<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

  <!-- EN: Call {0} -->
  <CallOnRadio>呼叫{0}</CallOnRadio>
  <!-- EN: Cannot use: {0} -->
  <CannotUseReason>无法使用（{0}）</CannotUseReason>
  <!-- EN: Cannot use: EMP -->
  <CannotUseSolarFlare>无法使用（太阳耀斑）</CannotUseSolarFlare>
  <!-- EN: Cannot use: No power -->
  <CannotUseNoPower>无法使用（没有电力）</CannotUseNoPower>
  <!-- EN: Cannot use: No path -->
  <CannotUseNoPath>无法使用（没有路径）</CannotUseNoPath>
  <!-- EN: Cannot use: Reserved -->
  <CannotUseReserved>无法使用（已被预留）</CannotUseReserved>
  <!-- EN: Cannot use: Full -->
  <CannotUseFull>无法使用（已满）</CannotUseFull>
  <!-- EN: leader {1_labelShort} is unavailable -->
  <LeaderUnavailable>首领{1_labelShort}不可用</LeaderUnavailable>
  <!-- EN: leader is unavailable -->
  <LeaderUnavailableNoLeader>首领不可用</LeaderUnavailableNoLeader>
  <!-- EN: Not allowed -->
  <NotAllowed>不允许</NotAllowed>
  
  <!-- EN: Fire at {1_label} -->
  <FireAt>射击{1_label}</FireAt>

  <!-- EN: out of range -->
  <OutOfRange>超出射程</OutOfRange>
  <!-- EN: too close -->
  <TooClose>太近</TooClose>
  <!-- EN: Cannot hit target -->
  <CannotHitTarget>无法击中目标</CannotHitTarget>
  <!-- EN: {1_labelShort} is incapable of violence -->
  <IsIncapableOfViolenceLower>{1_labelShort}无暴力能力</IsIncapableOfViolenceLower>
  <!-- EN: incapable of violence -->
  <IncapableOfViolenceLower>无暴力能力</IncapableOfViolenceLower>
  <!-- EN: {0_labelShort} is incapable of shooting -->
  <IsIncapableOfShootingLower>{0_labelShort}无射击能力</IsIncapableOfShootingLower>
  <!-- EN: {1_labelShort} is not drafted -->
  <IsNotDraftedLower>{1_labelShort}尚未被征召</IsNotDraftedLower>
  <!-- EN: cannot order characters you do not control -->
  <CannotOrderNonControlledLower>无法命令不由你操控的角色</CannotOrderNonControlledLower>
  <!-- EN: cannot attack self -->
  <CannotAttackSelf>无法攻击自己</CannotAttackSelf>
  <!-- EN: cannot attack faction ally -->
  <CannotAttackSameFactionMember>无法攻击友方派系</CannotAttackSameFactionMember>

  <!-- EN: Man {1_labelShort} -->
  <OrderManThing>操纵{1_labelShort}</OrderManThing>
  
  <!-- EN: Melee attack {1_label} -->
  <MeleeAttack>近身攻击{1_label}</MeleeAttack>
  <!-- EN: Melee attack {1_label} to death -->
  <MeleeAttackToDeath>近身攻击直到杀死{1_label}</MeleeAttackToDeath>
  <!-- EN: no path -->
  <NoPath>没有路径</NoPath>
  <!-- EN: burying -->
  <Burying>掩埋</Burying>
  <!-- EN: designated for {0} -->
  <DesignatedFor>指定为{0}</DesignatedFor>

