<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN:
    <li>lastOrNot(lodgerCount==1)-></li>
    <li>lastOrNot(lodgerCount>=2)->last</li>
    <li>lodgersLabelSingularOrPlural(lodgerCount==1)->[lodgersLabel]</li>
    <li>lodgersLabelSingularOrPlural(lodgerCount>=2)->[lodgersLabelPlural]</li>
    <li>lodgersArriveLetterLabel->[lodgersLabelSingularOrPlural] arrived</li>
    <li>lodgersArriveLetterText->[lodgersSingularOrPluralDef] [hasHave] arrived. [lodgersPronoun] will stay with you for [questDurationTicks_duration] so [lodgersPronoun] can rest and regroup.</li>
    <li>hasHave(lodgerCount==1)->has</li>
    <li>hasHave(lodgerCount>=2)->have</li>
    <li>appalledButNoAction->The {PAWNSALIVECOUNT_multiple ? others seem : last [lodgersLabel] is} appalled at this, but {PAWNSALIVECOUNT_multiple ? are: is} not taking action against you.</li>
    <li>othersWillNotAccept->The {PAWNSALIVECOUNT_multiple ? others are : last [lodgersLabel] is} not willing to accept this</li>
    <li>turnedViolent->[othersWillNotAccept], and {PAWNSALIVECOUNT_multiple ? have : has } turned violently against you.</li>
    <li>decidedToLeave->[othersWillNotAccept], and {PAWNSALIVECOUNT_multiple ? have : has } decided to leave.</li>
    <li>whoAskedToStay->who asked to stay with you</li>
    <li>oneOfThe->one of the desperate [faction_pawnsPlural] who asked to stay with you</li>
    <li>questOver->The quest '[resolvedQuestName]' is over.</li>
    <li>letterIntroDeath->{SUBJECT_definite}, [oneOfThe] has died.</li>
    <li>lodgerDiedMemoryThoughtLetterLabel->[lodgersLabel] died: Anger</li>
    <li>lodgerDiedMemoryThoughtLetterText->[letterIntroDeath]\n\n[appalledButNoAction]</li>
    <li>lodgerDiedAttackPlayerLetterLabel->[lodgersLabel] died: Revenge</li>
    <li>lodgerDiedAttackPlayerLetterText->[letterIntroDeath]\n\n[turnedViolent]</li>
    <li>lodgerDiedLeaveMapLetterLabel->[lodgersLabel] died: Departure</li>
    <li>lodgerDiedLeaveMapLetterText->[letterIntroDeath]\n\n[decidedToLeave]</li>
    <li>lodgersAllDiedLetterLabel->Quest failed</li>
    <li>lodgersAllDiedLetterText->{SUBJECT_definite}, the [lastOrNot] desperate [faction_pawnSingular] [whoAskedToStay], has died.\n\n[questOver]</li>
    <li>letterIntroArrested->You arrested {SUBJECT_definite}, [oneOfThe].</li>
    <li>lodgerArrestedMemoryThoughtLetterLabel->[lodgersLabel] arrested: Anger</li>
    <li>lodgerArrestedMemoryThoughtLetterText->[letterIntroArrested]\n\n[appalledButNoAction]</li>
    <li>lodgerArrestedAttackPlayerLetterLabel->[lodgersLabel] arrested: Revenge</li>
    <li>lodgerArrestedAttackPlayerLetterText->[letterIntroArrested]\n\n[turnedViolent]</li>
    <li>lodgerArrestedLeaveMapLetterLabel->[lodgersLabel] arrested: Departure</li>
    <li>lodgerArrestedLeaveMapLetterText->[letterIntroArrested]\n\n[decidedToLeave]</li>
    <li>lodgersAllArrestedLetterLabel->Quest failed</li>
    <li>lodgersAllArrestedLetterText->You arrested {SUBJECT_definite}, the [lastOrNot] desperate [faction_pawnSingular] [whoAskedToStay].\n\n[questOver]</li>
