<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN:
    <li>questDescription(asker_factionLeader==True)->[asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] needs extra hands to help [dutyDescription].\n\n[asker_pronoun] is asking you to lend [asker_objective] [colonistCountToLend] for [lendForDays] days.\n\n[willSendShuttle]</li>
    <li>disease->flu</li>
    <li>disease->plague</li>
    <li>disease->malaria</li>
    <li>disease->infection</li>
    <li>questDescription(asker_royalInCurrentFaction==True)->[asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] wishes to add some life to [asker_possessive] court by showing off some [entertainerDescription].\n\n[asker_pronoun] is asking you to lend [colonistCountToLend] to serve [asker_objective] for [lendForDays] days.\n\n[willSendShuttle]</li>
    <li>colonistCountToLend(colonistsToLendCount==1)->1 colonist</li>
    <li>colonistCountToLend(colonistsToLendCount>1)->[colonistsToLendCount] colonists</li>
    <li>willSendShuttle->[asker_pronoun] will send a shuttle to pick up the [colonists].</li>
    <li>colonists(colonistsToLendCount==1)->colonist</li>
    <li>colonists(colonistsToLendCount>1)->colonists</li>
    <li>pawnListHaveConjugation(colonistsToLendCount==1)->has</li>
    <li>pawnListHaveConjugation(colonistsToLendCount>1)->have</li>
  -->
  <PawnLend.questDescriptionRules.rulesStrings>
    <li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 需要人手帮忙 [dutyDescription]。\n\n[asker_pronoun]要求你将 [colonistCountToLend] 借给[asker_objective] [lendForDays]天。\n\n[willSendShuttle]</li>
    <li>disease->流感</li>
    <li>disease->瘟疫</li>
    <li>disease->疟疾</li>
    <li>disease->伤口感染</li>
    <li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 希望通过展示一些 [entertainerDescription] 来增添 [asker_possessive] 的生活情趣。\n\n[asker_pronoun]要求你将[colonistCountToLend]派去服务[asker_objective][lendForDays]天。\n\n[willSendShuttle]</li>
    <li>colonistCountToLend(colonistsToLendCount==1)->一位殖民者</li>
    <li>colonistCountToLend(colonistsToLendCount>1)->[colonistsToLendCount]殖民者</li>
    <li>willSendShuttle->[asker_pronoun] 将会派出穿梭机来接 [colonists].</li>
    <li>colonists(colonistsToLendCount==1)->殖民者</li>
    <li>colonists(colonistsToLendCount>1)->殖民者</li>
    <li>pawnListHaveConjugation(colonistsToLendCount==1)->已经</li>
    <li>pawnListHaveConjugation(colonistsToLendCount>1)->已经</li>
  </PawnLend.questDescriptionRules.rulesStrings>
  <!-- EN:
    <li>questName->[worker] Outsourcing</li>
    <li>questName->Contract [worker]s</li>
    <li>questName->Temporary Workers</li>
    <li>questName->[worker] Lending</li>
    <li>questName->[worker]s for [asker_faction_name]</li>
    <li>questName->Provisional [worker]s</li>
    <li>questName->Requesting [worker]s</li>
    <li>worker->Colonist</li>
    <li>worker->Worker</li>
    <li>worker->Laborer</li>
    <li>worker->Helper</li>
  -->
  <PawnLend.questNameRules.rulesStrings>
    <li>questName->外包[worker]</li>
    <li>questName->契约[worker]</li>
    <li>questName->临时工</li>
    <li>questName->[worker]借调</li>
    <li>questName->[asker_faction_name]的[worker]供应</li>
    <li>questName->临时的[worker]</li>
    <li>questName->[worker]委托</li>
    <li>worker->殖民者</li>
    <li>worker->工人</li>
    <li>worker->苦力</li>
    <li>worker->帮手</li>
  </PawnLend.questNameRules.rulesStrings>
  <!-- EN: <rulesStrings><li>dutyDescription->gather the harvest</li><li>dutyDescription->fortify a settlement</li><li>dutyDescription->set up a settlement</li><li>dutyDescription->watch for raiders</li><li>dutyDescription->set up a hospital</li><li>dutyDescription->contain an outbreak of [disease]</li></rulesStrings> -->
  <PawnLend.DutyRulesAny.slateRef>
    <rulesStrings>
      <li>dutyDescription->收获庄稼</li>
      <li>dutyDescription->加固城防</li>