  <!-- EN: forbidden -->
  <ForbiddenLower>已禁用</ForbiddenLower>
  <!-- EN: outside allowed area -->
  <ForbiddenOutsideAllowedAreaLower>位于允许活动区域外</ForbiddenOutsideAllowedAreaLower>
  <!-- EN: not in home area -->
  <NotInHomeArea>位于居住区外</NotInHomeArea>
  <!-- EN: burning -->
  <BurningLower>燃烧中</BurningLower>
  <!-- EN: no empty, accessible spot configured to store it -->
  <NoEmptyPlaceLower>未配置空余的、可到达的储存点</NoEmptyPlaceLower>
  <!-- EN: no stack available to merge into -->
  <NoMergeTarget>没有可合并的堆叠</NoMergeTarget>
  <!-- EN: already filled enough -->
  <AlreadyFilledLower>已装满</AlreadyFilledLower>
  <!-- EN: need material -->
  <MissingMaterials>需要材料</MissingMaterials>
  <!-- EN: under required skill {0} -->
  <UnderRequiredSkill>技能等级不足{0}</UnderRequiredSkill>
  <!-- EN: under allowed skill {0} -->
  <UnderAllowedSkill>技能等级不足{0}</UnderAllowedSkill>
  <!-- EN: above allowed skill {0} -->
  <AboveAllowedSkill>技能等级超过{0}</AboveAllowedSkill>
  <!-- EN: no reachable outside cell -->
  <NoReachableOutsideCell>没有可达的区域</NoReachableOutsideCell>
  <!-- EN: missing required skill level -->
  <MissingRequiredSkillLevel>缺少所需技能等级</MissingRequiredSkillLevel>
  <!-- EN: animal interacted too recently -->
  <AnimalInteractedTooRecently>动物互动过于频繁</AnimalInteractedTooRecently>
  <!-- EN: no usable food -->
  <NoUsableFood>缺少可用食物</NoUsableFood>
  <!-- EN: no food -->
  <NoFood>缺少食物</NoFood>
  <!-- EN: No {0_label} -->
  <NoIngredient>缺少{0_label}</NoIngredient>
  <!-- EN: below requirements of {0} -->
  <FoodBelowTitleRequirements>低于{0}的要求</FoodBelowTitleRequirements>
  <!-- EN: animals skill too low - need {0} -->
  <AnimalsSkillTooLow>驯兽技能过低-需要{0}</AnimalsSkillTooLow>
  <!-- EN: animal downed -->
  <CantInteractAnimalDowned>倒地的动物</CantInteractAnimalDowned>
  <!-- EN: animal sleeping -->
  <CantInteractAnimalAsleep>睡眠的动物</CantInteractAnimalAsleep>
  <!-- EN: animal busy -->
  <CantInteractAnimalBusy>忙碌的动物</CantInteractAnimalBusy>
  <!-- EN: no allowed reachable pens -->
  <CantRopeAnimalNoUsableReachablePens>没有可达的可用畜棚</CantRopeAnimalNoUsableReachablePens>
  <!-- EN: no enclosed pens -->
  <CantRopeAnimalNoEnclosedPens>没有封闭的畜棚</CantRopeAnimalNoEnclosedPens>
  <!-- EN: no allowed pens -->
  <CantRopeAnimalNoAllowedPens>没有可用的畜棚</CantRopeAnimalNoAllowedPens>
  <!-- EN: no reachable pens -->
  <CantRopeAnimalNoReachablePens>没有可达的畜棚</CantRopeAnimalNoReachablePens>
  <!-- EN: can't touch -->
  <CantRopeAnimalCantTouch>不可接触</CantRopeAnimalCantTouch>