    <li>letterIntroViolated->{SUBJECT_definite}, [oneOfThe], was violated by surgery.</li>
    <li>lodgerViolatedMemoryThoughtLetterLabel->[lodgersLabel] violated: Anger</li>
    <li>lodgerViolatedMemoryThoughtLetterText->[letterIntroViolated]\n\n[appalledButNoAction]</li>
    <li>lodgerViolatedAttackPlayerLetterLabel->[lodgersLabel] violated: Revenge</li>
    <li>lodgerViolatedAttackPlayerLetterText->[letterIntroViolated]\n\n[turnedViolent]</li>
    <li>lodgerViolatedLeaveMapLetterLabel->[lodgersLabel] arrested: Departure</li>
    <li>lodgerViolatedLeaveMapLetterText->[letterIntroViolated]\n\n[decidedToLeave]</li>
    <li>mutinyLetterLabel->Betrayal</li>
    <li>mutinyLetterText->[lodgersSingularOrPluralDef] [whoAskedToStay] [areIs] turning against you!\n\nIt seems [lodgersPronoun] had this treachery planned all along.</li>
    <li>areIs(lodgerCount==1)->is</li>
    <li>areIs(lodgerCount>=2)->are</li>
    <li>betrayalOfferLetterLabel->Betrayal offer: [factionOpponent_nameDef]</li>
    <li>betrayalOffserLetterText->[factionOpponent_nameDef], a [factionOpponent_faction_pawnSingular] of [factionOpponent_faction_name], has learned that [asker_nameDef] [otherLodgers] [areIs] being hosted at [map_definite]. [factionOpponent_pronoun] is enemies with [asker_nameDef] and wants to see [asker_objective] dead.\n\n[factionOpponent_pronoun] will send you the following reward if you kill all members of [faction_name] (total value [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]</li>
    <li>betrayalOfferRewardLetterLabel->Betrayal reward: [factionOpponent_nameDef]</li>
    <li>betrayalOfferRewardLetterText->[factionOpponent_nameDef] promised you a reward if you killed [asker_nameDef] [otherMembers]. [factionOpponent_pronoun] has heard news this has been done and is sending you the following via drop pod (total value [betrayalRewardMarketValue_money]):\n\n[betrayalRewards].\n\n[questOver]</li>
    <li>betrayalOfferFailedLetterLabel->Betrayal reward retracted</li>
    <li>betrayalOfferFailedLetterText->[factionOpponent_nameDef] has learned that one of the members of the [faction_name] is no longer at [map_definite]. [factionOpponent_nameDef] wanted all members of the [faction_name] to die and has therefore retracted [factionOpponent_possessive] offer.</li>
    <li>otherLodgers(lodgerCount==1)-></li>
    <li>otherLodgers(lodgerCount==2)->and another [lodgersLabel]</li>
    <li>otherLodgers(lodgerCount>=3)->and several [lodgersLabelPlural]</li>
    <li>otherMembers(lodgerCount==1)-></li>
    <li>otherMembers(lodgerCount>=2)-> and all other members of the [faction_name]</li>
    <li>lodgersLeavingLetterLabel->[lodgersLabelSingularOrPlural] leaving</li>
    <li>lodgersLeavingLetterText->{FACTION_leaderNameDef} thanks you for allowing {FACTION_leaderObjective} to stay at [map_definite] for these [questDurationTicks_duration]. {FACTION_leaderPronoun} is now moving on with {FACTION_leaderPossessive} people.\n\n{FACTION_leaderNameDef} says {FACTION_leaderPronoun} won't forget what you've done.</li>
