<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN: biosculpter occupant speed -->
  <BiosculpterOccupantSpeed.label>塑形速度</BiosculpterOccupantSpeed.label>
  <!-- EN: A multiplier on how quickly this person will complete a biosculpter pod cycle. -->
  <BiosculpterOccupantSpeed.description>这个人完成生体塑形舱周期的速度因数。</BiosculpterOccupantSpeed.description>
  
  <!-- EN: global certainty loss factor -->
  <CertaintyLossFactor.label>全局认可度损失系数</CertaintyLossFactor.label>
  <!-- EN: A multiplier on how much certainty this person loses when someone else tries to convert them away from their ideoligion. -->
  <CertaintyLossFactor.description>试图转化此人文化形态时，此人认可度降低因数。</CertaintyLossFactor.description>
  
  <!-- EN: conversion power -->
  <ConversionPower.label>教化能力</ConversionPower.label>
  <!-- EN: How effective this person is at converting others to their own ideoligion. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses. -->
  <ConversionPower.description>这个人在使他人转化为己方文化形态时的效果。当这个人试图教化别人时，这个数值会乘以对方的认可度损失数。</ConversionPower.description>
  
  <!-- EN: melee dodge chance indoors dark -->
  <MeleeDodgeChanceIndoorsDarkOffset.label>近战闪避（室内黑暗环境）</MeleeDodgeChanceIndoorsDarkOffset.label>
  <!-- EN: An offset on melee dodge chance if the target is indoors in the dark. -->
  <MeleeDodgeChanceIndoorsDarkOffset.description>目标在黑暗室内环境时对于近战攻击的闪避偏移。</MeleeDodgeChanceIndoorsDarkOffset.description>
  
  <!-- EN: melee dodge chance indoors lit -->
  <MeleeDodgeChanceIndoorsLitOffset.label>近战闪避（室内明亮环境）</MeleeDodgeChanceIndoorsLitOffset.label>
  <!-- EN: An offset on melee dodge chance if the target is indoors and lit. -->
  <MeleeDodgeChanceIndoorsLitOffset.description>目标在明亮室内环境时对于近战攻击的闪避偏移。</MeleeDodgeChanceIndoorsLitOffset.description>
  
  <!-- EN: melee dodge chance outdoors night -->
  <MeleeDodgeChanceOutdoorsDarkOffset.label>近战闪避（室外夜间环境）</MeleeDodgeChanceOutdoorsDarkOffset.label>
  <!-- EN: An offset on melee dodge chance if the target is outdoors at night. -->
  <MeleeDodgeChanceOutdoorsDarkOffset.description>目标在室外夜间环境时对于近战攻击的闪避偏移。</MeleeDodgeChanceOutdoorsDarkOffset.description>
  
  <!-- EN: melee dodge chance outdoors day -->
  <MeleeDodgeChanceOutdoorsLitOffset.label>近战闪避（室外日间环境）</MeleeDodgeChanceOutdoorsLitOffset.label>
  <!-- EN: An offset on melee dodge chance if the target is outdoors during the day. -->
  <MeleeDodgeChanceOutdoorsLitOffset.description>目标在室外日间环境时对于近战攻击的闪避偏移。</MeleeDodgeChanceOutdoorsLitOffset.description>
  
  <!-- EN: melee hit chance indoors dark -->
  <MeleeHitChanceIndoorsDarkOffset.label>近战命中（室内黑暗环境）</MeleeHitChanceIndoorsDarkOffset.label>
  <!-- EN: An offset on melee hit chance if the target is indoors in the dark. -->
  <MeleeHitChanceIndoorsDarkOffset.description>黑暗室内环境时对于目标近战攻击的命中偏移。</MeleeHitChanceIndoorsDarkOffset.description>
  
  <!-- EN: melee hit chance indoors lit -->
  <MeleeHitChanceIndoorsLitOffset.label>近战命中（室内明亮环境）</MeleeHitChanceIndoorsLitOffset.label>
  <!-- EN: An offset on melee hit chance if the target is indoors and lit. -->
  <MeleeHitChanceIndoorsLitOffset.description>室内明亮环境时对于目标近战攻击的命中偏移。</MeleeHitChanceIndoorsLitOffset.description>
  
  <!-- EN: melee hit chance outdoors dark -->
  <MeleeHitChanceOutdoorsDarkOffset.label>近战命中（室外黑暗环境）</MeleeHitChanceOutdoorsDarkOffset.label>
  <!-- EN: An offset on melee hit chance if the target is outdoors at night. -->
  <MeleeHitChanceOutdoorsDarkOffset.description>室外黑暗环境时对于目标近战攻击的命中偏移。</MeleeHitChanceOutdoorsDarkOffset.description>
  
  <!-- EN: melee hit chance outdoors lit -->
  <MeleeHitChanceOutdoorsLitOffset.label>近战命中（室外明亮环境）</MeleeHitChanceOutdoorsLitOffset.label>
  <!-- EN: An offset on melee hit chance if the target is outdoors during the day. -->
  <MeleeHitChanceOutdoorsLitOffset.description>室外明亮环境时对于目标近战攻击的命中偏移。</MeleeHitChanceOutdoorsLitOffset.description>
  
  <!-- EN: shooting accuracy indoors dark -->
  <ShootingAccuracyIndoorsDarkOffset.label>射击精度（室内黑暗环境）</ShootingAccuracyIndoorsDarkOffset.label>
  <!-- EN: An offset on shooting accuracy if the target is indoors in the dark. -->
  <ShootingAccuracyIndoorsDarkOffset.description>室内黑暗环境时对于目标远程攻击的命中偏移。</ShootingAccuracyIndoorsDarkOffset.description>
  
  <!-- EN: shooting accuracy indoors lit -->
  <ShootingAccuracyIndoorsLitOffset.label>射击精度（室内明亮环境）</ShootingAccuracyIndoorsLitOffset.label>
  <!-- EN: An offset on shooting accuracy if the target is indoors and lit. -->
  <ShootingAccuracyIndoorsLitOffset.description>室内明亮环境对于目标远程攻击的命中偏移。</ShootingAccuracyIndoorsLitOffset.description>
  
  <!-- EN: shooting accuracy outdoors dark -->
  <ShootingAccuracyOutdoorsDarkOffset.label>射击精度（室外黑暗环境）</ShootingAccuracyOutdoorsDarkOffset.label>
  <!-- EN: An offset on shooting accuracy if the target is outdoors at night. -->
  <ShootingAccuracyOutdoorsDarkOffset.description>室外黑暗环境时对于目标远程攻击的命中偏移。</ShootingAccuracyOutdoorsDarkOffset.description>
  
  <!-- EN: shooting accuracy outdoors lit -->
  <ShootingAccuracyOutdoorsLitOffset.label>射击精度（室外明亮环境）</ShootingAccuracyOutdoorsLitOffset.label>
  <!-- EN: An offset on shooting accuracy if the target is outdoors during the day. -->
  <ShootingAccuracyOutdoorsLitOffset.description>室外明亮环境对于目标远程攻击的命中偏移。</ShootingAccuracyOutdoorsLitOffset.description>
  
  <!-- EN: ideoligion spread chance -->
  <SocialIdeoSpreadFrequencyFactor.label>文化传播系数</SocialIdeoSpreadFrequencyFactor.label>
  <!-- EN: A multiplier on the chance that this person will try to convert other people to their own ideoligion. -->
  <SocialIdeoSpreadFrequencyFactor.description>这个人将其他人转化为和自己同文化形态的几率乘数。</SocialIdeoSpreadFrequencyFactor.description>
  
</LanguageData>