  <!-- EN: no space in pen -->
  <CantRopeAnimalNoSpace>畜棚已满</CantRopeAnimalNoSpace>
  <!-- EN: {0_labelShort} is in {1} state -->
  <CantRopeAnimalMentalState>{0_labelShort}处于{1}状态</CantRopeAnimalMentalState>
  <!-- EN: already in best pen -->
  <CantRopeAnimalAlreadyInBestPen>已经在最佳的畜棚</CantRopeAnimalAlreadyInBestPen>
  <!-- EN: {0} skill too low -->
  <SkillTooLowForConstruction>{0}技能太低</SkillTooLowForConstruction>
  <!-- EN: need components -->
  <NoComponentsToRepair>需要零部件</NoComponentsToRepair>
  <!-- EN: need {0} -->
  <NoFuelToRefuel>需要{0}</NoFuelToRefuel>
  <!-- EN: need wort -->
  <NoWort>需要麦芽汁</NoWort>
  <!-- EN: available food is in storage of higher priority -->
  <TheOnlyAvailableFoodIsInStorageOfHigherPriority>可用的食物位于更高优先级的储存器中</TheOnlyAvailableFoodIsInStorageOfHigherPriority>
  <!-- EN: no suitable food -->
  <NoFoodToFillHopper>缺少合适的食物</NoFoodToFillHopper>
  <!-- EN: self-tend disabled -->
  <SelfTendDisabled>自我治疗已禁用</SelfTendDisabled>
  <!-- EN: reserved for prisoners -->
  <ReservedForPrisoners>已预留给囚犯</ReservedForPrisoners>
  <!-- EN: cannot reach -->
  <CannotReach>无法到达</CannotReach>
  <!-- EN: not ready for surgery -->
  <NotSurgeryReady>未准备好手术</NotSurgeryReady>
  <!-- EN: skill incapable -->
  <SkillDisabled>技能禁用</SkillDisabled>
  <!-- EN: too bright -->
  <CantSowCavePlantBecauseOfLight>过于光亮</CantSowCavePlantBecauseOfLight>
  <!-- EN: unroofed -->
  <CantSowCavePlantBecauseUnroofed>无屋顶</CantSowCavePlantBecauseUnroofed>
  <!-- EN: incapable of deconstruction -->
  <IncapableOfDeconstruction>不能拆除</IncapableOfDeconstruction>
  <!-- EN: incapable of mining -->
  <IncapableOfMining>无法开采</IncapableOfMining>
  <!-- EN: angers faction -->
  <AngersFaction>激怒派系</AngersFaction>
  <!-- EN: no body part -->
  <InstallImplantNoBodyPart>没有身体部位</InstallImplantNoBodyPart>
  <!-- EN: not a colonist -->
  <InstallImplantNotAllowedForNonColonists>不是殖民者</InstallImplantNotAllowedForNonColonists>
  <!-- EN: already installed -->
  <InstallImplantAlreadyInstalled>已安装</InstallImplantAlreadyInstalled>
  <!-- EN: max level -->
  <InstallImplantAlreadyMaxLevel>最大等级</InstallImplantAlreadyMaxLevel>
  <!-- EN: Upgrade {0} to level {1} -->
  <UpgradeImplant>将{0}升级到{1}级</UpgradeImplant>
  <!-- EN: violation of faction ally -->
  <SurgeryViolationFellowFactionMember>对友方派系违规</SurgeryViolationFellowFactionMember>
  <!-- EN: being carried by {0_labelShort} -->
  <BeingCarriedBy>被{0_labelShort}携带</BeingCarriedBy>
  
