<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN: Cancel -->
  <DesignatorCancel>取消</DesignatorCancel>
  <!-- EN: Cancel designated building, mining, hauling, harvesting, and all other designations. -->
  <DesignatorCancelDesc>取消指定的建造、开采、搬运、收获和其它所有的指令。</DesignatorCancelDesc>

  <!-- EN: Cut plants -->
  <DesignatorCutPlants>割除</DesignatorCutPlants>
  <!-- EN: Marks plants to be cut and destroyed. The plant will be completely removed, and any food or resource yield will be harvested. -->
  <DesignatorCutPlantsDesc>标记需要割除的植物。选中的植物将被完全移除，同时可收获植物上的食物或其他产品。</DesignatorCutPlantsDesc>

  <!-- EN: Deconstruct -->
  <DesignatorDeconstruct>拆除</DesignatorDeconstruct>
  <!-- EN: Deconstruct this and reclaim part of its resources. -->
  <DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>

  <!-- EN: Uninstall -->
  <DesignatorUninstall>卸载</DesignatorUninstall>
  <!-- EN: Uninstall this so it can be moved, sold, or installed somewhere else. -->
  <DesignatorUninstallDesc>卸载并打包这个物品，以便移动、出售或安装在其他地方。</DesignatorUninstallDesc>

  <!-- EN: Extract tree -->
  <DesignatorExtractTree>掘起</DesignatorExtractTree>
  <!-- EN: Extract this tree while keeping it alive so it can be replanted somewhere else. -->
  <DesignatorExtractTreeDesc>掘起树木的同时能够保持活性，这样就可以在别的地方将树木重新栽植。</DesignatorExtractTreeDesc>

  <!-- EN: Harvest -->
  <DesignatorHarvest>收获</DesignatorHarvest>
  <!-- EN: Marks plants to be harvested for their food or other products. -->
  <DesignatorHarvestDesc>标记需要割除的可收获植物以获取食物或其它产品。</DesignatorHarvestDesc>

  <!-- EN: Chop wood -->
  <DesignatorHarvestWood>伐木</DesignatorHarvestWood>
  <!-- EN: Marks trees to be chopped down for wood. -->
  <DesignatorHarvestWoodDesc>标记需要砍伐的可收获树木以获取原木。</DesignatorHarvestWoodDesc>

  <!-- EN: Haul things -->
  <DesignatorHaulThings>搬运</DesignatorHaulThings>
  <!-- EN: Mark rock chunks and other items to be hauled to dumping areas. Not needed for things like food or corpses, which are always haulable. -->
  <DesignatorHaulThingsDesc>标记需要搬到储存区的石块等物品。不需要对食物和尸体之类使用，这些物品默认为可搬运物品。</DesignatorHaulThingsDesc>
  <!-- EN: Can only designate haulable but non-always-hauled things (like rock chunks). -->
  <MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。（比如岩石堆和钢渣）</MustHaulHaulables>

  <!-- EN: Hunt -->
  <DesignatorHunt>狩猎</DesignatorHunt>
  <!-- EN: Mark animals to be hunted by your hunters. -->
  <DesignatorHuntDesc>标记需要猎杀的动物。</DesignatorHuntDesc>

  <!-- EN: Mine -->
  <DesignatorMine>开采</DesignatorMine>
  <!-- EN: Designate areas of rock to be mined out. -->
  <DesignatorMineDesc>标记需要开采的岩石。</DesignatorMineDesc>

  <!-- EN: Smooth surface -->
  <DesignatorSmoothSurface>打磨表面</DesignatorSmoothSurface>
  <!-- EN: Designate rough stone terrain and walls to be smoothed. -->
  <DesignatorSmoothSurfaceDesc>标记需要打磨的粗糙石质地面和墙壁。</DesignatorSmoothSurfaceDesc>

  <!-- EN: Plan -->
  <DesignatorPlan>计划</DesignatorPlan>
  <!-- EN: Place planning designations. These don't do anything except help you plan future expansions. -->
  <DesignatorPlanDesc>放置计划标记。它们除了帮助你规划未来的扩张之外没有别的作用。</DesignatorPlanDesc>

  <!-- EN: Remove plans -->
  <DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
  <!-- EN: Remove planning designations. -->
  <DesignatorPlanRemoveDesc>移除计划标记。</DesignatorPlanRemoveDesc>

  <!-- EN: Forbid -->
  <DesignatorForbid>禁用</DesignatorForbid>
  <!-- EN: Mark items as forbidden. Colonists will not be able to interact with the designated items. -->
  <DesignatorForbidDesc>将物品标记为禁用。殖民者不能与该物品互动。</DesignatorForbidDesc>

