<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

  <!-- ITab titles -->
  <!-- EN: Bills -->
  <TabBills>清单</TabBills>
  <!-- EN: Growing -->
  <TabGrowing>种植</TabGrowing>
  <!-- EN: Bio -->
  <TabCharacter>角色</TabCharacter>
  <!-- EN: Training -->
  <TabTraining>训练</TabTraining>
  <!-- EN: Prisoner -->
  <TabPrisoner>囚犯</TabPrisoner>
  <!-- EN: Guest -->
  <TabGuest>访客</TabGuest>
  <!-- EN: Gear -->
  <TabGear>装备</TabGear>
  <!-- EN: Needs -->
  <TabNeeds>需求</TabNeeds>
  <!-- EN: Storage -->
  <TabStorage>储存筛选</TabStorage>
  <!-- EN: Shells -->
  <TabShells>弹药</TabShells>
  <!-- EN: Health -->
  <TabHealth>健康</TabHealth>
  <!-- EN: Race -->
  <TabRace>种族</TabRace>
  <!-- EN: Basics -->
  <TabBasics>基础</TabBasics>
  <!-- EN: Stats -->
  <TabStats>属性</TabStats>
  <!-- EN: Records -->
  <TabRecords>记录</TabRecords>
  <!-- EN: Art -->
  <TabArt>艺术</TabArt>
  <!-- EN: Social -->
  <TabSocial>社交</TabSocial>
  <!-- EN: Log -->
  <TabLog>日志</TabLog>
  <!-- EN: Caravan -->
  <TabFormingCaravan>远行队</TabFormingCaravan>
  <!-- EN: Contents -->
  <TabTransporterContents>内容</TabTransporterContents>
  <!-- EN: Contents -->
  <TabCasketContents>内容</TabCasketContents>
  
  <!-- Bills tab  -->
  <!-- EN: Add bill -->
  <AddBill>添加清单</AddBill>
  <!-- EN: The recipe {0} requires the skills below. None of your colonists have these skills, so nobody will do this bill. -->
  <RecipeRequiresSkills>配方{0}有以下技能要求。你没有达到该技能要求的殖民者，因此这份清单将无人完成。</RecipeRequiresSkills>
  <!-- EN: Min skill -->
  <MinimumSkill>最低技能要求</MinimumSkill>
  <!-- EN: SUSPENDED -->
  <SuspendedCaps>已暂停</SuspendedCaps>
  <!-- EN: Worker: {1_labelShort} -->
  <BoundWorkerIs>绑定工作者:{1_labelShort}</BoundWorkerIs>
  <!-- EN: Plant -->
  <PlantVerb>种植</PlantVerb>
  <!-- EN: Copied bill cannot be pasted here. -->
  <ClipboardBillNotAvailableHere>复制的清单无法粘贴在此</ClipboardBillNotAvailableHere>
  <!-- EN: Move up -->
  <ReorderBillUpTip>上移</ReorderBillUpTip>
  <!-- EN: Move down -->
  <ReorderBillDownTip>下移</ReorderBillDownTip>
  <!-- EN: Delete -->
  <DeleteBillTip>删除</DeleteBillTip>
  <!-- EN: Copy to the clipboard -->
  <CopyBillTip>复制进剪切板</CopyBillTip>
  <!-- EN: Suspend -->
  <SuspendBillTip>暂停</SuspendBillTip>
  <!-- EN: Paste -->
  <PasteBillTip>粘贴</PasteBillTip>
  <!-- EN: can't add more -->
  <PasteBillTip_LimitReached>不能再加了</PasteBillTip_LimitReached>

