<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN:
    <li>r_logentry(p=0.5)->[INITIATOR_definite] [damaged_past] [atMaybe] [RECIPIENT_definite] in the [recipient_part0_label] [deflected_result].</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite] [skillAdvMaybe] [damaged_past] [atMaybe] [RECIPIENT_definite] with [implement] [deflected_result].</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite] [skillAdvMaybe] [damaged_past] [atMaybe] [RECIPIENT_definite] [deflected_result].</li>
    <li>r_logentry(p=0.1)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label] [deflected_result].</li>
    <li>r_logentry(p=0.1)->[INITIATOR_definite] hit [RECIPIENT_definite] with a [damaged_inf] from [implement] [deflected_result].</li>
    <li>r_logentry(p=0.1)->[INITIATOR_definite] [skillAdvMaybe] used [implement] to [damaged_inf] [RECIPIENT_definite] [deflected_result].</li>
    <li>skillAdvMaybe-></li>
    <li>skillAdvMaybe->[skillAdv]</li>
    <li>atMaybe-></li>
    <li>atMaybe->at</li>
    <li>deflected_result->, but the [TOOL_label] [deflected] off [harmlessly_opt]</li>
    <li>deflected_result->, [deflecting] off [RECIPIENT_possessive] armor [harmlessly_opt]</li>
    <li>harmlessly_opt(p=4)-></li>
    <li>harmlessly_opt->[harmlessly]</li>
    <li>harmlessly->harmlessly</li>
    <li>harmlessly->uselessly</li>
    <li>deflected->deflected</li>
    <li>deflected->scraped</li>
    <li>deflected->slid</li>
    <li>deflected->grazed</li>
    <li>deflected->bounced</li>
    <li>deflected->glanced</li>
    <li>deflecting->deflecting</li>
    <li>deflecting->scraping</li>
    <li>deflecting->sliding</li>
    <li>deflecting->grazing</li>
    <li>deflecting->bouncing</li>
    <li>deflecting->glancing</li>
  -->
  <Combat_Deflect.rulePack.rulesStrings>
    <li>r_logentry(p=0.5)->[INITIATOR_definite][damaged_past][atMaybe][RECIPIENT_definite]的[recipient_part0_label][deflected_result]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite]用[implement][skillAdvMaybe][damaged_past][atMaybe][RECIPIENT_definite][deflected_result]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite] [skillAdvMaybe] [damaged_past] [atMaybe] [RECIPIENT_definite] [deflected_result]。</li>
    <li>r_logentry(p=0.1)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [RECIPIENT_definite]的[recipient_part0_label][deflected_result]。</li>
    <li>r_logentry(p=0.1)->[INITIATOR_definite]使用[implement]的[damaged_inf]攻击[RECIPIENT_definite][deflected_result]。</li>
    <li>r_logentry(p=0.1)->[INITIATOR_definite] [skillAdvMaybe]使用[implement][damaged_inf][RECIPIENT_definite][deflected_result]。</li>
    <li>skillAdvMaybe-></li>
    <li>skillAdvMaybe->[skillAdv]</li>
    <li>atMaybe-></li>
    <li>atMaybe->了</li>
    <li>deflected_result->, 但[TOOL_label][harmlessly_opt][deflected] </li>
    <li>deflected_result->, 但[harmlessly_opt][deflecting][RECIPIENT_possessive]的护甲 </li>
    <li>harmlessly_opt(p=4)-></li>
    <li>harmlessly_opt->[harmlessly]</li>
    <li>harmlessly->柔弱的</li>
    <li>harmlessly->无力的</li>
    <li>deflected->弹开</li>
    <li>deflected->刮过</li>
    <li>deflected->划过</li>
    <li>deflected->擦过</li>
    <li>deflected->弹开</li>
    <li>deflected->撇过</li>
    <li>deflecting->反弹开</li>
    <li>deflecting->刮过</li>
    <li>deflecting->划过</li>
    <li>deflecting->擦过</li>
    <li>deflecting->弹开</li>
    <li>deflecting->撇过</li>
    <!--
    <li>r_logentry(p=1)->[INITIATOR_definite][damaged_past][at][RECIPIENT_definite]的[recipient_part0_label][deflected_result]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite][expertly]挥舞着[INITIATOR_possessive][WEAPON_label]，[damaged_past][RECIPIENT_definite]的[recipient_part0_label][deflected_result]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite]用[implement]给了[RECIPIENT_definite]一记[damaged_inf][deflected_result]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite]用[implement][damaged_inf][RECIPIENT_definite][deflected_result]。</li>