      <li>dutyDescription->建立定居点</li>
      <li>dutyDescription->戒备袭击者</li>
      <li>dutyDescription->建立医院</li>
      <li>dutyDescription->控制[disease]疫情爆发</li>
    </rulesStrings>
  </PawnLend.DutyRulesAny.slateRef>
  <!-- EN: {PAWNS} [pawnListHaveConjugation] returned after helping [asker_nameFull] of [asker_faction_name] to [dutyDescription]. -->
  <PawnLend.LetterTextReturnAfterHelping.slateRef>在帮助 [asker_faction_name] 的 [asker_nameFull] 顺利 [dutyDescription]后， {PAWNS}安全的回来了。</PawnLend.LetterTextReturnAfterHelping.slateRef>
  <!-- EN: <rulesStrings><li>entertainerDescription->real hardy surface survivors</li><li>entertainerDescription->goofy jesters</li><li>entertainerDescription->foreign-accented servants</li><li>entertainerDescription->exotic human specimens</li></rulesStrings> -->
  <PawnLend.DutyRulesRoyal.slateRef>
    <rulesStrings>
      <li>entertainerDescription->地表生存大师</li>
      <li>entertainerDescription->滑稽的小丑</li>
      <li>entertainerDescription->外地口音的仆侍</li>
      <li>entertainerDescription->外来人类展品</li>
    </rulesStrings>
  </PawnLend.DutyRulesRoyal.slateRef>
  <!-- EN: {PAWNS} [pawnListHaveConjugation] returned after being shown off as [entertainerDescription] in the court of [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name]. -->
  <PawnLend.LetterTextReturnAfterRoyalCourt.slateRef>在作为 [entertainerDescription] 被 [asker_nameFull] 带到 [asker_faction_name] 展示后， {PAWNS}安全的回来了。</PawnLend.LetterTextReturnAfterRoyalCourt.slateRef>
  <!-- EN: Shuttle arrived -->
  <PawnLend.LetterLabelShuttleArrived.slateRef>穿梭机抵达</PawnLend.LetterLabelShuttleArrived.slateRef>
  <!-- EN: The shuttle has arrived to collect [colonistsToLendCount] of your colonists. -->
  <PawnLend.LetterTextShuttleArrived.slateRef>穿梭机来接[colonistsToLendCount]殖民者了。</PawnLend.LetterTextShuttleArrived.slateRef>
  <!-- EN: Shuttle destroyed -->
  <PawnLend.LetterLabelShuttleDestroyed.slateRef>穿梭机被摧毁</PawnLend.LetterLabelShuttleDestroyed.slateRef>
  <!-- EN: The shuttle sent to collect colonists has been destroyed. -->
  <PawnLend.LetterTextShuttleDestroyed.slateRef>被派来接殖民者的穿梭机被摧毁了。</PawnLend.LetterTextShuttleDestroyed.slateRef>
  <!-- EN: Colonists returned -->
  <PawnLend.LetterLabelColonistsReturned.slateRef>殖民者返回</PawnLend.LetterLabelColonistsReturned.slateRef>
  
  <!-- UNUSED -->
  <PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.0.slateRef>收获庄稼</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.0.slateRef>
  <PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.1.slateRef>加固城防</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.1.slateRef>
  <PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.2.slateRef>建立定居点</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.2.slateRef>
  <PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.3.slateRef>戒备袭击者</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.3.slateRef>
  <PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.4.slateRef>建立医院</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.4.slateRef>
  <PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.5.slateRef>控制[disease]疫情爆发</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.5.slateRef>
  <PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.0.slateRef>地表生存大师</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.0.slateRef>
  <PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.1.slateRef>滑稽的小丑</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.1.slateRef>
  <PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.2.slateRef>外地口音的仆侍</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.2.slateRef>
  <PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.3.slateRef>外来人类展品</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.3.slateRef>
  
</LanguageData>