<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

  <!-- Convert ideo attempt -->
  <!-- EN: Conversion -->
  <LetterLabelConvertIdeoAttempt_Success>转化</LetterLabelConvertIdeoAttempt_Success>
  <!-- EN: {INITIATOR_nameDef} has successfully turned {RECIPIENT_nameDef} away from {OLDIDEO_name} and towards {IDEO_name}. -->
  <LetterConvertIdeoAttempt_Success>{INITIATOR_nameDef} 已成功将 {RECIPIENT_nameDef} 从 {OLDIDEO_name} 转向 {IDEO_name}。</LetterConvertIdeoAttempt_Success>

  <!-- Slave rebellion -->
  <!-- EN: Grand slave rebellion -->
  <LetterLabelGrandSlaveRebellion>大规模奴隶叛乱</LetterLabelGrandSlaveRebellion>
  <!-- EN: A grand slave rebellion has begun! All of your slaves are rising up to fight back against you. They will seek weapons and try to eliminate your colonists.\n\nThese slaves are involved:\n\n{0} -->
  <LetterGrandSlaveRebellion>一场空前的奴隶叛乱开始了！你所有的奴隶都一起来造反。他们会寻找武器并试图消灭你的殖民者。\n\n包含的奴隶有：\n\n{0}</LetterGrandSlaveRebellion>
  <!-- EN: Local slave rebellion -->
  <LetterLabelLocalSlaveRebellion>部分奴隶叛乱</LetterLabelLocalSlaveRebellion>
  <!-- EN: A local slave rebellion has begun! {0_nameDef} and some nearby slaves are rising up to fight back against you. They will seek weapons and try to eliminate your colonists.\n\nThese slaves are involved:\n\n{1} -->
  <LetterLocalSlaveRebellion>部分奴隶叛乱开始了！ {0_nameDef} 和附近的一些奴隶正在造反。他们会寻找武器并试图消灭你的殖民者。\n\n包含的奴隶有：\n\n{1}</LetterLocalSlaveRebellion> 
  <!-- EN: Slave rebellion -->
  <LetterLabelSingleSlaveRebellion>奴隶叛乱</LetterLabelSingleSlaveRebellion>
  <!-- EN: {0_nameDef} is rebelling! {0_pronoun} will seek weapons and try to eliminate your colonists. -->
  <LetterSingleSlaveRebellion>{0_nameDef} 正在造反！{0_pronoun} 会寻找武器并试图消灭你的殖民者。</LetterSingleSlaveRebellion>

  <!-- Slave escape -->
  <!-- EN: Grand slave escape -->
  <LetterLabelGrandSlaveEscape>大规模奴隶逃脱</LetterLabelGrandSlaveEscape>
  <!-- EN: A grand slave escape has begun! All of your slaves are making a break for it.\n\nThese slaves are involved:\n\n{0} -->
  <LetterGrandSlaveEscape>一场盛大的奴隶逃亡开始了！你所有的奴隶都在逃跑。\n\n包含的奴隶有：\n\n{0}</LetterGrandSlaveEscape>
  <!-- EN: Local slave escape -->
  <LetterLabelLocalSlaveEscape>部分奴隶逃脱</LetterLabelLocalSlaveEscape>
  <!-- EN: A local slave escape has begun! {0_nameDef} and some nearby slaves are making a break for it.\n\nThese slaves are involved:\n\n{1} -->
  <LetterLocalSlaveEscape>部分奴隶开始逃亡！{0_nameDef}和一些附近的奴隶正在逃跑。\n\n包含的奴隶有:\n\n{1}</LetterLocalSlaveEscape>
  <!-- EN: Slave escape -->
  <LetterLabelSingleSlaveEscape>奴隶逃脱</LetterLabelSingleSlaveEscape>
  <!-- EN: {0_nameDef} is attempting to escape! -->
  <LetterSingleSlaveEscape>{0_nameDef}试图逃跑！</LetterSingleSlaveEscape>

  <!-- EN: Slaves are more likely to rebel when their suppression level is low. -->
  <SlaveRebellionSuppressionExplanation>当奴隶被压制的程度较低时，他们更容易有暴动的机会。</SlaveRebellionSuppressionExplanation>
  