  <!-- EN: Consume {1_labelShort} -->
  <ConsumeThing>享用{1_labelShort}</ConsumeThing>
  
  <!-- EN: Cannot go here: No path -->
  <CannotGoNoPath>无法到达（没有路径）</CannotGoNoPath>
  <!-- EN: Go here -->
  <GoHere>走到这里</GoHere>
  
  <!-- EN: Arrest {0} -->
  <Arrest>拘捕{0}</Arrest>
  <!-- EN: Try to arrest {1_label} ({2} chance) -->
  <TryToArrest>尝试拘捕{1_label}({2} 成功率)</TryToArrest>
  <!-- EN: Cannot arrest -->
  <CannotArrest>无法拘捕</CannotArrest>
  <!-- EN: {0} chance of arrest -->
  <ArrestChance>被捕几率{0}</ArrestChance>

  <!-- EN: Capture {1_label} -->
  <Capture>俘虏{1_label}</Capture>
  <!-- EN: Cannot capture -->
  <CannotCapture>无法俘虏</CannotCapture>

  <!-- EN: Rescue {1_label} -->
  <Rescue>救援{1_label}</Rescue>
  <!-- EN: Cannot rescue -->
  <CannotRescue>无法救援</CannotRescue>

  <!-- EN: Carry {1_label} to cryptosleep casket -->
  <CarryToCryptosleepCasket>把{1_label}送入低温休眠舱</CarryToCryptosleepCasket>
  <!-- EN: Cannot carry to cryptosleep casket -->
  <CannotCarryToCryptosleepCasket>无法送入低温休眠舱</CannotCarryToCryptosleepCasket>

  <!-- EN: Carry {0_label} to shuttle -->
  <CarryToShuttle>携带{0_label}进入穿梭机</CarryToShuttle>

  <!-- EN: No available cryptosleep casket. -->
  <NoCryptosleepCasket>缺少可用的低温休眠舱。</NoCryptosleepCasket>
  <!-- EN: Temporary faction members not allowed. -->
  <CryptosleepCasketGuestsNotAllowed>不被允许的临时成员。</CryptosleepCasketGuestsNotAllowed>
  <!-- EN: Hosted prisoners not allowed. -->
  <CryptosleepCasketGuestPrisonersNotAllowed>不被允许的囚犯。</CryptosleepCasketGuestPrisonersNotAllowed>
  <!-- EN: Already occupied -->
  <CryptosleepCasketOccupied>已被占用</CryptosleepCasketOccupied>
  <!-- EN: No reachable, un-reserved, enclosed prisoner-marked bed in safe temperature. -->
  <NoPrisonerBed>缺少位于安全温度下的、可到达的、未预留的、室内的囚犯专用床铺。</NoPrisonerBed>
  <!-- EN: No reachable, un-reserved non-prisoner bed in safe temperature. -->
  <NoNonPrisonerBed>缺少位于安全温度下的、可到达的、未预留的非囚犯专用床铺。</NoNonPrisonerBed>
  <!-- EN: No reachable, un-reserved animal bed in safe temperature. -->
  <NoAnimalBed>缺少位于安全温度下的、可到达的、未预留的动物窝铺。</NoAnimalBed>
  <!-- EN: Reserved by someone else. -->
  <Reserved>已预留给其他人。</Reserved>
  <!-- EN: Reserved by {1_labelShort} -->
  <ReservedBy>已预留给{1_labelShort}。</ReservedBy>
  <!-- EN: {0} is reserved by {1}. -->
  <IsReservedBy>{0}已被预留给{1}。</IsReservedBy>
  <!-- EN: Too heavy -->
  <TooHeavy>过重</TooHeavy>
  <!-- EN: {0_labelShort} is in the same faction. -->
  <SameFaction>{0_labelShort}正在相同的派系。</SameFaction>

  <!-- EN: incapable -->
  <Incapable>无法胜任</Incapable>
  <!-- EN: incapable of {0} -->
  <IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>

  <!-- EN: min skill -->
  <MinSkill>最低技能</MinSkill>
  
  <!-- EN: Equip {0} -->
  <Equip>装备{0}</Equip>
  <!-- EN: (brawler will be unhappy) -->
  <EquipWarningBrawler>（格斗者会不高兴）</EquipWarningBrawler>
  <!-- EN: Cannot equip {0} -->
  <CannotEquip>无法装备{0}</CannotEquip>
  <!-- EN: Cannot man {1_labelShort} -->
  <CannotManThing>无法操作{1_labelShort}</CannotManThing>
  
  <!-- EN: Force wear {1_labelShort} -->
  <ForceWear>强制穿上{1_labelShort}</ForceWear>
  <!-- EN: Cannot wear {1_label} -->
  <CannotWear>无法穿上{1_label}</CannotWear>
  <!-- EN: Force equip {1_labelShort} -->
  <ForceEquipApparel>强制装备{1_labelShort}</ForceEquipApparel>
  <!-- EN: Cannot equip {1_label} -->
  <CannotEquipApparel>无法装备{1_label}</CannotEquipApparel>
  <!-- EN: missing body parts -->
  <CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>
  