  -->
  <Hospitality_Refugee.questContentRules.rulesStrings>
    <li>lastOrNot(lodgerCount==1)-></li>
    <li>lastOrNot(lodgerCount>=2)->最后的</li>
    <li>lodgersLabelSingularOrPlural(lodgerCount==1)->[lodgersLabel]</li>
    <li>lodgersLabelSingularOrPlural(lodgerCount>=2)->[lodgersLabelPlural]</li>
    <li>lodgersArriveLetterLabel->[lodgersLabelSingularOrPlural] 抵达</li>
    <li>lodgersArriveLetterText->[lodgersSingularOrPluralDef] [hasHave] 抵达。 [lodgersPronoun]将会和你共处[questDurationTicks_duration]来重整旗鼓。</li>
    <li>hasHave(lodgerCount==1)->已经</li>
    <li>hasHave(lodgerCount>=2)->已经</li>
    <li>appalledButNoAction->The {PAWNSALIVECOUNT_multiple ? 其他人似乎 : 最后的 [lodgersLabel]} 对此感到震惊，但是并不会对你采取行动。</li>
    <li>othersWillNotAccept->The {PAWNSALIVECOUNT_multiple ? 其他人 : 最后的 [lodgersLabel]} 不乐意接受</li>
    <li>turnedViolent->[othersWillNotAccept]， 并且对你十分生气。</li>
    <li>decidedToLeave->[othersWillNotAccept]， 并且决定离开。</li>
    <li>whoAskedToStay->请求与你共处的人</li>
    <li>oneOfThe->其中一个绝望的 [whoAskedToStay]</li>
    <li>questOver->任务 '[resolvedQuestName]' 已经结束。</li>
    <li>letterIntroDeath->{SUBJECT_definite}， [oneOfThe] 已经死亡。</li>
    <li>lodgerDiedMemoryThoughtLetterLabel->[lodgersLabel] 死亡：愤怒</li>
    <li>lodgerDiedMemoryThoughtLetterText->[letterIntroDeath]\n\n[appalledButNoAction]</li>
    <li>lodgerDiedAttackPlayerLetterLabel->[lodgersLabel] 死亡：复仇</li>
    <li>lodgerDiedAttackPlayerLetterText->[letterIntroDeath]\n\n[turnedViolent]</li>
    <li>lodgerDiedLeaveMapLetterLabel->[lodgersLabel] 死亡：离开</li>
    <li>lodgerDiedLeaveMapLetterText->[letterIntroDeath]\n\n[decidedToLeave]</li>
    <li>lodgersAllDiedLetterLabel->任务失败</li>
    <li>lodgersAllDiedLetterText->{SUBJECT_definite}， [lastOrNot] 不顾一切的 [faction_pawnSingular] （[whoAskedToStay]）， 已经死亡。\n\n[questOver]</li>
    <li>letterIntroArrested->你逮捕了 {SUBJECT_definite} （[oneOfThe]）。</li>
    <li>lodgerArrestedMemoryThoughtLetterLabel->[lodgersLabel] 逮捕：愤怒</li>
    <li>lodgerArrestedMemoryThoughtLetterText->[letterIntroArrested]\n\n[appalledButNoAction]</li>
    <li>lodgerArrestedAttackPlayerLetterLabel->[lodgersLabel] 逮捕：复仇</li>
    <li>lodgerArrestedAttackPlayerLetterText->[letterIntroArrested]\n\n[turnedViolent]</li>
    <li>lodgerArrestedLeaveMapLetterLabel->[lodgersLabel] 逮捕：离开</li>
    <li>lodgerArrestedLeaveMapLetterText->[letterIntroArrested]\n\n[decidedToLeave]</li>
    <li>lodgersAllArrestedLetterLabel->任务失败</li>
    <li>lodgersAllArrestedLetterText->你逮捕了 {SUBJECT_definite}, [lastOrNot] 不顾一切的 [faction_pawnSingular] （[whoAskedToStay]）。\n\n[questOver]</li>
    <li>letterIntroViolated->{SUBJECT_definite}， （[oneOfThe]）， 被执行了非法的手术。</li>
    <li>lodgerViolatedMemoryThoughtLetterLabel->[lodgersLabel] 违法：愤怒</li>
    <li>lodgerViolatedMemoryThoughtLetterText->[letterIntroViolated]\n\n[appalledButNoAction]</li>
    <li>lodgerViolatedAttackPlayerLetterLabel->[lodgersLabel] 违法：复仇</li>
    <li>lodgerViolatedAttackPlayerLetterText->[letterIntroViolated]\n\n[turnedViolent]</li>
