<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN:
    <li>lodgersLabel->guest</li>
    <li>lodgersLabelPlural->[asker_faction_pawnsPlural]</li>
  -->
  <Hospitality_Joiners.questDescriptionAndNameRules.rulesStrings>
    <li>lodgersLabel->访客</li>
    <li>lodgersLabelPlural->[asker_faction_pawnsPlural]</li>
  </Hospitality_Joiners.questDescriptionAndNameRules.rulesStrings>
  <!-- EN:
    <li>lodgersDef(lodgersCount==1)->[lodgers0_nameDef]</li>
    <li>lodgersDef(lodgersCount>=2)->the [lodgersLabelPlural]</li>
    <li>joinerEnding(priority=1)-></li>
    <li>joinerEnding->You'll be able to direct [lodgersDef] the same way you direct your own colonists.[specialNeedsExplanation]</li>
    <li>specialNeedsExplanation(asker_royalInCurrentFaction==True,priority=1)-> You'll need to satisfy any special royal needs the [lodgersLabelPlural] may have.</li>
    <li>specialNeedsExplanation-></li>
    <li>theirHisHer(lodgersCount==1)->[lodgers0_possessive]</li>
    <li>theirHisHer(lodgersCount>=2)->their</li>
    <li>lodgersPronoun(lodgersCount==1)->[lodgers0_pronoun]</li>
    <li>lodgersPronoun(lodgersCount>=2)->they</li>
    <li>lodgersWasWere(lodgersCount==1)->was</li>
    <li>lodgersWasWere(lodgersCount>=2)->were</li>
    <li>appreciateAppreciates(lodgersCount==1)->appreciates</li>
    <li>appreciateAppreciates(lodgersCount>=2)->appreciate</li>
    <li>goodwillForMood(goodwillRewardForMood==true,priority=1)->\n\n[lodgersLabelSingOrPluralDef] [appreciateAppreciates] quality accommodation. You will gain goodwill with [asker_faction_name] if you keep [theirHisHer] average mood above 50%.</li>
    <li>goodwillForMood-></li>
    <li>questDescription(askerIsNull==true,lodgersCount==1)->A [lodgers0_title] named [lodgers0_nameFull] wants you to protect [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo1][commonDescEnding]\n\n[joinerEnding]</li>
    <li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] was recently caught [wrongAct]. Seeking revenge, [enemyFaction_pawnsPlural] will come for [lodgers0_objective] as long as [lodgers0_pronoun] is with you. [enemyGroupsParagraph]</li>
    <li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]</li>
    <li>threatsInfo1(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
    <li>threatsInfo1(generateThreats==false)-></li>
    <li>wrongAct->insulting the [PersonalCharacteristic] of [enemyFaction_leader_nameDef], [enemyFaction_leaderTitle] of [enemyFaction_name]</li>
    <li>wrongAct->stealing livestock from [enemyFaction_name]</li>
    <li>wrongAct->stealing food from [enemyFaction_name]</li>
    <li>wrongAct->stealing spiritual artifacts from [enemyFaction_name]</li>
    <li>wrongAct->sabotaging the cryptosleep caskets of [enemyFaction_name]</li>
    <li>questDescription(askerIsNull==true,lodgersCount>=2)->A group of [lodgersCount] travelers want you to host them at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo2][commonDescEnding]\n\n[joinerEnding]</li>
    <li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\nThese travelers were recently invited to an important ceremony with [enemyFaction_name], but showed up drunk and profaned the ritual. [enemyFaction_name] is now sending raids after them. [enemyGroupsParagraph]</li>
    <li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]</li>
    <li>threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\nThe travelers recently [mechViolation], and have been targeted by an orbiting mechanoid swarm. [enemyGroupsParagraph]</li>
    <li>threatsInfo2(generateThreats==false)-></li>
    <li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend [lodgers0_nameFull] is interested in learning about other cultures, and [asker_pronoun] wants you to host [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], was caught writing vicious insults about [enemyFaction_leader_nameFull]'s [PersonalCharacteristic]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can smooth over relations with [enemyFaction_name]. Since [enemyFaction_leader_nameDef] is the [enemyFaction_leaderTitle] of [enemyFaction_name], [enemyFaction_leader_pronoun] has sent groups of [enemyFaction_pawnsPlural] to hunt the insulter [lodgers0_nameDef].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can sooth the mechanoid hive.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from an enemy jail. [asker_pronoun] wants you to guard them at [map_definite] until [asker_pronoun] can send a shuttle to collect them in [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] will be hunted by mechanoids.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The mechs are tracking their former prisoners.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>secretInfo->military capabilities</li>