    <li>r_logentry(p=0.6)->[INITIATOR_definite]用[implement][damaged_past][at][RECIPIENT_definite][deflected_result]。</li>
    <li>r_logentry(p=0.6)->[INITIATOR_definite][damaged_past][at][RECIPIENT_definite][deflected_result]。</li>
    <li>at-></li>
    <li>at->了</li>
    <li>deflected_result->[adverb_deflected]</li>
    <li>deflected_result->，[deflected_consequence]</li>
    <li>adverb_deflected_opt(p=4)-></li>
    <li>adverb_deflected_opt->[adverb_deflected]</li>
    <li>adverb_deflected->，没有造成伤害</li>
    <li>adverb_deflected->，收效甚微</li>
    <li>deflected_consequence->但[TOOL_label][scraped_past][adverb_deflected_opt]</li>
    <li>deflected_consequence->但[scraped_present][RECIPIENT_possessive]护甲[adverb_deflected_opt]</li>
    <li>scraped_present->刮着</li>
    <li>scraped_present->滑着</li>
    <li>scraped_past->刮过目标</li>
    <li>scraped_past->滑过目标</li>-->
  </Combat_Deflect.rulePack.rulesStrings>
  
  <!-- EN:
    <li>r_logentry(p=0.5)->[RECIPIENT_definite] [skillAdvMaybe] dodged [INITIATOR_definite]'s [damaged_inf] from [implement].</li>
    <li>r_logentry(p=0.5)->[RECIPIENT_definite] [skillAdvMaybe] dodged [INITIATOR_definite]'s [damaged_inf].</li>
    <li>skillAdvMaybe-></li>
    <li>skillAdvMaybe->[skillAdv]</li>
    <li>result->but [RECIPIENT_definite] leapt out of the way</li>
    <li>result->but was deceived by [RECIPIENT_definite]'s feint</li>
    <li>result->but the attack was cleverly avoided</li>
  -->
  <Combat_Dodge.rulePack.rulesStrings>
    <li>r_logentry(p=0.5)->[RECIPIENT_definite] [skillAdvMaybe]闪开了[INITIATOR_definite]用[implement]的[damaged_inf]。</li>
    <li>r_logentry(p=0.5)->[RECIPIENT_definite] [skillAdvMaybe]闪开了[INITIATOR_definite]的[damaged_inf].</li>
    <li>skillAdvMaybe-></li>
    <li>skillAdvMaybe->[skillAdv]</li>
    <li>result->但[RECIPIENT_definite]闪开了</li>
    <li>result->但被[RECIPIENT_definite]的假动作欺骗</li>
    <li>result->但这次攻击被巧妙地化解</li>
  </Combat_Dodge.rulePack.rulesStrings>
  
  <!-- EN:
    <li>r_logentry(p=1.0)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label].</li>
    <li>r_logentry(p=0.4)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label] [strikeAdv].</li>
    <li>r_logentry(p=0.4)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label], [flavortext_consequence].</li>
    <li>r_logentry(p=0.4)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label].</li>
    <li>r_logentry(p=0.2)->[INITIATOR_definite], [skillDescMelee], [strikeAdv] [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label].</li>
    <li>r_logentry(p=0.4)->[INITIATOR_definite] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].</li>
    <li>r_logentry(p=0.4)->[INITIATOR_definite] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] [destroyed_suffix].</li>
    <li>r_logentry(p=0.4)->[INITIATOR_definite] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] with [implement].</li>
    <li>r_logentry(p=1,recipient_part_count==0)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] with [implement].</li>
    <li>r_logentry(p=0.4,recipient_part_count==0)->[INITIATOR_definite] [skillAdv] [damaged_past] [RECIPIENT_definite] with [implement].</li>
    <li>result(p=1,recipient_part_damaged_count==0)->[destroyed_present] [RECIPIENT_possessive] [destroyed_targets]</li>
    <li>result(p=1,recipient_part_destroyed_count==0)->[damaged_present] [RECIPIENT_possessive] [damaged_targets]</li>
    <li>result(p=1)->[destroyed_present] [RECIPIENT_possessive] [destroyed_targets] and [damaged_present] [RECIPIENT_possessive] [damaged_targets]</li>
    <li>action(p=1.0)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] with [implement]</li>
    <li>action(p=0.3)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite]</li>
    <li>action(p=0.3)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [RECIPIENT_definite]</li>
    <li>action(p=0.3)->[INITIATOR_definite] hit [RECIPIENT_definite] with a [damaged_inf] from [implement]</li>
