<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN: blunt damage -->
  <BluntDamageMultiplier.label>钝器伤害</BluntDamageMultiplier.label>
  <!-- EN: A multiplier on damage from blunt-type attacks for weapons made of this material. -->
  <BluntDamageMultiplier.description>这种材料所制作物品的钝器伤害的乘数。</BluntDamageMultiplier.description>
  
  <!-- EN: melee armor penetration -->
  <MeleeWeapon_AverageArmorPenetration.label>近战护甲穿透</MeleeWeapon_AverageArmorPenetration.label>
  <!-- EN: Average armor penetration in melee combat. -->
  <MeleeWeapon_AverageArmorPenetration.description>近战中所有攻击的平均护甲穿透率。</MeleeWeapon_AverageArmorPenetration.description>
  
  <!-- EN: melee damage per second -->
  <MeleeWeapon_AverageDPS.label>近战每秒伤害</MeleeWeapon_AverageDPS.label>
  <!-- EN: Average damage dealt per second in melee combat, if all attacks hit. -->
  <MeleeWeapon_AverageDPS.description>格斗作战中，在所有攻击命中的情况下，每秒造成的伤害。</MeleeWeapon_AverageDPS.description>
  
  <!-- EN: melee cooldown -->
  <MeleeWeapon_CooldownMultiplier.label>近战冷却</MeleeWeapon_CooldownMultiplier.label>
  <!-- EN: A multiplier on attack delay for weapons made of this material. -->
  <MeleeWeapon_CooldownMultiplier.description>使用此材料制作的物品的攻击延时的乘数。</MeleeWeapon_CooldownMultiplier.description>
  
  <!-- EN: melee damage multiplier -->
  <MeleeWeapon_DamageMultiplier.label>近战伤害乘数</MeleeWeapon_DamageMultiplier.label>
  <!-- EN: A damage multiplier applied to melee combat. -->
  <MeleeWeapon_DamageMultiplier.description>应用于格斗作战的伤害乘数。</MeleeWeapon_DamageMultiplier.description>
  
  <!-- EN: sharp damage -->
  <SharpDamageMultiplier.label>利器伤害</SharpDamageMultiplier.label>
  <!-- EN: A multiplier on damage from sharp-type attacks for weapons made of this material. -->
  <SharpDamageMultiplier.description>这种材料所制作的物品的利器伤害的乘数，比如切割和戳刺。</SharpDamageMultiplier.description>
  
</LanguageData>