<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN: bite -->
  <Bite.label>咬伤</Bite.label>
  <!-- EN: A bite wound. -->
  <Bite.description>咬伤伤口。</Bite.description>
  <!-- EN: set -->
  <Bite.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Bite.comps.HediffComp_TendDuration.labelSolidTendedWell>
  <!-- EN: bandaged -->
  <Bite.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Bite.comps.HediffComp_TendDuration.labelTendedWell>
  <!-- EN: sutured -->
  <Bite.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Bite.comps.HediffComp_TendDuration.labelTendedWellInner>
  <!-- EN: bite scar -->
  <Bite.comps.HediffComp_GetsPermanent.permanentLabel>咬伤疤痕</Bite.comps.HediffComp_GetsPermanent.permanentLabel>
  <!-- EN: Bitten off -->
  <Bite.injuryProps.destroyedLabel>被咬掉</Bite.injuryProps.destroyedLabel>
  <!-- EN: Bitten out -->
  <Bite.injuryProps.destroyedOutLabel>被咬掉</Bite.injuryProps.destroyedOutLabel>
  <!-- EN: a bite wound -->
  <Bite.labelNoun>咬伤</Bite.labelNoun>
  <!-- EN: {0} in the {1} -->
  <Bite.labelNounPretty>{1}中的{0}</Bite.labelNounPretty>
  
  <!-- EN: bruise -->
  <Bruise.label>瘀伤</Bruise.label>
  <!-- EN: A bruise. -->
  <Bruise.description>瘀伤伤口。</Bruise.description>
  <!-- EN: set -->
  <Bruise.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Bruise.comps.HediffComp_TendDuration.labelSolidTendedWell>
  <!-- EN: bandaged -->
  <Bruise.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Bruise.comps.HediffComp_TendDuration.labelTendedWell>
  <!-- EN: tended -->
  <Bruise.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Bruise.comps.HediffComp_TendDuration.labelTendedWellInner>
  <!-- EN: Destroyed -->
  <Bruise.injuryProps.destroyedLabel>被毁</Bruise.injuryProps.destroyedLabel>
  <!-- EN: a bruise -->
  <Bruise.labelNoun>瘀伤</Bruise.labelNoun>
  <!-- EN: {0} in the {1} -->
  <Bruise.labelNounPretty>{1}中的{0}</Bruise.labelNounPretty>
  
  <!-- EN: burn -->
  <Burn.label>烧伤</Burn.label>
  <!-- EN: A burn. -->
  <Burn.description>烧伤伤口。</Burn.description>
  <!-- EN: tended -->
  <Burn.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Burn.comps.HediffComp_TendDuration.labelSolidTendedWell>
  <!-- EN: bandaged -->
  <Burn.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Burn.comps.HediffComp_TendDuration.labelTendedWell>
  <!-- EN: tended -->
  <Burn.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Burn.comps.HediffComp_TendDuration.labelTendedWellInner>
  <!-- EN: burn scar -->
  <Burn.comps.HediffComp_GetsPermanent.permanentLabel>烧伤疤痕</Burn.comps.HediffComp_GetsPermanent.permanentLabel>
  <!-- EN: Burned off -->
  <Burn.injuryProps.destroyedLabel>被烧毁</Burn.injuryProps.destroyedLabel>
  <!-- EN: Burned out -->
  <Burn.injuryProps.destroyedOutLabel>被烧掉</Burn.injuryProps.destroyedOutLabel>
  <!-- EN: a burn -->
  <Burn.labelNoun>烧伤</Burn.labelNoun>
  <!-- EN: {0} in the {1} -->
  <Burn.labelNounPretty>{1}中的{0}</Burn.labelNounPretty>
  