    <li>lodgerViolatedLeaveMapLetterLabel->[lodgersLabel] 违法：离开</li>
    <li>lodgerViolatedLeaveMapLetterText->[letterIntroViolated]\n\n[decidedToLeave]</li>
    <li>mutinyLetterLabel->背叛</li>
    <li>mutinyLetterText->[lodgersSingularOrPluralDef] （[whoAskedToStay]） 与你为敌！\n\n看起来[lodgersPronoun]早就计划好了这场背叛。</li>
    <li>areIs(lodgerCount==1)->正</li>
    <li>areIs(lodgerCount>=2)->正</li>
    <li>betrayalOfferLetterLabel->背叛提议： [factionOpponent_nameDef]</li>
    <li>betrayalOffserLetterText->[factionOpponent_faction_name]的[factionOpponent_faction_pawnSingular]，[factionOpponent_nameDef]， 知晓了 [asker_nameDef] [otherLodgers] [areIs] 在 [map_definite]做客。 [factionOpponent_pronoun] 与 [asker_nameDef] 是你死我活的仇敌，想要亲眼目睹[asker_objective]的死亡。\n\n如果你杀死[faction_name]的所有成员，[factionOpponent_pronoun] 约定以如下报酬报答 （总价值 [betrayalRewardMarketValue_money]）：\n\n[betrayalRewards]</li>
    <li>betrayalOfferRewardLetterLabel->背叛： [factionOpponent_nameDef]</li>
    <li>betrayalOfferRewardLetterText->[factionOpponent_nameDef] 答应你如果你杀了 [asker_nameDef] [otherMembers] 将会得到奖励。 [factionOpponent_pronoun] 已经收到你完成了这件事的消息，并通过空投舱向你发送了如下物资 （总价值 [betrayalRewardMarketValue_money]）：\n\n[betrayalRewards]。\n\n[questOver]</li>
    <li>betrayalOfferFailedLetterLabel->背叛奖励被收回</li>
    <li>betrayalOfferFailedLetterText->[factionOpponent_nameDef] 已经收到[faction_name]的一名成员不再处于[map_definite]的消息。 [factionOpponent_nameDef] 想要所有 [faction_name] 的成员死亡，故而收回了[factionOpponent_possessive]提议。</li>
    <li>otherLodgers(lodgerCount==1)-></li>
    <li>otherLodgers(lodgerCount==2)->和其他的 [lodgersLabel]</li>
    <li>otherLodgers(lodgerCount>=3)->和几名 [lodgersLabelPlural]</li>
    <li>otherMembers(lodgerCount==1)-></li>
    <li>otherMembers(lodgerCount>=2)-> 和 [faction_name] 的所有其他成员</li>
    <li>lodgersLeavingLetterLabel->[lodgersLabelSingularOrPlural] 离开</li>
    <li>lodgersLeavingLetterText->{FACTION_leaderNameDef} 感谢你允许 {FACTION_leaderObjective} 在 [questDurationTicks_duration] 里待在 [map_definite]。 {FACTION_leaderPronoun} 现在正与 {FACTION_leaderPossessive} 一同前进。\n\n{FACTION_leaderNameDef} 说 {FACTION_leaderPronoun} 永远不会忘记你做的这些事。</li>
  </Hospitality_Refugee.questContentRules.rulesStrings>
  <!-- EN:
    <li>lodgersLabel->refugee</li>
    <li>lodgersLabelPlural->refugees</li>
  -->
  <Hospitality_Refugee.questDescriptionAndNameRules.rulesStrings>
    <li>lodgersLabel->难民</li>
    <li>lodgersLabelPlural->难民</li>
  </Hospitality_Refugee.questDescriptionAndNameRules.rulesStrings>
  <!-- EN:
    <li>offer(lodgerCount==1)->offers</li>
    <li>offer(lodgerCount>=2)->offer</li>
    <li>lodgersPronoun(lodgerCount==1)->[asker_pronoun]</li>
    <li>lodgersPronoun(lodgerCount>=2)->they</li>
    <li>lodgersPreposition(lodgerCount==1)->[asker_objective]self</li>
    <li>lodgersPreposition(lodgerCount>=2)->themselves</li>
    <li>lodgersObjective(lodgerCount==1)->[asker_objective]</li>
    <li>lodgersObjective(lodgerCount>=2)->them</li>
    <li>lodgersPossessive(lodgerCount==1)->[asker_possessive]</li>
    <li>lodgersPossessive(lodgerCount>=2)->their</li>