    <li>secretInfo->moral transgressions</li>
    <li>secretInfo->weapons research</li>
    <li>secretInfo->prison camps</li>
    <li>secretInfo->[enemyFaction_leaderTitle]</li>
    <li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is fleeing a troubling political situation and wants to hide out at [map_definite] for [shuttleDelayTicks_duration]. [threatsInfo5][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. [enemyGroupsParagraph]</li>
    <li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]'s enemies provoked mechanoids into to hunting [asker_objective]. [enemyGroupsParagraph]</li>
    <li>threatsInfo5(generateThreats==true,threatType==MechClusters)->\n\n[asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective]. [enemyGroupsParagraph]</li>
    <li>threatsInfo5(generateThreats==false)-></li>
    <li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], wants to stay at [map_definite] for [shuttleDelayTicks_duration] with [lodgersCountMinusOne] court [allyAllies]. [threatsInfo6][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective].\n\n[enemyGroupsParagraph]</li>
    <li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have provoked [enemyFaction_name] into hunting [asker_objective].\n\n[enemyGroupsParagraph]</li>
    <li>threatsInfo6(generateThreats==true,threatType==MechClusters)->[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective].\n\n[enemyGroupsParagraph]</li>
    <li>threatsInfo6(generateThreats==false)-></li>
    <li>allyAllies(lodgersCountMinusOne==1)->ally</li>
    <li>allyAllies(lodgersCountMinusOne>=2)->allies</li>
  -->
  <Hospitality_Joiners.questDescriptionRules.rulesStrings>
    <li>lodgersDef(lodgersCount==1)->[lodgers0_nameDef]</li>
    <li>lodgersDef(lodgersCount>=2)->[lodgersLabelPlural]</li>
    <li>joinerEnding(priority=1)-></li>
    <li>joinerEnding->你可以直接控制 [lodgersDef]， 如同指挥你自己的殖民者那样。 [specialNeedsExplanation]</li>
    <li>specialNeedsExplanation(asker_royalInCurrentFaction==True,priority=1)->你必须满足[lodgersLabelPlural]的各种需求。</li>
    <li>specialNeedsExplanation-></li>
    <li>theirHisHer(lodgersCount==1)->[lodgers0_possessive]</li>
    <li>theirHisHer(lodgersCount>=2)->他们的</li>
    <li>lodgersPronoun(lodgersCount==1)->[lodgers0_pronoun]</li>
    <li>lodgersPronoun(lodgersCount>=2)->他们</li>
    <li>lodgersWasWere(lodgersCount==1)->本</li>
    <li>lodgersWasWere(lodgersCount>=2)->本</li>
    <li>appreciateAppreciates(lodgersCount==1)->感谢</li>
    <li>appreciateAppreciates(lodgersCount>=2)->感谢</li>
    <li>goodwillForMood(goodwillRewardForMood==true,priority=1)->\n\n[lodgersLabelSingOrPluralDef] [appreciateAppreciates] 高质量的住宿。 如果你保持 [theirHisHer] 的平均心情在 50% 以上， 你会获得与[asker_faction_name]的好感。</li>
    <li>goodwillForMood-></li>
    <li>questDescription(askerIsNull==true,lodgersCount==1)->一个名叫 [lodgers0_nameFull] 的 [lodgers0_title] 希望你在 [map_definite] 保护 [lodgers0_objective] [shuttleDelayTicks_duration]。 [allLodgerInfo] [threatsInfo1][commonDescEnding]\n\n[joinerEnding]</li>
    <li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 不久前因 [wrongAct] 而被通缉。 只要 [lodgers0_pronoun] 在这里， [enemyFaction_pawnsPlural] 会来到 [lodgers0_objective] 寻求报复。\n[enemyGroupsParagraph]</li>
    <li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]</li>
    <li>threatsInfo1(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
    <li>threatsInfo1(generateThreats==false)-></li>
    <li>wrongAct->侮辱了 [enemyFaction_name] [enemyFaction_leaderTitle] [enemyFaction_leader_nameDef] 的 [PersonalCharacteristic]</li>
    <li>wrongAct->窃取了 [enemyFaction_name] 的牲畜</li>
    <li>wrongAct->窃取了 [enemyFaction_name] 的食物</li>
    <li>wrongAct->窃取了 [enemyFaction_name] 的精神象征物</li>
    <li>wrongAct->蓄意破坏 [enemyFaction_name] 的低温休眠仓</li>
