Update Keyed: WITabs, Misc_Gameplay

This commit is contained in:
duduluu 2016-12-16 14:38:44 +08:00
parent 288c5a7789
commit 0162cca249
3 changed files with 79 additions and 100 deletions

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@ -23,8 +23,8 @@
<Adapted>已适应</Adapted>
<FreshMissingBodyPart>新鲜</FreshMissingBodyPart>
<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
<NeedsTendingNow>Needs tending now</NeedsTendingNow>
<NextTreatmentIn>下次治疗于{0}后</NextTreatmentIn>
<NeedsTendingNow>当前需要治疗</NeedsTendingNow>
<NextTreatmentIn>于{0}后将需要治疗</NextTreatmentIn>
<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
<Immunity>免疫性</Immunity>
<Race>种族</Race>
@ -47,68 +47,68 @@
<Fertilized>已受精</Fertilized>
<ProgressStoppedUntilFertilized>停止产卵(需要受精)</ProgressStoppedUntilFertilized>
<SkillTooLow>至少需要 {2} 级 {0} 技能,当前为 {1} 级</SkillTooLow>
<Freezing>Freezing</Freezing>
<Overheating>Overheating</Overheating>
<RuinedByTemperature>Ruined by temperature.</RuinedByTemperature>
<Freezing>冷冻</Freezing>
<Overheating>过热</Overheating>
<RuinedByTemperature>因温度导致损坏。</RuinedByTemperature>
<CorpsePercentMissing>身体部位缺失</CorpsePercentMissing>
<HiveReproducesIn>巢穴繁殖时间</HiveReproducesIn>
<BrokenDown>故障</BrokenDown>
<BondBrackets>(牵绊)</BondBrackets>
<Fuel>燃料</Fuel>
<FuelLevelGizmoLabel>Fuel</FuelLevelGizmoLabel>
<SetTargetFuelLevel>Set target fuel level to {0}</SetTargetFuelLevel>
<SetPodLauncherTargetFuelLevel>Set target fuel level to {0}\nMax distance: {1} tiles</SetPodLauncherTargetFuelLevel>
<ConfiguredTargetFuelLevel>Target fuel level: {0}</ConfiguredTargetFuelLevel>
<FuelLevelGizmoLabel>燃料</FuelLevelGizmoLabel>
<SetTargetFuelLevel>设定目标燃料量{0}</SetTargetFuelLevel>
<SetPodLauncherTargetFuelLevel>设定目标燃料量为{0}\n最大发射距离{1}格</SetPodLauncherTargetFuelLevel>
<ConfiguredTargetFuelLevel>目标燃料量{0}</ConfiguredTargetFuelLevel>
<Enemies>敌人</Enemies>
<TimePassed>用时</TimePassed>
<CurrentRadius>当前半径</CurrentRadius>
<RadiusExpandsIn>扩大半径至</RadiusExpandsIn>
<Permanent>永久</Permanent>
<CaravanResting>Resting.</CaravanResting>
<CaravanEstimatedTimeToDestination>Est. time to destination: {0}</CaravanEstimatedTimeToDestination>
<CaravanImmobilizedByMass>Immobilized: too much weight.</CaravanImmobilizedByMass>
<CaravanOutOfFood>Out of food.</CaravanOutOfFood>
<CaravanDaysOfFood>Days of food: {0}</CaravanDaysOfFood>
<CaravanMemberMentalBreak>Stopped because: {0} has a mental break.</CaravanMemberMentalBreak>
<AllCaravanMembersDowned>Stopped because: everyone is downed.</AllCaravanMembersDowned>
<CaravanTraveling>Traveling.</CaravanTraveling>
<CaravanWaiting>Waiting.</CaravanWaiting>
<CaravanHoursPerTile>h/tile</CaravanHoursPerTile>
<CaravanBaseMovementTime>Base movement time</CaravanBaseMovementTime>
<CurrentTileMovementTime>Current tile movement time</CurrentTileMovementTime>
<CaravanResting>休息中。</CaravanResting>
