<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

  <!-- EN: Ideoligion forbids -->
  <IdeoligionForbids>文化形态禁止</IdeoligionForbids>
  <!-- EN: Only {0}s can build -->
  <OnlyMembersCanBuild>只有 {0} 可以构建</OnlyMembersCanBuild>
  <!-- EN: {0} is already in progress. -->
  <CantStartRitualAlreadyInProgress>{0} 已在进行中。</CantStartRitualAlreadyInProgress>
  <!-- EN: {0} is already participating in a ritual. -->
  <CantStartRitualTargetIsAlreadyInRitual>{0} 已经在参加仪式。 </CantStartRitualTargetIsAlreadyInRitual>
  <!-- EN: You must assign the role of {0} in order to start this ritual. -->
  <CantStartRitualRoleNotAssigned>必须分配 {0} 的职位才能开始此仪式。</CantStartRitualRoleNotAssigned>
  <!-- EN: There is nobody to convert to {0}. You need a colonist, prisoner, or slave of a different ideoligion. -->
  <CantStartRitualNoConvertee>没有人可以转化为 {0}。 你需要一个不同文化形态的殖民者、囚犯或奴隶。</CantStartRitualNoConvertee>
  <!-- EN: {PAWN_nameDef} cannot be {ROLE}. -->
  <CantStartRitualSelectedPawnCannotBeRole>{PAWN_nameDef} 不能是 {ROLE}。 </CantStartRitualSelectedPawnCannotBeRole>
  <!-- EN: {PAWN_nameDef} must be a {IDEO_memberName}. -->
  <CantStartRitualSelectedPawnMustBeMember>{PAWN_nameDef} 必须是 {IDEO_memberName}。</CantStartRitualSelectedPawnMustBeMember>
  <!-- EN: {PAWN_nameDef} is psychically deaf. -->
  <CantStartRitualSelectedPawnPsychicallyDeaf>{PAWN_nameDef}心灵失聪。</CantStartRitualSelectedPawnPsychicallyDeaf>
  <!-- EN: Not enough space. There must be a clear circle of radius {MINRADIUS}. -->
  <CantStartNotEnoughSpaceDuel>没有足够的空间。必须有一个半径为{MINRADIUS}方圆空间。</CantStartNotEnoughSpaceDuel>
  <!-- EN: {0_labelShort} is a slave. Slaves don't get funerals. -->
  <CantStartFuneralForSlave>{0_labelShort}是一个奴隶。奴隶没有葬礼。</CantStartFuneralForSlave>
  <!-- EN: Need a slave bed that is reachable, not reserved, and in safe temperature. -->
  <NoSlaveBed>需要一个可到达的，不预留的，温度安全的从属床。</NoSlaveBed>
  <!-- EN: Return to slave bed -->
  <ReturnToSlaveBed>送回奴隶床</ReturnToSlaveBed>
  <!-- EN: not allowed for faction -->
  <NotAllowedForFaction>此派系不可用</NotAllowedForFaction>