  <!-- EN: chemical burn -->
  <ChemicalBurn.label>化学烧伤</ChemicalBurn.label>
  <!-- EN: A chemical burn. -->
  <ChemicalBurn.description>化学烧伤伤口。</ChemicalBurn.description>
  <!-- EN: chemical burn scar -->
  <ChemicalBurn.comps.HediffComp_GetsPermanent.permanentLabel>化学烧伤疤痕</ChemicalBurn.comps.HediffComp_GetsPermanent.permanentLabel>
  <!-- EN: Burned off (chemical) -->
  <ChemicalBurn.injuryProps.destroyedLabel>被烧毁(化学)</ChemicalBurn.injuryProps.destroyedLabel>
  <!-- EN: Burned out (chemical) -->
  <ChemicalBurn.injuryProps.destroyedOutLabel>被烧掉(化学)</ChemicalBurn.injuryProps.destroyedOutLabel>
  <!-- EN: a chemical burn -->
  <ChemicalBurn.labelNoun>化学烧伤</ChemicalBurn.labelNoun>
  <!-- EN: {0} in the {1} -->
  <ChemicalBurn.labelNounPretty>{1}中的{0}</ChemicalBurn.labelNounPretty>
  
  <!-- EN: crack -->
  <Crack.label>破裂</Crack.label>
  <!-- EN: A crack. -->
  <Crack.description>破裂伤口。</Crack.description>
  <!-- EN: set -->
  <Crack.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单固定</Crack.comps.HediffComp_TendDuration.labelSolidTendedWell>
  <!-- EN: set -->
  <Crack.comps.HediffComp_TendDuration.labelTendedWell>已愈合</Crack.comps.HediffComp_TendDuration.labelTendedWell>
  <!-- EN: set -->
  <Crack.comps.HediffComp_TendDuration.labelTendedWellInner>已愈合</Crack.comps.HediffComp_TendDuration.labelTendedWellInner>
  <!-- EN: permanent crack -->
  <Crack.comps.HediffComp_GetsPermanent.permanentLabel>陈旧性骨折</Crack.comps.HediffComp_GetsPermanent.permanentLabel>
  <!-- EN: Shattered -->
  <Crack.injuryProps.destroyedLabel>已碎</Crack.injuryProps.destroyedLabel>
  <!-- EN: a crack wound -->
  <Crack.labelNoun>破裂</Crack.labelNoun>
  <!-- EN: {0} in the {1} -->
  <Crack.labelNounPretty>{1}中的{0}</Crack.labelNounPretty>
  
  <!-- EN: crush -->
  <Crush.label>压伤</Crush.label>
  <!-- EN: A crushing wound. -->
  <Crush.description>压伤伤口。</Crush.description>
  <!-- EN: set -->
  <Crush.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Crush.comps.HediffComp_TendDuration.labelSolidTendedWell>
  <!-- EN: bandaged -->
  <Crush.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Crush.comps.HediffComp_TendDuration.labelTendedWell>
  <!-- EN: sutured -->
  <Crush.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Crush.comps.HediffComp_TendDuration.labelTendedWellInner>
  <!-- EN: mangled scar -->
  <Crush.comps.HediffComp_GetsPermanent.permanentLabel>压伤疤痕</Crush.comps.HediffComp_GetsPermanent.permanentLabel>
  <!-- EN: Crushed -->
  <Crush.injuryProps.destroyedLabel>被压毁</Crush.injuryProps.destroyedLabel>
  <!-- EN: a crush wound -->
  <Crush.labelNoun>压伤</Crush.labelNoun>
  <!-- EN: {0} in the {1} -->
  <Crush.labelNounPretty>{1}中的{0}</Crush.labelNounPretty>
  