<CaravanEstimatedTimeToDestination>预计抵达目的地时间:{0}</CaravanEstimatedTimeToDestination>
<CaravanImmobilizedByMass>无法移动:重量过大</CaravanImmobilizedByMass>
<CaravanOutOfFood>食物耗尽。</CaravanOutOfFood>
<CaravanDaysOfFood>食物支持天数:{0}</CaravanDaysOfFood>
<CaravanMemberMentalBreak>停止原因:{0}精神崩溃。</CaravanMemberMentalBreak>
<AllCaravanMembersDowned>停止原因:全体失去行动能力。</AllCaravanMembersDowned>
<CaravanTraveling>行进中。</CaravanTraveling>
<CaravanWaiting>等待中。</CaravanWaiting>
<CaravanHoursPerTile>小时/格</CaravanHoursPerTile>
<CaravanBaseMovementTime>基础移动耗时</CaravanBaseMovementTime>
<CurrentTileMovementTime>当前单元格移动耗时</CurrentTileMovementTime>
<Temperature>温度</Temperature>
<BadTemperature>温度不适宜</BadTemperature>
<IdealFermentingTemperature>理想发酵温度</IdealFermentingTemperature>
<DrugEffectMultiplier>{0}功效系数</DrugEffectMultiplier>
<CaravanVisiting>Visiting {0}.</CaravanVisiting>
<CaravanEntering>Entering {0}.</CaravanEntering>
<CaravanAttacking>Attacking {0}.</CaravanAttacking>
<WasWornByCorpse>Was worn by a corpse.</WasWornByCorpse>
<WornByCorpseChar>D</WornByCorpseChar>
<DeterioratingDueToBeingUnroofed>Deteriorating due to being unroofed.</DeterioratingDueToBeingUnroofed>
<Map>Map</Map>
<ForceExitAndRemoveMapCountdown>{0} hours until leaving</ForceExitAndRemoveMapCountdown>
<ForceExitAndRemoveMapCountdownTip>Your colonists will automatically reform a caravan and leave this area after {0} hours.</ForceExitAndRemoveMapCountdownTip>
<Room>Room</Room>
<BeautyHere>Beauty here</BeautyHere>
<NoPower>No power</NoPower>
<WorkSpeedPenalty>Work speed penalty</WorkSpeedPenalty>
<DisabledCommand>DISABLED</DisabledCommand>
<ReadyForLaunch>Ready for launch.</ReadyForLaunch>
<NotReadyForLaunch>Not ready for launch</NotReadyForLaunch>
<NotAllInGroupConnectedToFuelingPort>no fueling port</NotAllInGroupConnectedToFuelingPort>
<NotAllFuelingPortSourcesInGroupHaveAnyFuel>no fuel</NotAllFuelingPortSourcesInGroupHaveAnyFuel>
<TransportPodInGroupHasSomethingLeftToLoad>loading in progress</TransportPodInGroupHasSomethingLeftToLoad>
<TransportPodDestinationBeyondMaximumRange>Beyond maximum range</TransportPodDestinationBeyondMaximumRange>
<TransportPodNotEnoughFuel>Not enough fuel</TransportPodNotEnoughFuel>
<FactionBaseTrader>{0} of {1}</FactionBaseTrader>
<CaravanVisiting>正在拜访{0}。</CaravanVisiting>
<CaravanEntering>正在进入{0}。</CaravanEntering>
<CaravanAttacking>正在进攻{0}。</CaravanAttacking>
<WasWornByCorpse>死者衣物</WasWornByCorpse>
<WornByCorpseChar>死者衣物</WornByCorpseChar>
<DeterioratingDueToBeingUnroofed>老化中(原因:露天)</DeterioratingDueToBeingUnroofed>
<Map>地图</Map>
<ForceExitAndRemoveMapCountdown>距离离开还有{0}小时</ForceExitAndRemoveMapCountdown>
<ForceExitAndRemoveMapCountdownTip>你的殖民者将会在{0}小时后自动重组商队并离开该区域。</ForceExitAndRemoveMapCountdownTip>
<Room>房间</Room>
<BeautyHere>此处美观度</BeautyHere>
<NoPower>未通电</NoPower>