  <!-- EN: Remove -->
  <Remove>移除</Remove>
  <!-- EN: Remove precept -->
  <RemovePrecept>删除戒律</RemovePrecept>
  <!-- EN: Regenerate -->
  <Regenerate>重新生成</Regenerate>
  <!-- EN: Cannot edit -->
  <CannotEdit>无法编辑</CannotEdit>
  <!-- EN: No choices available -->
  <NoChoicesAvailable>没有选择</NoChoicesAvailable>
  <!-- EN: Required by meme {0} -->
  <RequiredByMeme>模因 {0} 需要</RequiredByMeme>
  <!-- EN: Required -->
  <Required>必需</Required>
  <!-- EN: Style category -->
  <StyleCategory>风格样式</StyleCategory>
  <!-- EN: Add style category -->
  <AddStyleCategory>添加风格样式</AddStyleCategory>
  <!-- EN: Can't add more than {0} rituals. -->
  <MaxRitualCount>最多 {0} 个仪式。</MaxRitualCount>
  <!-- EN: Can't add more than {0} relics. -->
  <MaxRelicCount>最多 {0} 个圣物。</MaxRelicCount>
  <!-- EN: can't have more than {0} specialists. -->
  <MaxMultiRolesCount>不能超过{0}个专家。</MaxMultiRolesCount>
  <!-- EN: max {0} -->
  <MaxPreceptCount>最多 {0}</MaxPreceptCount>
  <!-- EN: Set gender -->
  <SetTargetGender>设置性别</SetTargetGender>
  <!-- EN: must be {0} faction -->
  <RoleApparelRequirementIncompatibleFaction>必须是{0}派系</RoleApparelRequirementIncompatibleFaction>
  <!-- EN: tribal -->
  <RoleApparelRequirementIncompatibleFaction_Allowed_Tribal>部落</RoleApparelRequirementIncompatibleFaction_Allowed_Tribal>
  <!-- EN: non-tribal -->
  <RoleApparelRequirementIncompatibleFaction_Disallowed_Tribal>外来者</RoleApparelRequirementIncompatibleFaction_Disallowed_Tribal>
  <!-- EN: requires any of these memes -->
  <RoleApparelRequirementIncompatibleAnyMemeRequired>需要这些模因之一</RoleApparelRequirementIncompatibleAnyMemeRequired>
  <!-- EN: cannot be worn with assigned apparel -->
  <BodyPartAlreadyCovered>不能与指定的服装搭配</BodyPartAlreadyCovered>
  <!-- EN: already assigned -->
  <AlreadyAssigned>已经指定</AlreadyAssigned>
  <!-- EN: People are pleased when their apparel requirements are fulfilled, and unhappy when they are violated. -->
  <NoteRoleApparelRequirementEffects>当他们的衣着要求得到满足时，便会感到高兴；若他们的衣着要求遭到拒绝时，则会感到不悦。</NoteRoleApparelRequirementEffects>
  <!-- EN: supercharge not ready -->
  <NeuralSuperchargeNotReady>超频没有准备好</NeuralSuperchargeNotReady>
  <!-- EN: already getting -->
  <NeuralSuperchargeAlreadyGetting>已经得到</NeuralSuperchargeAlreadyGetting>
  <!-- EN: Set type -->
  <SetApparelType>设置类型</SetApparelType>

  <!-- EN: change style -->
  <ChangeStyle>改变风格</ChangeStyle>
  <!-- EN: {0} {DEITYNOUN} required -->
  <DeitiesRequired>{0} {DEITYNOUN} 需要</DeitiesRequired>
  <!-- EN: deity -->
  <Deity>神明</Deity>
  <!-- EN: requires meme -->
  <RequiresMeme>需要模因</RequiresMeme>
  <!-- EN: requires one of -->
  <RequiresOneOfMemes>需要其中之一</RequiresOneOfMemes>
  <!-- EN: conflicts with meme -->
  <ConflictsWithMeme>冲突的模因</ConflictsWithMeme>
  <!-- EN: conflicts with memes -->
  <ConflictsWithMemes>冲突的模因</ConflictsWithMemes>
  <!-- EN: can only have one altar/ideogram -->
  <IdeoAlreadyHasAltar>只能有一个祭坛/文化符号</IdeoAlreadyHasAltar>
  <!-- EN: recolor apparel -->
  <RecolorApparel>服装重新着色</RecolorApparel>

  <!-- EN: Hack {0} -->
  <Hack>破解{0}</Hack>
  <!-- EN: Cannot hack {0} -->
  <CannotHack>无法破解{0}</CannotHack>
  <!-- EN: Already hacked -->
  <AlreadyHacked>已经被破解</AlreadyHacked>
  <!-- EN: Incapable of hacking -->
  <IncapableOfHacking>无法破解</IncapableOfHacking>
  <!-- EN: to drop supplies -->
  <ToDropSupplies>（空投补给）</ToDropSupplies>

  <!-- EN: Install {0} -->
  <InstallRelic>安装{0}</InstallRelic>
  <!-- EN: Extract {0} -->
  <ExtractRelic>提取{0}</ExtractRelic>
  <!-- EN: Extract {0} to inventory ({1}) -->
  <ExtractRelicToInventory>将{0}提取到库存({1})</ExtractRelicToInventory>
  <!-- EN: No relic to install -->
  <NoRelicToInstall>无圣物可安装</NoRelicToInstall>
  <!-- EN: Install in reliquary -->
  <InstallInReliquary>安装在圣物展台</InstallInReliquary>
  <!-- EN: no empty accessible reliquary -->
  <NoEmptyReliquary>没有空的可接近的圣物展台</NoEmptyReliquary>

  <!-- EN: No {MEMBERNAME} warden -->
  <NoWardenOfIdeo>没有{MEMBERNAME}狱卒</NoWardenOfIdeo>

