<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN:
    <li>failLetterEndingCommon->You have failed the quest '[resolvedQuestName]'.</li>
    <li>successLetterEndingCommon->You have succesfully completed the quest '[resolvedQuestName]'.</li>
    <li>goodwillSomeCiviliansLost->Not all the [asker_faction_pawnSingular] [pawnLabel] could be rescued. [goodwillNegativelyAffected]</li>
    <li>goodwillAllCiviliansLost->None of the [asker_faction_pawnSingular] [pawnLabelPlural] could be rescued. [goodwillNegativelyAffected]</li>
    <li>goodwillNegativelyAffected->Your goodwill with [asker_faction_name] has been negatively affected for every [pawnLabel] left.</li>
    <li>commanderLandingDesc->[asker_nameDef], the commander who asked to land [asker_possessive] shuttle at [map_definite]</li>
    <li>raidArrivedLetterLabel->Raid: [enemyFaction_name]</li>
    <li>raidArrivedLetterText->[enemyFaction_pawnsPlural] from the [enemyFaction_name] have arrived. They will attack the [asker_faction_pawnsPlural] who crashed at [map_definite].\n\nDefend the [asker_faction_pawnsPlural] until their rescue shuttle arrives in [rescueShuttleAfterRaidDelay_duration].</li>
    <li>rescueShuttleArrivedLetterLabel->Rescue shuttle arrived</li>
    <li>rescueShuttleArrivedLetterText->The rescue shuttle has arrived to collect the [pawnLabelSingleOrPlural] who crashed landed. Make sure to have these people on the shuttle before it leaves in [rescueDelay_duration]:\n\n[civilians]</li>
    <li>questCompletedSuccessLetterLabel->Quest completed: [resolvedQuestName]</li>
    <li>questCompletedSuccessLetterText->[commanderLandingDesc], has escaped. [asker_pronoun] is grateful for the help [asker_pronoun] received at [map_definite].\n\n[successLetterEndingCommon]</li>
    <li>questCompletedCiviliansLostSuccessLetterLabel->Quest completed: [resolvedQuestName]</li>
    <li>questCompletedCiviliansLostSuccessLetterText->[commanderLandingDesc], has escaped.\n\n[goodwillSomeCiviliansLost]\n\n[successLetterEndingCommon]</li>
    <li>askerLostLetterLabel->Quest failed: [resolvedQuestName]</li>
    <li>askerLostLetterText->[commanderLandingDesc] was not on board when the shuttle departed.\n\n[goodwillSomeCiviliansLost]\n\n[failLetterEndingCommon]</li>
    <li>allLostLetterLabel->Quest failed: [resolvedQuestName]</li>
    <li>allLostLetterText->The rescue shuttle for the crashed [asker_faction_pawnsPlural] has departed without anyone on board.\n\n[goodwillAllCiviliansLost]\n\n[failLetterEndingCommon]</li>
    <li>askerDiedLetterLabel->Quest failed: [resolvedQuestName]</li>
    <li>askerDiedLetterText->[commanderLandingDesc] has died.\n\n[failLetterEndingCommon]</li>
    <li>shuttleDestroyedLetterLabel->Quest failed: [resolvedQuestName]</li>
    <li>shuttleDestroyedLetterText->The shuttle sent to collect the crashed [asker_faction_pawnsPlural] has been destroyed. The [asker_faction_pawnsPlural] will now leave on foot.\n\n[failLetterEndingCommon]</li>
  -->
  <ShuttleCrash_Rescue.questContentRules.rulesStrings>
    <li>failLetterEndingCommon->你未完成任务'[resolvedQuestName]'.</li>
    <li>successLetterEndingCommon->你已成功完成任务'[resolvedQuestName]'.</li>
