<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

  <!-- Character tab -->
  <!-- EN: {PAWN_labelShort} currently has the title {TITLE}, awarded by {FACTION_name}. -->
  <RoyalTitleTooltipHasTitle>{PAWN_labelShort}当前具有头衔{TITLE}，由{FACTION_name}授予。</RoyalTitleTooltipHasTitle>
  <!-- EN: {PAWN_labelShort} will demand that this title's privileges be fully respected. -->
  <RoyalTitleTooltipConceited>{PAWN_labelShort}将索求此头衔的所有特权。</RoyalTitleTooltipConceited>
  <!-- EN: {PAWN_labelShort} is flexible about this title's privileges. -->
  <RoyalTitleTooltipNonConceited>{PAWN_labelShort}对此头衔的某些特权不太在意。</RoyalTitleTooltipNonConceited>
  <!-- EN: Next title -->
  <RoyalTitleTooltipNextTitle>下一个头衔</RoyalTitleTooltipNextTitle>
  <!-- EN: costs {0} {FACTION_royalFavorLabel} -->
  <RoyalTitleTooltipNextTitleFavorCost>支付{0}{FACTION_royalFavorLabel}</RoyalTitleTooltipNextTitleFavorCost>
  <!-- EN: No more earnable titles on this planet. -->
  <RoyalTitleTooltipFinalTitle>这个星球上不再有可获得的头衔。</RoyalTitleTooltipFinalTitle>
  <!-- EN: If {PAWN_nameDef} dies, {HEIR_nameFull} is designated to inherit {PAWN_possessive} title. -->
  <RoyalTitleTooltipInheritance>如果{PAWN_nameDef}死亡，则指定{HEIR_nameFull}继承{PAWN_possessive}头衔。</RoyalTitleTooltipInheritance>
  <!-- EN: {HEIR_nameFull} is not a member of any faction. -->
  <RoyalTitleTooltipHeirNoFaction>{HEIR_nameFull}不是任何派系的成员。</RoyalTitleTooltipHeirNoFaction>
  <!-- EN: {HEIR_nameFull} is a member of {FACTION_name}. -->
  <RoyalTitleTooltipHeirDifferentFaction>{HEIR_nameFull}是{FACTION_name}的成员。</RoyalTitleTooltipHeirDifferentFaction>
  <!-- EN: No one is designated to inherit {PAWN_nameDef}'s title. If {PAWN_pronoun} dies, the title will be lost. -->
  <RoyalTitleTooltipNoHeir>如果{PAWN_pronoun}死去时，没有人被指定继承{PAWN_nameDef}的头衔。这些头衔将失传。</RoyalTitleTooltipNoHeir>
  <!-- EN: Earnable titles of {FACTION_name} -->
  <RoyalTitleTooltipTitlesEarnable>{FACTION_name}的可获取头衔</RoyalTitleTooltipTitlesEarnable>
  <!-- EN: Other titles of {FACTION_name} -->
  <RoyalTitleTooltipTitlesNonEarnable>{FACTION_name}的其他头衔</RoyalTitleTooltipTitlesNonEarnable>
  <!-- EN: {0} {1} -->
  <RoyalTitleTooltipRoyalFavorAmount>{0}{1}</RoyalTitleTooltipRoyalFavorAmount>
  <!-- EN: {0} total -->
  <RoyalTitleTooltipRoyalFavorTotal>总计{0}</RoyalTitleTooltipRoyalFavorTotal>

  <!-- EN: Royal title offset -->
  <RecruitmentValueOffsetRoyal>荣誉头衔偏移</RecruitmentValueOffsetRoyal>
  <!-- EN: Royal title factor -->
  <RecruitmentValueFactorRoyal>荣誉头衔系数</RecruitmentValueFactorRoyal>
  
  <!-- Permits tab -->
  <!-- EN: Permits -->
  <TabPermits>许可</TabPermits>
  <!-- EN: Permits from {FACTION_name} -->
  <PermitsFromFaction>{FACTION_name}的许可</PermitsFromFaction>
  <!-- EN: Current title -->
  <CurrentTitle>当前头衔</CurrentTitle>
  <!-- EN: Unused permit points -->
  <UnusedPermits>未使用的许可点数</UnusedPermits>
  <!-- EN: Return all permits -->
  <ReturnAllPermits>退回所有许可点数</ReturnAllPermits>
  <!-- EN: {PAWN_nameDef} has no permits to return. -->
  <NoPermitsToReturn>{PAWN_nameDef}没有可退回的许可点数。</NoPermitsToReturn>
  <!-- EN: Returning permits requires {FAVORCOST} {FAVOR} but {PAWN_nameDef} only has {CURFAVOR}. -->
  <NotEnoughFavor>退回许可点数需要{FAVORCOST}x{FAVOR}，但是{PAWN_nameDef}只有{CURFAVOR}。</NotEnoughFavor>
  <!-- EN: Return all previously-chosen permits for this faction. You will regain all the spent permit points and be able to spend them again.\n\nThis action costs {BASEFAVORCOST} {FAVOR}, plus the reset cost of any permits currently on cooldown. The total cost now is {FAVORCOST}. -->
  <ReturnAllPermits_Desc>退回此派系所有已选择的许可点数。你将会重新获得所有已经使用的许可点数并且能够重新使用它们。\n\n这个操作需要消耗{BASEFAVORCOST}x{FAVOR}，以及当前正在冷却期的所有许可重置成本，总成本现在是{FAVORCOST}。</ReturnAllPermits_Desc>
  <!-- EN: Return all previously-chosen permits for {FACTION_name}?\n\nYou will regain all the spent permit points and be able to spend them again.\n\nThis action costs {BASEFAVORCOST} {FAVOR}, plus the reset cost of any permits currently on cooldown. The total cost now is {FAVORCOST}. -->
  <ReturnAllPermits_Confirm>是否退回所有在{FACTION_name}已选择的许可？\n\n你将会重新获得所有已消费的许可点数并且能够重新使用它们。\n\n这个操作消耗{BASEFAVORCOST}x{FAVOR}，以及当前正在冷却期的所有许可重置成本，总成本现在是{FAVORCOST}。</ReturnAllPermits_Confirm>
  <!-- EN: Switch faction -->
  <SwitchFaction_Desc>切换派系</SwitchFaction_Desc>
  <!-- EN: Accept permit -->
  <AcceptPermit>接受许可</AcceptPermit>
  <!-- EN: Requires title: {0} -->
  <RequiresTitle>需要头衔：{0}</RequiresTitle>
  <!-- EN: Upgrade from: {0} -->
  <UpgradeFrom>升级自：{0}</UpgradeFrom>
  <!-- EN: Cooldown -->
  <Cooldown>冷却</Cooldown>
  <!-- EN: {HONOR} cost if used during cooldown -->
  <CooldownUseFavorCost>冷却期使用成本：{HONOR}</CooldownUseFavorCost>
  
</LanguageData>