要这么做吗?</AreYouSure>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Misc -->
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@ -45,7 +45,7 @@
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<!-- EN: A roof has collapsed because it was too far from any support. -->
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<RoofCollapsed>一处屋顶因距离支撑过远而坍塌了。</RoofCollapsed>
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<!-- EN: These things were crushed: -->
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<TheseThingsCrushed>以下物品/人员被砸中了:</TheseThingsCrushed>
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<TheseThingsCrushed>以下物品/人员被砸中了:</TheseThingsCrushed>
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<!-- EN: Nothing was crushed. -->
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<NothingCrushed>没有物品被砸中。</NothingCrushed>
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<!-- EN: Roof collapse -->
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@ -82,7 +82,7 @@
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<!-- EN: You previously hosted {0}. -->
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<PawnWasFormerlyLodger>你先前主办过 {0}。</PawnWasFormerlyLodger>
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<!-- EN: {1_labelShort} has these relationships with your colonists: -->
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<PawnHasTheseRelationshipsWithColonists>{1_labelShort}与你的殖民者有这些关系:</PawnHasTheseRelationshipsWithColonists>
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<PawnHasTheseRelationshipsWithColonists>{1_labelShort}与你的殖民者有这些关系:</PawnHasTheseRelationshipsWithColonists>
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<!-- EN: Ancient danger -->
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<LetterLabelAncientShrineWarning>远古威胁</LetterLabelAncientShrineWarning>
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@ -150,25 +150,25 @@
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<!-- EN: Relationship -->
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<LetterLabelNoticedRelatedPawns>家族成员</LetterLabelNoticedRelatedPawns>
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<!-- EN: There are people who have relationships with your {0} or prisoners in the arriving group of {1}.\n\nKeep in mind that even though they are related, they will still attack each other because of their bad factions relations.\n\nThese people are: -->
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<LetterRelatedPawnsRaidEnemy>到达的{1}团体中有人是你的{0}或者囚犯的家族成员。\n\n记住,虽然他们是家族成员,但是他们仍然会攻击你的殖民者,因为他们属于敌对派系。\n\n这些人是:</LetterRelatedPawnsRaidEnemy>
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<LetterRelatedPawnsRaidEnemy>到达的{1}团体中有人是你的{0}或者囚犯的家族成员。\n\n记住,虽然他们是家族成员,但是他们仍然会攻击你的殖民者,因为他们属于敌对派系。\n\n这些人是:</LetterRelatedPawnsRaidEnemy>
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<!-- EN: There are people who have relationships with your {0} or prisoners in the arriving group of friendly {1}: -->
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<LetterRelatedPawnsRaidFriendly>到达的友好的{1}团体中有{0}或囚犯的家族成员:</LetterRelatedPawnsRaidFriendly>
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<LetterRelatedPawnsRaidFriendly>到达的友好的{1}团体中有{0}或囚犯的家族成员:</LetterRelatedPawnsRaidFriendly>
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<!-- EN: There are people who have relationships with your {0} or prisoners in the arriving group: -->
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<LetterRelatedPawnsNeutralGroup>到达的团体中有{0}或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
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<LetterRelatedPawnsNeutralGroup>到达的团体中有{0}或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
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<!-- EN: The orbital trader is selling people who have relationships with your {0} or prisoners: -->
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<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有{0}或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
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<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有{0}或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
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<!-- EN: The settlement is selling people who have relationships with your {0} or prisoners: -->
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<LetterRelatedPawnsTradingWithSettlement>定居点出售的奴隶中有{0}或囚犯的家族成员:</LetterRelatedPawnsTradingWithSettlement>
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<LetterRelatedPawnsTradingWithSettlement>定居点出售的奴隶中有{0}或囚犯的家族成员:</LetterRelatedPawnsTradingWithSettlement>
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<!-- EN: The caravan is selling people who have relationships with your {0} or prisoners: -->
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<LetterRelatedPawnsTradingWithOtherCaravan>远行队出售的奴隶中有{0}或囚犯的家族成员:</LetterRelatedPawnsTradingWithOtherCaravan>
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<LetterRelatedPawnsTradingWithOtherCaravan>远行队出售的奴隶中有{0}或囚犯的家族成员:</LetterRelatedPawnsTradingWithOtherCaravan>
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<!-- EN: There are people who have relationships with your {0} or prisoners in the group: -->
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<LetterRelatedPawnsGroupGeneric>该团体中有你的{0}或囚犯的家族成员:</LetterRelatedPawnsGroupGeneric>
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<LetterRelatedPawnsGroupGeneric>该团体中有你的{0}或囚犯的家族成员:</LetterRelatedPawnsGroupGeneric>
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<!-- EN: There are people who have relationships with your {0} or prisoners in the area where your {0} have landed. -->