  <!-- EN: cut -->
  <Cut.label>割伤</Cut.label>
  <!-- EN: A cut. -->
  <Cut.description>割伤伤口。</Cut.description>
  <!-- EN: set -->
  <Cut.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Cut.comps.HediffComp_TendDuration.labelSolidTendedWell>
  <!-- EN: bandaged -->
  <Cut.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Cut.comps.HediffComp_TendDuration.labelTendedWell>
  <!-- EN: sutured -->
  <Cut.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Cut.comps.HediffComp_TendDuration.labelTendedWellInner>
  <!-- EN: cut scar -->
  <Cut.comps.HediffComp_GetsPermanent.permanentLabel>割伤疤痕</Cut.comps.HediffComp_GetsPermanent.permanentLabel>
  <!-- EN: Cut off -->
  <Cut.injuryProps.destroyedLabel>被切除</Cut.injuryProps.destroyedLabel>
  <!-- EN: Cut out -->
  <Cut.injuryProps.destroyedOutLabel>被切除</Cut.injuryProps.destroyedOutLabel>
  <!-- EN: a cut -->
  <Cut.labelNoun>割伤</Cut.labelNoun>
  <!-- EN: {0} in the {1} -->
  <Cut.labelNounPretty>{1}中的{0}</Cut.labelNounPretty>
  
  <!-- EN: cut -->
  <ExecutionCut.label>割伤</ExecutionCut.label>
  <!-- EN: A cut made during execution. -->
  <ExecutionCut.description>处决的割伤。</ExecutionCut.description>
  <!-- EN: a cut -->
  <ExecutionCut.labelNoun>割伤伤口</ExecutionCut.labelNoun>
  <!-- EN: {0} in the {1} -->
  <ExecutionCut.labelNounPretty>{1}中的{0}</ExecutionCut.labelNounPretty>
  
  <!-- EN: frostbite -->
  <Frostbite.label>冻伤</Frostbite.label>
  <!-- EN: Frozen tissue caused by exposure to cold without adequate protection. Frostbite is very painful, and frostbitten body parts are often lost. -->
  <Frostbite.description>冻伤是由于寒冷潮湿作用引起的患者局部或全身损伤。冻伤非常痛苦，患者经常会被迫失去冻伤的身体部位。</Frostbite.description>
  <!-- EN: tended -->
  <Frostbite.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Frostbite.comps.HediffComp_TendDuration.labelSolidTendedWell>
  <!-- EN: bandaged -->
  <Frostbite.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Frostbite.comps.HediffComp_TendDuration.labelTendedWell>
  <!-- EN: tended -->
  <Frostbite.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Frostbite.comps.HediffComp_TendDuration.labelTendedWellInner>
  <!-- EN: frostbite scar -->
  <Frostbite.comps.HediffComp_GetsPermanent.permanentLabel>冻伤疤痕</Frostbite.comps.HediffComp_GetsPermanent.permanentLabel>
  <!-- EN: Lost to frostbite -->
  <Frostbite.injuryProps.destroyedLabel>因冻伤失去</Frostbite.injuryProps.destroyedLabel>
  <!-- EN: {0} in the {1} -->
  <Frostbite.labelNounPretty>{1}中的{0}</Frostbite.labelNounPretty>
  
  <!-- EN: gunshot -->
  <Gunshot.label>枪伤</Gunshot.label>
  <!-- EN: A gunshot wound. -->
  <Gunshot.description>枪伤伤口。</Gunshot.description>
  <!-- EN: set -->
  <Gunshot.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单止血</Gunshot.comps.HediffComp_TendDuration.labelSolidTendedWell>
  <!-- EN: bandaged -->
  <Gunshot.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Gunshot.comps.HediffComp_TendDuration.labelTendedWell>
  <!-- EN: sutured -->
  <Gunshot.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Gunshot.comps.HediffComp_TendDuration.labelTendedWellInner>
  <!-- EN: permanent gunshot injury -->
  <Gunshot.comps.HediffComp_GetsPermanent.instantlyPermanentLabel>永久性枪伤</Gunshot.comps.HediffComp_GetsPermanent.instantlyPermanentLabel>
  <!-- EN: old gunshot -->
  <Gunshot.comps.HediffComp_GetsPermanent.permanentLabel>老枪伤</Gunshot.comps.HediffComp_GetsPermanent.permanentLabel>
  <!-- EN: Shot off -->
  <Gunshot.injuryProps.destroyedLabel>被射毁</Gunshot.injuryProps.destroyedLabel>
  <!-- EN: Shot out -->
  <Gunshot.injuryProps.destroyedOutLabel>被射掉</Gunshot.injuryProps.destroyedOutLabel>
  <!-- EN: a gunshot wound -->
  <Gunshot.labelNoun>枪伤</Gunshot.labelNoun>
  <!-- EN: {0} in the {1} -->
  <Gunshot.labelNounPretty>{1}中的{0}</Gunshot.labelNounPretty>
  