<WorkSpeedPenalty>工作速度惩罚</WorkSpeedPenalty>
<DisabledCommand>禁用</DisabledCommand>
<ReadyForLaunch>准备发射。</ReadyForLaunch>
<NotReadyForLaunch>未准备好发射</NotReadyForLaunch>
<NotAllInGroupConnectedToFuelingPort>缺少燃料供给端</NotAllInGroupConnectedToFuelingPort>
<NotAllFuelingPortSourcesInGroupHaveAnyFuel>燃料不足</NotAllFuelingPortSourcesInGroupHaveAnyFuel>
<TransportPodInGroupHasSomethingLeftToLoad>装载未完成</TransportPodInGroupHasSomethingLeftToLoad>
<TransportPodDestinationBeyondMaximumRange>超出最大范围</TransportPodDestinationBeyondMaximumRange>
<TransportPodNotEnoughFuel>燃料不足</TransportPodNotEnoughFuel>
<FactionBaseTrader>来自{1}的{0}</FactionBaseTrader>
<!-- Fermentation barrel -->
<ContainsWort>装有麦芽汁:{0} / {1}</ContainsWort>
<ContainsBeer>装有啤酒:{0} / {1}</ContainsBeer>
<Fermented>发酵完成</Fermented>
<FermentationProgress>进度:{0}约在{1}后完成)。</FermentationProgress>
<FermentationBarrelOutOfIdealTemperature>非理想温度(发酵速度系数:{0}</FermentationBarrelOutOfIdealTemperature>
<FermentationProgress>进度:{0}剩余{1})。</FermentationProgress>
<FermentationBarrelOutOfIdealTemperature>非理想温度,发酵速度:{0}</FermentationBarrelOutOfIdealTemperature>
<!--TextMotes-->
<Headshot>命中头部</Headshot>
@ -192,8 +192,8 @@
<!-- Generated recipes -->
<RecipeMake>制作{0}</RecipeMake>
<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
<RecipeAdminister>administer {0}</RecipeAdminister>
<RecipeAdministerJobString>Administering {0}.</RecipeAdministerJobString>
<RecipeAdminister>管理{0}</RecipeAdminister>
<RecipeAdministerJobString>正在管理{0}。</RecipeAdministerJobString>
<!-- Thoughts -->
<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
@ -276,11 +276,11 @@
<OutOfIdealTemperatureRangeNotGrowing>非理想温度(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
<ReadyToHarvest>可收获</ReadyToHarvest>
<Mature>成熟</Mature>
<OutdoorGrowingPeriod>生长期\n{0}</OutdoorGrowingPeriod>
<OutdoorGrowingPeriod>生长期</OutdoorGrowingPeriod>
<NoGrowingPeriod></NoGrowingPeriod>
<GrowYearRound>全年</GrowYearRound>
<GrowSeasonHereNow>当前季节可种植。</GrowSeasonHereNow>
<CannotGrowBadSeasonTemperature>Cannot grow (bad seasonal temperature).</CannotGrowBadSeasonTemperature>
<CannotGrowBadSeasonTemperature>无法种植(季节性温度不适宜)。</CannotGrowBadSeasonTemperature>
<!-- Zones -->
<Zone>活动区</Zone>
@ -302,15 +302,15 @@
<!-- Buttons -->
<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学助手\n\n当没有需要学习的新教程时教学助手会自动隐藏。开启后将在学习完所有教程之后继续显示教学助手。</ShowLearningHelperWhenEmptyToggleButton>
<ZoneVisibilityToggleButton>开关区域显示。</ZoneVisibilityToggleButton>
<ShowEnvironmentToggleButton>Toggle the environment display.\n\nDisplays the beauty and room stats of the environment as would be perceived by a character standing where the mouse is pointing.</ShowEnvironmentToggleButton>
<ShowEnvironmentToggleButton>开关环境显示。\n\n显示人物在鼠标停留位置所能感受到的环境的美观度和房间统计。</ShowEnvironmentToggleButton>
<ShowColonistBarToggleButton>开关殖民者头像条显示。\n\n开启后在屏幕上方显示所有殖民者的头像和当前状态。</ShowColonistBarToggleButton>
