<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN: rest effectiveness -->
  <BedRestEffectiveness.label>休息效率</BedRestEffectiveness.label>
  <!-- EN: How fast people sleeping on this gain rest. -->
  <BedRestEffectiveness.description>在这上面休息的人恢复精力速度的系数。</BedRestEffectiveness.description>
  
  <!-- EN: door opening speed -->
  <DoorOpenSpeed.label>开门速度</DoorOpenSpeed.label>
  <!-- EN: The speed at which the door opens when unpowered.\n\nSlow doors will slow down everyone who uses them. -->
  <DoorOpenSpeed.description>门打开的速度。\n\n打开速度缓慢的门会减慢所有使用者。</DoorOpenSpeed.description>
  
  <!-- EN: immunity gain speed factor -->
  <ImmunityGainSpeedFactor.label>免疫性获取速度系数</ImmunityGainSpeedFactor.label>
  <!-- EN: Immunity gain speed is multiplied by this value. -->
  <ImmunityGainSpeedFactor.description>免疫性获取速度会乘以此项的值。</ImmunityGainSpeedFactor.description>
  
  <!-- EN: recreation power -->
  <JoyGainFactor.label>娱乐效力</JoyGainFactor.label>
  <!-- EN: How effectively this item entertains people and fulfills the need for recreation. -->
  <JoyGainFactor.description>该项目有效招待人们并满足娱乐需求的能力。</JoyGainFactor.description>
  
  <!-- EN: medical tend quality offset -->
  <MedicalTendQualityOffset.label>医疗治疗质量偏移量</MedicalTendQualityOffset.label>
  <!-- EN: Medical tend quality is offset by this value. -->
  <MedicalTendQualityOffset.description>医疗治疗质量根据此项的值偏移。</MedicalTendQualityOffset.description>
  
  <!-- EN: research speed factor -->
  <ResearchSpeedFactor.label>研究速度系数</ResearchSpeedFactor.label>
  <!-- EN: The speed at which people do research is multiplied by this value. -->
  <ResearchSpeedFactor.description>进行研究时的速度会乘以此项的值。</ResearchSpeedFactor.description>
  <!-- EN: Room cleanliness -->
  <ResearchSpeedFactor.parts.Room_cleanliness.customLabel>房间清洁度</ResearchSpeedFactor.parts.Room_cleanliness.customLabel>
  
  <!-- EN: surgery success chance factor -->
  <SurgerySuccessChanceFactor.label>手术成功率系数</SurgerySuccessChanceFactor.label>
  <!-- EN: A multiplier to the chance that a surgery will succeed when performed here.\n\nSurgery success chances are also affected by many other factors, including the surgeon's ability and medicine used. -->
  <SurgerySuccessChanceFactor.description>当在这里执行手术时的成功率的乘数。\n\n手术成功率还受到外科医生和所用医药的影响。</SurgerySuccessChanceFactor.description>
  <!-- EN: Room cleanliness -->
  <SurgerySuccessChanceFactor.parts.Room_cleanliness.customLabel>房间清洁度</SurgerySuccessChanceFactor.parts.Room_cleanliness.customLabel>
  
  <!-- EN: trap melee damage -->
  <TrapMeleeDamage.label>陷阱近战伤害</TrapMeleeDamage.label>
  <!-- EN: How much damage this trap does on average.\n\nThe actual damage in any instance will vary randomly. -->
  <TrapMeleeDamage.description>触发陷阱所造成的伤害平均值。\n\n实际伤害可能有些不同。</TrapMeleeDamage.description>
  
  <!-- EN: trap spring chance -->
  <TrapSpringChance.label>陷阱触发几率</TrapSpringChance.label>
  <!-- EN: The likelihood that the trap will spring when an unaware creature passes over it. -->
  <TrapSpringChance.description>当生物通过这个陷阱时触发生效的的可能性。</TrapSpringChance.description>
  
  <!-- EN: work efficiency factor -->
  <WorkTableEfficiencyFactor.label>工作效率系数</WorkTableEfficiencyFactor.label>
  <!-- EN: Work efficiency is multiplied by this value. -->
  <WorkTableEfficiencyFactor.description>工作效率会乘以此项的值。</WorkTableEfficiencyFactor.description>
  
  <!-- EN: work speed factor -->
  <WorkTableWorkSpeedFactor.label>工作速度系数</WorkTableWorkSpeedFactor.label>
  <!-- EN: Work speed is multiplied by this value. -->
  <WorkTableWorkSpeedFactor.description>工作速度会乘以此项的值。</WorkTableWorkSpeedFactor.description>
  
  <!-- EN: work to build -->
  <WorkToBuild.label>工作量（建造）</WorkToBuild.label>
  <!-- EN: The base amount of work it takes to build a structure, once all materials are gathered. -->
  <WorkToBuild.description>所有材料和工具齐全后建造这个建筑所需要的工作量。</WorkToBuild.description>
  
</LanguageData>