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<LetterRelatedPawnsInMapWherePlayerLanded>该团体中有那些在你的登陆地点的{0}或囚犯的家族成员:</LetterRelatedPawnsInMapWherePlayerLanded>
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<LetterRelatedPawnsInMapWherePlayerLanded>该团体中有那些在你的登陆地点的{0}或囚犯的家族成员:</LetterRelatedPawnsInMapWherePlayerLanded>
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<!-- EN: There are people who have relationships with your {0} or prisoners in this settlement: -->
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<LetterRelatedPawnsSettlement>该定居点有你的{0}或囚犯的家族成员:</LetterRelatedPawnsSettlement>
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<LetterRelatedPawnsSettlement>该定居点有你的{0}或囚犯的家族成员:</LetterRelatedPawnsSettlement>
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<!-- EN: There are people who have relationships with your {0} or prisoners in this area: -->
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<LetterRelatedPawnsSite>该区域有你的{0}或囚犯的家族成员:</LetterRelatedPawnsSite>
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<LetterRelatedPawnsSite>该区域有你的{0}或囚犯的家族成员:</LetterRelatedPawnsSite>
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<!-- EN: relationship -->
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<RelationshipAppendedLetterSuffix>家族</RelationshipAppendedLetterSuffix>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Work tab -->
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@ -87,7 +87,7 @@
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<!-- EN: Enemy of {0} -->
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<HostileTo>敌对派系: {0}</HostileTo>
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<!-- EN: Enemy of: -->
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<EnemyOf>敌对派系:</EnemyOf>
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<EnemyOf>敌对派系:</EnemyOf>
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<!-- EN: Current goodwill and relations status with this faction. -->
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<CurrentGoodwillTip>当前与该派系的友好度和关系。</CurrentGoodwillTip>
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<!-- EN: This faction is permanently hostile. They will raid your settlements and caravans. Relations with them will never improve for any reason. -->
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@ -195,7 +195,7 @@
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<!-- EN: Project base cost {0} becomes {1} for you because of your tech level. -->
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<ResearchCostComparison>由于自身技术级别,项目基础工作量{0}变为{1}。</ResearchCostComparison>
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<!-- EN: Techprints are available from these factions via trade and quests: -->
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<ResearchTechprintsFromFactions>这些科研蓝图技术可以通过与派系的交易以及任务获取:</ResearchTechprintsFromFactions>
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<ResearchTechprintsFromFactions>这些科研蓝图技术可以通过与派系的交易以及任务获取:</ResearchTechprintsFromFactions>
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<!-- EN: Your faction tech level is {0}, but this project's tech level is {1}. Research speed will be multiplied by {2}. -->
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<TechLevelTooLow>你的派系技术级别为{0},但此项目的技术级别为{1}。研究速度将乘以{2}。</TechLevelTooLow>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Main menu -->
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@ -209,7 +209,7 @@
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<!-- EN: Mod needs a unique, properly formatted packageId in About.xml. It must must meet following requirements:\n\n - Alphanumeric characters and dot only.\n - No spaces.\n - At least one dot.\n - No repeated dots in a row, or starting or ending with a dot.\n - 60 characters or less.\n - Cannot contain word "Ludeon".\n\nFor example:\n<packageId>AuthorName.ModName</packageId>\n<packageId>AuthorName.ModName.Specific</packageId> -->
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<MessageModNeedsWellFormattedPackageId>Mod需要有一个格式适当且唯一的[packageId]写入到[About.xml]文件中。[packageId]必须满足这些要求:\n\n - 仅限字母、数字和半角句号“.”。\n - 不包含空格。\n - 至少有一个点。\n - 没有连续的点,且不以点为开头或结尾。\n - 最多60个字节。\n - 不允许包含单词“Ludeon”。\n\n例如:\nAuthorName.ModName\nAuthorName.ModName.Specific</MessageModNeedsWellFormattedPackageId>
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<!-- EN: This mod has issues in LoadFolders.xml, that you need to resolve before uploading: -->
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<ModHadLoadFolderIssues>这个mod在LoadFolders.xml中有问题。在上传之前需要解决的问题:</ModHadLoadFolderIssues>
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<ModHadLoadFolderIssues>这个mod在LoadFolders.xml中有问题。在上传之前需要解决的问题:</ModHadLoadFolderIssues>
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<!-- EN: Folder {0} specified for version {1} doesn't exist. -->
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<ModLoadFolderDoesntExist>为版本{1}指定的文件夹{0}不存在。</ModLoadFolderDoesntExist>
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<!-- EN: Malformed version string '{0}'. Correct format is Major.Minor (e.g. 1.1) -->
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@ -391,7 +391,7 @@
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<!-- EN: Caused by: {0} -->
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<IncapableOfTooltipHediff>获得: {0} </IncapableOfTooltipHediff>
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<!-- EN: Disabled work types: -->
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<IncapableOfTooltipWorkTypes>禁用的工作类型:</IncapableOfTooltipWorkTypes>
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<IncapableOfTooltipWorkTypes>禁用的工作类型:</IncapableOfTooltipWorkTypes>
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<!-- EN: Traits -->