    <li>lodgersSingularOrPluralDef(lodgerCount==1)->[asker_nameDef]</li>
    <li>lodgersSingularOrPluralDef(lodgerCount>=2)->the [lodgersLabelPlural]</li>
    <li>questDescription->[approachInfo] [claimInfo] [asker_nameDef] begs you for permission to stay at [map_definite] for [questDurationTicks_duration] so [lodgersPronoun] can rest and regroup.\n\nIn return, [lodgersPronoun] [offer] to work and fight for free during that time.\n\n[joinInfo] [lodgersPronoun] may also reward you later for helping [lodgersObjective] - but there is no way to know [lodgersPossessive] true intentions.\n\n[travelerInfo] not part of any faction. If you wish, you can choose to kill, arrest, sell, or harvest [lodgersObjective], without diplomatic consequences.</li>
    <li>approachInfo(lodgerCount==1)->A desperate [faction_pawnSingular] named [asker_nameDef] is approaching.</li>
    <li>approachInfo(lodgerCount==2)->[asker_nameDef] and another desperate [faction_pawnSingular] are approaching.</li>
    <li>approachInfo(lodgerCount>=3)->[lodgerCount] desperate [faction_pawnsPlural] are approaching. Their leader is called [asker_nameDef].</li>
    <li>claimInfo(lodgerCount==1)->[asker_nameDef] claims to have lost [asker_possessive] home in a recent attack.</li>
    <li>claimInfo(lodgerCount==1)->[asker_nameDef] claims to woken up from cryptosleep all alone and friendless.</li>
    <li>claimInfo(lodgerCount==1)->[asker_nameDef] claims to have been chased from [asker_possessive] home by a vengeful ex-lover.</li>
    <li>claimInfo(lodgerCount==1)->[asker_nameDef] claims to have been banished after an argument with a village leader.</li>
    <li>claimInfo(lodgerCount>=2)->They claim to have lost their home in a recent attack.</li>
    <li>claimInfo(lodgerCount>=2)->They claim to have escaped an organ harvesting operation.</li>
    <li>claimInfo(lodgerCount>=2)->They say they escaped from a slave caravan.</li>
    <li>claimInfo(lodgerCount>=2)->They say that crop blights starved them out of their village.</li>
    <li>claimInfo(lodgerCount>=2)->They say a great flashstorm burned down their home.</li>
    <li>claimInfo(lodgerCount>=2)->They say their caravan was ambushed and everything was taken.</li>
    <li>claimInfo(lodgerCount>=2)->They say they were banished from their town due to moral disagreements.</li>
    <li>joinInfo(lodgerCount==1)->If you make [asker_objective] happy, [asker_pronoun] may offer to join you.</li>
    <li>joinInfo(lodgerCount>=2)->If you make them happy, some of them may offer to join you.</li>
    <li>travelerInfo(lodgerCount==1)->This [faction_pawnSingular] is</li>
    <li>travelerInfo(lodgerCount>=2)->These [faction_pawnsPlural] are</li>
  -->
  <Hospitality_Refugee.questDescriptionRules.rulesStrings>
    <li>offer(lodgerCount==1)->提议</li>
    <li>offer(lodgerCount>=2)->提议</li>
    <li>lodgersPronoun(lodgerCount==1)->[asker_pronoun]</li>
    <li>lodgersPronoun(lodgerCount>=2)->他们</li>
    <li>lodgersPreposition(lodgerCount==1)->[asker_objective]自己</li>
    <li>lodgersPreposition(lodgerCount>=2)->他们自己</li>