  <!-- EN: Reload {GEAR_labelShort} with {AMMO_label} -->
  <Reload>以{AMMO_label}重新装填{GEAR_labelShort}</Reload>
  <!-- EN: Full -->
  <ReloadFull>满</ReloadFull>
  <!-- EN: Too few -->
  <ReloadNotEnough>过少</ReloadNotEnough>
  
  <!-- EN: Cannot pick up {1_label} -->
  <CannotPickUp>无法拾取{1_label}</CannotPickUp>
  <!-- EN: Cannot pick up {1_label} (all) -->
  <CannotPickUpAll>无法拾取{1_label}（所有）</CannotPickUpAll>
  <!-- EN: Pick up {1_label} -->
  <PickUp>拾取{1_label}</PickUp>
  <!-- EN: Pick up {1_label} (all) -->
  <PickUpAll>拾取{1_label}（所有）</PickUpAll>
  <!-- EN: Pick up {1_labelShort}... -->
  <PickUpSome>拾取{1_labelShort}…</PickUpSome>
  <!-- EN: Pick up {1_labelShort} x{{0}} -->
  <PickUpCount>拾取{1_labelShort} x{{0}}</PickUpCount>
  <!-- EN: Cannot pick up {1_labelShort} -->
  <CannotPickUpSome>无法拾取{1_labelShort}</CannotPickUpSome>
  <!-- EN: {0} {1} allowed -->
  <MaxPickUpAllowed>允许 {0}x{1}</MaxPickUpAllowed>
  
  <!-- EN: Cannot load {1_label} onto pack animal -->
  <CannotGiveToPackAnimal>无法将{1_label}交给动物携带</CannotGiveToPackAnimal>
  <!-- EN: Cannot load {1_label} (all) onto pack animal -->
  <CannotGiveToPackAnimalAll>无法将{1_label}（所有）交给动物携带</CannotGiveToPackAnimalAll>
  <!-- EN: Load {1_label} onto pack animal -->
  <GiveToPackAnimal>将{1_label}交给动物携带</GiveToPackAnimal>
  <!-- EN: Load {1_label} (all) onto pack animal -->
  <GiveToPackAnimalAll>将{1_label}（所有）交给动物携带</GiveToPackAnimalAll>
  <!-- EN: Load {1_labelShort} onto pack animal... -->
  <GiveToPackAnimalSome>将{1_labelShort}交给动物携带…</GiveToPackAnimalSome>
  <!-- EN: Load {1_labelShort} x{{0}} onto pack animal -->
  <GiveToPackAnimalCount>将{1_labelShort} x{{0}}交给动物携带</GiveToPackAnimalCount>
  
  <!-- EN: Cannot load {1_label} into caravan -->
  <CannotLoadIntoCaravan>无法将{1_label}交给远行队携带</CannotLoadIntoCaravan>
  <!-- EN: Cannot load {1_label} (all) into caravan -->
  <CannotLoadIntoCaravanAll>无法将{1_label}（所有）交给远行队携带</CannotLoadIntoCaravanAll>
  <!-- EN: Load {1_label} into caravan -->
  <LoadIntoCaravan>将{1_label}交给远行队携带</LoadIntoCaravan>
  <!-- EN: Load {1_label} (all) into caravan -->
  <LoadIntoCaravanAll>将{1_label}（所有）交给远行队携带</LoadIntoCaravanAll>
  <!-- EN: Load {1_labelShort} into caravan... -->
  <LoadIntoCaravanSome>将{1_labelShort}交给远行队携带...</LoadIntoCaravanSome>
  <!-- EN: Load {1_labelShort} x{{0}} -->
  <LoadIntoCaravanCount>将{1_labelShort} x{{0}}交给远行队携带</LoadIntoCaravanCount>
  <!-- EN: overweight -->
  <OverweightLower>过重</OverweightLower>