  <!-- Guest/prisoner tab -->
  <!-- EN: Resistance remaining -->
  <RecruitmentResistance>招募抵抗</RecruitmentResistance>
  <!-- EN: Recruitment difficulty -->
  <RecruitmentDifficulty>招募难度</RecruitmentDifficulty>
  <!-- EN: Recruitment chance -->
  <RecruitmentChance>招募几率</RecruitmentChance>
  <!-- EN: Recruit difficulty factor: {0}\nMood factor: {1}\nCombined base chance: {2} -->
  <RecruitmentChanceExplanation>招募难度系数: {0}\n情绪系数: {1}\n综合机率: {2}</RecruitmentChanceExplanation>
  <!-- EN: \n- - - - - - - - - -\nLast recruitment attempt\nRecruiter: {3}\nNegotiation ability factor: {4}\nOpinion factor: {5} ({6})\nFinal chance for {3}: {7} -->
  <RecruitmentChanceWithLastRecruiterExplanationPart>\n- - - - - - - - - -\n上一次招募尝试\n招募者: {3}\n谈判能力系数: {4}\n意见系数: {5} ({6})\n最终几率 {3}: {7}</RecruitmentChanceWithLastRecruiterExplanationPart>
  <!-- EN: \nResistance reduction: {0} -->
  <RecruitmentLastRecruiterResistanceReduceExplanationPart>抵抗降低: {0}</RecruitmentLastRecruiterResistanceReduceExplanationPart>
  <!-- EN: Relations gain on release -->
  <PrisonerReleasePotentialRelationGains>关系改善（释放）</PrisonerReleasePotentialRelationGains>
  <!-- EN: The faction relations improvement you will get from the prisoner's faction if you release them. This is affected by the prisoner's health and mental condition. -->
  <PrisonerReleaseRelationGainsDesc>如果释放该囚犯，你将获得该派系关系的改善。 其程度受到囚犯健康和精神状况的影响。</PrisonerReleaseRelationGainsDesc>
  <!-- EN: Prison break interval -->
  <PrisonBreakMTBDays>越狱间隔</PrisonBreakMTBDays>
  <!-- EN: The mean number of days of time awake between prison break attempts. Affected by mood, mobility and time since the last prison break.\n\nThis number ignores time spent sleeping, so the actual average prison break interval will usually be longer. -->
  <PrisonBreakMTBDaysDescription>两次尝试越狱之间的平均时间天数。自上次越狱以后的心情，活动能力和时间都是其影响的因素。\n\n该数值会忽略睡眠的时间，因此实际平均越狱间隔通常会更长。</PrisonBreakMTBDaysDescription>
  <!-- EN: Never -->
  <Never>从不</Never>
  <!-- EN: Not while asleep -->
  <NotWhileAsleep>非清醒</NotWhileAsleep>
  <!-- EN: Slave price -->
  <SlavePrice>奴隶价格</SlavePrice>
  <!-- EN: Gets food -->
  <GetsFood>食物供应</GetsFood>
  <!-- EN: Doctors care -->
  <DoctorsCare>医生照顾</DoctorsCare>
  <!-- EN: Gets medicine -->
  <GetsMedicine>药物供应</GetsMedicine>
  <!-- EN: Try to recruit -->
  <ShouldTryToRecruit>尝试招募</ShouldTryToRecruit>
  <!-- EN: Considered guilty (expires in {0}) -->
  <ConsideredGuilty>被判有罪（{0}后消失）</ConsideredGuilty>

  <!-- Medical - general -->
  <!-- EN: Move speed -->
  <MoveSpeed>移动速度</MoveSpeed>
  <!-- EN: Efficiency -->
  <Efficiency>效率</Efficiency>
  <!-- EN: Part efficiency -->
  <PartEfficiency>部件效率</PartEfficiency>
  <!-- EN: Body part efficiency -->
  <BodyPartEfficiency>身体部件效率</BodyPartEfficiency>
  <!-- EN: Gone -->
  <MissingBodyPart>不存在</MissingBodyPart>
  <!-- EN: Destroyed -->
  <DestroyedBodyPart>被毁</DestroyedBodyPart>
  <!-- EN: Shattered -->
  <ShatteredBodyPart>击碎</ShatteredBodyPart>
  <!-- EN: Removed -->
  <RemovedBodyPart>移除</RemovedBodyPart>
  <!-- EN: Healthy -->
  <Healthy>健康</Healthy>
  <!-- EN: In pain -->
  <InPain>感到疼痛</InPain>
  <!-- EN: Pain -->
  <PainLevel>疼痛</PainLevel>
  <!-- EN: Injured -->
  <Injured>受伤</Injured>
  <!-- EN: Untended injury -->
  <UntendedInjury>非故意伤害</UntendedInjury>
  <!-- EN: no health conditions -->
  <NoHealthConditions>没有健康状况</NoHealthConditions>
  <!-- EN: Whole body -->
  <WholeBody>全身</WholeBody>
  <!-- EN: Data processing -->
  <DataProcessing>数据处理</DataProcessing>
  <!-- EN: Communication -->
  <Communication>交流</Communication>
  <!-- EN: Affects -->
  <Affects>影响</Affects>
  <!-- EN: Bleeding -->
  <BleedingRate>失血速率</BleedingRate>
  <!-- EN: death in {0} -->
  <TimeToDeath>{0}后死亡</TimeToDeath>
  <!-- EN: no immediate danger -->
  <WontBleedOutSoon>无生命危险</WontBleedOutSoon>
  <!-- EN: Overview -->
  <HealthOverview>概况</HealthOverview>
  <!-- EN: Operations ({0}) -->
  <MedicalOperationsShort>手术（{0}）</MedicalOperationsShort>
  <!-- EN: Modifications ({0}) -->
  <MedicalOperationsMechanoidsShort>改装（{0}）</MedicalOperationsMechanoidsShort>
  <!-- EN: Medical operations -->
  <MedicalOperations>医疗手术</MedicalOperations>
  <!-- EN: amputate -->
  <Amputate>截肢</Amputate>
  <!-- EN: harvest -->
  <HarvestOrgan>摘取</HarvestOrgan>
  <!-- EN: remove -->
  <RemoveOrgan>摘除</RemoveOrgan>
  <!-- EN: memory -->
  <MemoryLower>记忆</MemoryLower>
  <!-- EN: social interactions -->
  <SocialInteractionsLower>社交互动</SocialInteractionsLower>
  <!-- EN: Hunger rate -->
  <HungerRate>饥饿度</HungerRate>
  <!-- EN: Tiredness -->
  <Tiredness>疲劳度</Tiredness>
  <!-- EN: Pain -->
  <PainFactor>痛觉系数</PainFactor>
  <!-- EN: Prevents infection -->
  <PreventsInfection>抗感染</PreventsInfection>
  <!-- EN: Self-tend -->
  <SelfTend>自我治疗</SelfTend>
  <!-- EN: {0} with self-tend enabled will automatically tend to themselves on the spot at {1} the normal efficiency. -->
  <SelfTendTip>{0}开启自我治疗后将会以正常效果的 {1} 当场自动治疗自己。</SelfTendTip>
  
