<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN:
    <li>die(SUBJECT_flesh!=Mechanoid,p=2)->die</li>
    <li>die(SUBJECT_flesh!=Mechanoid)->perish</li>
    <li>die(SUBJECT_flesh!=Mechanoid)->expire</li>
    <li>die(SUBJECT_flesh==Mechanoid)->shut down</li>
    <li>die(SUBJECT_flesh==Mechanoid)->stop functioning</li>
    <li>die(SUBJECT_flesh==Mechanoid)->lose power</li>
    <li>died(SUBJECT_flesh!=Mechanoid,p=2)->died</li>
    <li>died(SUBJECT_flesh!=Mechanoid)->perished</li>
    <li>died(SUBJECT_flesh!=Mechanoid)->expired</li>
    <li>died(SUBJECT_flesh==Mechanoid)->shut down</li>
    <li>died(SUBJECT_flesh==Mechanoid)->stopped functioning</li>
    <li>died(SUBJECT_flesh==Mechanoid)->lost power</li>
  -->
  <Transition_Died.rulePack.rulesStrings>
    <li>die(SUBJECT_flesh!=Mechanoid,p=2)->死亡</li>
    <li>die(SUBJECT_flesh!=Mechanoid)->死去</li>
    <li>die(SUBJECT_flesh!=Mechanoid)->失去生命迹象</li>
    <li>die(SUBJECT_flesh==Mechanoid)->停机</li>
    <li>die(SUBJECT_flesh==Mechanoid)->停止运作</li>
    <li>die(SUBJECT_flesh==Mechanoid)->电压不足关机</li>
    <li>died(SUBJECT_flesh!=Mechanoid,p=2)->已死亡</li>
    <li>died(SUBJECT_flesh!=Mechanoid)->死去</li>
    <li>died(SUBJECT_flesh!=Mechanoid)->失去生命迹象</li>
    <li>died(SUBJECT_flesh==Mechanoid)->停机</li>
    <li>died(SUBJECT_flesh==Mechanoid)->停止运作</li>
    <li>died(SUBJECT_flesh==Mechanoid)->电压不足关机</li>
    <!--
    <li>die(p=2)->死亡</li>
    <li>die->死去</li>
    <li>die->失去生命迹象</li>
    <li>die(subject_flesh!=Mechanoid,p=0.5)->没能挺过来</li>
    <li>die(subject_flesh==Mechanoid,p=0.5)->关停</li>
    <li>die(subject_flesh==Mechanoid,p=0.5)->停止运转</li>
    <li>died(p=2)->已死亡</li>
    <li>died->已无生命迹象</li>
    <li>died(subject_flesh!=Mechanoid)->已断气</li>
    <li>died(subject_flesh==Mechanoid)->已关停</li>
    <li>died(subject_flesh==Mechanoid)->已停止运转</li>
    -->
  </Transition_Died.rulePack.rulesStrings>
  
  <!-- EN:
    <li>die(p=3)->explode [flavor]</li>
    <li>die(p=3)->explode [flavorsuffix]</li>
    <li>die->detonate [flavor]</li>
    <li>die->detonate [flavorsuffix]</li>
    <li>die->burst [flavor]</li>
    <li>die->burst [flavorsuffix]</li>
    <li>died(p=3)->exploded [flavor]</li>
    <li>died->detonated [flavor]</li>
    <li>died->burst [flavor]</li>
    <li>flavor(p=0.2)->in a chemical [fireball]</li>
    <li>flavor->in a [Color] [fireball]</li>
    <li>flavor->in a [AdjectiveLarge] [fireball]</li>
    <li>flavor(p=4)->in a [fireball]</li>
    <li>flavor(p=4)-></li>
    <li>flavorsuffix->, scattering [pieces] [everywhere]</li>
    <li>flavorsuffix(SUBJECT_flesh!=Mechanoid,p=2)->, scattering [Gore] [everywhere]</li>
    <li>flavorsuffix(SUBJECT_flesh!=Mechanoid)->, leaving a small pile of [Gore]</li>
    <li>flavorsuffix->, leaving a small crater</li>
    <li>flavorsuffix(p=4)-></li>
    <li>fireball(p=3)->fireball</li>
    <li>fireball->flameball</li>
    <li>fireball->shockwave</li>
    <li>fireball->conflagration</li>
    <li>pieces->pieces</li>
    <li>pieces->fragments</li>
    <li>everywhere->everywhere</li>
    <li>everywhere->far and wide</li>
  -->
  <Transition_DiedExplosive.rulePack.rulesStrings>
    <li>die(p=3)->爆炸[flavor]</li>
    <li>die(p=3)->爆炸[flavorsuffix]</li>
    <li>die->死亡引爆[flavor]</li>
    <li>die->死亡引爆[flavorsuffix]</li>
    <li>die->爆裂[flavor]</li>
    <li>die->爆裂[flavorsuffix]</li>
    <li>died(p=3)->爆炸[flavor]</li>
    <li>died->死亡引爆[flavor]</li>
    <li>died->爆裂[flavor]</li>
    <li>flavor(p=0.2)->形成充满燃料的[fireball]</li>
    <li>flavor->变成[Color]色的[fireball]</li>
    <li>flavor->变成[AdjectiveLarge][fireball]</li>
    <li>flavor(p=4)->变成[fireball]</li>
    <li>flavor(p=4)-></li>
    <li>flavorsuffix->，[pieces]散落得[everywhere]都是</li>
    <li>flavorsuffix(SUBJECT_flesh!=Mechanoid,p=2)->，[Gore][everywhere]飞溅</li>
    <li>flavorsuffix(SUBJECT_flesh!=Mechanoid)->，留下一小滩[Gore]</li>
    <li>flavorsuffix->，留下一个小弹坑</li>
    <li>flavorsuffix(p=4)-></li>
    <li>fireball(p=3)->火球</li>
    <li>fireball->火焰球</li>
    <li>fireball->火焰冲击波</li>
    <li>fireball->烈炎</li>
    <li>pieces->碎片</li>
    <li>pieces->弹片</li>
    <li>everywhere->四处</li>
    <li>everywhere->到处</li>
  </Transition_DiedExplosive.rulePack.rulesStrings>
  