  <!-- Ideo role -->
  <!-- EN: {0} role activated -->
  <LetterLabelRoleActive>{0}职位可用</LetterLabelRoleActive>
  <!-- EN: The number of {0}s in your colony has reached {1}. You can now assign the role of {ROLE_labelDef} to one of your colonists.\n\nTo assign a role, use the person's Social tab, or select a ritual spot or altar and press the 'Begin role change' button. -->
  <LetterLabelRoleActiveDesc>群体中的{0}数量已达到{1}。 你现在可以将{ROLE_labelDef}职位分配给一名殖民者。\n\n要分配职位，请选择一名殖民者，转到他们的「社交」选项卡点击「分配职位」按钮；或者选择一个仪式举办点或者祭坛并点击「开始职位变更」。</LetterLabelRoleActiveDesc>

  <!-- EN: {0} role deactivated -->
  <LetterLabelRoleInactive>{0}职位已停用 </LetterLabelRoleInactive>
  <!-- EN: Number of {0}s in your colony fell to {1}. {ROLE_labelDef} role is no longer active. This role will become available once again when the number of {0}s reaches {2}. -->
  <LetterLabelRoleInactiveDesc>群体中的{0}数量下降到{1}。 {ROLE_labelDef}职位不再活跃。当{0}的数量达到{2}时，此职位将再次可用。</LetterLabelRoleInactiveDesc>

  <!-- EN: {PAWN_labelShort}'s {ROLE_labelIndef} role lost -->
  <LetterLabelRoleLost>{PAWN_labelShort} 的 {ROLE_labelIndef} 职位丢失</LetterLabelRoleLost>
  <!-- EN: {PAWN_labelShort} no longer holds the role of {ROLE_labelIndef}. Reason: -->
  <LetterRoleLostDesc>{PAWN_labelShort} 不再担任 {ROLE_labelIndef} 的职位。原因：</LetterRoleLostDesc>
  <!-- EN: {PAWN_pronoun} was unassigned. -->
  <LetterRoleLostReasonUnassignedDesc>{PAWN_pronoun} 未分配。</LetterRoleLostReasonUnassignedDesc>
  <!-- EN: Role became inactive due to low {0} count. -->
  <LetterRoleLostReasonLowBelieversDesc>由于{0}计数低，职位变得不活跃。</LetterRoleLostReasonLowBelieversDesc>
  <!-- EN: {PAWN_labelShort} has lost {PAWN_possessive} position as {ROLE_labelDef} because {PAWN_pronoun} abandoned the {OLDIDEO_name}. -->
  <LetterRoleLostLetterIdeoChangedPostfix>{PAWN_labelShort}失去了{pawn_possession}作为{ROLE_labelDef}的地位，因为{PAWN_pronoun}放弃了{OLDIDEO_name}。</LetterRoleLostLetterIdeoChangedPostfix>
  <!-- EN: {0} skipped. -->
  <LetterObligationRoleInactive>{0}跳过。</LetterObligationRoleInactive>
  <!-- EN: {0} is the date of the {1}, but since {ROLE_labelDef} role is inactive, the {2}s will skip the {1}. -->
  <LetterObligationRoleInactiveDateDesc>{0}是{1}的日期，但是由于{ROLE_labelDef}职位是不活跃的，{2}s将跳过{1}。</LetterObligationRoleInactiveDateDesc>
  
  <!-- Ideo misc -->
  <!-- EN: {PAWN_pronoun}'s speech converted following people to {IDEO} -->
  <LetterSpeechConvertedListeners>{PAWN_pronoun}的演讲将以下人转化为{IDEO}</LetterSpeechConvertedListeners>