<AutoHomeAreaToggleButton>开关自动添加居住区\n\n开启后将自动在新建造的建筑附近添加居住区。</AutoHomeAreaToggleButton>
<CategorizedResourceReadoutToggleButton>开关资源分类显示\n\n开启后将资源显示按照其所属类型分类显示。</CategorizedResourceReadoutToggleButton>
<ShowAnimalNamesToggleButton>开关已驯服动物名称显示。</ShowAnimalNamesToggleButton>
<ShowRoofOverlayToggleButton>开关屋顶区显示。</ShowRoofOverlayToggleButton>
<LockNorthUpToggleButton>Lock the rotation of the camera so the north pole is always up.</LockNorthUpToggleButton>
<UsePlanetDayNightSystemToggleButton>Toggle day/night lighting system.</UsePlanetDayNightSystemToggleButton>
<ExpandingIconsToggleButton>Toggle displaying expanding icons instead of the regular icons for distant objects.</ExpandingIconsToggleButton>
<LockNorthUpToggleButton>锁定镜头旋转以保持北极始终处在顶部。</LockNorthUpToggleButton>
<UsePlanetDayNightSystemToggleButton>开关日夜光照系统。</UsePlanetDayNightSystemToggleButton>
<ExpandingIconsToggleButton>开关显示扩展图标,代替远距离对象的常规图标。</ExpandingIconsToggleButton>
<!-- Fire -->
<Fire>火焰</Fire>
@ -327,7 +327,7 @@
<NoStuffsToBuildWith>你缺少建造此建筑所需要的材料。</NoStuffsToBuildWith>
<!-- Building placement restricters -->
<WillGetWorkSpeedPenalty>{0} will have work speed penalty</WillGetWorkSpeedPenalty>
<WillGetWorkSpeedPenalty>{0}有工作速度惩罚</WillGetWorkSpeedPenalty>
<MustPlaceUnroofed>无法放置于屋顶下。</MustPlaceUnroofed>
<MustPlaceHeadOnShipBeam>必须放置于飞船结构梁两端。</MustPlaceHeadOnShipBeam>
<MustPlaceNextToHopperAccepter>必须紧挨着放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
@ -335,7 +335,7 @@
<MustPlaceCoolerWithFreeSpaces>制冷机的热端和冷端都不能被阻塞。</MustPlaceCoolerWithFreeSpaces>
<MustPlaceVentWithFreeSpaces>通风孔两端都不能被阻塞,以便空气流通。</MustPlaceVentWithFreeSpaces>
<MustPlaceAdjacentStandable>必须放置于四周空旷的位置。</MustPlaceAdjacentStandable>
<MustPlaceNearFuelingPort>Must be placed next to a pod launcher's fueling port.</MustPlaceNearFuelingPort>
<MustPlaceNearFuelingPort>必须放置于运输舱发射器的燃料供给端旁。</MustPlaceNearFuelingPort>
<!-- Wind Turbine -->
<WindTurbine_WindPathIsBlockedBy>被该物品遮挡:</WindTurbine_WindPathIsBlockedBy>
@ -438,7 +438,7 @@
<Filter>筛选</Filter>
<!-- Compass -->
<CompassTip>Shows the north direction. Click to rotate the camera so the north pole is up.</CompassTip>
<CompassTip>指示北方。点击以旋转镜头使北极处在上方。</CompassTip>
<!--<UntreatedLower>未处理</UntreatedLower>-->

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@ -2,36 +2,36 @@
<LanguageData>
<!-- WITab titles -->
<TabTerrain>Terrain</TabTerrain>
<TabPlanet>Planet</TabPlanet>
<TabCaravanSocial>Social</TabCaravanSocial>
<TabCaravanHealth>Health</TabCaravanHealth>
<TabCaravanNeeds>Needs</TabCaravanNeeds>
<TabCaravanGear>Gear</TabCaravanGear>
<TabCaravanItems>Items</TabCaravanItems>
<TabTerrain>地形</TabTerrain>
<TabPlanet>星球</TabPlanet>
<TabCaravanSocial>社交</TabCaravanSocial>
<TabCaravanHealth>健康</TabCaravanHealth>
<TabCaravanNeeds>需求</TabCaravanNeeds>