  <!-- EN:
    <li>r_logentry(p=1.5)->[CULPRITHEDIFF_labelNoun] caused [SUBJECT_definite] to [die].</li>
    <li>r_logentry(p=1.5)->[CULPRITHEDIFF_labelNounPretty] caused [SUBJECT_definite] to [die].</li>
    <li>r_logentry->[SUBJECT_definite] [died] [duetoa] [CULPRITHEDIFF_labelNoun] [flavorsuffix].</li>
    <li>r_logentry->[SUBJECT_definite] [died] [duetoa] [CULPRITHEDIFF_labelNounPretty] [flavorsuffix].</li>
    <li>r_logentry->[SUBJECT_definite] [died].</li>
    <li>r_logentry->[SUBJECT_definite] [died] [flavorsuffix].</li>
  -->
  <Transition_DiedInclude.rulePack.rulesStrings>
    <li>r_logentry(p=1.5)->[CULPRITHEDIFF_labelNoun]导致[SUBJECT_definite][die]。</li>
    <li>r_logentry(p=1.5)->[CULPRITHEDIFF_labelNounPretty]导致[SUBJECT_definite][die]。</li>
    <li>r_logentry->[duetoa][CULPRITHEDIFF_labelNoun]，[SUBJECT_definite][died][flavorsuffix]。</li>
    <li>r_logentry->[duetoa][CULPRITHEDIFF_labelNounPretty]，[SUBJECT_definite][died][flavorsuffix]。</li>
    <li>r_logentry->[SUBJECT_definite][died]。</li>
    <li>r_logentry->[SUBJECT_definite][died][flavorsuffix]。</li>
  </Transition_DiedInclude.rulePack.rulesStrings>
  
