<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN:
    <li>questDescription->[intro]The [asker_faction_leaderTitle] of [asker_faction_name] will perform a customary visit with any Count of his domain upon request. Invite him, satisfy his royal needs for [shuttleDelayTicks_duration], and all of you can ride the shuttle to the Imperial flotilla. You may then join the Imperial court, or escape to a new life among the stars.\n\nEarning the title of Count means completing quests to earn [asker_faction_royalFavorLabel] with [asker_faction_name]. It may take years to finally achieve the title of Count.\n\nDuring his visit, you must keep his mood above [lodgersMoodThreshold_percent]. This means providing royal perquisites like a lavish bedroom.[threatsInfo]\n\nThe [asker_faction_leaderTitle] will bring four of his personal guards and place them under your command. You must house these guards, but the [asker_faction_leaderTitle] will not complain if they are killed or unhappy.\n\nYou must keep the visitors at [map_definite] and not send them anywhere else. If you fail this quest or migrate, you will have another chance at it later.</li>
    <li>intro(sameQuestsCount==0)->You have learned of a way to escape this planet!\n\n</li>
    <li>intro(sameQuestsCount>=1)->You have been given another chance at royal ascent.\n\n</li>
    <li>threatsInfo(allowViolentQuests==true,priority=1)->\n\nOthers will take the opportunity to try to kill the [asker_faction_leaderTitle], and will attack with great intensity. Be prepared to defend.</li>
    <li>threatsInfo-></li>
  -->
  <EndGame_RoyalAscent.questDescriptionRules.rulesStrings>
    <li>questDescription->[intro] [asker_faction_name] 的 [asker_faction_leaderTitle]， [asker_nameFull]， 将会应邀对[asker_possessive]一个伯爵领地进行常规访问。 邀请[asker_objective]前来访问， 并且在[shuttleDelayTicks_duration]内持续满足[asker_possessive]各种需求， 然后所有人都可以乘坐穿梭机前往帝国舰队驻地。 你可以选择加入帝国， 或者逃离星球开始新生活。\n\n你可以通过完成任务来获取 [asker_faction_name] 的 [asker_faction_royalFavorLabel] 头衔。 这也意味着你可能需要很多年才能完成这项事业。 \n\n在[asker_possessive]访问期间， 你必须保证[asker_nameDef]的情绪程度高于[lodgersMoodThreshold_percent]。 这也意味着你必须提供很多特权内容， 例如准备一间豪华行宫等。 [threatsInfo]\n\n[asker_nameDef] 带来的一些[asker_possessive]私人护卫将暂时听命于你。 虽然 [asker_nameDef] 不会在意这些人的生死哀乐， 但你仍需要为这些护卫提供住处。 \n\n你必须保证访客们一直呆在[map_definite]， 也不能把他们送离。 如果你这次任务失败或者自行迁徙， 也不会影响你以后获取同样任务的机会。</li>
    <li>intro(sameQuestsCount==0)->你现在知晓了一种逃离这个星球的方法！\n\n</li>
    <li>intro(sameQuestsCount>=1)->你又得到了一次荣誉提升的机会。\n\n</li>
    <li>threatsInfo(allowViolentQuests==true,priority=1)->\n\n其他人终于有机会杀死[asker_faction_leaderTitle]，你马上会迎来巨量的饱和式攻击。赶快准备防御力量吧！</li>
    <li>threatsInfo-></li>
  </EndGame_RoyalAscent.questDescriptionRules.rulesStrings>
  <!-- EN:
    <li>questName(sameQuestsCount==0)->Royal Ascent</li>
    <li>questName(sameQuestsCount>=1)->Royal [titleEnd]</li>
    <li>titleEnd->Ascension</li>
    <li>titleEnd->Ascendance</li>
    <li>titleEnd->Visitor</li>
    <li>titleEnd->Guest</li>
    <li>titleEnd->Host</li>
    <li>titleEnd->Victory</li>
  -->
  <EndGame_RoyalAscent.questNameRules.rulesStrings>
    <li>questName(sameQuestsCount==0)->荣誉提升</li>
    <li>questName(sameQuestsCount>=1)->荣誉[titleEnd]</li>
    <li>titleEnd->高升</li>
    <li>titleEnd->升腾</li>
    <li>titleEnd->参观者</li>
    <li>titleEnd->客人</li>
    <li>titleEnd->主人</li>
    <li>titleEnd->胜利</li>
  </EndGame_RoyalAscent.questNameRules.rulesStrings>