    <li>lodgersObjective(lodgerCount==1)->[asker_objective]</li>
    <li>lodgersObjective(lodgerCount>=2)->他们</li>
    <li>lodgersPossessive(lodgerCount==1)->[asker_possessive]</li>
    <li>lodgersPossessive(lodgerCount>=2)->他们的</li>
    <li>lodgersSingularOrPluralDef(lodgerCount==1)->[asker_nameDef]</li>
    <li>lodgersSingularOrPluralDef(lodgerCount>=2)->[lodgersLabelPlural]</li>
    <li>questDescription->[approachInfo] [claimInfo] [asker_nameDef] 请求你允许在 [map_definite] 待上 [questDurationTicks_duration] 来让[lodgersPronoun]能够重整旗鼓。\n\n作为回报， [lodgersPronoun] [offer] 在此期间内免费为你工作和战斗。\n\n[joinInfo] [lodgersPronoun] 可能会在过后酬谢你对[lodgersObjective]的帮助 —— 但你没有办法知晓[lodgersPossessive]的真实意图。\n\n[travelerInfo] 不属于任何派系。 如果你愿意，你可以选择杀害、逮捕、出售或者采割[lodgersObjective]， 并且不会产生任何外交后果。</li>
    <li>approachInfo(lodgerCount==1)->名叫[asker_nameDef]的绝望的[faction_pawnSingular]正在靠近。</li>
    <li>approachInfo(lodgerCount==2)->[asker_nameDef]和其他绝望的[faction_pawnSingular]正在靠近。</li>
    <li>approachInfo(lodgerCount>=3)->[lodgerCount]名绝望的[faction_pawnsPlural]正在靠近， 他们的领导者是[asker_nameDef]。</li>
    <li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称[asker_possessive]在最近一次袭击中失去了家园。</li>
    <li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称自己孤零零地从一个冷冻休眠舱中醒来。</li>
    <li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称被[asker_possessive]前情人从家中赶了出来。</li>
    <li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称因为和社区领导争吵被驱逐。</li>
    <li>claimInfo(lodgerCount>=2)->他们声称在最近一次袭击中失去了家园。</li>
    <li>claimInfo(lodgerCount>=2)->他们声称逃离了器官采割手术。</li>
    <li>claimInfo(lodgerCount>=2)->他们说他们是从一个奴隶商队中逃出来的。</li>
    <li>claimInfo(lodgerCount>=2)->他们说一场枯萎病让他们无法继续在社区生存。</li>
    <li>claimInfo(lodgerCount>=2)->他们说一场大风暴毁了他们的家园。</li>
    <li>claimInfo(lodgerCount>=2)->他们说他们的商队遭到袭击，所有的货物都被抢走了。</li>
    <li>claimInfo(lodgerCount>=2)->他们说由于道德观不同，他们被赶出了城镇。</li>
    <li>joinInfo(lodgerCount==1)->如果你能让[asker_objective]开心， [asker_pronoun]可能会提议加入你。</li>
    <li>joinInfo(lodgerCount>=2)->如果你能让他们开心，他们中的一部分可能会提议加入你。</li>
    <li>travelerInfo(lodgerCount==1)->这名 [faction_pawnSingular] </li>
    <li>travelerInfo(lodgerCount>=2)->这些 [faction_pawnsPlural] </li>
  </Hospitality_Refugee.questDescriptionRules.rulesStrings>
  <!-- EN:
    <li>questName(lodgerCount==1)->[asker_nameDef] the [lodgerAdj]</li>
    <li>questName(lodgerCount==1)->[athe] [lodgerAdj] [lodgerSingle]</li>
    <li>questName(p=2,lodgerCount>=2)->[lodgerAdj] [lodgerPlural]</li>
    <li>questName(lodgerCount>=2)->[asker_nameDef]'s [lodgerAdj] [lodgerPlural]</li>
    <li>questName(lodgerCount>=2)->[asker_nameDef]'s [lodgerPlural]</li>
    <li>athe->a</li>
    <li>athe->the</li>
    <li>lodgerAdj->tired</li>
    <li>lodgerAdj->lost</li>
    <li>lodgerAdj->destitute</li>
    <li>lodgerAdj->poor</li>
    <li>lodgerAdj->desperate</li>
    <li>lodgerAdj->sad</li>
    <li>lodgerAdj->dusty</li>
    <li>lodgerAdj->hopeless</li>
    <li>lodgerAdj->unknown</li>
    <li>lodgerAdj->forlorn</li>
    <li>lodgerAdj->forsaken</li>
