<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN:
    <li>questDescription(siteFaction==Pirate)->Pirates have set up an outpost near [map_definite] to harass you. [allSitePartsDescriptions]\n\nThe outpost will remain until you send a team there to attack and destroy it.</li>
    <li>questDescription(siteFaction==Mechanoids)->A mechanoid cluster has landed not far from [map_definite]. [allSitePartsDescriptions]\n\nThe mech cluster will remain until you send a team there to attack and destroy it.</li>
  -->
  <ProblemCauser.questDescriptionRules.rulesStrings>
    <li>questDescription(siteFaction==Pirate)->海盗在[map_definite]附近建立了一个哨站以骚扰你。 [allSitePartsDescriptions]\n\n哨站将一直保留， 直到你派一个远行队在那里攻击和摧毁它。</li>
    <li>questDescription(siteFaction==Mechanoids)->一个机械集群已经降落在[map_definite]不远处。 [allSitePartsDescriptions]\n\n机械集群将保留， 直到您派遣一个远行队在那里攻击和摧毁它。</li>
  </ProblemCauser.questDescriptionRules.rulesStrings>
  <!-- EN:
    <li>questName(siteFaction==Pirate)->Pirates with a [problemCauserLabel]</li>
    <li>questName(siteFaction==Mechanoids)->Mech cluster with a [problemCauserLabel]</li>
  -->
  <ProblemCauser.questNameRules.rulesStrings>
    <li>questName(siteFaction==Pirate)->海盗与 [problemCauserLabel]</li>
    <li>questName(siteFaction==Mechanoids)->机械集群与 [problemCauserLabel]</li>
  </ProblemCauser.questNameRules.rulesStrings>
  <!-- EN: [problemCauserLabel] destroyed -->
  <ProblemCauser.LetterLabelSuccess.slateRef>[problemCauserLabel] 已摧毁</ProblemCauser.LetterLabelSuccess.slateRef>
  <!-- EN: You have destroyed the [problemCauserLabel] that was affecting [map_definite]! -->
  <ProblemCauser.LetterTextSuccess.slateRef>你摧毁了 [problemCauserLabel] 这鼓舞了 [map_definite]!</ProblemCauser.LetterTextSuccess.slateRef>
  
</LanguageData>