  <!-- Medical - Body and activities condition -->
  <!-- EN: None -->
  <None>无</None>
  <!-- EN: Very poor -->
  <VeryPoor>极差</VeryPoor>
  <!-- EN: Poor -->
  <Poor>较差</Poor>
  <!-- EN: Weakened -->
  <Weakened>虚弱</Weakened>
  <!-- EN: OK -->
  <GoodCondition>健康</GoodCondition>
  <!-- EN: Enhanced -->
  <Enhanced>增强</Enhanced>
  <!-- EN: Seriously impaired -->
  <SeriouslyImpaired>严重受损</SeriouslyImpaired>
  <!-- EN: Impaired -->
  <Impaired>受损</Impaired>
  <!-- EN: Slightly impaired -->
  <SlightlyImpaired>轻微受损</SlightlyImpaired>
  <!-- EN: None -->
  <NoPain>无</NoPain>
  <!-- EN: Little -->
  <LittlePain>轻微</LittlePain>
  <!-- EN: Medium -->
  <MediumPain>中等</MediumPain>
  <!-- EN: Severe -->
  <SeverePain>剧烈</SeverePain>
  <!-- EN: Extreme -->
  <ExtremePain>极度</ExtremePain>

  <!-- Training tab -->
  <!-- EN: Trainability -->
  <Trainability>可训练度</Trainability>
  <!-- EN: Requires {0} trainability. -->
  <CannotTrainNotSmartEnough>智力级别要求: {0}。</CannotTrainNotSmartEnough>
  <!-- EN: {1_labelShort} is too small to train this. -->
  <CannotTrainTooSmall>{1_labelShort}体形过小，无法训练。</CannotTrainTooSmall>

  <!-- EN: Prerequisite needed: {0} -->
  <TrainingNeedsPrerequisite>先决条件: {0}</TrainingNeedsPrerequisite>
  
  <!-- Social tab -->
  <!-- EN: (no relationships) -->
  <NoRelationships>（无关系）</NoRelationships>
  <!-- EN: Kidnapped -->
  <Kidnapped>被绑架</Kidnapped>
  <!-- EN: Lent to {FACTION_name}, returns in {1} -->
  <Lent>借给 {FACTION_name}, 返回 {1}</Lent>
  <!-- EN: Missing -->
  <Missing>失踪</Missing>
  <!-- EN: Slave -->
  <Slave>奴隶</Slave>
  <!-- EN: Faction leader -->
  <FactionLeader>派系首领</FactionLeader>
  <!-- EN: Opinion of {1_labelShort} -->
  <OpinionOf>对{1_labelShort}的印象</OpinionOf>
  <!-- EN: {1_labelShort}'s opinion of me -->
  <SomeonesOpinionOfMe>{1_labelShort}对我的印象</SomeonesOpinionOfMe>
  <!-- EN: I'm dead -->
  <IAmDead>我死了</IAmDead>
  <!-- EN: I'm a psychopath -->
  <IAmPsychopath>我心理变态</IAmPsychopath>
  
  <!-- Gear tab -->
  <!-- EN: Overall armor -->
  <OverallArmor>总护甲</OverallArmor>
  <!-- EN: Mass carried: {0} / {1} kg -->
  <MassCarried>负重: {0} / {1} kg</MassCarried>
  <!-- EN: Comfortable temperature range -->
  <ComfyTemperatureRange>适宜温度范围</ComfyTemperatureRange>
  <!-- EN: Blunt -->
  <ArmorBlunt>钝器护甲</ArmorBlunt>
  <!-- EN: Sharp -->
  <ArmorSharp>利器护甲</ArmorSharp>
  <!-- EN: Heat -->
  <ArmorHeat>热能护甲</ArmorHeat>
  
