<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN:
    <li>damage_source->the [roof] [collapsed] on</li>
    <li>roof->roof</li>
    <li>roof->roofing</li>
    <li>roof->ceiling</li>
    <li>collapsed->collapsed</li>
    <li>collapsed->fell</li>
    <li>collapsed->caved in</li>
    <li>damaged_present->smashing</li>
    <li>damaged_present->bashing</li>
    <li>damaged_present->bruising</li>
    <li>damaged_present->lacerating</li>
    <li>destroyed_present->shattering</li>
    <li>destroyed_present->crushing</li>
    <li>destroyed_present->obliterating</li>
    <li>destroyed_present->annihilating</li>
    <li>destroyed_present->breaking</li>
  -->
  <DamageEvent_Ceiling.rulePack.rulesStrings>
    <li>damage_source->[roof][collapsed]砸到</li>
    <li>roof->屋顶</li>
    <li>roof->房顶</li>
    <li>roof->天花板</li>
    <li>collapsed->坍塌</li>
    <li>collapsed->掉落</li>
    <li>collapsed->塌陷</li>
    <li>damaged_present->击伤</li>
    <li>damaged_present->砸伤</li>
    <li>damaged_present->擦伤</li>
    <li>damaged_present->撕裂</li>
    <li>destroyed_present->击碎</li>
    <li>destroyed_present->压碎</li>
    <li>destroyed_present->压毁</li>
    <li>destroyed_present->摧毁</li>
    <li>destroyed_present->破坏</li>
  </DamageEvent_Ceiling.rulePack.rulesStrings>
  
  <!-- EN:
    <li>damage_source->[fire] burned</li>
    <li>fire(p=3)->fire</li>
    <li>fire(p=3)->a fire</li>
    <li>fire(p=3)->the fire</li>
    <li>fire->heat</li>
    <li>fire->a conflagration</li>
    <li>fire->an inferno</li>
    <li>damaged_present->scorching</li>
    <li>damaged_present->broiling</li>
    <li>damaged_present->searing</li>
    <li>damaged_present->singeing</li>
    <li>destroyed_present->charring</li>
    <li>destroyed_present->roasting</li>
    <li>destroyed_present->cooking</li>
    <li>destroyed_present->cremating</li>
  -->
  <DamageEvent_Fire.rulePack.rulesStrings>
    <li>damage_source->[fire]点燃了</li>
    <li>fire(p=3)->火焰</li>
    <li>fire(p=3)->一团火焰</li>
    <li>fire(p=3)->一片大火</li>
    <li>fire->高温</li>
    <li>fire->大火</li>
    <li>fire->炼狱</li>
    <li>damaged_present->灼烧</li>
    <li>damaged_present->炙烤</li>
    <li>damaged_present->烧烤</li>
    <li>damaged_present->烧焦</li>
    <li>destroyed_present->烧焦</li>
    <li>destroyed_present->烧毁</li>
    <li>destroyed_present->烤熟</li>
    <li>destroyed_present->烧成灰烬</li>
  </DamageEvent_Fire.rulePack.rulesStrings>
  
  <!-- EN:
    <li>r_logentry->[damage_source] [RECIPIENT_nameDef], [destroyed_present] [RECIPIENT_possessive] [destroyed_targets].</li>
    <li>r_logentry->[damage_source] [RECIPIENT_nameDef], [destroyed_present] [RECIPIENT_possessive] [destroyed_targets] and [damaged_present] [RECIPIENT_possessive] [damaged_targets].</li>
    <li>r_logentry(recipient_part_destroyed_count==0)->[damage_source] [RECIPIENT_nameDef], [damaged_present] [RECIPIENT_possessive] [damaged_targets].</li>
    <li>r_logentry(p=0.1)->[damage_source] [RECIPIENT_nameDef].</li>
  -->
  <DamageEvent_Include.rulePack.rulesStrings>
    <li>r_logentry->[damage_source][RECIPIENT_nameDef]，[destroyed_present][RECIPIENT_possessive][destroyed_targets]。</li>
    <li>r_logentry->[damage_source][RECIPIENT_nameDef]，[destroyed_present][RECIPIENT_possessive][destroyed_targets]并[damaged_present][RECIPIENT_possessive][damaged_targets]。</li>
    <li>r_logentry(recipient_part_destroyed_count==0)->[damage_source][RECIPIENT_nameDef]，[damaged_present][RECIPIENT_possessive][damaged_targets]。</li>
    <li>r_logentry(p=0.1)->[damage_source][RECIPIENT_nameDef]。</li>
  </DamageEvent_Include.rulePack.rulesStrings>
  