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<Traits>特性</Traits>
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<!-- EN: Permanent mood effect -->
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Various -->
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@ -1075,7 +1075,7 @@
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<!-- Generic lifespan -->
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<!-- EN: Expires in: -->
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<LifespanExpiry>失效时间:</LifespanExpiry>
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<LifespanExpiry>失效时间:</LifespanExpiry>
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<!-- Facilities -->
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<!-- EN: inactive -->
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Room requirements -->
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<!-- EN: Throne not usable -->
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<ThroneroomInvalidConfiguration>宝座无法使用</ThroneroomInvalidConfiguration>
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<!-- EN: A throne is not usable because of how it is set up: -->
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<ThroneroomInvalidConfigurationDesc>宝座因其设置方式而无法使用:</ThroneroomInvalidConfigurationDesc>
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<ThroneroomInvalidConfigurationDesc>宝座因其设置方式而无法使用:</ThroneroomInvalidConfigurationDesc>
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<!-- EN: Monument missing blueprints -->
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<MonumentMarkerMissingBlueprints>纪念碑蓝图缺失</MonumentMarkerMissingBlueprints>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Heritage -->
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<!-- EN: Choose a new heir for {HOLDER_nameIndef}: -->
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<ChooseHeir>为{HOLDER_nameIndef}选择一个新的继承人:</ChooseHeir>
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<ChooseHeir>为{HOLDER_nameIndef}选择一个新的继承人:</ChooseHeir>
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<!-- EN: You're about to change the heir of the title {HOLDER_nameIndef} recieved from {0_name}. This requires building a monument in a limited time, to consecrate the new inheritance. -->
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<MakeHeirConfirm>你要更改从{0_name}获得的头衔{HOLDER_nameIndef}的继承人。这需要在有限的时间内建造一个纪念碑,以奉献新的继承权。</MakeHeirConfirm>
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<!-- EN: This will upset {HOLDER_possessive} current heir {HEIR_nameFull}. -->
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Royal titles -->
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<!-- EN: {PAWN_pronoun} must be dressed in apparel of {1} quality or better. -->
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<LetterRoyalTitleApparelQualityRequirement>{PAWN_pronoun}必须穿着品质为{1}或更高的品质的服装。</LetterRoyalTitleApparelQualityRequirement>
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<!-- EN: {PAWN_pronoun} wants to be covered in apparel appropriate to {PAWN_possessive} title: -->
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<LetterRoyalTitleApparelRequirement>{PAWN_pronoun}希望穿着适合{PAWN_possessive}头衔的服装:</LetterRoyalTitleApparelRequirement>
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<LetterRoyalTitleApparelRequirement>{PAWN_pronoun}希望穿着适合{PAWN_possessive}头衔的服装:</LetterRoyalTitleApparelRequirement>
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<!-- EN: {PAWN_possessive} expectations will never be less than {1}. -->
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<LetterRoyalTitleExpectation>{PAWN_possessive}期望值永远不会低于“{1}”。</LetterRoyalTitleExpectation>
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<!-- EN: {PAWN_pronoun} can now use this recreation: -->
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<LetterRoyalTitleEnabledJoyKind>{PAWN_pronoun}当前能使用的娱乐活动:</LetterRoyalTitleEnabledJoyKind>
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<!-- EN: This title forbids using this recreation: -->
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<LetterRoyalTitleDisabledJoyKind>此头衔禁止的娱乐活动:</LetterRoyalTitleDisabledJoyKind>
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<LetterRoyalTitleDisabledJoyKind>此头衔禁止的娱乐活动:</LetterRoyalTitleDisabledJoyKind>
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<!-- EN: {PAWN_pronoun} is allowed to use these implants:{1} -->
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<LetterRoyalTitleAllowedImplants>{PAWN_pronoun}被允许使用以下植入物:{1}</LetterRoyalTitleAllowedImplants>
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<LentColonistDied>{PAWN_nameDef}曾被借调至{FACTION}。他们将在最近交还{PAWN_nameDef}的遗体。</LentColonistDied>
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<!-- UNUSED -->
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<LetterRoyalTitleStillEnabledJoyKind>{PAWN_pronoun}需要此娱乐活动:</LetterRoyalTitleStillEnabledJoyKind>
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<LetterRoyalTitleStillDisabledJoyKind>{PAWN_pronoun}拒绝此娱乐活动:</LetterRoyalTitleStillDisabledJoyKind>
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<LetterRoyalTitleStillEnabledJoyKind>{PAWN_pronoun}需要此娱乐活动:</LetterRoyalTitleStillEnabledJoyKind>
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<LetterRoyalTitleStillDisabledJoyKind>{PAWN_pronoun}拒绝此娱乐活动:</LetterRoyalTitleStillDisabledJoyKind>
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<LetterRewardsForNewTitleDeliveryCaravan>奖励已经装载至一个远征队,你可以在{PAWN_labelShort}的库存中找到它们。text_todo</LetterRewardsForNewTitleDeliveryCaravan>
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</LanguageData>
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