    <li>questDescription(askerIsNull==true,lodgersCount>=2)->有一伙（[lodgersCount]名）旅行者希望你 在 [shuttleDelayTicks_duration] 内于 [map_definite] 招待他们。 [allLodgerInfo] [threatsInfo2][commonDescEnding]\n\n[joinerEnding]</li>
    <li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n一些旅行者最近被邀请参加 [enemyFaction_name] 的重要仪式， 但他们却因为醉酒而亵渎了仪式。 [enemyFaction_name]正在前往袭击他们。 [enemyGroupsParagraph]</li>
    <li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]</li>
    <li>threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\n这些旅行者最近[mechViolation]， 并成为轨道平台上机械集群的目标。 [enemyGroupsParagraph]</li>
    <li>threatsInfo2(generateThreats==false)-></li>
    <li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive]朋友 [lodgers0_nameFull] 对学习异族文化很感兴趣。 [asker_pronoun] 希望你能在[shuttleDelayTicks_duration]内 在[map_definite] 招待 [lodgers0_objective]。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友， [lodgers0_title] [lodgers0_nameDef] 被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护， 让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。 因为 [enemyFaction_leader_nameDef] 是 [enemyFaction_name] 的 [enemyFaction_leaderTitle]， [enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友， [lodgers0_title] [lodgers0_nameDef] 最近 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护， 让[asker_possessive]有足够的时间处理机械族巢穴。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive] [lodgers0_age]岁的朋友， [lodgers0_title] [lodgers0_nameDef] 最近被 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_pronoun]希望你能在[map_definite]保护他们[shuttleDelayTicks_duration]， 以便派出穿梭机接走他们。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration]， 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural] 知晓 [enemyFaction_name] 关于 [secretInfo] 的机密，因此会对其进行抓捕。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从低温休眠仓中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration]， 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural]会被机械族猎杀。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration]， 以便派出穿梭机接走他们。\n\n机械族正在追捕它们的逃犯。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>secretInfo->军事势力</li>
    <li>secretInfo->不道德行为</li>
    <li>secretInfo->武器研究</li>
    <li>secretInfo->监狱营地</li>
    <li>secretInfo->[enemyFaction_leaderTitle]</li>
    <li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正在逃避令人不安的政治局势， 并想在[map_definite]躲藏[shuttleDelayTicks_duration]。 [threatsInfo5][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] 的敌人雇佣了 [enemyFaction_name] 来拘捕 [asker_objective]。 [enemyGroupsParagraph]</li>
    <li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人引来机械族猎杀[asker_objective]。 [enemyGroupsParagraph]</li>
    <li>threatsInfo5(generateThreats==true,threatType==MechClusters)->\n\n[asker_nameDef] 的敌人用某种未知的方式引来机械集群猎杀[asker_objective]。 [enemyGroupsParagraph]</li>
    <li>threatsInfo5(generateThreats==false)-></li>
    <li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction]， [asker_nameFull] 想在[map_definite]和[lodgersCountMinusOne]名被审判的[allyAllies]停留[shuttleDelayTicks_duration]。 [threatsInfo6][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
    <li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameDef] 和 [asker_possessive] [allyAllies] 被列上了暗杀名单， 他们需要一个安全的庇护所直到他们可以免于被审判。 然而， [asker_nameDef] 的敌人雇佣了 [enemyFaction_name] 来追捕 [asker_objective]。 [enemyGroupsParagraph]</li>
    <li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单， 他们需要一个安全的庇护所直到他们可以免于被审判。 然而， [asker_nameDef] 的敌人引诱 [enemyFaction_name] 来猎杀 [asker_objective]。 [enemyGroupsParagraph]</li>
    <li>threatsInfo6(generateThreats==true,threatType==MechClusters)->[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单， 他们需要一个安全的庇护所直到他们可以免于被审判。 然而， [asker_nameDef] 的敌人以某种未知的方式引诱机械集群来猎杀 [asker_objective]。 [enemyGroupsParagraph]</li>
    <li>threatsInfo6(generateThreats==false)-></li>
    <li>allyAllies(lodgersCountMinusOne==1)->盟友</li>
    <li>allyAllies(lodgersCountMinusOne>=2)->盟友们</li>
  </Hospitality_Joiners.questDescriptionRules.rulesStrings>
  <!-- EN:
    <li>questName->shelter for [lodgerIndef]</li>
    <li>questName->hospitality for [lodgerIndef]</li>
    <li>questName->hosting [lodgerIndef]</li>
    <li>questName->[lodgerIndef] needing help</li>
    <li>questName(generateThreats==true,priority=1)->protecting [lodgerIndef]</li>
    <li>questName(generateThreats==true,priority=1)->safeguarding [lodgerIndef]</li>
