<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN: classic -->
  <Classic.label>经典</Classic.label>
  <!-- EN: Your colonists get a belief system like classic RimWorld. Good for your first few games. -->
  <Classic.description>你的殖民者会获得一个边缘世界的经典文化体系。适合你最初的几场游戏。</Classic.description>
  <!-- EN: Classic -->
  <Classic.groupLabel>经典</Classic.groupLabel>
  
  <!-- EN: custom -->
  <Custom.label>自定义</Custom.label>
  <!-- EN: Customize a new ideoligion and control every detail. This can take a while. -->
  <Custom.description>定制一个新的文化形态，并且调整每一项细节。这可能会消耗一些时间。</Custom.description>
  <!-- EN: Custom -->
  <Custom.groupLabel>自定义</Custom.groupLabel>
  
  <!-- EN: fluid -->
  <Fluid.label>演进</Fluid.label>
  <!-- EN: Begin with a simple ideoligion and develop it over time. -->
  <Fluid.description>从简单的文化形态开始，随着时间推移发展为复杂的文化形态。</Fluid.description>
  <!-- EN: Fluid -->
  <Fluid.groupLabel>演进</Fluid.groupLabel>
  
  <!-- EN: intense -->
  <Intense.label>极端</Intense.label>
  <!-- EN: Extremely disruptive beliefs which make the game very different from classic RimWorld. These add significant difficulty. -->
  <Intense.description>这些文化非常极端，你的游戏将会与传统边缘世界玩法有极大差异。几乎都大大增加了游戏难度。</Intense.description>
  <!-- EN: Presets -->
  <Intense.groupLabel>极端</Intense.groupLabel>
  
  <!-- EN: mild -->
  <Mild.label>温和</Mild.label>
  <!-- EN: Classic-like gameplay with small variations. -->
  <Mild.description>类似经典模式的文化形态，不过稍稍有些变化。</Mild.description>
  <!-- EN: Presets -->
  <Mild.groupLabel>温和</Mild.groupLabel>
  
  <!-- EN: strong -->
  <Strong.label>激进</Strong.label>
  <!-- EN: Strong beliefs which support playstyles significantly different from classic RimWorld. -->
  <Strong.description>这些文化稍有些激进，与经典边缘世界明显不同。</Strong.description>
  <!-- EN: Presets -->
  <Strong.groupLabel>激进</Strong.groupLabel>
  
</LanguageData>