  <!-- EN:
    <li>damage_source->The [sky] opened up on</li>
    <li>damage_source->A beam of incredible [power] [damaged_past]</li>
    <li>damage_source->A column of [light] [damaged_past]</li>
    <li>sky->sky</li>
    <li>sky->clouds</li>
    <li>sky->heavens</li>
    <li>power->power</li>
    <li>power->energy</li>
    <li>power->heat</li>
    <li>light->light</li>
    <li>light->heat</li>
    <li>light->flame</li>
    <li>light(p=0.2)->incandescence</li>
  -->
  <DamageEvent_PowerBeam.rulePack.rulesStrings>
    <li>damage_source->[sky]撕开裂口，审判降临</li>
    <li>damage_source->一束难以置信的[power][damaged_past]</li>
    <li>damage_source->一系列的[light][damaged_past]</li>
    <li>sky->天空</li>
    <li>sky->云层</li>
    <li>sky->天堂</li>
    <li>power->力量</li>
    <li>power->能量</li>
    <li>power->炙热之光</li>
    <li>light->光</li>
    <li>light->高温</li>
    <li>light->烈焰</li>
    <li>light(p=0.2)->灼热辐射</li>
  </DamageEvent_PowerBeam.rulePack.rulesStrings>
  
  <!-- EN:
    <li>damage_source->A [spiraling] tornado [enveloped]</li>
    <li>destroyed_present(p=3)->tearing off</li>
    <li>spiraling->spiraling</li>
    <li>spiraling->whirling</li>
    <li>spiraling->spinning</li>
    <li>spiraling(p=10)-></li>
    <li>enveloped(p=8)->enveloped</li>
    <li>enveloped->engulfed</li>
    <li>enveloped->surrounded</li>
  -->
  <DamageEvent_Tornado.rulePack.rulesStrings>
    <li>damage_source->一股[spiraling]龙卷风[enveloped]</li>
    <li>destroyed_present(p=3)->撕毁</li>
    <li>spiraling->盘桓的</li>
    <li>spiraling->旋转的</li>
    <li>spiraling->螺旋徘徊的</li>
    <li>spiraling(p=10)-></li>
    <li>enveloped(p=8)->包围了</li>
    <li>enveloped->吞没了</li>
    <li>enveloped->环绕着</li>
  </DamageEvent_Tornado.rulePack.rulesStrings>
  
  <!-- EN:
    <li>damage_source->[spiketrap] stabbed</li>
    <li>damage_source->[spiketrap] struck</li>
    <li>damage_source->[spiketrap] launched at</li>
    <li>spiketrap(p=3)->a spike trap</li>
    <li>spiketrap(p=3)->the spike trap</li>
    <li>spiketrap->spikes</li>
    <li>spiketrap->a sharp trap</li>
    <li>spiketrap->a spiky trap</li>
    <li>damaged_present->perforating</li>
    <li>damaged_present->spearing</li>
    <li>damaged_present->penetrating</li>
    <li>damaged_present->jabbing into</li>
    <li>destroyed_present->tearing apart</li>
    <li>destroyed_present->shredding</li>
    <li>destroyed_present->eviscerating</li>
    <li>destroyed_present->exploding</li>
  -->
  <DamageEvent_TrapSpike.rulePack.rulesStrings>
    <li>damage_source->[spiketrap]刺伤</li>
    <li>damage_source->[spiketrap]袭击</li>
    <li>damage_source->[spiketrap]攻击</li>
    <li>spiketrap(p=3)->一个尖刺陷阱</li>
    <li>spiketrap(p=3)->尖刺陷阱</li>
    <li>spiketrap->大量尖刺</li>
    <li>spiketrap->锋利的陷阱</li>
    <li>spiketrap->一个带有尖刺的陷阱</li>
    <li>damaged_present->刺穿</li>
    <li>damaged_present->戳伤</li>
    <li>damaged_present->穿透</li>
    <li>damaged_present->刺入</li>
    <li>destroyed_present->撕裂</li>
    <li>destroyed_present->撕碎</li>
    <li>destroyed_present->带走</li>
    <li>destroyed_present->摧毁</li>
  </DamageEvent_TrapSpike.rulePack.rulesStrings>
  
</LanguageData>