<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN: go frenzy -->
  <Frenzy_Go.label>行动狂热</Frenzy_Go.label>
  <!-- EN: Inspired: Go frenzy -->
  <Frenzy_Go.baseInspectLine>激励（行动狂热）</Frenzy_Go.baseInspectLine>
  <!-- EN: [PAWN_pronoun] will move faster for the next 8 days. -->
  <Frenzy_Go.beginLetter>[PAWN_pronoun]在接下来的8天将移动得更快。</Frenzy_Go.beginLetter>
  <Frenzy_Go.beginLetterLabel>激励（行动狂热）</Frenzy_Go.beginLetterLabel>
  <!-- EN: {0} is no longer inspired (go frenzy). -->
  <Frenzy_Go.endMessage>{0}失去了激励（行动狂热）。</Frenzy_Go.endMessage>
  
  <!-- EN: shoot frenzy -->
  <Frenzy_Shoot.label>射击狂热</Frenzy_Shoot.label>
  <!-- EN: Inspired: Shoot frenzy -->
  <Frenzy_Shoot.baseInspectLine>激励（射击狂热）</Frenzy_Shoot.baseInspectLine>
  <!-- EN: [PAWN_pronoun] will shoot more accurately for the next 8 days. -->
  <Frenzy_Shoot.beginLetter>[PAWN_pronoun]在接下来的8天里射击更加精准。</Frenzy_Shoot.beginLetter>
  <Frenzy_Shoot.beginLetterLabel>激励（射击狂热）</Frenzy_Shoot.beginLetterLabel>
  <!-- EN: {0} is no longer inspired (shoot frenzy). -->
  <Frenzy_Shoot.endMessage>{0}失去了激励（射击狂热）</Frenzy_Shoot.endMessage>
  
  <!-- EN: work frenzy -->
  <Frenzy_Work.label>工作狂热</Frenzy_Work.label>
  <!-- EN: Inspired: Work frenzy -->
  <Frenzy_Work.baseInspectLine>激励（工作狂热）</Frenzy_Work.baseInspectLine>
  <!-- EN: [PAWN_pronoun] will work faster for the next 8 days. -->
  <Frenzy_Work.beginLetter>[PAWN_pronoun]在接下来的8天里将以更高的效率进行工作。</Frenzy_Work.beginLetter>
  <Frenzy_Work.beginLetterLabel>激励（工作狂热）</Frenzy_Work.beginLetterLabel>
  <!-- EN: {0} is no longer inspired (work frenzy). -->
  <Frenzy_Work.endMessage>{0}失去了激励（工作狂热）。</Frenzy_Work.endMessage>
  
  <!-- EN: inspired creativity -->
  <Inspired_Creativity.label>创造灵感</Inspired_Creativity.label>
  <!-- EN: Inspired: Inspired creativity -->
  <Inspired_Creativity.baseInspectLine>激励（创造灵感）</Inspired_Creativity.baseInspectLine>
  <!-- EN: The next item, art, or furniture [PAWN_pronoun] creates will be two quality levels higher than it would otherwise be. This even allows the creation of legendary items.\n\nThe inspiration will end after 8 days, or when the creation is completed. -->
  <Inspired_Creativity.beginLetter>[PAWN_pronoun]制作任何物品，组装家具或者艺术品完成时都会比靠其他方式完成要高出2个品质等级。\n\n这个激励会持续8天，或者在完成物品制作、家具建造或艺术品加工后消失。</Inspired_Creativity.beginLetter>
  <Inspired_Creativity.beginLetterLabel>激励（创造灵感）</Inspired_Creativity.beginLetterLabel>
  <!-- EN: {0} is no longer inspired (inspired creativity). -->
  <Inspired_Creativity.endMessage>{0}失去了激励（创造灵感）</Inspired_Creativity.endMessage>
  