  <!-- EN: misc -->
  <Misc.label>杂项</Misc.label>
  <!-- EN: Miscellanous injuries. -->
  <Misc.description>伤口。</Misc.description>
  <!-- EN: set -->
  <Misc.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Misc.comps.HediffComp_TendDuration.labelSolidTendedWell>
  <!-- EN: bandaged -->
  <Misc.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Misc.comps.HediffComp_TendDuration.labelTendedWell>
  <!-- EN: sutured -->
  <Misc.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Misc.comps.HediffComp_TendDuration.labelTendedWellInner>
  <!-- EN: scar -->
  <Misc.comps.HediffComp_GetsPermanent.permanentLabel>伤疤</Misc.comps.HediffComp_GetsPermanent.permanentLabel>
  <!-- EN: Destroyed -->
  <Misc.injuryProps.destroyedLabel>已丧失功能</Misc.injuryProps.destroyedLabel>
  <!-- EN: an injury -->
  <Misc.labelNoun>杂项</Misc.labelNoun>
  <!-- EN: {0} in the {1} -->
  <Misc.labelNounPretty>{1}中的{0}</Misc.labelNounPretty>
  
  <!-- EN: missing body part -->
  <MissingBodyPart.label>缺失身体部件</MissingBodyPart.label>
  <!-- EN: A body part is entirely missing. -->
  <MissingBodyPart.description>身体的一部分缺失了。</MissingBodyPart.description>
  <!-- EN: a missing body part -->
  <MissingBodyPart.labelNoun>缺失身体部件</MissingBodyPart.labelNoun>
  <!-- EN: missing a {1} -->
  <MissingBodyPart.labelNounPretty>{1}缺失</MissingBodyPart.labelNounPretty>
  
  <!-- EN: scratch -->
  <Scratch.label>抓伤</Scratch.label>
  <!-- EN: A scratch or tear. -->
  <Scratch.description>抓伤伤口。</Scratch.description>
  <!-- EN: set -->
  <Scratch.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</Scratch.comps.HediffComp_TendDuration.labelSolidTendedWell>
  <!-- EN: bandaged -->
  <Scratch.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Scratch.comps.HediffComp_TendDuration.labelTendedWell>
  <!-- EN: sutured -->
  <Scratch.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Scratch.comps.HediffComp_TendDuration.labelTendedWellInner>
  <!-- EN: scratch scar -->
  <Scratch.comps.HediffComp_GetsPermanent.permanentLabel>抓伤疤痕</Scratch.comps.HediffComp_GetsPermanent.permanentLabel>
  <!-- EN: Torn off -->
  <Scratch.injuryProps.destroyedLabel>被撕毁</Scratch.injuryProps.destroyedLabel>
  <!-- EN: Torn out -->
  <Scratch.injuryProps.destroyedOutLabel>被撕毁</Scratch.injuryProps.destroyedOutLabel>
  <!-- EN: a scratch -->
  <Scratch.labelNoun>抓伤</Scratch.labelNoun>
  <!-- EN: {0} in the {1} -->
  <Scratch.labelNounPretty>{1}中的{0}</Scratch.labelNounPretty>
  