    <li>goodwillSomeCiviliansLost->并非所有[asker_faction_pawnSingular] [pawnLabel]都存活下来。[goodwillNegativelyAffected]</li>
    <li>goodwillAllCiviliansLost->所有的[asker_faction_pawnSingular] [pawnLabelPlural]都没存活下来。[goodwillNegativelyAffected]</li>
    <li>goodwillNegativelyAffected->Your goodwill with 每个未能返回的[pawnLabel]都会使[asker_faction_name]对你的好感下降。</li>
    <li>commanderLandingDesc->希望 [asker_possessive]穿梭机迫降在[map_definite]的指挥官[asker_nameDef]</li>
    <li>raidArrivedLetterLabel->袭击：[enemyFaction_name]</li>
    <li>raidArrivedLetterText->[enemyFaction_name]的[enemyFaction_pawnsPlural]已经来到[map_definite]。他们将会攻击[asker_faction_pawnsPlural]。\n\n保护[asker_faction_pawnsPlural]直到他们的援军抵达[rescueShuttleAfterRaidDelay_duration]。</li>
    <li>rescueShuttleArrivedLetterLabel->救援飞船抵达</li>
    <li>rescueShuttleArrivedLetterText->前来救援[pawnLabelSingleOrPlural]的救援飞船已经抵达。确保在[rescueDelay_duration]使这些人登上飞船：\n\n[civilians]</li>
    <li>questCompletedSuccessLetterLabel->任务完成：[resolvedQuestName]</li>
    <li>questCompletedSuccessLetterText->[commanderLandingDesc]顺利逃生。[asker_pronoun]非常感激[asker_pronoun]能得到[map_definite]的援助。\n\n[successLetterEndingCommon]</li>
    <li>questCompletedCiviliansLostSuccessLetterLabel->任务完成：[resolvedQuestName]</li>
    <li>questCompletedCiviliansLostSuccessLetterText->[commanderLandingDesc]顺利逃生。\n\n但[goodwillSomeCiviliansLost]\n\n[successLetterEndingCommon]</li>
    <li>askerLostLetterLabel->任务失败：[resolvedQuestName]</li>
    <li>askerLostLetterText->[commanderLandingDesc]在救援飞船起飞时不在飞船上。\n\n[goodwillSomeCiviliansLost]\n\n[failLetterEndingCommon]</li>
    <li>allLostLetterLabel->任务失败：[resolvedQuestName]</li>
    <li>allLostLetterText->坠毁的[asker_faction_pawnsPlural]没有任何幸存者或者登上飞船。\n\n[goodwillAllCiviliansLost]\n\n[failLetterEndingCommon]</li>
    <li>askerDiedLetterLabel->任务失败：[resolvedQuestName]</li>
    <li>askerDiedLetterText->[commanderLandingDesc]死了。\n\n[failLetterEndingCommon]</li>
    <li>shuttleDestroyedLetterLabel->任务失败：[resolvedQuestName]</li>
    <li>shuttleDestroyedLetterText->负责援救[asker_faction_pawnsPlural]的飞船摧毁了。[asker_faction_pawnsPlural]现在将试图步行离开。\n\n[failLetterEndingCommon]</li>
  </ShuttleCrash_Rescue.questContentRules.rulesStrings>
  <!-- EN:
    <li>pawnLabel->civilian</li>
    <li>pawnLabelPlural->civilians</li>
  -->
  <ShuttleCrash_Rescue.questDescriptionAndNameRules.rulesStrings>
    <li>pawnLabel->平民</li>
    <li>pawnLabelPlural->平民</li>
  </ShuttleCrash_Rescue.questDescriptionAndNameRules.rulesStrings>
  <!-- EN:
    <li>pawnLabelSingleOrPlural(civilians_count==1)->[pawnLabel]</li>
    <li>pawnLabelSingleOrPlural(civilians_count>=2)->[pawnLabelPlural]</li>
    <li>questDescription->A shuttle of [asker_faction_name] has taken damage and is seeking a place to land. Its commander [asker_nameDef] wants to land at [map_definite].\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] will attack the crashed shuttle site in an attempt to kill its occupants. You must defend them.\n\nThe shuttle contains [asker_nameDef][andOtherCivilians] and [soldiers_count] [soldiers0_kind]s. The commander [andCivilians] must be rescued, but the [soldiers0_kind]s may be sacrificed.\n\nAfter [rescueDelay_duration], a rescue shuttle will come to pick up the survivors. You'll need to get them all on board within [leaveDelay_duration].</li>
