Merge pull request #122 from WNJStudio/master

Fixed Translation Report Bugs
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duduluu 2020-03-03 16:32:44 +08:00 committed by GitHub
commit 018fc8a81c
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4 changed files with 16 additions and 16 deletions

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@ -197,7 +197,7 @@
<!-- EN: Identical blueprint already exists here. -->
<IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
<!-- EN: {0_label} cannot be built on this terrain. -->
<TerrainCannotSupport>地形无法支撑此物体。</TerrainCannotSupport>
<TerrainCannotSupport>此地形上无法建造{0_label}</TerrainCannotSupport>
<!-- EN: {0_label} requires terrain that supports: {1_label} -->
<TerrainCannotSupport_TerrainAffordance>{0_label}需要支持的地形:{1_label}</TerrainCannotSupport_TerrainAffordance>
<!-- EN: {0_label} (when made of {2_label}) requires terrain that supports: {1_label} -->

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@ -11,10 +11,10 @@
<AnimalInsanityMultiple>某种心灵波扫过了整个地区。你的殖民者们没出什么问题,但是……\n\n看来地区内的许多{0}都因此发狂了。</AnimalInsanityMultiple>
<!-- EN: Blight: {PLANTDEF_labelPlural} -->
<LetterLabelCropBlight>枯萎病</LetterLabelCropBlight>
<LetterLabelCropBlight>枯萎病{PLANTDEF_labelPlural}</LetterLabelCropBlight>
<!-- EN: Blight has been discovered on the {PLANTDEF_labelPlural}!
\nYou should cut or burn the affected plants before the blight spreads. -->
<LetterCropBlight>一位殖民者注意到你的作物发生了枯萎病!\n你应该在枯萎病扩散之前割除或烧掉枯萎的植物。</LetterCropBlight>
<LetterCropBlight>一位殖民者注意到你的{PLANTDEF_labelPlural}发生了枯萎病!\n你应该在枯萎病扩散之前割除或烧掉枯萎的植物。</LetterCropBlight>
<!-- EN: Miracle -->
<LetterLabelMiracleHeal>医疗奇迹</LetterLabelMiracleHeal>
@ -59,7 +59,7 @@
<ShortCircuitWasHuge>这爆炸的规模可超级大啊,哇!</ShortCircuitWasHuge>
<!-- EN: A trade ship is passing nearby.\n\nThey are known as {0}. They are a {1}.\n\n{2} -->
<TraderArrival>一艘商船正巧经过。\n\n他们被称作{0},是{1}。</TraderArrival>
<TraderArrival>一艘商船正巧经过。\n\n他们被称作{0},是{1}。\n\n{2}</TraderArrival>
<!-- EN: They're affiliated with {FACTION_name}. -->
<TraderArrivalFromFaction>他们隶属于{FACTION_name}。</TraderArrivalFromFaction>
<!-- EN: They are not affiliated with any faction. -->

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@ -199,7 +199,7 @@
<!-- EN: At some point in the coming days or quadrums, they will have their marriage ceremony and invite all the colonists. Consider placing a marriage spot if you want to control where the ceremony occurs. -->
<LetterAcceptedProposal>在未来数天或数季度后,他们将举行婚礼,并邀请所有的殖民者。如果你想指定婚礼地点,请考虑放置一个婚礼举办点。(「建筑规划」-「杂项」中你能找到婚礼举办点。)</LetterAcceptedProposal>
<!-- EN: {PAWN_label} will change {PAWN_possessive} last name to {1}. -->
<LetterAcceptedProposal_NameChange>{PAWN_labelShort}会将{PAWN_possessive}的姓氏改成{PAWN_possessive}的姓氏</LetterAcceptedProposal_NameChange>
<LetterAcceptedProposal_NameChange>{PAWN_label}会将{PAWN_possessive}的姓氏改成{1}</LetterAcceptedProposal_NameChange>
<!-- EN: {INITIATOR_nameFull} is going to be unhappy about this. -->
<LetterRejectedProposal>{INITIATOR_nameFull}伤心欲绝。</LetterRejectedProposal>

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@ -5,13 +5,13 @@
<li>decreeIntro->[asker_nameDef], your [asker_bestRoyalTitle], has issued a royal decree.</li>
<li>decreeThreatInfo->If you fail to fulfill this decree within [decreeDays] days, [asker_nameDef] will start to become unhappy. [asker_possessive] anger will increase over time until the decree is satisfied.</li>
-->
<DecreeSetup.questDescriptionRules.rulesStrings>你的[asker_bestRoyalTitle][asker_nameDef]对一项荣誉法令困惑不已。</DecreeSetup.questDescriptionRules.rulesStrings>
<DecreeSetup.questDescriptionRules.rulesStrings>
<li>decreeIntro->你的[asker_bestRoyalTitle][asker_nameDef],颁布了一条皇家法令。</li>
<li>decreeThreatInfo->如果你无法在[decreeDays]天内满足这条法令,[asker_nameDef]将会不快。除非你满足这条法令,不然[asker_possessive]怒火将会不断提升</li>
</DecreeSetup.questDescriptionRules.rulesStrings>
<!-- EN: [asker_nameDef]'s decree forgotten -->
<DecreeSetup.root.nodes.Delay.node.nodes.Letter.label.slateRef>[asker_nameDef]的法令被遗忘</DecreeSetup.root.nodes.Delay.node.nodes.Letter.label.slateRef>
<!-- EN: [asker_nameDef] has forgotten about [asker_possessive] decree. -->
<DecreeSetup.root.nodes.Delay.node.nodes.Letter.text.slateRef>[asker_nameDef]已经遗忘[asker_possessive]法令。</DecreeSetup.root.nodes.Delay.node.nodes.Letter.text.slateRef>
<!-- UNUSED -->
<DecreeSetup.questDescriptionRules.rulesStrings>你的[asker_bestRoyalTitle][asker_nameDef]对一项荣誉法令困惑不已。</DecreeSetup.questDescriptionRules.rulesStrings>
</LanguageData>