  <!-- EN: {0} rituals activated -->
  <LetterTitleObligationsActivated>{0} 仪式已激活</LetterTitleObligationsActivated>
  <!-- EN: {0} rituals deactivated -->
  <LetterTitleObligationsDeactivated>{0} 仪式已停用</LetterTitleObligationsDeactivated>
  <!-- EN: There are now less than {1} {IDEO_memberNamePlural} in your faction. Therefore, the {IDEO_memberNamePlural} will not demand that the rituals of {IDEO} be carried out until there are at least {1} of them in your faction. -->
  <LetterTitleObligationsDeactivatedTooFewBelievers>你的派系中现在少于 {1} 个 {IDEO_memberNamePlural}。因此，{IDEO_memberNamePlural} 不会要求开展 {IDEO} 的仪式，直到你的派系中至少有 {1} 个成员。</LetterTitleObligationsDeactivatedTooFewBelievers>
  <!-- EN: Since there are now {1} {IDEO_memberNamePlural} in your faction, they will demand that the rituals of {IDEO} be carried out. -->
  <LetterTitleObligationsActivatedEnoughBelievers>由于你的派系中现在有 {1} 个 {IDEO_memberNamePlural}，他们将要求执行 {IDEO} 的仪式。</LetterTitleObligationsActivatedEnoughBelievers>
  <!-- EN: Since {IDEO} is now the primary ideoligion of your faction, {IDEO_memberNamePlural} will demand that the rituals of {IDEO} be carried out. -->
  <LetterTitleObligationsActivatedIdeoBecameMajor>由于 {IDEO} 现在是你派系的主要文化形态，{IDEO_memberNamePlural} 将要求执行 {IDEO} 的仪式。</LetterTitleObligationsActivatedIdeoBecameMajor>

  <!-- EN: Bond(s) removed -->
  <LetterBondRemoved>牵绊移除</LetterBondRemoved>
  <!-- EN: {PAWN_nameDef} has converted to {IDEO}. Since {IDEO} disapproves of bonding with animals, {PAWN_pronoun} has renounced {PAWN_possessive} bonds with the following animals:\n\n{BONDS} -->
  <LetterBondRemovedDesc>{PAWN_nameDef}已转化为{IDEO}。 由于{IDEO}不赞成与动物建立牵绊， {PAWN_pronoun}放弃了{pawn_possession}牵绊动物：\n\n{BONDS}</LetterBondRemovedDesc>

  <!-- Slave will -->
  <!-- EN: Enslaved -->
  <LetterLabelEnslavementSuccess>奴役</LetterLabelEnslavementSuccess>
  <!-- EN: {0_nameDef} successfully enslaved {1_nameDef}. -->
  <LetterEnslavementSuccess>{0_nameDef}成功奴役{1_nameDef}。</LetterEnslavementSuccess>

  <!-- Primary ideo changed -->
  <!-- EN: Primary ideoligion changed -->
  <LetterLabelNewPrimaryIdeo>主要文化形态改变</LetterLabelNewPrimaryIdeo>
  <!-- EN: Your faction's primary ideoligion has changed from {OLDIDEO_name} to {NEWIDEO_name}.\n\nThis happened because {NEWIDEO_name} is now more common among your {FACTION_pawnsPlural} than any other ideoligion.\n\nYour primary ideoligion affects relationships with other factions, based on how closely your beliefs align with theirs. -->
  <LetterNewPrimaryIdeo>你的派系的主要文化形态已从 {OLDIDEO_name} 更改为 {NEWIDEO_name}。\n\n发生这种情况是因为 {NEWIDEO_name} 现在在你的 {FACTION_pawnsPlural} 中比任何其他文化形态都更常见。\n\n你的主要文化形态影响与其他派系的关系，基于你的文化与他们的一致程度。</LetterNewPrimaryIdeo>

  <!-- Charity incidents -->
  <!-- EN: This is a charity incident. If you turn {0} away, believers with charitable beliefs will be unhappy. -->
  <JoinerCharityInfo>这是一次仁爱事件。如果你拒绝{0}，有仁爱信仰的信徒会不高兴。</JoinerCharityInfo>
  <!-- EN: This is a charity incident. If {0} dies without being tended (and after {1}), believers with charitable beliefs will be unhappy. If {0} is tended or recruited, believers will be happy. -->
  <AfflictedJoinerChartityInfo>这是一次仁爱事件。如果{0}在无人照看的情况下死亡（以及在{1}之后），具有仁爱信仰的信徒会不高兴。如果 {0} 被照料或招募，信徒会很高兴。</AfflictedJoinerChartityInfo>
  <!-- EN: The following believers have charitable beliefs -->
  <PawnsHaveCharitableBeliefs>以下信徒有仁爱信仰</PawnsHaveCharitableBeliefs>

