<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

  <!-- Character -->
  <!-- EN: Overrides some precepts related to -->
  <OverridesSomePrecepts>破戒</OverridesSomePrecepts>
  <!-- EN: Agrees with memes -->
  <AgreeableMemes>相符的模因</AgreeableMemes>
  <!-- EN: Conflicts with memes -->
  <DisagreeableMemes>冲突的模因 </DisagreeableMemes>

  <!-- ITab titles -->
  <!-- EN: Slave -->
  <TabSlave>奴隶</TabSlave>
  <!-- EN: The faction goodwill you will gain if you release a slave. This is affected by the slaves's physical and mental health. -->
  <SlaveReleaseRelationGainsDesc>如果你释放一个奴隶，你将获得的派系好感。这与奴隶的身心健康有关。</SlaveReleaseRelationGainsDesc>
  <!-- EN: Relations gain on release -->
  <SlaveReleasePotentialRelationGains>释放获得好感</SlaveReleasePotentialRelationGains>
  <!-- EN: Slave rebellion interval -->
  <SlaveRebellionMTBDays>奴隶叛乱间隔</SlaveRebellionMTBDays>
  <!-- EN: The average number of days between slave rebellion attempts. Only time awake is counted. This is affected by suppression, mood, health, proximity to weapons, the number of slaves on the map, and the presence of colonists on the map. -->
  <SlaveRebellionMTBDaysDescription>奴隶尝试叛乱的平均天数。只计算清醒时候。该数值受压制、情绪、健康、附近的武器、地图上的奴隶数量以及地图上是否有殖民者影响。。</SlaveRebellionMTBDaysDescription>

  <!-- Slave tab -->
  <!-- EN: Suppression -->
  <Suppression>压制</Suppression>
  <!-- EN: Suppression is the psychological effect of fear and control on a slave. If suppression is low, slaves are more likely to rebel. -->
  <SuppressionDesc>压制是恐惧与控制对奴隶的心理影响。如果压制程度低，奴隶更有可能造反。</SuppressionDesc>
  <!-- EN: Suppression fall rate -->
  <SuppressionFallRate>压制率下降</SuppressionFallRate>
  <!-- EN: Suppression falls over time depending on its current level:\n\n- {1}+ suppression: {0} per day\n- {4}-{3} suppression: {2} per day\n- {6}- suppression: {5} per day\n\nApparel and terror can also affect the suppression fall rate. This slave's fall rate calculation is -->
  <SuppressionFallRateDesc>压制随时间下降，取决于它当前的水平：\n\n-{1}+压制:{0}/天\n-{4}-{3}压制:{2}/天\n-{6}-压制:{5}/天\n\n服饰和恐惧也会影响压制下降率。这个奴隶的下降率的计算是</SuppressionFallRateDesc>
  <!-- EN: Cannot emancipate -->
  <CannotEmancipate>不能释放</CannotEmancipate>
  <!-- EN: Cannot imprison -->
  <CannotImprison>不能囚禁</CannotImprison>
  <!-- EN: Current suppression -->
  <CurrentSuppression>当前压制</CurrentSuppression>
  <!-- EN: Terror -->
  <Terror>恐惧</Terror>
  <!-- EN: Terror is a way to keep slaves suppressed. It rises when the slave spends time near terrifying things like terror sculptures. A slave can only be affected by three terror sources at a time.\n\nWhile terror is high, suppression falls slower as follows -->
  <TerrorDescription>恐惧是压制奴隶的一种方式。 当奴隶一定时间内靠近恐怖的雕塑等可怕的东西时， 该值就会上升。 一个奴隶一次只能受到三个恐惧来源的影响。\n\n当恐惧值较高时，压制度会下降得比较慢。\n如下所示</TerrorDescription>
  <!-- EN: Recent terrifying observations -->
  <TerrorCurrentThoughts>近期恐惧</TerrorCurrentThoughts>

