<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN: bite -->
  <Bite.label>咬伤</Bite.label>
  <!-- EN: {0} has been bitten to death. -->
  <Bite.deathMessage>{0}被咬死了。</Bite.deathMessage>
  
  <!-- EN: blunt -->
  <Blunt.label>钝伤</Blunt.label>
  <!-- EN: {0} has been beaten to death. -->
  <Blunt.deathMessage>{0}被锤死了。</Blunt.deathMessage>
  
  <!-- EN: crush -->
  <Crush.label>压伤</Crush.label>
  <!-- EN: {0} has been crushed to death. -->
  <Crush.deathMessage>{0}被压死了。</Crush.deathMessage>
  
  <!-- EN: cut -->
  <Cut.label>割伤</Cut.label>
  <!-- EN: {0} has been cut to death. -->
  <Cut.deathMessage>{0}死于割伤。</Cut.deathMessage>
  
  <!-- EN: blunt -->
  <Demolish.label>钝伤</Demolish.label>
  <!-- EN: {0} has been beaten to death. -->
  <Demolish.deathMessage>{0}被锤死了。</Demolish.deathMessage>
  
  <!-- EN: blunt -->
  <Poke.label>钝伤</Poke.label>
  <!-- EN: {0} has been beaten to death. -->
  <Poke.deathMessage>{0}被锤死了。</Poke.deathMessage>
  
  <!-- EN: scratch -->
  <Scratch.label>抓伤</Scratch.label>
  <!-- EN: {0} has been torn to death. -->
  <Scratch.deathMessage>{0}被抓死了。</Scratch.deathMessage>
  
  <!-- EN: toxic scratch -->
  <ScratchToxic.label>毒击</ScratchToxic.label>
  <!-- EN: {0} has been torn to death. -->
  <ScratchToxic.deathMessage>{0}死于毒击。</ScratchToxic.deathMessage>
  
  <!-- EN: stab -->
  <Stab.label>刺伤</Stab.label>
  <!-- EN: {0} has been stabbed to death. -->
  <Stab.deathMessage>{0}被刺死了。</Stab.deathMessage>
  
  <!-- EN: toxic bite -->
  <ToxicBite.label>毒咬伤</ToxicBite.label>
  <!-- EN: {0} has been bitten to death. -->
  <ToxicBite.deathMessage>{0}死于有毒咬伤。</ToxicBite.deathMessage>
  
</LanguageData>