  <!-- EN:
    <li>r_logentry->[CULPRITHEDIFF_labelNoun] caused [SUBJECT_definite] to [collapsemeta].</li>
    <li>r_logentry->[CULPRITHEDIFF_labelNounPretty] caused [SUBJECT_definite] to [collapsemeta].</li>
    <li>r_logentry->[CULPRITHEDIFF_labelNoun] made [SUBJECT_definite] [collapsemeta].</li>
    <li>r_logentry->[CULPRITHEDIFF_labelNounPretty] made [SUBJECT_definite] [collapsemeta].</li>
    <li>r_logentry->[SUBJECT_definite] [collapsedmeta] [duetoa] [CULPRITHEDIFF_labelNoun].</li>
    <li>r_logentry->[SUBJECT_definite] [collapsedmeta] [duetoa] [CULPRITHEDIFF_labelNounPretty].</li>
    <li>r_logentry(p=0.1)->[SUBJECT_definite] [collapsedmeta].</li>
    <li>collapse->collapse</li>
    <li>collapse->drop</li>
    <li>collapse(SUBJECT_flesh!=Mechanoid)->crumple</li>
    <li>collapse(SUBJECT_flesh==Mechanoid)->crash</li>
    <li>collapse(SUBJECT_flesh==Mechanoid)->lock up</li>
    <li>collapse(SUBJECT_flesh==Mechanoid)->lose main power</li>
    <li>collapsed->collapsed</li>
    <li>collapsed->dropped</li>
    <li>collapsed(SUBJECT_flesh!=Mechanoid)->crumpled</li>
    <li>collapsed(SUBJECT_flesh==Mechanoid)->crashed</li>
    <li>collapsed(SUBJECT_flesh==Mechanoid)->locked up</li>
    <li>collapsed(SUBJECT_flesh==Mechanoid)->lost main power</li>
    <li>helplessly->helplessly</li>
    <li>helplessly(SUBJECT_flesh!=Mechanoid)->unconscious</li>
    <li>helplessly(SUBJECT_flesh!=Mechanoid)->weakly</li>
    <li>helplessly(SUBJECT_flesh!=Mechanoid)->feebly</li>
    <li>helplessly(SUBJECT_flesh==Mechanoid)->uncontrollably</li>
    <li>collapsemeta->[collapse]</li>
    <li>collapsemeta(p=0.5)->[collapse] [helplessly]</li>
    <li>collapsedmeta->[collapsed]</li>
    <li>collapsedmeta(p=0.5)->[collapsed] [helplessly]</li>
  -->
  <Transition_Downed.rulePack.rulesStrings>
    <li>r_logentry->[CULPRITHEDIFF_labelNoun]导致[SUBJECT_definite][collapsemeta]。</li>
    <li>r_logentry->[CULPRITHEDIFF_labelNounPretty]导致[SUBJECT_definite][collapsemeta]。</li>
    <li>r_logentry->[CULPRITHEDIFF_labelNoun]使得[SUBJECT_definite] [collapsemeta].</li>
    <li>r_logentry->[CULPRITHEDIFF_labelNounPretty]使得[SUBJECT_definite][collapsemeta].</li>
    <li>r_logentry->[duetoa][CULPRITHEDIFF_labelNoun][SUBJECT_definite][collapsedmeta]。</li>
    <li>r_logentry->[duetoa][CULPRITHEDIFF_labelNounPretty][SUBJECT_definite][collapsedmeta]。</li>
    <li>r_logentry(p=0.1)->[SUBJECT_definite][collapsedmeta]。</li>
    <li>collapse->倒下</li>
    <li>collapse->倒地不起</li>
    <li>collapse(SUBJECT_flesh!=Mechanoid)->昏厥</li>
    <li>collapse(SUBJECT_flesh==Mechanoid)->系统崩溃</li>
    <li>collapse(SUBJECT_flesh==Mechanoid)->系统全面锁死</li>
    <li>collapse(SUBJECT_flesh==Mechanoid)->失去主电力</li>
    <li>collapsed->倒下</li>
    <li>collapsed->倒地不起</li>
    <li>collapsed(SUBJECT_flesh!=Mechanoid)->昏厥</li>
    <li>collapsed(SUBJECT_flesh==Mechanoid)->系统崩溃</li>
    <li>collapsed(SUBJECT_flesh==Mechanoid)->系统全面锁死</li>
    <li>collapsed(SUBJECT_flesh==Mechanoid)->失去主电力</li>
    <li>helplessly->无力地</li>
    <li>helplessly(SUBJECT_flesh!=Mechanoid)->不省人事地</li>
    <li>helplessly(SUBJECT_flesh!=Mechanoid)->精疲力尽地</li>
    <li>helplessly(SUBJECT_flesh!=Mechanoid)->软弱无力地</li>
    <li>helplessly(SUBJECT_flesh!=Mechanoid)->十分衰弱地</li>
    <li>helplessly(SUBJECT_flesh==Mechanoid)->失去控制地</li>
    <li>collapsemeta->[collapse]</li>
    <li>collapsemeta(p=0.5)->[helplessly][collapse]</li>
    <li>collapsedmeta->已[collapsed]</li>
    <li>collapsedmeta(p=0.5)->已[helplessly][collapsed]</li>
  </Transition_Downed.rulePack.rulesStrings>
  
  <!-- EN:
    <li>duetoa->due to</li>
    <li>duetoa(p=0.5)->because of</li>
    <li>duetoa(p=0.5)->thanks to</li>
  -->
  <Transition_Include.rulePack.rulesStrings>
    <li>duetoa->由于</li>
    <li>duetoa(p=0.5)->因为</li>
    <li>duetoa(p=0.5)->因为</li>
  </Transition_Include.rulePack.rulesStrings>
  
</LanguageData>