<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

  <!-- EN: {0} hurls some epithets into the microphone and disconnects. -->
  <FactionGreetingHostile>{0}愤怒地对着麦克风大骂了几句然后断开了连接。</FactionGreetingHostile>
  <!-- EN: {0} demands that you make a gesture of goodwill, like bringing gifts to one of {0_possessive} settlements or releasing {0_possessive} faction's prisoners unharmed. Until then, {0_pronoun} is unwilling to talk.\n\nMuttering an insult, {0_pronoun} disconnects. -->
  <FactionGreetingHostileAppreciative>{0}要求你表示善意，例如将礼物送到{0_possessive}一个定居点或平安释放{0_possessive}派系的囚犯。在此以前，{0_pronoun}不想谈任何问题。\n\n{0_pronoun}骂了几句然后断开了连接。</FactionGreetingHostileAppreciative>
  <!-- EN: {0} greets {NEGOTIATOR_labelShort} and asks what business you want to handle. -->
  <FactionGreetingWary>{0}谨慎地问候了{NEGOTIATOR_labelShort}并询问你的来意。</FactionGreetingWary>
  <!-- EN: {0} greets {NEGOTIATOR_labelShort} warmly and asks what {LEADER_pronoun} can do to help you. -->
  <FactionGreetingWarm>{0}亲切地问候了{NEGOTIATOR_labelShort}并询问{LEADER_pronoun}有什么可以为你效劳。</FactionGreetingWarm>

  <!-- EN: won't do {0} -->
  <WorkTypeDisablesOption>无法做{0}</WorkTypeDisablesOption>
  <!-- EN: Disconnect -->
  <Disconnect>断开连接</Disconnect>

  <!-- Gift offer -->
  <!-- EN: Offer gift -->
  <OfferGift>赠予礼物</OfferGift>
  <!-- EN: must be ally -->
  <MustBeAlly>必须为盟友</MustBeAlly>
  <!-- EN: need {0} goodwill -->
  <NeedGoodwill>需要{0}友好度</NeedGoodwill>
  <!-- EN: need {0} silver near trade beacons -->
  <NeedSilverLaunchable>需要有{0}白银在轨道交易信标附近</NeedSilverLaunchable>
  <!-- EN: not enough silver -->
  <NotEnoughSilver>白银不足</NotEnoughSilver>
  <!-- EN: {0} silver for {1} goodwill -->
  <SilverForGoodwill>每{0}白银增加{1}友好度</SilverForGoodwill>
  <!-- EN: {0} thanks you.\n\n(Goodwill improved by {1}) -->
  <SilverGiftSent>{0}对你表示感谢。\n\n（友好度增加{1}）。</SilverGiftSent>

  <!-- Trade caravan request -->
  <!-- EN: Request a trade caravan (cost: {0} goodwill) -->
  <RequestTrader>请求派出贸易商队（花费: {0}友好度）</RequestTrader>
  <!-- EN: {0} asks what kind of trade caravan you want. -->
  <ChooseTraderKind>{0}询问你需要什么类型的商队。</ChooseTraderKind>
  <!-- EN: {0} agrees to send you a trade caravan. It will arrive within a few days. -->
  <TraderSent>{0}同意向你派出一支商队，他们将在数日内抵达。</TraderSent>
  <!-- EN: wait {0} -->
  <WaitTime>等待{0}</WaitTime>
  
  <!-- AI core request -->
  <!-- EN: Request the location of a {0} (cost: {1} silver) -->
  <RequestAICoreInformation>索要{0}相关位置（花费: {1}白银）</RequestAICoreInformation>
  <!-- EN: {0} sends the requested information and wishes you good luck. -->
  <RequestAICoreInformationResult>{0}发来了你要的信息并祝你好运。</RequestAICoreInformationResult>
  <!-- EN: no more locations known -->
  <NoKnownAICore>无更多已知地点</NoKnownAICore>  
  
  <!-- Military aid request -->
  <!-- EN: Request immediate military aid (cost: {0} goodwill) -->
  <RequestMilitaryAid>请求立即派出军事支援（花费: {0}友好度）</RequestMilitaryAid>
  <!-- EN: {0} will not help you fight other factions who are not their enemies. This includes some who are currently threatening you, {1}. Do you still want to call for aid? -->
  <MilitaryAidConfirmMutualEnemy>{0}不会帮你攻击他们的非敌对派系。这包括一些目前正在威胁你的 {1} 成员。你仍然坚持呼叫支援吗？</MilitaryAidConfirmMutualEnemy>
  <!-- EN: Yes, call them anyway. -->
  <CallConfirm>是，仍然呼叫他们。</CallConfirm>
  <!-- EN: No, never mind. -->
  <CallCancel>不，算了。</CallCancel>
  <!-- EN: {0} agrees to send fighters to help you. -->
  <MilitaryAidSent>{0}同意派遣士兵来帮助你。</MilitaryAidSent>
  <!-- EN: {0} apologizes and says they won't be able to arrive in time.\n\n(This faction's technology level is too low for transport pods) -->
  <CantSendMilitaryAidInTime>{0} 向你道歉并说他们无法及时赶来。\n\n（此派系的科技等级太低，无法使用运输舱。）</CantSendMilitaryAidInTime>
  <!-- EN: hostile visitors present -->
  <HostileVisitorsPresent>有敌对派系的访客在场</HostileVisitorsPresent>

</LanguageData>