  <!-- EN: Allow -->
  <DesignatorUnforbid>解禁</DesignatorUnforbid>
  <!-- EN: Mark items as not forbidden. Colonists will be able to interact with the designated items. -->
  <DesignatorUnforbidDesc>将物品标记为解禁。殖民者将可以与该物品互动。</DesignatorUnforbidDesc>

  <!-- EN: Expand home area -->
  <DesignatorAreaHomeExpand>添加居住区</DesignatorAreaHomeExpand>
  <!-- EN: Colonists will repair buildings, clean floors, and extinguish fires only in the home area. -->
  <DesignatorAreaHomeExpandDesc>添加一片居住区。殖民者只会在居住区内修理建筑，清理地面以及灭火。</DesignatorAreaHomeExpandDesc>
  <!-- EN: Clear home area -->
  <DesignatorAreaHomeClear>移除居住区</DesignatorAreaHomeClear>
  <!-- EN: Removes a home area. Colonists will no longer clean, repair, or extinguish fires here. -->
  <DesignatorAreaHomeClearDesc>移除一片居住区。殖民者不会再在这里修理建筑，清理地面以及灭火。</DesignatorAreaHomeClearDesc>

  <!-- EN: Build roof area -->
  <DesignatorAreaBuildRoofExpand>建造屋顶区</DesignatorAreaBuildRoofExpand>
  <!-- EN: Colonists will build roofs in this area. -->
  <DesignatorAreaBuildRoofExpandDesc>殖民者会在此区域内建造屋顶。注意：屋顶需要支撑，距离离支撑物过远则无法建造屋顶。</DesignatorAreaBuildRoofExpandDesc>

  <!-- EN: Remove roof area -->
  <DesignatorAreaNoRoofExpand>移除屋顶区</DesignatorAreaNoRoofExpand>
  <!-- EN: Colonists will remove roofs in this area (except overhead mountain, which cannot be removed). -->
  <DesignatorAreaNoRoofExpandDesc>殖民者会移除此区域内的所有屋顶（厚山岩顶无法移除）。</DesignatorAreaNoRoofExpandDesc>

  <!-- EN: Ignore roof area -->
  <DesignatorAreaIgnoreRoofExpand>忽略屋顶区</DesignatorAreaIgnoreRoofExpand>
  <!-- EN: Colonists will ignore roofs in this area. -->
  <DesignatorAreaIgnoreRoofExpandDesc>殖民者会忽略此区域内的是否有屋顶。</DesignatorAreaIgnoreRoofExpandDesc>

  <!-- EN: Expand snow clear area -->
  <DesignatorAreaSnowClearExpand>添加除雪区</DesignatorAreaSnowClearExpand>
  <!-- EN: Create a area which colonists will try to keep clear of snow. -->
  <DesignatorAreaSnowClearExpandDesc>添加一片除雪区。殖民者会清除该区域内的雪。</DesignatorAreaSnowClearExpandDesc>
  <!-- EN: Clear snow clear Area -->
  <DesignatorAreaSnowClearClear>移除除雪区</DesignatorAreaSnowClearClear>
  <!-- EN: Removes a snow clearing area. Colonists will no longer try to keep this area clear of snow. -->
  <DesignatorAreaSnowClearClearDesc>移除一片除雪区。殖民者不会再清除该区域的雪。</DesignatorAreaSnowClearClearDesc>

  <!-- EN: Expand allowed area -->
  <DesignatorExpandAreaAllowed>添加活动区</DesignatorExpandAreaAllowed>
  <!-- EN: Expand an allowed area.\n\nAllowed areas are defined areas you can assign to colonists. Colonists will not accept work or fulfill their needs outside their allowed area. -->
  <DesignatorExpandAreaAllowedDesc>添加一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令，也不会在活动区外自动寻找所需物品。</DesignatorExpandAreaAllowedDesc>
  <!-- EN: Clear allowed area -->
  <DesignatorClearAreaAllowed>移除活动区</DesignatorClearAreaAllowed>
  <!-- EN: Clear cells from an allowed area.\n\nAllowed area are defined areas you can assign to colonists. Colonists will not accept work or fulfill their needs outside their allowed area. -->
  <DesignatorClearAreaAllowedDesc>移除一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令，也不会在活动区外自动寻找所需物品。</DesignatorClearAreaAllowedDesc>
  <!-- EN: Manage areas... -->
  <ManageAreas>管理活动区</ManageAreas>
  <!-- EN: Manage auto-slaughter... -->
  <ManageAutoSlaughter>管理自动屠宰...</ManageAutoSlaughter>

  <!-- EN: Create a zone where your colonists will try to grow a certain kind of plant. -->
  <DesignatorGrowingZoneDesc>创建一片可供殖民者种植某种植物的区域。</DesignatorGrowingZoneDesc>