    <li>lodgerSingle->traveler</li>
    <li>lodgerSingle->refugee</li>
    <li>lodgerSingle->drifter</li>
    <li>lodgerSingle->survivor</li>
    <li>lodgerSingle->nomad</li>
    <li>lodgerSingle->vagabond</li>
    <li>lodgerPlural->travelers</li>
    <li>lodgerPlural->refugees</li>
    <li>lodgerPlural->drifters</li>
    <li>lodgerPlural->survivors</li>
    <li>lodgerPlural->nomads</li>
    <li>lodgerPlural->vagabonds</li>
  -->
  <Hospitality_Refugee.questNameRules.rulesStrings>
    <li>questName(lodgerCount==1)->[lodgerAdj] [asker_nameDef]</li>
    <li>questName(lodgerCount==1)->[athe] [lodgerAdj] [lodgerSingle]</li>
    <li>questName(p=2,lodgerCount>=2)->[lodgerAdj] [lodgerPlural]</li>
    <li>questName(lodgerCount>=2)->[asker_nameDef] 的 [lodgerAdj] [lodgerPlural]</li>
    <li>questName(lodgerCount>=2)->[asker_nameDef] 的 [lodgerPlural]</li>
    <li>athe->一位</li>
    <li>athe->这</li>
    <li>lodgerAdj->疲倦的</li>
    <li>lodgerAdj->迷失的</li>
    <li>lodgerAdj->贫穷的</li>
    <li>lodgerAdj->贫困的</li>
    <li>lodgerAdj->绝望的</li>
    <li>lodgerAdj->悲伤的</li>
    <li>lodgerAdj->风尘仆仆的</li>
    <li>lodgerAdj->无助的</li>
    <li>lodgerAdj->无名的</li>
    <li>lodgerAdj->凄凉的</li>
    <li>lodgerAdj->被遗弃的</li>
    <li>lodgerSingle->旅行者</li>
    <li>lodgerSingle->难民</li>
    <li>lodgerSingle->漂泊者</li>
    <li>lodgerSingle->幸存者</li>
    <li>lodgerSingle->游牧民</li>
    <li>lodgerSingle->流浪汉</li>
    <li>lodgerPlural->旅行者</li>
    <li>lodgerPlural->难民</li>
    <li>lodgerPlural->漂泊者</li>
    <li>lodgerPlural->幸存者</li>
    <li>lodgerPlural->游牧民</li>
    <li>lodgerPlural->流浪汉</li>
  </Hospitality_Refugee.questNameRules.rulesStrings>
  
  <!-- EN:
    <li>rewardLetterLabel->Hospitality reward</li>
    <li>rewardLetterText->[rewardGiver_nameDef] has contacted you. [rewardDelayTicks_duration] ago, you helped [rewardGiver_objective] in desperate circumstances.\n\nSince then, [rewardGiver_pronoun] has gotten back on [rewardGiver_possessive] feet, and now [rewardGiver_pronoun] wants to reward you properly for your help. [rewardGiver_pronoun] is sending you the following via drop pod:\n\n[listOfRewards]</li>
  -->
  <RefugeeDelayedReward.questContentRules.rulesStrings>
    <li>rewardLetterLabel->访客报酬</li>
    <li>rewardLetterText->[rewardGiver_nameDef] 已经联系过你。 [rewardDelayTicks_duration] 之前， 你在[rewardGiver_objective]十分绝望的时候给与了帮助。\n\n后来，[rewardGiver_pronoun]靠着[rewardGiver_possessive]双腿重新站了起来， 现在 [rewardGiver_pronoun] 想要对你的帮助给与得体的报酬。 [rewardGiver_pronoun]通过空投舱向你发送了如下物资：\n\n[listOfRewards]</li>
  </RefugeeDelayedReward.questContentRules.rulesStrings>
  <!-- EN:
    <li>questDescription->a delayed reward for refugee quest</li>
  -->
  <RefugeeDelayedReward.questDescriptionRules.rulesStrings>
    <li>questDescription->一份迟到的奖励——难民任务</li>
  </RefugeeDelayedReward.questDescriptionRules.rulesStrings>
  <!-- EN:
    <li>questName->Refugee delayed reward</li>
  -->
  <RefugeeDelayedReward.questNameRules.rulesStrings>
    <li>questName->落难者迟到的回报</li>
  </RefugeeDelayedReward.questNameRules.rulesStrings>
  
</LanguageData>