<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
  
  <!-- EN:
    <li>questDescription->[decreeIntro]\n\nYou must build a monument. It is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\nYou must keep the monument safe for [keepMonumentTicks_duration] after completion, otherwise [asker_nameDef] will be unhappy.</li>
  -->
  <Decree_BuildMonument.questDescriptionRules.rulesStrings>
    <li>questDescription->[decreeIntro]\n\n你必须建造一个纪念碑。建造这个[monumentSize]的纪念碑需要以下资源（总价值：[monumentRequiredResourcesMarketValue_money]）：\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\n你在建造完成后 [keepMonumentTicks_duration] 内保护这个纪念碑， 否则 [asker_nameDef] 会不满。</li>
  </Decree_BuildMonument.questDescriptionRules.rulesStrings>
  <!-- EN:
    <li>questName->monument decree</li>
  -->
  <Decree_BuildMonument.questNameRules.rulesStrings>
    <li>questName->纪念碑法令</li>
  </Decree_BuildMonument.questNameRules.rulesStrings>
  <!-- EN: New monument marker arrived -->
  <Decree_BuildMonument.LetterLabelNewMonumentMarkerArrived.slateRef>新的纪念碑标记已送达</Decree_BuildMonument.LetterLabelNewMonumentMarkerArrived.slateRef>
  <!-- EN: Since the monument marker has been destroyed, a new one has been sent. -->
  <Decree_BuildMonument.LetterTextNewMonumentMarkerArrived.slateRef>由于纪念碑标记已损毁，一个新的标记被送出。</Decree_BuildMonument.LetterTextNewMonumentMarkerArrived.slateRef>
  <!-- EN: Monument completed -->
  <Decree_BuildMonument.LetterLabelMonumentCompleted.slateRef>纪念碑完工</Decree_BuildMonument.LetterLabelMonumentCompleted.slateRef>
  <!-- EN: You have completed construction of the monument.\n\nYou must keep it safe for [keepMonumentTicks_duration], otherwise [asker_nameDef] will be displeased. -->
  <Decree_BuildMonument.LetterTextMonumentCompleted.slateRef>你完成了这个纪念碑结构。\n\n在接下来的 [keepMonumentTicks_duration] 内保护纪念碑， 否则 [asker_nameDef] 会不满。</Decree_BuildMonument.LetterTextMonumentCompleted.slateRef>
  <!-- EN: Monument destroyed -->
  <Decree_BuildMonument.LetterLabelMonumentDestroyed.slateRef>纪念碑被破坏</Decree_BuildMonument.LetterLabelMonumentDestroyed.slateRef>
  <!-- EN: [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\n[asker_pronoun] will be unhappy about this. -->
  <Decree_BuildMonument.LetterTextMonumentDestroyed.slateRef>你在建造完纪念碑后太快让它被破坏的举动惹恼了 [asker_nameDef]。\n\n[asker_pronoun] 对此感到非常不满。</Decree_BuildMonument.LetterTextMonumentDestroyed.slateRef>
  <!-- EN: Do not destroy the monument for {0} -->
  <Decree_BuildMonument.DontDestroyMonumentForDays.slateRef>不要破坏纪念碑 {0}</Decree_BuildMonument.DontDestroyMonumentForDays.slateRef>
  <!-- EN: Do not destroy the monument for {0} -->
  <Decree_BuildMonument.DontDestroyMonumentForDaysTip.slateRef>不要破坏纪念碑 {0}</Decree_BuildMonument.DontDestroyMonumentForDaysTip.slateRef>
  <!-- EN: Keep monument {0} -->
  <Decree_BuildMonument.KeepMonument.slateRef>保护纪念碑 {0}</Decree_BuildMonument.KeepMonument.slateRef>
  
  <!-- EN:
    <li>questDescription->[decreeIntro]\n\nYou must harvest [plantToHarvest_label] x[harvestItemCount].\n\nYou may need to plant and grow the [plantToHarvest_label] first.\n\n[decreeThreatInfo]</li>
  -->
  <Decree_HarvestCrop.questDescriptionRules.rulesStrings>
    <li>questDescription->[decreeIntro]\n\n你必须收获[plantToHarvest_label]X[harvestItemCount]。\n\n你可能需要先种植[plantToHarvest_label]，然后再来谈收获的事。\n\n[decreeThreatInfo]</li>
  </Decree_HarvestCrop.questDescriptionRules.rulesStrings>
  <!-- EN:
    <li>questName->[plantToHarvest_label] harvest decree</li>
  -->
  <Decree_HarvestCrop.questNameRules.rulesStrings>
    <li>questName->[plantToHarvest_label]收获法令</li>
  </Decree_HarvestCrop.questNameRules.rulesStrings>
  
  <!-- EN:
    <li>questDescription->[decreeIntro]\n\nYou must hunt or slaughter [animalToHuntWithCount].\n\n[decreeThreatInfo]</li>
    <li>animalToHuntWithCount(countToHunt==1)->[animalToHunt_indefinite]</li>
    <li>animalToHuntWithCount(countToHunt!=1)->[countToHunt] [animalToHunt_labelPlural]</li>
  -->
  <Decree_HuntAnimal.questDescriptionRules.rulesStrings>
    <li>questDescription->[decreeIntro]\n\n你必须猎杀[animalToHuntWithCount].\n\n[decreeThreatInfo]</li>
    <li>animalToHuntWithCount(countToHunt==1)->[animalToHunt_indefinite]</li>
    <li>animalToHuntWithCount(countToHunt!=1)->[countToHunt]个[animalToHunt_labelPlural]</li>
  </Decree_HuntAnimal.questDescriptionRules.rulesStrings>
  <!-- EN:
    <li>questName->[animalToHunt_label] hunting decree</li>
  -->
  <Decree_HuntAnimal.questNameRules.rulesStrings>
    <li>questName->[animalToHunt_label]猎取法令</li>
  </Decree_HuntAnimal.questNameRules.rulesStrings>
  
  <!-- EN:
    <li>questDescription->[decreeIntro]\n\nYou must produce:\n\n - [thingToProduceLabel]\n\n[decreeThreatInfo]</li>
  -->
  <Decree_ProduceItem.questDescriptionRules.rulesStrings>
    <li>questDescription->[decreeIntro]\n\n你必须生产：\n\n - [thingToProduceLabel]\n\n[decreeThreatInfo]</li>
  </Decree_ProduceItem.questDescriptionRules.rulesStrings>
  <!-- EN:
    <li>questName->[defToProduce_label] production decree</li>
  -->
  <Decree_ProduceItem.questNameRules.rulesStrings>
    <li>questName->[defToProduce_label]生产法令</li>
  </Decree_ProduceItem.questNameRules.rulesStrings>
  
</LanguageData>