    <li>questName(generateThreats==true,priority=1)->security for [lodgerIndef]</li>
    <li>questName(generateThreats==true,priority=1)->[lodgerIndef] under threat</li>
    <li>questName(generateThreats==true,priority=1)->[lodgerIndef] in danger</li>
    <li>questName(generateThreats==true,priority=1)->[lodgerIndef] with enemies</li>
    <li>questName(generateThreats==true,priority=1)->[lodgerIndef] in the crosshairs</li>
    <li>lodgerIndef(askerIsNull==true,lodgersCount==1)->[lodgers0_label]</li>
    <li>lodgerIndef(askerIsNull==true,lodgersCount==1)->a [lodgers0_title]</li>
    <li>lodgerIndef(askerIsNull==true,lodgersCount>=2)->travelers</li>
    <li>lodgerIndef(asker_factionLeader==True,lodgersCount==1)->[lodgers0_label]</li>
    <li>lodgerIndef(asker_factionLeader==True,lodgersCount==1)->a [lodgers0_title]</li>
    <li>lodgerIndef(asker_factionLeader==True,lodgersCount==1)->a friend</li>
    <li>lodgerIndef(asker_factionLeader==True,lodgersCount==1)->an ally</li>
    <li>lodgerIndef(asker_factionLeader==True,lodgersCount>=2)->friends</li>
    <li>lodgerIndef(asker_factionLeader==True,lodgersCount>=2)->allies</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1,p=3)->a [asker_royalTitleInCurrentFaction]</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_label]</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->a royal</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->a noble</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->an aristocrat</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount>=2)->royals</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount>=2)->nobles</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount>=2)->aristocrats</li>
  -->
  <Hospitality_Joiners.questNameRules.rulesStrings>
    <li>questName->庇护[lodgerIndef]</li>
    <li>questName->款待[lodgerIndef]</li>
    <li>questName->招待[lodgerIndef]</li>
    <li>questName->[lodgerIndef]需要帮助</li>
    <li>questName(generateThreats==true,priority=1)->保护[lodgerIndef]</li>
    <li>questName(generateThreats==true,priority=1)->保卫[lodgerIndef]</li>
    <li>questName(generateThreats==true,priority=1)->确保[lodgerIndef]的安全</li>
    <li>questName(generateThreats==true,priority=1)->[lodgerIndef]受到威胁</li>
    <li>questName(generateThreats==true,priority=1)->[lodgerIndef]面临危险</li>
    <li>questName(generateThreats==true,priority=1)->[lodgerIndef]和敌人</li>
    <li>questName(generateThreats==true,priority=1)->[lodgerIndef]被盯上了</li>
    <li>lodgerIndef(askerIsNull==true,lodgersCount==1)->[lodgers0_label]</li>
    <li>lodgerIndef(askerIsNull==true,lodgersCount==1)->一个[lodgers0_title]</li>
    <li>lodgerIndef(askerIsNull==true,lodgersCount>=2)->旅行者</li>
    <li>lodgerIndef(asker_factionLeader==True,lodgersCount==1)->[lodgers0_label]</li>
    <li>lodgerIndef(asker_factionLeader==True,lodgersCount==1)->一个[lodgers0_title]</li>
    <li>lodgerIndef(asker_factionLeader==True,lodgersCount==1)->一个朋友</li>
    <li>lodgerIndef(asker_factionLeader==True,lodgersCount==1)->一个盟友</li>
    <li>lodgerIndef(asker_factionLeader==True,lodgersCount>=2)->朋友们</li>
    <li>lodgerIndef(asker_factionLeader==True,lodgersCount>=2)->盟友们</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1,p=3)->一个[asker_royalTitleInCurrentFaction]</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_label]</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->一个上层贵族</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->一个中层贵族</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->一个下层贵族</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount>=2)->上层贵族们</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount>=2)->中层贵族们</li>
    <li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount>=2)->下层贵族们</li>
  </Hospitality_Joiners.questNameRules.rulesStrings>
  
  <!-- UNUSED -->
  <Hospitality_Joiners.root.nodes.IsTrue-0.node.nodes.MoodBelow.node.nodes.Letter.label.slateRef>访客感到不悦: {SUBJECT_definite} </Hospitality_Joiners.root.nodes.IsTrue-0.node.nodes.MoodBelow.node.nodes.Letter.label.slateRef>
  <Hospitality_Joiners.root.nodes.IsTrue-0.node.nodes.MoodBelow.node.nodes.Letter.text.slateRef>{SUBJECT_definite}，需要你保护和取悦的人已经心情值已经低于[lodgersMoodThreshold_percent]的最低心情值时间过长。</Hospitality_Joiners.root.nodes.IsTrue-0.node.nodes.MoodBelow.node.nodes.Letter.text.slateRef>
  
</LanguageData>