  <!-- EN: Create a stockpile where your colonists will store resources.\nThis tool can also expand any existing stockpile. -->
  <DesignatorZoneCreateStorageResourcesDesc>创建一片可供殖民者存放资源的储存区。\n此工具也可用来扩大现有储存区范围。</DesignatorZoneCreateStorageResourcesDesc>

  <!-- EN: Create a stockpile where your colonists will store junk.\nThis tool can also expand any existing stockpile. -->
  <DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n此工具也可用来扩大现有储存区范围。</DesignatorZoneCreateStorageDumpingDesc>

  <!-- EN: Shrink zones -->
  <DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
  <!-- EN: Shrink zone -->
  <DesignatorZoneDeleteSingular>缩小区域</DesignatorZoneDeleteSingular>
  <!-- EN: Remove zones, like stockpile zones or growing zones. -->
  <DesignatorZoneDeleteDesc>移除储存区或者种植区。</DesignatorZoneDeleteDesc>

  <!-- EN: Expand zone -->
  <DesignatorZoneExpand>扩张区域</DesignatorZoneExpand>
  
  <!-- EN: Claim -->
  <DesignatorClaim>占有</DesignatorClaim>
  <!-- EN: Claim neutral structures for the colony, including ancient ruins and abandoned siege bases. Claimed structures can be repaired and maintained by your colonists. -->
  <DesignatorClaimDesc>把中立的建筑标为由你的派系拥有，包括遗迹和遗弃的围攻者基地。殖民者会修理和维护已占有建筑。</DesignatorClaimDesc>

  <!-- EN: Remove floor -->
  <DesignatorRemoveFloor>移除地板</DesignatorRemoveFloor>
  <!-- EN: Remove floors to reveal the terrain underneath. -->
  <DesignatorRemoveFloorDesc>移除地板，揭露其下的地形。</DesignatorRemoveFloorDesc>

  <!-- EN: Remove bridge -->
  <DesignatorRemoveBridge>移除桥梁</DesignatorRemoveBridge>
  <!-- EN: Remove bridges to reveal the terrain underneath. -->
  <DesignatorRemoveBridgeDesc>移除桥梁，揭露其下的地形。</DesignatorRemoveBridgeDesc>

  <!-- EN: Strip -->
  <DesignatorStrip>剥光</DesignatorStrip>
  <!-- EN: Strip apparel from corpses and the wounded. -->
  <DesignatorStripDesc>将尸体和伤员的装备全部脱下。</DesignatorStripDesc>

  <!-- EN: Open -->
  <DesignatorOpen>打开</DesignatorOpen>
  <!-- EN: Open containers. -->
  <DesignatorOpenDesc>打开容器。</DesignatorOpenDesc>
  
  <!-- EN: Slaughter -->
  <DesignatorSlaughter>宰杀</DesignatorSlaughter>
  <!-- EN: Slaughter a tame animal. -->
  <DesignatorSlaughterDesc>宰杀已驯服的动物。</DesignatorSlaughterDesc>

  <!-- EN: Tame -->
  <DesignatorTame>驯服</DesignatorTame>
  <!-- EN: Tame a wild animal. -->
  <DesignatorTameDesc>驯服野生动物。</DesignatorTameDesc>

  <!-- EN: Release to wild -->
  <DesignatorReleaseAnimalToWild>放生</DesignatorReleaseAnimalToWild>
  <!-- EN: Release an animal back into the wild. -->
  <DesignatorReleaseAnimalToWildDesc>放生一个动物让它回归大自然。</DesignatorReleaseAnimalToWildDesc>

  <!-- EN: Study -->
  <DesignatorStudy>研究</DesignatorStudy>
  <!-- EN: Study this object to learn more about it. -->
  <DesignatorStudyDesc>研究这个项目以获得更多信息。</DesignatorStudyDesc>