  <!-- EN: Quest failed: [resolvedQuestName] -->
  <EndGame_RoyalAscent.LetterLabelFactionBecameHostile.slateRef>任务失败：[resolvedQuestName]</EndGame_RoyalAscent.LetterLabelFactionBecameHostile.slateRef>
  <!-- EN: [faction_name] became hostile to you.  -->
  <EndGame_RoyalAscent.LetterTextFactionBecameHostile.slateRef>[faction_name]开始敌视你。</EndGame_RoyalAscent.LetterTextFactionBecameHostile.slateRef>
  <!-- EN: asker.NoLongerFactionLeader -->
  <EndGame_RoyalAscent.root.nodes.ReplaceLostLeaderReferences.inSignal.slateRef>asker.NoLongerFactionLeader</EndGame_RoyalAscent.root.nodes.ReplaceLostLeaderReferences.inSignal.slateRef>
  <!-- EN: [asker_faction_leaderTitle] arrived -->
  <EndGame_RoyalAscent.LetterLabelAskerArrived.value.slateRef>[asker_faction_leaderTitle]已抵达</EndGame_RoyalAscent.LetterLabelAskerArrived.value.slateRef>
  <!-- EN: The [asker_faction_leaderTitle] of [asker_faction_name], has arrived.\n\nProtect him and satisfy his royal needs until the shuttle arrives in [shuttleDelayTicks_duration].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life. -->
  <EndGame_RoyalAscent.LetterTextAskerArrived.value.slateRef>[asker_faction_name] 的 [asker_faction_leaderTitle]， [asker_nameDef]， 已经抵达。\n\n你必须在穿梭机抵达前 [shuttleDelayTicks_duration] 内为 [asker_objective] 提供护卫并且满足 [asker_possessive] 各种需求。\n\n你们所有人都可以和 [asker_faction_leaderTitle] 同乘穿梭机前往帝国舰队驻地开始新生活。</EndGame_RoyalAscent.LetterTextAskerArrived.value.slateRef>
  <!-- EN: Should depart on shuttle -->
  <EndGame_RoyalAscent.InspectStringDepartShuttle.slateRef>应该乘坐穿梭机离开</EndGame_RoyalAscent.InspectStringDepartShuttle.slateRef>
  <!-- EN: Shuttle arrived -->
  <EndGame_RoyalAscent.LetterLabelShuttleArrived.slateRef>穿梭机已抵达</EndGame_RoyalAscent.LetterLabelShuttleArrived.slateRef>
  <!-- EN: The shuttle has arrived to collect the [asker_faction_leaderTitle].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life. -->
  <EndGame_RoyalAscent.LetterTextShuttleArrived.slateRef>穿梭机已经前来迎接[asker_faction_leaderTitle]。\n\n你们所有人都可以和[asker_faction_leaderTitle]同乘穿梭机前往帝国舰队驻地开始新生活。</EndGame_RoyalAscent.LetterTextShuttleArrived.slateRef>
  <!-- EN: The high stellarch will now welcome you into the Imperial flotilla as an honored noble party.\n\nYou might stay in the Imperial court and jockey for political power. Perhaps you'll avoid the drama and focus on enjoying ultratech luxuries. Or, you might even buy a ship and set a course for your long-lost home.\n\nThe choice is up to you. -->
  <EndGame_RoyalAscent.EndGameEndingText.slateRef>至高星系主宰以对待荣誉贵族的规格欢迎你加入帝国舰队。\n\n你可以选择加入帝国上层，谋求更大的政治权力。 可能你也只想安心享受帝国技术带来的各种奢侈体验， 不愿再经历各种戏剧性的生活。 或许，你也可以买一艘飞船，选择衣锦还乡。\n\n决定权在你手中。</EndGame_RoyalAscent.EndGameEndingText.slateRef>
  <!-- EN: You've escaped on the Imperial shuttle! -->
  <EndGame_RoyalAscent.EndGameIntroText.slateRef>你已经乘坐帝国穿梭机离开！</EndGame_RoyalAscent.EndGameIntroText.slateRef>
  <!-- EN: {SUBJECT_bestRoyalTitle} unhappy -->
  <EndGame_RoyalAscent.LetterLabelSubjectUnhappy.slateRef>{SUBJECT_bestRoyalTitle}情绪低落</EndGame_RoyalAscent.LetterLabelSubjectUnhappy.slateRef>
  <!-- EN: {SUBJECT_definite}, who you were charged to protect and keep happy, has been below the minimum mood of [lodgersMoodThreshold] too long. [failLetterEndingCommon] -->
  <EndGame_RoyalAscent.LetterTextSubjectUnhappy.slateRef>需要你护卫和满足需求的{SUBJECT_definite}，其情绪值已经长时间低于最低限度[lodgersMoodThreshold]。[failLetterEndingCommon]</EndGame_RoyalAscent.LetterTextSubjectUnhappy.slateRef>
