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<LanguageData>

  <!-- EN: {0_labelShort} is unconscious. -->
  <CommandDisabledUnconscious>{0_labelShort}失去知觉。</CommandDisabledUnconscious>
  
  <!-- Heritage -->
  <!-- EN: Choose a new heir for {HOLDER_nameIndef}: -->
  <ChooseHeir>为{HOLDER_nameIndef}选择一个新的继承人：</ChooseHeir>
  <!-- EN: You're about to change the heir of the title {HOLDER_nameIndef} received from {0_name}. This requires building a monument in a limited time, to consecrate the new inheritance. -->
  <MakeHeirConfirm>你要更改从{0_name}获得的头衔{HOLDER_nameIndef}的继承人。这需要在有限的时间内建造一个纪念碑，以奉献新的继承权。</MakeHeirConfirm>
  <!-- EN: This will upset {HOLDER_possessive} current heir {HEIR_nameFull}. -->
  <MakeHeirPreviousHeirWarning>这将使{HOLDER_possessive}个当前继承人{HEIR_nameFull}不高兴。</MakeHeirPreviousHeirWarning>

  <!-- Call aid -->
  <!-- EN: Call aid... -->
  <CommandCallRoyalAid>呼叫支援</CommandCallRoyalAid>
  <!-- EN: Call for aid using a special permit.\n\nEach type of aid may be used for free once, after which you must wait to use it for free again. You can use the aid more frequently, but it costs honor to do so. -->
  <CommandCallRoyalAidDesc>使用特殊的特权申请军事援助。\n\n每种类型的援助可以免费使用一次，之后你必须等待再次免费使用它。你可以更频繁地使用援助，但这样做会让你失去很多荣誉点数。</CommandCallRoyalAidDesc>
  <!-- EN: Guests will not use their aid permits. -->
  <CommandCallRoyalAidLodger>访客将不会使用他们的支援。</CommandCallRoyalAidLodger>
  <!-- EN: Slaves cannot use their permits. -->
  <CommandCallRoyalAidSlave>奴隶无法使用他们的许可。</CommandCallRoyalAidSlave>
  <!-- EN: Your relations with {FACTION_name} are hostile. -->
  <CommandCallRoyalAidFactionHostile>你与{FACTION_name}的派系关系充满敌意。</CommandCallRoyalAidFactionHostile>
  <!-- EN: Free -->
  <CommandCallRoyalAidFreeOption>免费</CommandCallRoyalAidFreeOption>
  <!-- EN: {0} days left, costs {1} {FACTION_royalFavorLabel} -->
  <CommandCallRoyalAidFavorOption>剩余{0}天，费用为{1} {FACTION_royalFavorLabel}</CommandCallRoyalAidFavorOption>
  <!-- EN: You are about to call for aid, but there are people from factions whom {0_name} is not hostile to. Any soldiers you call will not attack them: {1} -->
  <CommandCallRoyalAidWarningNonHostileFactions>你将要呼叫援军，但是这有些属于与{0_name}非敌对派系的人。你召唤的任何士兵都不会攻击他们：{1}</CommandCallRoyalAidWarningNonHostileFactions>
  <!-- EN: Not enough honor. -->
  <CommandCallRoyalAidNotEnoughFavor>没有足够的荣誉点数。</CommandCallRoyalAidNotEnoughFavor>
  
  <!-- Call laborers -->
  <!-- EN: Call laborers -->
  <CommandCallLaborers>呼叫劳工</CommandCallLaborers>
  <!-- EN: Use a special permit to call for a group of laborers from your ally. These workers can only do labor tasks, but you can control them like they were your own colonists. You are required to keep them safe. -->
  <CommandCallLaborersDesc>使用特殊的许可来从你的盟友呼叫一组劳工。这些工人只能完成一般的劳动任务，你可以像普通殖民者一样控制他们，在此期间内你需要保证他们的安全。</CommandCallLaborersDesc>
  <!-- EN: On cooldown. {0} days left. -->
  <CommandOnCooldown>冷却中。剩余{0}天。</CommandOnCooldown>
  <!-- EN: {0} laborers -->
  <CommandCallLaborersNumLaborers>{0}劳工</CommandCallLaborersNumLaborers>