  <!-- Failure messages -->
  <!-- EN: Unchosen material -->
  <UnchosenStuff>未选择材质</UnchosenStuff>
  <!-- EN: Too close to map edge. -->
  <TooCloseToMapEdge>距离地图边缘过近。</TooCloseToMapEdge>
  <!-- EN: Out of bounds. -->
  <OutOfBounds>超出边界。</OutOfBounds>
  <!-- EN: Cannot place in undiscovered areas. -->
  <CannotPlaceInUndiscovered>无法放置在未探索区域内。</CannotPlaceInUndiscovered>
  <!-- EN: Interaction spot is blocked by {1_labelShort}. -->
  <InteractionSpotBlocked>操作点被{1_labelShort}挡住。</InteractionSpotBlocked>
  <!-- EN: Interaction spot is out of bounds. -->
  <InteractionSpotOutOfBounds>操作点超出边界。</InteractionSpotOutOfBounds>
  <!-- EN: Interaction spot will be blocked by {1_labelShort}. -->
  <InteractionSpotWillBeBlocked>操作点将会被{1_labelShort}挡住。</InteractionSpotWillBeBlocked>
  <!-- EN: {0} would block {1}'s interaction spot. -->
  <WouldBlockInteractionSpot>{0}会挡住{1}的操作点。</WouldBlockInteractionSpot>
  <!-- EN: The terrain here is already {0}. -->
  <TerrainIsAlready>此处地形已经是{0}了。</TerrainIsAlready>
  <!-- EN: The surface is already marked for smoothing. -->
  <SurfaceBeingSmoothed>此处已经标记为要打磨。</SurfaceBeingSmoothed>
  <!-- EN: Identical thing already exists here. -->
  <IdenticalThingExists>此处已存在同样的东西。</IdenticalThingExists>
  <!-- EN: Identical blueprint already exists here. -->
  <IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
  <!-- EN: {0_label} cannot be built on this terrain. -->
  <TerrainCannotSupport>此地形上无法建造{0_label}。</TerrainCannotSupport>
  <!-- EN: {0_label} requires terrain that supports: {1_label} -->
  <TerrainCannotSupport_TerrainAffordance>{0_label}需要支持的地形：{1_label}</TerrainCannotSupport_TerrainAffordance>
  <!-- EN: {0_label} (when made of {2_label}) requires terrain that supports: {1_label} -->
  <TerrainCannotSupport_TerrainAffordanceFromStuff>{0_label}(使用{2_label}制作时)需要支持的地形：{1_label}</TerrainCannotSupport_TerrainAffordanceFromStuff>
  <!-- EN: Space already occupied. -->
  <SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
  <!-- EN: Space being smoothed. -->
  <SpaceBeingSmoothed>此处正在被打磨中。</SpaceBeingSmoothed>
  <!-- EN: Must target a removable floor. -->
  <TerrainMustBeRemovable>目标必须是可移除的地板。</TerrainMustBeRemovable>
  <!-- EN: The waterwheel must be on moving water. -->
  <MustBeOnMovingWater>水车只能放在流动水域。</MustBeOnMovingWater>
  <!-- EN: Interaction spot will overlap with the interaction spot of {1_labelShort}. -->
  <InteractionSpotWillOverlap>互动区会与{1_labelShort}的互动区重叠。</InteractionSpotWillOverlap>
  <!-- EN: Interaction spot overlaps with the interaction spot of {1_labelShort}. -->
  <InteractionSpotOverlaps>互动区会与{1_labelShort}的互动区重叠。</InteractionSpotOverlaps>
  <!-- EN: Cannot place monument over: {0}. -->
  <CannotPlaceMonumentOver>无法在此之上放置纪念碑：{0}。</CannotPlaceMonumentOver>
  <!-- EN: Cannot build on: {0}. -->
  <CannotPlaceMonumentOnTerrain>不能在此建造：{0}。</CannotPlaceMonumentOnTerrain>
  <!-- EN: Cannot place monument over: {0}. -->
  <MonumentOverlapsBuilding>无法在此之上放置纪念碑：{0}。</MonumentOverlapsBuilding>
  <!-- EN: Monument cannot be placed adjacent to: {0}. -->
  <MonumentAdjacentToBuilding>纪念碑标记不能直接放置在附近：{0}。</MonumentAdjacentToBuilding>
  <!-- EN: Cannot be planted here -->
  <CannotBePlantedHere>无法在此种植</CannotBePlantedHere>
  
  <!-- Mouse attachments -->
  <!-- EN: Expand {0} or\nCreate new {1} -->
  <ExpandOrCreateZone>扩展{0}或\n创建{1}</ExpandOrCreateZone>
  <!-- EN: Create new {0} -->
  <CreateNewZone>创建{0}</CreateNewZone>
  
  <!-- Desc helpers -->
  <!-- EN: Transmits power -->
  <TransmitsPower>传输电力</TransmitsPower>
  <!-- EN: Construction needed -->
  <ConstructionNeeded>需要建造等级</ConstructionNeeded>
  <!-- EN: None of your {0} have this skill. -->
  <NoColonistWithSkillTip>你没有任何一个{0}拥有此技能。</NoColonistWithSkillTip>
  <!-- EN: {0} needed -->
  <SkillNeededForConstructing>需要{0}</SkillNeededForConstructing>
  <!-- EN: None of your {0} have all skills required. -->
  <NoColonistWithAllSkillsForConstructing>你的{0}没有一个具备所需的技能。</NoColonistWithAllSkillsForConstructing>
  <!-- EN: All of your {0} who have this skill are not assigned to {1}. -->
  <AllColonistsWithSkillHaveDisabledConstructingTip>你的所有拥有此技能的{0}都没有指派{1}工作。</AllColonistsWithSkillHaveDisabledConstructingTip>

</LanguageData>