  <!-- Change ideo mental state -->
  <!-- EN: {PAWN_pronoun} decided that {PAWN_possessive} belief in {OLDIDEO_name} no longer made any sense.\n\n{PAWN_pronoun} now believes in {NEWIDEO_name}. -->
  <LetterIdeoChangeConverted>{PAWN_pronoun} 认为 {PAWN_possessive} 对 {OLDIDEO_name} 的认可度不再有意义。\n\n{PAWN_pronoun} 现在开心信仰 {NEWIDEO_name}。</LetterIdeoChangeConverted>
  <!-- EN: {PAWN_nameDef}'s certainty with {PAWN_possessive} belief in {OLDIDEO_name} has been reduced to {NEWCERTAINTY}. -->
  <LetterIdeoChangeNotConverted>{PAWN_nameDef} 与 {PAWN_possessive} 对 {OLDIDEO_name} 的认可度已降低到 {NEWCERTAINTY}。</LetterIdeoChangeNotConverted>
  <!-- EN: To come to terms with {PAWN_possessive} beliefs, {PAWN_nameDef} is now hiding in {PAWN_possessive} room. -->
  <LetterIdeoChangedWanderOwnRoom>为了接受 {PAWN_possessive} 的信仰，{PAWN_nameDef} 现在躲在 {PAWN_possessive} 房间里。</LetterIdeoChangedWanderOwnRoom>
  <!-- EN: {PAWN_nameDef} is now wandering in shock while grappling with {PAWN_possessive} beliefs. -->
  <LetterIdeoChangedSadWander>{PAWN_nameDef} 现在正在惊恐中徘徊， 同时与{PAWN_possessive}信仰作斗争。</LetterIdeoChangedSadWander>

  <!-- Change ideo divorces -->
  <!-- EN: Divorce -->
  <LetterIdeoChangedDivorce>离婚</LetterIdeoChangedDivorce>
  <!-- EN: {PAWN_nameDef}'s new beliefs forbid {PAWN_possessive} current number of spouses.\n\n{PAWN_nameDef} has decided to divorce these people:\n{1} -->
  <LetterIdeoChangedDivorcedPawns>{PAWN_nameDef} 的新信仰禁止 {PAWN_possessive} 当前的配偶数量。\n\n{PAWN_nameDef} 已决定与这些人离婚：\n{1}</LetterIdeoChangedDivorcedPawns>

  <!-- Surprise reinforcement -->
  <!-- EN: Surprise reinforcements! -->
  <LetterLabelSurpriseReinforcements>意料之外的援军！</LetterLabelSurpriseReinforcements>
  <!-- EN: Surprise reinforcements from {1} have arrived! They are moving to help {0} from {1}. -->
  <LetterSurpriseReinforcements>来自{1}的部队抵达了！他们从{1}前来帮助{0}。</LetterSurpriseReinforcements>

  <!-- Style change -->
  <!-- EN: Look change desired -->
  <LetterWantLookChange>期望改变</LetterWantLookChange>
  <!-- EN: {PAWN_nameDef} wishes to change {PAWN_possessive} look, as it no longer matches what {PAWN_pronoun} believes.\n\n{PAWN_pronoun} will automatically use an available styling station and choose a look. If you want to customize {PAWN_possessive} look, select {PAWN_objective} and right-click the styling station. -->
  <LetterWantLookChangeDesc>{PAWN_nameDef} 希望更改 {PAWN_possessive} 外观，因为它不再符合 {PAWN_pronoun} 所信仰的。\n\n{PAWN_pronoun} 将自动使用可用的梳妆台并选择外观。如果要自定义 {PAWN_possessive} 外观，请选择 {PAWN_objective} 并右键单击梳妆台。</LetterWantLookChangeDesc>

  <!-- Spacedrone incoming -->
  <!-- EN: Spacedrone incoming -->
  <LetterLabelSpacedroneIncoming>无人机抵达</LetterLabelSpacedroneIncoming>
  <!-- EN: A spacedrone is landing nearby. -->
  <LetterTextSpacedroneIncoming>一架无人机正在附近着陆。</LetterTextSpacedroneIncoming>
  <!-- EN: A raid from {0} has arrived to destroy the {1} that was forced to land nearby. -->
  <LetterTextRaidSpacedrone>来自 {0} 的突袭已经抵达，以摧毁被迫降落在附近的 {1}。</LetterTextRaidSpacedrone>