  <!-- EN: Guest died: {SUBJECT_definite} -->
  <EndGame_RoyalAscent.LetterLabelGuestDied.slateRef>访客{SUBJECT_definite}死亡。</EndGame_RoyalAscent.LetterLabelGuestDied.slateRef>
  <!-- EN: {SUBJECT_definite}, who you were charged to protect, has died. [failLetterEndingCommon] -->
  <EndGame_RoyalAscent.LetterTextGuestDied.slateRef>需要你护卫的{SUBJECT_definite}已经死亡。[failLetterEndingCommon]</EndGame_RoyalAscent.LetterTextGuestDied.slateRef>
  <!-- EN: Guest captured: {SUBJECT_definite} -->
  <EndGame_RoyalAscent.LetterLabelGuestCaptured.slateRef>访客{SUBJECT_definite}被俘。</EndGame_RoyalAscent.LetterLabelGuestCaptured.slateRef>
  <!-- EN: {SUBJECT_definite}, who you were charged to protect, has been arrested. [failLetterEndingCommon] -->
  <EndGame_RoyalAscent.LetterTextGuestCaptured.slateRef>需要你护卫的{SUBJECT_definite}已经被俘虏。[failLetterEndingCommon]</EndGame_RoyalAscent.LetterTextGuestCaptured.slateRef>
  <!-- EN: Unauthorized surgery: {SUBJECT_definite} -->
  <EndGame_RoyalAscent.LetterLabelUnauthorizedSurgery.slateRef>未授权手术：{SUBJECT_definite}</EndGame_RoyalAscent.LetterLabelUnauthorizedSurgery.slateRef>
  <!-- EN: Unauthorized, violating surgery has been performed on {SUBJECT_definite}, who you were charged to protect. [failLetterEndingCommon] -->
  <EndGame_RoyalAscent.LetterTextUnauthorizedSurgery.slateRef>需要你护卫的{SUBJECT_definite}接受了一场未授权的多余手术。[failLetterEndingCommon]</EndGame_RoyalAscent.LetterTextUnauthorizedSurgery.slateRef>
  <!-- EN: Guest lost: {SUBJECT_definite} -->
  <EndGame_RoyalAscent.LetterLabelGuestLost.slateRef>访客{SUBJECT_definite}失踪。</EndGame_RoyalAscent.LetterLabelGuestLost.slateRef>
  <!-- EN: {SUBJECT_definite}, who you were charged to protect, has left the assigned settlement. [failLetterEndingCommon] -->
  <EndGame_RoyalAscent.LetterTextGuestLost.slateRef>需要你护卫的{SUBJECT_definite}失踪在你的殖民地。[failLetterEndingCommon]</EndGame_RoyalAscent.LetterTextGuestLost.slateRef>
  <!-- EN: Shuttle destroyed -->
  <EndGame_RoyalAscent.LetterLabelShuttleDestroyed.slateRef>穿梭机已被毁</EndGame_RoyalAscent.LetterLabelShuttleDestroyed.slateRef>
  <!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has been destroyed. [failLetterEndingCommon] -->
  <EndGame_RoyalAscent.LetterTextShuttleDestroyed.slateRef>前来迎接[asker_faction_leaderTitle]的穿梭机被摧毁了。[failLetterEndingCommon]</EndGame_RoyalAscent.LetterTextShuttleDestroyed.slateRef>
  <!-- EN: Guest lost: {SUBJECT_definite} -->
  <EndGame_RoyalAscent.LetterLabelLodgerRanWild.slateRef>访客失踪：{SUBJECT_definite}</EndGame_RoyalAscent.LetterLabelLodgerRanWild.slateRef>
  <!-- EN: {SUBJECT_definite}, who you were charged to protect, has run wild. [failLetterEndingCommon] -->
  <EndGame_RoyalAscent.LetterTextLodgerRanWild.slateRef>需要你护卫的{SUBJECT_definite}在你的殖民地回归自然。[failLetterEndingCommon]</EndGame_RoyalAscent.LetterTextLodgerRanWild.slateRef>
  <!-- EN: Quest failed: [resolvedQuestName] -->
  <EndGame_RoyalAscent.LetterLabelShuttleSentUnsatisfied.slateRef>任务[resolvedQuestName]已失败。</EndGame_RoyalAscent.LetterLabelShuttleSentUnsatisfied.slateRef>
  <!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon] -->
  <EndGame_RoyalAscent.LetterTextShuttleSentUnsatisfied.slateRef>前来迎接[asker_faction_leaderTitle]的穿梭机没有接到[asker_objective]。[asker_pronoun]现在只能走回去。[failLetterEndingCommon]</EndGame_RoyalAscent.LetterTextShuttleSentUnsatisfied.slateRef>
  
</LanguageData>