  <!-- EN: Remove current role -->
  <RemoveCurrentRole>移除当前职位</RemoveCurrentRole>

  <!-- EN: Enter biosculpter pod for {0} cycle [{1}] -->
  <EnterBiosculpterPod>进入塑形舱（{0}）[{1}]</EnterBiosculpterPod><!--text_todo-->
  <!-- EN: Biotuned to someone else. -->
  <BiosculpterBiotunedToAnother>进行生体塑形</BiosculpterBiotunedToAnother>
  <!-- EN: Must be {0} years old for age reversal. -->
  <UnderMinBiosculpterAgeReversalAge>进行年龄逆转必须已满{0}岁。</UnderMinBiosculpterAgeReversalAge>
  <!-- EN: Carry {PAWN_labelShort} to biosculpter ({CYCLE} cycle) -->
  <CarryToBiosculpterPod>携带{PAWN_labelShort}放进塑形舱（{CYCLE}）</CarryToBiosculpterPod>
  <!-- EN: Cannot carry to biosculpter pod -->
  <CannotCarryToBiosculpterPod>无法携带进塑形舱</CannotCarryToBiosculpterPod>
  <!-- EN: No available biosculpter pod. -->
  <NoBiosculpterPod>没有可用的塑形舱。</NoBiosculpterPod>
  <!-- EN: Nutrition not loaded -->
  <BiosculpterNutritionNotLoaded>未装填营养</BiosculpterNutritionNotLoaded>
  <!-- EN: Occupied -->
  <BiosculpterOccupied>被占用</BiosculpterOccupied>
  <!-- EN: Cannot enter -->
  <CannotEnter>无法进入</CannotEnter>
  <!-- EN: Cannot start {0} cycle -->
  <BiosculpterCannotStartCycle>无法启动{0}</BiosculpterCannotStartCycle>
  <!-- EN: Cannot find cycle ingredients ({INGREDIENTS}) -->
  <BiosculpterMissingIngredients>找不到周期（{INGREDIENTS}）</BiosculpterMissingIngredients>
  <!-- EN: Nobody around can use this -->
  <BiosculpterNoEligiblePawns>周围没有可用对象</BiosculpterNoEligiblePawns>
  <!-- EN: Biotuned to {PAWN_labelShort} and {PAWN_pronoun} isn't around -->
  <BiosculpterNoEligiblePawnsBiotuned>调谐至{PAWN_labelShort}但{PAWN_pronoun}不在附近</BiosculpterNoEligiblePawnsBiotuned>
  <!-- EN: Auto load nutrition -->
  <BiosculpterAutoLoadNutritionLabel>自动装填</BiosculpterAutoLoadNutritionLabel>
  <!-- EN: Automatically load the nutrition required to run a cycle -->
  <BiosculpterAutoLoadNutritionDescription>当需要启动周期时自动装载营养</BiosculpterAutoLoadNutritionDescription>
  <!-- EN: Auto age reversal for {PAWN_labelShort} -->
  <BiosculpterAutoAgeReversalLabel>自动年龄逆转（{PAWN_labelShort}）</BiosculpterAutoAgeReversalLabel>
  <!-- EN: Automatically satisfy {PAWN_labelShort}'s desire to run a yearly age reversal treatment in this pod, in accordance with {PAWN_possessive} beliefs. {NEXTTREATMENT} -->
  <BiosculpterAutoAgeReversalDescription>按照{PAWN_labelShort}的戒律，每年自动在此塑形舱进行年龄逆转以满足{PAWN_possessive}需求。{NEXTTREATMENT}</BiosculpterAutoAgeReversalDescription>
  <!-- EN: If enabled, {PAWN_labelShort} will automatically take {PAWN_possessive} next treament in {TIME} if the pod is ready. -->
  <BiosculpterAutoAgeReversalDescriptionFuture>如果启用并且塑形舱就绪，{PAWN_labelShort}将会自动于{TIME}进行下一次治疗。</BiosculpterAutoAgeReversalDescriptionFuture>
  <!-- EN: {PAWN_labelShort} already wants {PAWN_possessive} next treatment and will automatically begin one if this is enabled. -->
  <BiosculpterAutoAgeReversalDescriptionNow>如果此选项启用，{PAWN_labelShort}将会在想要进行下一次治疗时自动开始一个周期。</BiosculpterAutoAgeReversalDescriptionNow>
  <!-- EN: Collecting ingredients for biosculpter cycle -->
  <BiosculpterJobReportCollectIngredients>为塑形周期收集物资</BiosculpterJobReportCollectIngredients>
</LanguageData>