  <!-- EN: Cannot carry {1_label} and leave the area -->
  <CannotCarryToExit>无法携带{1_label}离开该地区</CannotCarryToExit>
  <!-- EN: Carry {1_label} and leave the area -->
  <CarryToExit>携带{1_label}离开该地区</CarryToExit>
  <!-- EN: Capture {1_label} and leave the area -->
  <CarryToExitAndCapture>捕获{1_label}并离开该地区</CarryToExitAndCapture>
  
  <!-- EN: Strip {1_label} -->
  <Strip>剥光{1_label}</Strip>
  <!-- EN: Cannot strip {1_label} -->
  <CannotStrip>无法剥光{1_label}</CannotStrip>
  <!-- EN: Cannot drop {1_label} -->
  <CannotDrop>无法丢弃{1_label}</CannotDrop>
  <!-- EN: Carry {0_label} -->
  <Carry>携带{0_label}</Carry>
  <!-- EN: Cannot carry {0_label} -->
  <CannotCarry>无法携带{0_label}</CannotCarry>
  <!-- EN: temporary faction member -->
  <QuestRelated>临时派系成员</QuestRelated>
  <!-- EN: Cannot change outfits on temporary faction members -->
  <QuestRelated_Outfit>不能改变临时成员的装备</QuestRelated_Outfit>
  <!-- EN: would replace locked apparel -->
  <WouldReplaceLockedApparel>将取代锁定的服装</WouldReplaceLockedApparel>

  <!-- EN: Cannot place {0_label} in {1_label} -->
  <CannotPlaceIn>无法在{1_label}放置{0_label}</CannotPlaceIn>
  <!-- EN: Place {0_label} in {1_label} -->
  <PlaceIn>在{1_label}放置{0_label}</PlaceIn>

  <!-- EN: Self-destruct here -->
  <SelfDestructHere>在此自毁</SelfDestructHere>
  
  <!-- EN: Drop {1_label} -->
  <Drop>丢下{1_label}</Drop>

  <!-- EN: Rest until healed -->
  <UseMedicalBed>休息直到康复</UseMedicalBed>
  <!-- EN: not injured -->
  <NotInjured>没有受伤</NotInjured>
  <!-- EN: occupied by {0} -->
  <SomeoneElseSleeping>已被{0}占用</SomeoneElseSleeping>
  
  <!-- EN: Trade with {0} -->
  <TradeWith>和{0}交易</TradeWith>
  <!-- EN: Cannot trade -->
  <CannotTrade>无法交易</CannotTrade>

  <!-- EN: Open {0_label} -->
  <Open>打开{0_label}</Open>
  <!-- EN: Cannot open {0_label} -->
  <CannotOpen>无法打开{0_label}</CannotOpen>
  
  <!-- EN: Enter {0} -->
  <EnterMap>进入{0}</EnterMap>
  <!-- EN: Visit {0} -->
  <VisitSettlement>访问{0}</VisitSettlement>
  <!-- EN: Visit {0} -->
  <VisitPeaceTalks>访问{0}</VisitPeaceTalks>
  <!-- EN: Visit {0} -->
  <VisitEscapeShip>访问{0}</VisitEscapeShip>
  <!-- EN: Attack {0} -->
  <AttackSettlement>进攻{0}</AttackSettlement>
  <!-- EN: Approach {0} -->
  <ApproachSite>接近{0}</ApproachSite>
  <!-- EN: Approaching {0} -->
  <ApproachingSite>正在接近{0}</ApproachingSite>
  <!-- EN: Offer gifts -->
  <OfferGifts>提供礼物</OfferGifts>
  <!-- EN: Trade with {0} -->
  <TradeWithSettlement>与{0}进行交易</TradeWithSettlement>