  <!-- Abilities -->
  <!-- EN: Neural heat would overflow. Disable the neural heat limiter to cast. -->
  <CommandPsycastWouldExceedEntropy>心灵熵将超限。解除心灵熵限制将可以继续使用能力。</CommandPsycastWouldExceedEntropy>
  <!-- EN: {PSYCASTNAME} consumes {0} psyfocus but {CASTERNAME} only has {1}. -->
  <CommandPsycastNotEnoughPsyfocus>{PSYCASTNAME}需要消耗{0}精神力，但是{CASTERNAME}只有{1}。</CommandPsycastNotEnoughPsyfocus>
  <!-- EN: {PSYCASTNAME} needs {0} psyfocus to stop {1}'s mental break but {CASTERNAME} only has {2} psyfocus. -->
  <CommandPsycastNotEnoughPsyfocusForMentalBreak>{PSYCASTNAME}需要消耗{0}精神力来停止{1}的精神崩溃，但是{CASTERNAME}只有{2}精神力。</CommandPsycastNotEnoughPsyfocusForMentalBreak>
  <!-- EN: level {0} psylink is required. -->
  <CommandPsycastHigherLevelPsylinkRequired>需要等级{0}的启灵神经。</CommandPsycastHigherLevelPsylinkRequired>
  <!-- EN: Zero psychic sensitivity. -->
  <CommandPsycastZeroPsychicSensitivity>心灵敏感度为0。</CommandPsycastZeroPsychicSensitivity>
  <!-- EN: Ability user is unconscious. -->
  <CommandPsycastPawnIsUnconscious>能力使用者不省人事。</CommandPsycastPawnIsUnconscious>
  <!-- EN: Need at least {0} psyfocus to cast this. -->
  <CommandPsycastLowPsyfocus>至少需要{0}的精神力。</CommandPsycastLowPsyfocus>
  <!-- EN: H -->
  <NeuralHeatLetter>熵</NeuralHeatLetter>
  <!-- EN: P -->
  <PsyfocusLetter>精</PsyfocusLetter>

  <!-- Select monument marker -->
  <!-- EN: Select monument -->
  <CommandSelectMonumentMarker>选择纪念碑</CommandSelectMonumentMarker>
  <!-- EN: Select the monument marker this belongs to. -->
  <CommandSelectMonumentMarkerDesc>选择所属的纪念碑标记。</CommandSelectMonumentMarkerDesc>

  <!-- Warn in building radius -->
  <!-- EN: Build radius warning -->
  <CommandWarnInBuildingRadius>建造半径警告</CommandWarnInBuildingRadius>
  <!-- EN: If enabled, this object will draw a red line to buildings you are placing using the architect menu, if they would interfere with meditation due to being too close.\n\nYou can turn this off if you don't intend to use this for meditation. -->
  <CommandWarnInBuildingRadiusDesc>如果启用，此项目将在你用规划放置可能会干扰冥想的建筑时绘制一条红线。\n\n如果你不打算将其用于冥想，则可以关闭这个选项。</CommandWarnInBuildingRadiusDesc>
  
  <!-- Permits -->
  <!-- EN: Choose permit -->
  <ChooseRoyalPermit>选择许可</ChooseRoyalPermit>
  <!-- EN: Open the permit selection screen and choose a new permit. -->
  <ChooseRoyalPermit_Desc>打开许可选择窗并且选择一个新的许可。</ChooseRoyalPermit_Desc>

  <!-- EN: Leave bestowing ceremony -->
  <CommandLeaveBestowingCeremony>离开授勋仪式</CommandLeaveBestowingCeremony>
  <!-- EN: Stop participating in the bestowing ceremony. -->
  <CommandLeaveBestowingCeremonyDesc>停止参加授勋仪式。</CommandLeaveBestowingCeremonyDesc>
  <!-- EN: Cancel bestowing ceremony -->
  <CommandCancelBestowingCeremony>取消授勋仪式。</CommandCancelBestowingCeremony>
  <!-- EN: End the bestowing ceremony immediately. The bestower will leave, but another opportunity to perform the ceremony will arise soon. -->
  <CommandCancelBestowingCeremonyDesc>直接取消授勋仪式。布施者会离开，但是很快就会有另一次举行授勋仪式的机会。</CommandCancelBestowingCeremonyDesc>
  <!-- EN: Are you sure you want to cancel bestowing ceremony? -->
  <CommandCancelBestowingCeremonyConfirm>你想要取消授勋仪式吗？</CommandCancelBestowingCeremonyConfirm>
</LanguageData>