  <!-- EN: Base interval -->
  <SuppressionBaseInterval>基础间隔</SuppressionBaseInterval>
  <!-- EN: Moving capacity -->
  <SuppressionMovingCapacityFactor>移动能力</SuppressionMovingCapacityFactor>
  <!-- EN: Suppression -->
  <SuppressionFactor>压制</SuppressionFactor>
  <!-- EN: Mood -->
  <SuppressionMoodFactor>情绪</SuppressionMoodFactor>
  <!-- EN: Slave count -->
  <SuppressionSlaveCountFactor>奴隶数量</SuppressionSlaveCountFactor>
  <!-- EN: Escape route -->
  <SuppressionEscapeFactor>逃跑路线</SuppressionEscapeFactor>
  <!-- EN: Weapon proximity -->
  <SuppressionWeaponProximityFactor>附近的武器</SuppressionWeaponProximityFactor>
  <!-- EN: Final interval -->
  <SuppressionFinalInterval>最后的时间间隔</SuppressionFinalInterval>
  <!-- EN: Unattended -->
  <SuppressionUnattendedByColonists>无人看管</SuppressionUnattendedByColonists>
  <!-- EN: At least one of the {0} slaves on this map is expected rebel on average every {1}. -->
  <SuppressionRebellionAnySlave>此地图上的{0}奴隶中至少有一个预计平均每{1}会进行叛乱。</SuppressionRebellionAnySlave>

  <!-- EN: Will -->
  <WillLevel>意志</WillLevel>
  <!-- EN: How much the prisoner is determined not to submit. When this reaches zero, they can be enslaved. -->
  <WillLevelDesc>显示囚犯还有多少不屈服的意志。当这个值为零时，他们就会接受被奴役。</WillLevelDesc>
  <!-- EN: {0} base will -->
  <WillFromPawnKind>{0} 基础意志</WillFromPawnKind>
  <!-- EN: Target ideoligion -->
  <IdeoConversionTarget>目标文化</IdeoConversionTarget>
  <!-- EN: The ideoligion your wardens will attempt to convert this prisoner to. -->
  <IdeoConversionTargetDesc>狱卒试图将此囚犯转化为的文化形态。</IdeoConversionTargetDesc>

  <!-- Social -->
  <!-- EN: Change per day due to mood -->
  <CertaintyChangePerDay>每天因心情而变化</CertaintyChangePerDay>
  <!-- EN: Change rate based on mood -->
  <MoodChangeRate>根据心情变化率</MoodChangeRate>
  <!-- EN: {PAWN_nameDef}'s certainty in {IDEO_name} -->
  <CertaintyInIdeo>{PAWN_nameDef} 对 {IDEO_name} 的认可度</CertaintyInIdeo>
  <!-- EN: A special status this person holds in their ideoligion. If you change or take away this role, they will become unhappy. -->
  <RoleDesc>这个人在他们的文化中拥有特殊的地位。如果你改变或取消这个职位，他们会变得不满。</RoleDesc>
  <!-- EN: Changing roles requires a role change ritual. Select any ritual spot or altar and press 'Begin role change'. -->
  <RoleAssignmentTip>变更职位需要进行职位变更仪式，选择一个仪式举办点或者祭坛并点击「开始职位变更」。</RoleAssignmentTip>
  <!-- EN: Conversion attempts will be weaker because of trait/meme agreement -->
  <ConversionWeakerDueToTraitAgreements>由于特征/模因的一致性，转化尝试将会更弱</ConversionWeakerDueToTraitAgreements>
  <!-- EN: Conversion attempts will be stronger because of trait/meme conflict -->
  <ConversionStrongerDueToTraitAgreements>由于特征/模因冲突，转化尝试会更强烈</ConversionStrongerDueToTraitAgreements>

  <!-- EN: Cut -->
  <Cut>割破</Cut>
  <!-- EN: Cut both eyes -->
  <CutBothEyes>划破两只眼睛</CutBothEyes>

</LanguageData>