  <!-- Specific thing interactions -->
  <!-- EN: Enter cryptosleep casket -->
  <EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket>
  <!-- EN: Open cryptosleep casket -->
  <OpenCryptosleepCasket>打开低温休眠舱</OpenCryptosleepCasket>
  <!-- EN: Get in shuttle -->
  <EnterShuttle>登上穿梭机</EnterShuttle>

  <!-- e.g. Cannot VERB OBJECT, Cannot repair wall, Cannot haul metal, etc. -->
  <!-- EN: Cannot {0} {1} -->
  <CannotGenericWork>无法{0}{1}</CannotGenericWork>
  <!-- EN: Cannot {0} -->
  <CannotGenericWorkCustom>无法{0}</CannotGenericWorkCustom>

  <!-- EN: Cannot prioritize: Incapable of {0} -->
  <CannotMissingHealthActivities>无法优先（健康问题: {0}）</CannotMissingHealthActivities>

  <!-- e.g. Already GERUND OBJECT, Already repairing wall, already hauling metal, etc -->
  <!-- EN: Already {0} {2_labelShort} -->
  <CannotGenericAlreadyAm>已经在{0}{2_labelShort}中</CannotGenericAlreadyAm>
  <!-- EN: Already {0} -->
  <CannotGenericAlreadyAmCustom>已经在{0}</CannotGenericAlreadyAmCustom>

  <!-- EN: Cannot prioritize: Will never do {0} -->
  <CannotPrioritizeWorkTypeDisabled>无法优先（无法从事: {0}）</CannotPrioritizeWorkTypeDisabled>
  <!-- EN: lacking necessary title -->
  <MissingTitleAbility>缺少必要的头衔</MissingTitleAbility>

  <!-- EN: Cannot prioritize: Will never {0} -->
  <CannotPrioritizeWorkGiverDisabled>无法优先（无法{0}）</CannotPrioritizeWorkGiverDisabled>
  <!-- EN: will never {0} -->
  <WillNever>不会{0}</WillNever>

  <!-- EN: Cannot prioritize: Not assigned to {0} -->
  <CannotPrioritizeNotAssignedToWorkType>无法优先（未指派工作: {0}）</CannotPrioritizeNotAssignedToWorkType>
  <!-- EN: not assigned -->
  <NotAssigned>未指派</NotAssigned>
  <!-- EN: not assigned to {0} -->
  <NotAssignedToWorkType>未指派{0}</NotAssignedToWorkType>

  <!-- EN: Cannot prioritize: Research is a long-term task -->
  <CannotPrioritizeResearch>无法优先（研究为长期工作）</CannotPrioritizeResearch>

  <!-- EN: Cannot prioritize: {1_label} is forbidden -->
  <CannotPrioritizeForbidden>无法优先（{1_label}已被禁用）</CannotPrioritizeForbidden>
  <!-- EN: Cannot prioritize: Forbidden -->
  <CannotPrioritizeCellForbidden>无法优先（禁用）</CannotPrioritizeCellForbidden>
  <!-- EN: Outside allowed area -->
  <CannotPrioritizeForbiddenOutsideAllowedArea>在许可区域之外</CannotPrioritizeForbiddenOutsideAllowedArea>
  <!-- EN: Cannot prioritize burying -->
  <CannotPrioritizeBurying>无法优先埋葬</CannotPrioritizeBurying>

  <!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc -->
  <!-- EN: Prioritize {0} {1} -->
  <PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
  
  <!-- EN: Drop at edge -->
  <DropAtEdge>空投至边缘</DropAtEdge>
  <!-- EN: Drop in center -->
  <DropInCenter>空投至中心</DropInCenter>
  <!-- EN: Attack {0} -->
  <AttackShuttle>攻击{0}</AttackShuttle>
  <!-- EN: Attack {0}: Drop at edge -->
  <AttackAndDropAtEdge>攻击{0}：空投至边缘</AttackAndDropAtEdge>
  <!-- EN: Attack {0}: Drop in center -->
  <AttackAndDropInCenter>攻击{0}：空投至中心</AttackAndDropInCenter>
  