  <!-- EN: inspired recruitment -->
  <Inspired_Recruitment.label>招募灵感</Inspired_Recruitment.label>
  <!-- EN: Inspired: Inspired recruitment -->
  <Inspired_Recruitment.baseInspectLine>激励（招募灵感）</Inspired_Recruitment.baseInspectLine>
  <!-- EN: [PAWN_pronoun] will successfully recruit the next prisoner regardless of difficulty or resistance.\n\nThe inspiration will end after 8 days, or when the prisoner is recruited. -->
  <Inspired_Recruitment.beginLetter>[PAWN_pronoun]在下一次招募囚犯时必定成功，无论难度有多高。\n\n这个激励会持续8天，或者在成功招募之后消失。</Inspired_Recruitment.beginLetter>
  <Inspired_Recruitment.beginLetterLabel>激励（招募灵感）</Inspired_Recruitment.beginLetterLabel>
  <!-- EN: {0} is no longer inspired (inspired recruitment). -->
  <Inspired_Recruitment.endMessage>{0}失去了激励（招募灵感）</Inspired_Recruitment.endMessage>
  
  <!-- EN: inspired surgery -->
  <Inspired_Surgery.label>手术灵感</Inspired_Surgery.label>
  <!-- EN: Inspired: Inspired surgery -->
  <Inspired_Surgery.baseInspectLine>激励（手术灵感）</Inspired_Surgery.baseInspectLine>
  <!-- EN: The next time [PAWN_pronoun] performs a surgery, [PAWN_possessive] chance of success will be doubled. A small minimum chance of failure still applies.\n\nThe inspiration will end after 8 days, or when the surgery is performed. -->
  <Inspired_Surgery.beginLetter>[PAWN_pronoun]进行的下一次手术成功率加倍。\n\n这个激励会持续8天，或者在执行手术之后消失。</Inspired_Surgery.beginLetter>
  <Inspired_Surgery.beginLetterLabel>激励（手术灵感）</Inspired_Surgery.beginLetterLabel>
  <!-- EN: {0} is no longer inspired (inspired surgery). -->
  <Inspired_Surgery.endMessage>{0}失去了激励（手术灵感）</Inspired_Surgery.endMessage>
  
  <!-- EN: inspired taming -->
  <Inspired_Taming.label>驯服灵感</Inspired_Taming.label>
  <!-- EN: Inspired: Inspired taming -->
  <Inspired_Taming.baseInspectLine>激励（驯服灵感）</Inspired_Taming.baseInspectLine>
  <!-- EN: [PAWN_pronoun] will successfully tame the next animal regardless of difficulty.\n\nThe inspiration will end after 8 days, or when an animal was tamed. -->
  <Inspired_Taming.beginLetter>[PAWN_pronoun]在下一次驯服动物时必定成功。\n\n这个激励会持续8天，或者在驯服一只动物之后消失。</Inspired_Taming.beginLetter>
  <!-- EN: {0} is no longer inspired (inspired taming). -->
  <Inspired_Taming.endMessage>{0}失去了激励（驯服灵感）</Inspired_Taming.endMessage>
  
  <!-- EN: inspired trade -->
  <Inspired_Trade.label>交易灵感</Inspired_Trade.label>
  <!-- EN: Inspired: Inspired trade -->
  <Inspired_Trade.baseInspectLine>激励（交易灵感）</Inspired_Trade.baseInspectLine>
  <!-- EN: [PAWN_pronoun] will get a significant trade price bonus when closing [PAWN_possessive] next trade deal.\n\nThe inspiration will expire after 8 days, or when the deal is done. -->
  <Inspired_Trade.beginLetter>[PAWN_pronoun]在下一次交易中将更好地进行价格谈判。\n\n这个激励会持续8天，或者在交易完成后消失。</Inspired_Trade.beginLetter>
  <Inspired_Trade.beginLetterLabel>激励（交易灵感）</Inspired_Trade.beginLetterLabel>
  <!-- EN: {0} is no longer inspired (inspired trade). -->
  <Inspired_Trade.endMessage>{0}失去了激励（交易灵感）</Inspired_Trade.endMessage>
  
</LanguageData>