    <li>action(p=0.3)->[INITIATOR_definite], [skillDescMelee], hit [RECIPIENT_definite] with a [damaged_inf] from [implement]</li>
    <li>action(p=0.3)->[INITIATOR_definite] used [implement] to [damaged_inf] [RECIPIENT_definite]</li>
    <li>action(p=0.3)->[INITIATOR_definite] used [implement] [skillAdv] to [damaged_inf] [RECIPIENT_definite]</li>
  -->
  <Combat_Hit.rulePack.rulesStrings>
    <li>r_logentry(p=1.0)->[INITIATOR_definite][damaged_past][RECIPIENT_definite]的[recipient_part0_label]。</li>
    <li>r_logentry(p=0.4)->[INITIATOR_definite][strikeAdv][damaged_past][RECIPIENT_definite]的[recipient_part0_label] 。</li>
    <li>r_logentry(p=0.4)->[INITIATOR_definite][damaged_past][RECIPIENT_definite]的[recipient_part0_label], [flavortext_consequence]。</li>
    <li>r_logentry(p=0.4)->[INITIATOR_definite][skillDescMelee][damaged_past][RECIPIENT_definite]的[recipient_part0_label]。</li>
    <li>r_logentry(p=0.2)->[INITIATOR_definite][skillDescMelee][strikeAdv][damaged_past][RECIPIENT_definite]的[recipient_part0_label]。</li>
    <li>r_logentry(p=0.4)->[INITIATOR_definite][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。</li>
    <li>r_logentry(p=0.4)->[INITIATOR_definite][destroyed_past][RECIPIENT_definite]的[destroyed_targets][destroyed_suffix]。</li>
    <li>r_logentry(p=0.4)->[INITIATOR_definite]用[implement][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。</li>
    <li>r_logentry(p=1,recipient_part_count==0)->[INITIATOR_definite]用[implement][damaged_past][RECIPIENT_definite]。</li>
    <li>r_logentry(p=0.4,recipient_part_count==0)->[INITIATOR_definite]用[implement][skillAdv][damaged_past][RECIPIENT_definite]。</li>
    <li>result(p=1,recipient_part_damaged_count==0)->[destroyed_present][RECIPIENT_possessive][destroyed_targets]</li>
    <li>result(p=1,recipient_part_destroyed_count==0)->[damaged_present][RECIPIENT_possessive][damaged_targets]</li>
    <li>result(p=1)->[destroyed_present][RECIPIENT_possessive][destroyed_targets]并[damaged_present][RECIPIENT_possessive][damaged_targets]</li>
    <li>action(p=1.0)->[INITIATOR_definite]用[implement][damaged_past][RECIPIENT_definite]</li>
    <li>action(p=0.3)->[INITIATOR_definite][damaged_past][RECIPIENT_definite]</li>
    <li>action(p=0.3)->[INITIATOR_definite][skillDescMelee][damaged_past][RECIPIENT_definite]</li>
    <li>action(p=0.3)->[INITIATOR_definite]用[implement]的[damaged_inf]攻击[RECIPIENT_definite]</li>
    <li>action(p=0.3)->[INITIATOR_definite]用[implement]的[damaged_inf][skillDescMelee]攻击[RECIPIENT_definite]</li>
    <li>action(p=0.3)->[INITIATOR_definite]用[implement][damaged_inf][RECIPIENT_definite]</li>
    <li>action(p=0.3)->[INITIATOR_definite]用[implement][skillAdv][damaged_inf][RECIPIENT_definite]</li>
    <!--
    <li>r_logentry(p=0.3)->[INITIATOR_definite][damaged_past][RECIPIENT_definite]的[recipient_part0_label]。</li>
    <li>r_logentry(p=0.1)->[INITIATOR_definite][adverb_flavortext][damaged_past][RECIPIENT_definite]的[recipient_part0_label]。</li>
    <li>r_logentry(p=0.1)->[INITIATOR_definite][flavortext_situation][damaged_past][RECIPIENT_definite]的[recipient_part0_label]。</li>
    <li>r_logentry(p=0.1)->[INITIATOR_definite][damaged_past][RECIPIENT_definite]的[recipient_part0_label]，[flavortext_consequence]。</li>
    <li>r_logentry(p=0.07)->[INITIATOR_definite][expertly]用[INITIATOR_possessive][WEAPON_label][damaged_past][RECIPIENT_definite]的[recipient_part0_label]。</li>
    <li>r_logentry(p=0.03)->[INITIATOR_definite][expertly]用[INITIATOR_possessive][WEAPON_label]，[adverb_flavortext][damaged_past][RECIPIENT_definite]的[recipient_part0_label]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。</li>
    <li>r_logentry(p=0.3)->[RECIPIENT_definite]的[destroyed_targets]被[INITIATOR_definite][destroyed_past]，[destroyed_suffix]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite][expertly][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite]用[implement][destroyed_past][RECIPIENT_definite]的[destroyed_targets]。</li>