  <!-- EN: vomiting -->
  <VomitingLower>呕吐中</VomitingLower>
  <!-- EN: not interruptible -->
  <NotInterruptibleLower>不可中断</NotInterruptibleLower>
  
  <!-- EN: Add a new waypoint here -->
  <AddWaypoint>在此处添加新的路径点</AddWaypoint>
  <!-- EN: Remove this waypoint -->
  <RemoveWaypoint>移除此路径点</RemoveWaypoint>

  <!-- EN: Cancel all designations -->
  <RemoveAllDesignations>取消所有指派</RemoveAllDesignations>
  <!-- EN: Designate all -->
  <DesignateAll>指派全部</DesignateAll>
  <!-- EN: {0} affected -->
  <CountToDesignate>{0}受到影响</CountToDesignate>
  <!-- EN: Forbid all items -->
  <ForbidAllItems>禁用所有道具</ForbidAllItems>
  <!-- EN: Unforbid all items -->
  <UnforbidAllItems>解禁所有道具</UnforbidAllItems>

  <!-- Transport pods -->
  <!-- EN: Zoom in and choose a landing spot in {0} -->
  <LandInExistingMap>在{0}上缩进然后选择登陆地点</LandInExistingMap>
  <!-- EN: The contents will be lost -->
  <TransportPodsContentsWillBeLost>内容物会丢失</TransportPodsContentsWillBeLost>
  <!-- EN: Form caravan here -->
  <FormCaravanHere>在此组建远行队</FormCaravanHere>
  <!-- EN: Give to {0} -->
  <GiveToCaravan>给予{0}</GiveToCaravan>
  <!-- EN: Give as a gift to {0} ({1}) -->
  <GiveGiftViaTransportPods>作为礼物给予{0}({1})</GiveGiftViaTransportPods>
  <!-- EN: Not part of launch group -->
  <NotPartOfLaunchGroup>不属于发射组</NotPartOfLaunchGroup>

  <!-- Rescue quest -->
  <!-- EN: Free prisoner -->
  <FreePrisoner>释放囚犯</FreePrisoner>
  <!-- EN: Offer help -->
  <OfferHelp>提供帮助</OfferHelp>

  <!-- EN: apply {0} -->
  <ApplyTechprint>应用{0}</ApplyTechprint>

  <!-- EN: Too dangerous -->
  <EnterCooldownBlocksEntering>过于危险</EnterCooldownBlocksEntering>

  <!-- CommsConsole -->
  <!-- EN: Nobody to call -->
  <NoCommsTarget>找不到对象</NoCommsTarget>

  <!-- EN: Invoke {0} -->
  <Invoke>呼叫{0}</Invoke>
  <!-- EN: Cannot invoke {0} -->
  <CannotInvoke>无法呼叫{0}</CannotInvoke>
  <!-- EN: power -->
  <Power>电源</Power>
  <!-- EN: already invoked -->
  <AlreadyInvoked>已经呼叫</AlreadyInvoked>

  <!-- EN: Tend {0} -->
  <Tend>照料{0}</Tend>
  <!-- EN: Cannot tend {0} -->
  <CannotTend>无法照料{0}</CannotTend>
  <!-- EN: {0} does not require tending -->
  <TendingNotRequired>{0}不需要照料</TendingNotRequired>
  <!-- EN: without medicine -->
  <WithoutMedicine>没有药品</WithoutMedicine>

  <!-- EN: Repair {0} -->
  <RepairThing>修理{0}</RepairThing>
  <!-- EN: Cannot repair {0} -->
  <CannotRepair>无法修理{0}</CannotRepair>
  
</LanguageData>