  <!-- Hacked -->
  <!-- EN: You've finished hacking the {0} and learned more about the ancient {1} relic. -->
  <LetterTextSpacedroneHacked>你已经完成了对 {0} 的破解，并了解了有关远古 {1} 圣物的更多信息。</LetterTextSpacedroneHacked>

  <!-- Relic destroyed -->
  <!-- EN: Relic destroyed -->
  <LetterLabelRelicDestroyed>圣物毁坏</LetterLabelRelicDestroyed>
  <!-- EN: {0} has been destroyed!\n\nThe following people will suffer a mood reduction:\n{1} -->
  <LetterTextRelicDestroyed>{0} 已被摧毁！\n\n以下人会情绪低落：\n{1}</LetterTextRelicDestroyed>
  
  <!-- Relic lost -->
  <!-- EN: Relic lost -->
  <LetterLabelRelicLost>圣物遗失</LetterLabelRelicLost>
  <!-- EN: {0} has been lost!\n\nThe following people will suffer a mood reduction:\n{1} -->
  <LetterTextRelicLost>{0} 已丢失！\in\以下人会情绪低落：\n{1}</LetterTextRelicLost>

  <!-- Caravan destroyed -->
  <!-- EN: All non-slave members of {0} have died. The remaining slaves have walked away. The caravan has disabanded. -->
  <LetterOnlySlaveCaravanColonistsLeft>{0} 的所有非奴隶成员均已死亡。剩下的奴隶已经逃走了。远行队被解散了。</LetterOnlySlaveCaravanColonistsLeft>

  <!-- Hacker lost -->
  <!-- EN: Last hacker lost -->
  <LetterLabelLastHackerLost>黑客失联</LetterLabelLastHackerLost>
  <!-- EN: The last hacker capable of unlocking the secrets of the ancient complex has been lost. Call reinforcements capable of hacking, or abandon the quest. -->
  <LetterTextLastHackerLost>最后一个能解开远古建筑群秘密的黑客已经失踪了。呼叫有黑客能力的援军，或者放弃任务。</LetterTextLastHackerLost>

  <!-- Relic hunt -->
  <!-- EN: Relic found -->
  <LetterLabelRelicFound>发现圣物</LetterLabelRelicFound>
  <!-- EN: You've finally learned the location of the relic {0}! -->
  <LetterTextRelicFoundLocation>你终于发现了圣物 {0} 的位置！</LetterTextRelicFoundLocation>
  <!-- EN: The relic is housed in an ancient structure. It is protected by a security system with multiple independent units. You may choose to defeat the security forces one unit at a time before taking the relic, or try to grab it and flee before they can harm you.\n\nAfter {0}, all security systems will be alerted. -->
  <LetterTextRelicFoundSecurityThreats>圣物被安置在一个超凡结构中。它由具有多个独立单元的安全系统保护。你可以选择在拿走圣物之前击败单元的安全部队，或者尝试偷走并在被发现之前离开这里。\n\n{0} 后，所有安全系统都会收到警报。</LetterTextRelicFoundSecurityThreats>

  <!-- Relics collection -->
  <!-- EN: Relics collected -->
  <LetterLabelRelicsCollected>圣物已收集</LetterLabelRelicsCollected>
  <!-- EN: All relics belonging to {0} have been collected. The following people will be delighted -->
  <LetterTextRelicsCollected>所有属于{0}的圣物已被收集。这些人会很高兴</LetterTextRelicsCollected>