    <li>andOtherCivilians(civilians_count==1)-></li>
    <li>andOtherCivilians(civilians_count==2)->, another [pawnLabel],</li>
    <li>andOtherCivilians(civilians_count>=3)->, [civilianCountMinusOne] other [pawnLabelSingleOrPlural],</li>
    <li>andCivilians(civilians_count==1)-></li>
    <li>andCivilians(civilians_count==2)->and [pawnLabel]</li>
    <li>andCivilians(civilians_count>=3)->and [pawnLabelPlural]</li>
  -->
  <ShuttleCrash_Rescue.questDescriptionRules.rulesStrings>
    <li>pawnLabelSingleOrPlural(civilians_count==1)->[pawnLabel]</li>
    <li>pawnLabelSingleOrPlural(civilians_count>=2)->[pawnLabelPlural]</li>
    <li>questDescription->一艘属于[asker_faction_name]的受损飞船正在寻找着陆位置。飞船的指挥官[asker_nameDef]希望让飞船降落在[map_definite]。\n\n[enemyFaction_name]的[enemyFaction_pawnsPlural]会攻击坠毁的飞船以试图杀死其中的平民，你需要保护他们。\n\n这艘飞船的人员包括[asker_nameDef][andOtherCivilians]和[soldiers_count][soldiers0_kind]。你需要保护指挥者[andCivilians]，但可以牺牲[soldiers0_kind]。\n\n在[rescueDelay_duration]之后，会有一艘救援飞船来接幸存者，你需要在在[leaveDelay_duration]让他们登上飞船。</li>
    <li>andOtherCivilians(civilians_count==1)-></li>
    <li>andOtherCivilians(civilians_count==2)->，[pawnLabel]</li>
    <li>andOtherCivilians(civilians_count>=3)->，[civilianCountMinusOne]，其他[pawnLabelSingleOrPlural]</li>
    <li>andCivilians(civilians_count==1)-></li>
    <li>andCivilians(civilians_count==2)->和[pawnLabel]</li>
    <li>andCivilians(civilians_count>=3)->和[pawnLabelPlural]</li>
  </ShuttleCrash_Rescue.questDescriptionRules.rulesStrings>
  <!-- EN:
    <li>questName->[shuttle] [crash]</li>
    <li>questName->[asker_faction_pawnSingular] [shuttle] [crash]</li>
    <li>questName->[damaged] [shuttle]</li>
    <li>questName->[asker_nameDef]'s [damaged] [shuttle]</li>
    <li>questName->[emergency] [landing]</li>
    <li>questName->[asker_nameDef]'s [emergency] [landing]</li>
    <li>shuttle->shuttle</li>
    <li>shuttle->transporter</li>
    <li>shuttle->ship</li>
    <li>crash->crash</li>
    <li>crash->down</li>
    <li>damaged->damaged</li>
    <li>damaged->busted</li>
    <li>damaged->failing</li>
    <li>emergency->emergency</li>
    <li>emergency->forced</li>
    <li>landing->landing</li>
    <li>landing->descent</li>
    <li>landing->approach</li>
  -->
  <ShuttleCrash_Rescue.questNameRules.rulesStrings>
    <li>questName->[shuttle][crash]</li>
    <li>questName->[asker_faction_pawnSingular][shuttle][crash]</li>
    <li>questName->[damaged][shuttle]</li>
    <li>questName->[asker_nameDef]的[damaged][shuttle]</li>
    <li>questName->[emergency][landing]</li>
    <li>questName->[asker_nameDef]的[emergency][landing]</li>
    <li>shuttle->穿梭机</li>
    <li>shuttle->运载器</li>
    <li>shuttle->飞船</li>
    <li>crash->坠毁</li>
    <li>crash->迫降</li>
    <li>damaged->破损</li>
    <li>damaged->毁坏</li>
    <li>damaged->损毁</li>
    <li>emergency->紧急</li>
    <li>emergency->被迫</li>
    <li>landing->着陆</li>
    <li>landing->降落</li>
    <li>landing->停靠</li>
  </ShuttleCrash_Rescue.questNameRules.rulesStrings>
  
</LanguageData>