  <!-- Log tab -->
  <!-- EN: Show all -->
  <ShowAll>显示全部</ShowAll>
  <!-- EN: Show combat -->
  <ShowCombat>显示战斗</ShowCombat>
  <!-- EN: Show social -->
  <ShowSocial>显示社交</ShowSocial>
  <!-- EN: no recent entries -->
  <NoRecentEntries>无最近项目</NoRecentEntries>
  <!-- EN: Copy log to the clipboard. -->
  <CopyLogTip>将日志复制到剪贴板</CopyLogTip>

  <!-- Forming caravan tab -->
  <!-- EN: Gathering animals -->
  <FormingCaravanStatus_GatheringAnimals>收集动物</FormingCaravanStatus_GatheringAnimals>
  <!-- EN: Gathering animals (waiting) -->
  <FormingCaravanStatus_GatheringAnimals_Pause>收集动物（等待中）</FormingCaravanStatus_GatheringAnimals_Pause>
  <!-- EN: Gathering items -->
  <FormingCaravanStatus_GatheringItems>收集物品</FormingCaravanStatus_GatheringItems>
  <!-- EN: Gathering items (waiting) -->
  <FormingCaravanStatus_GatheringItems_Pause>收集物品（等待中）</FormingCaravanStatus_GatheringItems_Pause>
  <!-- EN: Gathering slaves -->
  <FormingCaravanStatus_GatheringSlaves>收集奴隶</FormingCaravanStatus_GatheringSlaves>
  <!-- EN: Gathering slaves (waiting) -->
  <FormingCaravanStatus_GatheringSlaves_Pause>收集奴隶（等待中）</FormingCaravanStatus_GatheringSlaves_Pause>
  <!-- EN: Gathering downed people -->
  <FormingCaravanStatus_GatheringDownedPawns>收集无法行动的人</FormingCaravanStatus_GatheringDownedPawns>
  <!-- EN: Gathering downed people (waiting) -->
  <FormingCaravanStatus_GatheringDownedPawns_Pause>收集无法行动的人（等待中）</FormingCaravanStatus_GatheringDownedPawns_Pause>
  <!-- EN: Leaving -->
  <FormingCaravanStatus_Leaving>正在离开</FormingCaravanStatus_Leaving>
  <!-- EN: Leaving (waiting) -->
  <FormingCaravanStatus_Leaving_Pause>正在离开（等待中）</FormingCaravanStatus_Leaving_Pause>
  <!-- EN: Waiting -->
  <FormingCaravanStatus_Waiting>等待中</FormingCaravanStatus_Waiting>
  <!-- EN: Members -->
  <CaravanMembers>成员</CaravanMembers>
  <!-- EN: Animals -->
  <CaravanAnimals>动物</CaravanAnimals>
  <!-- EN: To load -->
  <ItemsToLoad>须装载</ItemsToLoad>
  <!-- EN: Loaded -->
  <LoadedItems>已装载</LoadedItems>
  <!-- EN: pack animals -->
  <PackAnimalsCountLower>驮运动物</PackAnimalsCountLower>
  <!-- EN: mentally broken -->
  <InMentalStateCountLower>精神崩溃</InMentalStateCountLower>

  <!-- Transporter contents -->
  <!-- EN: Remove {{0}}x {0} -->
  <RemoveSliderText>去掉 {{0}}x {0}</RemoveSliderText>
  <!-- EN: Contained items -->
  <ContainedItems>包含的物品</ContainedItems>
  <!-- EN: Do you really want to remove {0}? -->
  <ConfirmRemoveItemDialog>你真的想去掉{0}吗？</ConfirmRemoveItemDialog>
  
  <!-- Quests tab -->
  <!-- EN: Dismiss this quest and move it to the historical tab.\n\nThe quest can be un-dismissed at any time. Its effects and expiry times will proceed as normal. You won't recieve notifications about dismissed quests. -->
  <DismissQuest>取消此任务并将其移至「历史记录」标签。\n\n可以随时取消任务。其影响和有效期将照常进行。你不会收到有关已取消任务的通知。</DismissQuest>
  <!-- EN: Un-dismiss this quest.\n\nThe quest will be returned to the available or active tab, and notifications will be re-enabled. -->
  <UnDismissQuest>取消关闭此任务。\n\n该任务将返回到「可接受」或「进行中」标签，通知将重新启用。</UnDismissQuest>
  <!-- EN: This quest is here because it was dismissed.\n\nYou can un-dismiss it until it expires. -->
  <QuestDismissed>该任务已被取消。\n\n你可以在该任务到期之前随时撤销取消的操作。</QuestDismissed>
  <!-- EN: Delete this quest and remove it from the quest list forever. -->
  <DeleteQuest>删除并将此任务永久从任务列表移除。</DeleteQuest>

</LanguageData>