<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN: Minimum title ({FACTION_name}) -->
  <Stat_Thing_MinimumRoyalTitle_Name>最低的头衔({FACTION_name})</Stat_Thing_MinimumRoyalTitle_Name>
  <!-- EN: {FACTION_name} has laws which limit the use of this implant to those with specific titles. Simply having the implant installed is undetectable, but if you use it, there is a chance they will detect the psychic emissions. This will cause diplomatic consequences. -->
  <Stat_Thing_MinimumRoyalTitle_Desc>{FACTION_name}的法律将这种植入物的使用限制为具有特定的头衔。拥有这种植入物是无法检测到的，但是如果你使用了其能力，则有机会被他人察觉到心灵信号。随之而来的是外交矛盾。</Stat_Thing_MinimumRoyalTitle_Desc>
  <!-- EN: {FACTION_name} has laws which limit the use of this weapon to those with specific titles. Each time you attack with the weapon, there is a chance they will detect the psychic emissions. This will cause diplomatic consequences. -->
  <Stat_Thing_Weapon_MinimumRoyalTitle_Desc>{FACTION_name}的法律将这种武器的使用限制为具有特定的头衔。拥有这种武器是无法检测到的，你每次使用它时都有机会被他人察觉到心灵信号。随之而来的是外交矛盾。</Stat_Thing_Weapon_MinimumRoyalTitle_Desc>
  <!-- EN: Each upgrade level of this implant requires a specific title in {FACTION_name} to be used legally. -->
  <Stat_Thing_MinimumRoyalTitle_Level_Desc>这个植入物每次升级都需要在{FACTION_name}有一个合法的头衔。</Stat_Thing_MinimumRoyalTitle_Level_Desc>
  <!-- EN: Max satisfied title -->
  <Stat_Thing_Apparel_MaxSatisfiedTitle>最高头衔</Stat_Thing_Apparel_MaxSatisfiedTitle>
  <!-- EN: Highest royal title whose apparel requirements are satisfied by this. -->
  <Stat_Thing_Apparel_MaxSatisfiedTitle_Desc>能因这件服装满足服饰需求的最高头衔。</Stat_Thing_Apparel_MaxSatisfiedTitle_Desc>
  <!-- EN: Max satisfied title -->
  <Stat_Thing_Ingestible_MaxSatisfiedTitle>最高头衔</Stat_Thing_Ingestible_MaxSatisfiedTitle>
  <!-- EN: The highest royal title whose food requirements are satisfied by this. -->
  <Stat_Thing_Ingestible_MaxSatisfiedTitle_Desc>能因这种食物满足伙食需求的最高头衔。</Stat_Thing_Ingestible_MaxSatisfiedTitle_Desc>

  <!-- EN: Traits -->
  <Stat_Thing_PersonaWeaponTrait_Label>特性</Stat_Thing_PersonaWeaponTrait_Label>
  <!-- EN: This weapon's individual traits. -->
  <Stat_Thing_PersonaWeaponTrait_Desc>这把武器的个体特性。</Stat_Thing_PersonaWeaponTrait_Desc>

  <!-- EN: Multiplier for pain -->
  <StatsReport_Pain>疼痛倍率</StatsReport_Pain>
  
</LanguageData>