<TabCaravanGear>装备</TabCaravanGear>
<TabCaravanItems>物品</TabCaravanItems>
<!-- Misc -->
<AbandonSliderText>Abandon {{0}}x {0}</AbandonSliderText>
<ConfirmAbandonItemDialog>Do you really want to abandon {0}?\n\nAbandoned items vanish and can never be recovered.</ConfirmAbandonItemDialog>
<AbandonTip>Abandon</AbandonTip>
<AbandonSpecificCountTip>Abandon specific count</AbandonSpecificCountTip>
<AbandonAllTip>Abandon (all)</AbandonAllTip>
<AbandonItemTipExtraText>Abandoned items vanish and can never be recovered.</AbandonItemTipExtraText>
<AbandonTipWillDie>{0} will most likely die.</AbandonTipWillDie>
<AbandonSliderText>丢弃 {{0}}x {0}</AbandonSliderText>
<ConfirmAbandonItemDialog>你确定要丢弃{0}吗?\n\n丢弃的物品将会消失并且无法找回。</ConfirmAbandonItemDialog>
<AbandonTip>丢弃</AbandonTip>
<AbandonSpecificCountTip>丢弃指定的数量</AbandonSpecificCountTip>
<AbandonAllTip>丢弃(全部)</AbandonAllTip>
<AbandonItemTipExtraText>丢弃的物品将会消失并且无法找回。</AbandonItemTipExtraText>
<AbandonTipWillDie>{0}极有可能会死亡。</AbandonTipWillDie>
<!-- Caravan inspect -->
<CaravanColonists>Colonists</CaravanColonists>
<CaravanPrisonersAndAnimals>Prisoners and animals</CaravanPrisonersAndAnimals>
<CaravanItems>Inventory</CaravanItems>
<OpenSpecificTabButtonTip>Click to open a tab with more details.</OpenSpecificTabButtonTip>
<CaravanPrisoners>Prisoners</CaravanPrisoners>
<CaravanWeaponsAndApparel>Inventory</CaravanWeaponsAndApparel>
<CaravanColonists>殖民者</CaravanColonists>
<CaravanPrisonersAndAnimals>囚犯和动物</CaravanPrisonersAndAnimals>
<CaravanItems>货物</CaravanItems>
<OpenSpecificTabButtonTip>点击以打开更多详情的标签页。</OpenSpecificTabButtonTip>
<CaravanPrisoners>囚犯</CaravanPrisoners>
<CaravanWeaponsAndApparel>货物</CaravanWeaponsAndApparel>
<!-- Caravan gear -->
<DragToRearrange>Drag to rearrange.</DragToRearrange>
<DragToRearrange>拖动以重新排列。</DragToRearrange>
<!-- Planet -->
<PlanetSeed>Seed</PlanetSeed>
<PlanetCoverageShort>Coverage</PlanetCoverageShort>
<PlanetSeed>种子</PlanetSeed>
<PlanetCoverageShort>覆盖范围</PlanetCoverageShort>
</LanguageData>

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@ -19,25 +19,4 @@
<WorkTagPlantWork>植物工作</WorkTagPlantWork>
<WorkTagMining>采矿</WorkTagMining>
<!--
<WorkTagNone>(无)</WorkTagNone>
<WorkTagIntellectual>脑力工作</WorkTagIntellectual>
<WorkTagManualDumb>简单劳动</WorkTagManualDumb>
<WorkTagManualSkilled>专业劳动</WorkTagManualSkilled>
<WorkTagViolent>暴力</WorkTagViolent>
<WorkTagCaring>照料</WorkTagCaring>
<WorkTagSocial>社交</WorkTagSocial>
<WorkTagScary>恐怖</WorkTagScary>
<WorkTagAnimals>驯养</WorkTagAnimals>
<WorkTagArtistic>艺术</WorkTagArtistic>
<WorkTagCrafting>制作</WorkTagCrafting>
<WorkTagCooking>烹饪</WorkTagCooking>
<WorkTagFirefighting>灭火</WorkTagFirefighting>
<WorkTagCleaning>清洁</WorkTagCleaning>
<WorkTagHauling>搬运</WorkTagHauling>
<WorkTagPlantWork>种植</WorkTagPlantWork>
<WorkTagMining>采矿</WorkTagMining>
-->
</LanguageData>