  <!-- EN: shredded -->
  <Shredded.label>炸伤</Shredded.label>
  <!-- EN: A part of the body has been shredded and torn. -->
  <Shredded.description>身体的一部分已经被撕碎了。</Shredded.description>
  <!-- EN: set -->
  <Shredded.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单止血</Shredded.comps.HediffComp_TendDuration.labelSolidTendedWell>
  <!-- EN: bandaged -->
  <Shredded.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Shredded.comps.HediffComp_TendDuration.labelTendedWell>
  <!-- EN: sutured -->
  <Shredded.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Shredded.comps.HediffComp_TendDuration.labelTendedWellInner>
  <!-- EN: shredded scar -->
  <Shredded.comps.HediffComp_GetsPermanent.permanentLabel>炸伤疤痕</Shredded.comps.HediffComp_GetsPermanent.permanentLabel>
  <!-- EN: Torn off -->
  <Shredded.injuryProps.destroyedLabel>被炸毁</Shredded.injuryProps.destroyedLabel>
  <!-- EN: Torn out -->
  <Shredded.injuryProps.destroyedOutLabel>被炸毁</Shredded.injuryProps.destroyedOutLabel>
  <!-- EN: a shredded wound -->
  <Shredded.labelNoun>炸伤</Shredded.labelNoun>
  <!-- EN: {0} in the {1} -->
  <Shredded.labelNounPretty>{1}中的{0}</Shredded.labelNounPretty>
  
  <!-- EN: stab -->
  <Stab.label>刺伤</Stab.label>
  <!-- EN: A stab wound. -->
  <Stab.description>刺伤伤口。</Stab.description>
  <!-- EN: set -->
  <Stab.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单止血</Stab.comps.HediffComp_TendDuration.labelSolidTendedWell>
  <!-- EN: bandaged -->
  <Stab.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Stab.comps.HediffComp_TendDuration.labelTendedWell>
  <!-- EN: sutured -->
  <Stab.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Stab.comps.HediffComp_TendDuration.labelTendedWellInner>
  <!-- EN: stab scar -->
  <Stab.comps.HediffComp_GetsPermanent.permanentLabel>刺伤疤痕</Stab.comps.HediffComp_GetsPermanent.permanentLabel>
  <!-- EN: Cut off -->
  <Stab.injuryProps.destroyedLabel>被刺毁</Stab.injuryProps.destroyedLabel>
  <!-- EN: Cut out -->
  <Stab.injuryProps.destroyedOutLabel>被刺毁</Stab.injuryProps.destroyedOutLabel>
  <!-- EN: a stab wound -->
  <Stab.labelNoun>刺伤</Stab.labelNoun>
  <!-- EN: {0} in the {1} -->
  <Stab.labelNounPretty>{1}中的{0}</Stab.labelNounPretty>
  
  <!-- EN: surgical cut -->
  <SurgicalCut.label>手术伤</SurgicalCut.label>
  <!-- EN: A cut made during surgery. -->
  <SurgicalCut.description>手术过程中造成的伤口。</SurgicalCut.description>
  <!-- EN: set -->
  <SurgicalCut.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</SurgicalCut.comps.HediffComp_TendDuration.labelSolidTendedWell>
  <!-- EN: bandaged -->
  <SurgicalCut.comps.HediffComp_TendDuration.labelTendedWell>已包扎</SurgicalCut.comps.HediffComp_TendDuration.labelTendedWell>
  <!-- EN: sutured -->
  <SurgicalCut.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</SurgicalCut.comps.HediffComp_TendDuration.labelTendedWellInner>
  <!-- EN: surgical scar -->
  <SurgicalCut.comps.HediffComp_GetsPermanent.permanentLabel>手术疤痕</SurgicalCut.comps.HediffComp_GetsPermanent.permanentLabel>
  <!-- EN: a surgical cut -->
  <SurgicalCut.labelNoun>手术伤</SurgicalCut.labelNoun>
  <!-- EN: {0} in the {1} -->
  <SurgicalCut.labelNounPretty>{1}中的{0}</SurgicalCut.labelNounPretty>
  
</LanguageData>