  <!-- Gauranlen tree connection -->
  <!-- EN: {TREE_label} connection -->
  <LetterLabelPawnConnected>{TREE_label}共鸣</LetterLabelPawnConnected>
  <!-- EN: {CONNECTOR_nameDef} has connected with {TREE_definite}.\n\n{TREE_definite} will produce small animals called dryads by growing them in pods at its base. These dryads can specialize into different castes. You can choose which caste of dryads you want the tree to produce.\n\nThe stronger the connection between tree and human, the more dryads {TREE_definite} can sustain. {CONNECTOR_nameDef} can strengthen the connection by pruning {TREE_definite}. Maintaining a higher connection strength requires more frequent pruning. -->
  <LetterTextPawnConnected>{CONNECTOR_nameDef}已经共鸣{TREE_definite}。母树会定期产生一种叫做树精的小动物，把它们种在树底的荚囊里。这些树精可以分为不同的品种。你可以选择你想让这棵树产生哪一种类型的树精。\n\n母树和人类之间的联系越强，树精就能繁育的越多。{CONNECTOR_nameDef}可以通过修剪{TREE_definite}来加强共鸣。保持较高的共鸣强度需要更频繁的修剪。</LetterTextPawnConnected>
  <!-- EN: Connected {TREE_label} destroyed -->
  <LetterLabelConnectedTreeDestroyed>共鸣的{TREE_label}被摧毁</LetterLabelConnectedTreeDestroyed>
  <!-- EN: A {TREE_label} connected to {CONNECTEDPAWN_nameDef} has been destroyed, killing the dryad queen housed inside.\n\nWithout a queen, the dryad brood-mind has collapsed. All dryads from that tree have died. -->
  <LetterTextConnectedTreeDestroyed>与{CONNECTEDPAWN_nameDef}共鸣的{TREE_label}被摧毁，杀死了里面的树精女王。\n\n没有了女王，树精的意识便会崩溃。属于那颗母树的树精都会死去。</LetterTextConnectedTreeDestroyed>

  <!-- Archonexus victory -->
  <!-- EN: Quest '{0}' available -->
  <LetterLabelArchonexusWealthReached>任务“{0}”可用 </LetterLabelArchonexusWealthReached>
  <!-- EN: You have reached the wealth requirement for the quest '{0}'. You can now accept the quest. -->
  <LetterTextArchonexusWealthReached>你已达到任务“{0}”的财富要求。现在可以接受该任务。</LetterTextArchonexusWealthReached>
  <!-- EN: {0_labelShort} studied -->
  <LetterLabelArchonexusStructureResearched>{0_labelShort} 已研究 </LetterLabelArchonexusStructureResearched>
  <!-- EN: You have completed your study of the {0_labelShort}.\n\nYou can't say that you understand it in any complete way, but you have detected patterns in its behavior and the way it seems to express information.\n\nWith this knowledge, you will be able to interpret the next piece of the archonexus map. -->
  <LetterTextArchonexusStructureResearched>你已经完成了对 {0_labelShort} 的研究。</LetterTextArchonexusStructureResearched>
  <!-- EN: Archotech structures abandoned -->
  <LetterLabelArchotechStructuresAbandoned>你已经完成了对 {0_labelShort} 的研究。\n\n你保证完全理解了它，但你已经发现它的行为模式和它似乎表达信息的方式。\n\n有了这个知识，你将能够找到下一超凡枢纽的地点。</LetterLabelArchotechStructuresAbandoned>
  <!-- EN: You have abandoned the archotech structures at {0_definite}.\n\nDistant observers say they saw a great flash emanating from this location not long after you left. -->
  <LetterTextArchotechStructuresAbandoned>你已经放弃探究 {0_define} 超凡结构技术。\n\n远处的观察者说，在你离开后不久，他们看到了从这个位置发出的巨大闪光。</LetterTextArchotechStructuresAbandoned>

  <!-- Reforming ideo -->
  <!-- EN: Reform ideoligion -->
  <LetterLabelReformIdeo>文化改革</LetterLabelReformIdeo>
  <!-- EN: You have enough development points to reform {0}!\n\nReforming allows you to do one of the following:\n\n- Add a meme\n- Remove a meme\n- Change structure\n- Change style\n\nYou can also make unlimited changes to precepts, deities, narrative text, and other symbols.\n\nTo reform the ideoligion, open it in the ideoligions tab. -->
  <LetterTextReformIdeo>你有足够的发展点数来改革{0}！\n\n改革可以让你做出如下决策：\n\n-添加一个模因\n-移除一个模因\n-改变结构\n-改变风格\n\n你也可以对戒律、神明、叙述和其他符号进行无限制修改。\n\n若要改革文化形态，请打开文化标签。</LetterTextReformIdeo>

</LanguageData>