    <li>result(p=1,recipient_part_damaged_count==0)->[destroyed_present][RECIPIENT_possessive][destroyed_targets]</li>
    <li>result(p=1,recipient_part_destroyed_count==0)->[damaged_present][RECIPIENT_possessive][damaged_targets]</li>
    <li>result(p=1)->[destroyed_present][RECIPIENT_possessive][destroyed_targets]并[damaged_present][RECIPIENT_possessive][damaged_targets]</li>
    <li>action(p=0.3)->[INITIATOR_definite]用[implement]对[RECIPIENT_definite]发动[damaged_inf]</li>
    <li>action(p=0.3)->[INITIATOR_definite]用[implement][damaged_inf][RECIPIENT_definite]</li>
    <li>action->[INITIATOR_definite]用[implement][damaged_past][RECIPIENT_definite]</li>
    <li>action(p=0.6)->[INITIATOR_definite][damaged_past][RECIPIENT_definite]</li>-->
  </Combat_Hit.rulePack.rulesStrings>
  
  <!-- EN:
    <li>r_logentry(p=0.3)->[RECIPIENT_definite] avoided [INITIATOR_definite]'s [WEAPON_label] [damaged_inf].</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite] missed [RECIPIENT_definite] with a [damaged_inf] from [implement].</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite] [failtype] while trying to [damaged_inf] [RECIPIENT_definite] with [implement].</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite] [failtype] while trying to [damaged_inf] [RECIPIENT_definite].</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite] tried [skillAdvMaybe] to [damaged_inf] [RECIPIENT_definite], but [failtype].</li>
    <li>skillAdvMaybe-></li>
    <li>skillAdvMaybe->[skillAdv]</li>
    <li>failtype(p=5)->missed</li>
    <li>failtype->stumbled</li>
    <li>failtype->tripped</li>
    <li>failtype->flailed</li>
    <li>failtype->floundered</li>
    <li>result(p=4)->but missed</li>
    <li>result->but hit only air</li>
    <li>result->but the swing went wide</li>
    <li>result->but stumbled at the last second</li>
    <li>result(initiator_flesh!=Mechanoid)->but hesitated at the last second</li>
  -->
  <Combat_Miss.rulePack.rulesStrings>
    <li>r_logentry(p=0.3)->[RECIPIENT_definite]闪开了[INITIATOR_definite]用[WEAPON_label]的[damaged_inf]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite]用[implement]使出的[damaged_inf]没有命中[RECIPIENT_definite]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite]尝试用[implement][damaged_inf][RECIPIENT_definite]，但[failtype]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite]试图[damaged_inf][RECIPIENT_definite]，但[failtype]</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite]想要[skillAdvMaybe][damaged_inf][RECIPIENT_definite],但[failtype]。</li>
    <li>skillAdvMaybe-></li>
    <li>skillAdvMaybe->[skillAdv]</li>
    <li>failtype(p=5)->打空了</li>
    <li>failtype->失去重心</li>
    <li>failtype->绊倒了</li>
    <li>failtype->摔倒了</li>
    <li>failtype->脚底一个踉跄</li>
    <li>result(p=4)->但打空了</li>
    <li>result->但只击中了空气</li>
    <li>result->但挥动的幅度太大</li>
    <li>result->但在最后失去了重心</li>
    <li>result(initiator_flesh!=Mechanoid)->但在最后犹豫不决</li>
    <!--
    <li>r_logentry(p=0.3)->[RECIPIENT_definite]躲闪了[INITIATOR_definite]用[WEAPON_label]使出的[damaged_inf]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite]用[implement]使出的[damaged_inf]没有命中[RECIPIENT_definite]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite]试图用[implement][damaged_inf][RECIPIENT_definite]但[failtype]。</li>
    <li>r_logentry(p=0.3)->在试图[damaged_inf][RECIPIENT_definite]时，[INITIATOR_definite][failtype]。</li>
    <li>r_logentry(p=0.3)->[INITIATOR_definite][failtype]。</li>
    <li>failtype->被绊倒了</li>
    <li>failtype->摔倒了</li>
    <li>failtype->被闪开</li>
    <li>failtype->没有成功</li>
    <li>failtype->没命中</li>
    <li>result->但没命中</li>
    <li>result->但打空了</li>
    <li>result->可是幅度过大</li>
    <li>result->然而在最后一刻摔倒了</li>
    <li>result(initiator_flesh!=Mechanoid)->却在最后一瞬间迟疑了</li>-->
  </Combat_Miss.rulePack.rulesStrings>
  
</LanguageData>