184 lines
7.7 KiB
XML
184 lines
7.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="ResourceBase" MayRequire="ludeon.rimworld.anomaly">
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<defName>DreadmeldCore</defName>
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<label>dreadmeld core</label>
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<description>A chunk of dark archotechnology salvaged from the remains of a dreadmeld. Fetid flesh slowly oozes from it's lattice of black metal. Meat seems to writhe and blister in it's presence.</description>
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<descriptionHyperlinks><ThingDef>Dreadheart</ThingDef></descriptionHyperlinks>
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<graphicData>
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<texPath>Things/Item/DreadmeldCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Standard_Drop</soundDrop>
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<stackLimit>10</stackLimit>
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<healthAffectsPrice>false</healthAffectsPrice>
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<genericMarketSellable>false</genericMarketSellable>
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<statBases>
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<MarketValue>1000</MarketValue>
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<Mass>5</Mass>
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</statBases>
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<thingCategories>
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<li>ItemsMisc</li>
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</thingCategories>
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<useHitPoints>false</useHitPoints>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>SmashThing</useJob>
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<useLabel>Smash {0_label}</useLabel>
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<useMessage>{PAWN_nameDef} smashed the dreadmeld core.</useMessage>
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<useDuration>300</useDuration>
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</li>
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<li Class="CompProperties_UseEffectPlaySound">
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<soundOnUsed>RevenantSpineSmash</soundOnUsed>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf">
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<leavings>
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<Bioferrite>10</Bioferrite>
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<Meat_Twisted>30</Meat_Twisted>
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</leavings>
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</li>
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<li Class="CompProperties_Interactable">
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<compClass>CompRevenantSpine</compClass>
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<ticksToActivate>0</ticksToActivate>
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<activateTexPath>UI/Commands/DestroyUnnaturalCorpse</activateTexPath>
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<activateLabelString>Smash...</activateLabelString>
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<activateDescString>Smash the dreadmeld core.</activateDescString>
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<activatingStringPending>smashing dreadmeld core</activatingStringPending>
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<guiLabelString>Choose who should do this</guiLabelString>
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<showMustBeActivatedByColonist>false</showMustBeActivatedByColonist>
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<targetingParameters>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetMechs>false</canTargetMechs>
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<onlyTargetControlledPawns>true</onlyTargetControlledPawns>
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</targetingParameters>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="ResourceBase" MayRequire="ludeon.rimworld.anomaly">
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<defName>NociosphereEmitter</defName>
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<label>nociosphere emitter</label>
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<description>A chunk of dark archotechnology salvaged from the wreck of a nociosphere. Strange lightning flickers and refracts within it's cracked crystalline core, causing a sensation of pins and needles to those nearby.</description>
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<descriptionHyperlinks><ThingDef>PsychicAgonizer</ThingDef></descriptionHyperlinks>
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<graphicData>
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<texPath>Things/Item/NociosphereEmitter</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Standard_Drop</soundDrop>
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<stackLimit>10</stackLimit>
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<healthAffectsPrice>false</healthAffectsPrice>
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<genericMarketSellable>false</genericMarketSellable>
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<statBases>
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<MarketValue>1000</MarketValue>
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<Mass>5</Mass>
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</statBases>
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<thingCategories>
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<li>ItemsMisc</li>
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</thingCategories>
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<useHitPoints>false</useHitPoints>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>SmashThing</useJob>
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<useLabel>Smash {0_label}</useLabel>
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<useMessage>{PAWN_nameDef} smashed the nociosphere emitter.</useMessage>
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<useDuration>300</useDuration>
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</li>
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<li Class="CompProperties_UseEffectPlaySound">
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<soundOnUsed>RevenantSpineSmash</soundOnUsed>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf">
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<leavings>
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<Shard>1</Shard>
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</leavings>
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</li>
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<li Class="CompProperties_Interactable">
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<compClass>CompRevenantSpine</compClass>
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<ticksToActivate>0</ticksToActivate>
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<activateTexPath>UI/Commands/DestroyUnnaturalCorpse</activateTexPath>
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<activateLabelString>Smash...</activateLabelString>
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<activateDescString>Smash the nociosphere emitter.</activateDescString>
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<activatingStringPending>smashing nociosphere emitter</activatingStringPending>
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<guiLabelString>Choose who should do this</guiLabelString>
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<showMustBeActivatedByColonist>false</showMustBeActivatedByColonist>
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<targetingParameters>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetMechs>false</canTargetMechs>
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<onlyTargetControlledPawns>true</onlyTargetControlledPawns>
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</targetingParameters>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="ResourceBase" MayRequire="ludeon.rimworld.anomaly">
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<defName>NoctolithSensor</defName>
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<label>noctolith sensor</label>
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<description>A chunk of dark archotechnology salvaged from the wreck of a noctolith. The sickly yellow lens set into it's sleek, oily surface seems to reflect a cruel mockery of the world, rendered in jagged, black metal</description>
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<descriptionHyperlinks><ThingDef>BlacksightDevice</ThingDef></descriptionHyperlinks>
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<graphicData>
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<texPath>Things/Item/NoctolithSensor</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Standard_Drop</soundDrop>
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<stackLimit>30</stackLimit>
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<healthAffectsPrice>false</healthAffectsPrice>
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<genericMarketSellable>false</genericMarketSellable>
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<statBases>
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<MarketValue>1000</MarketValue>
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<Mass>5</Mass>
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</statBases>
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<thingCategories>
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<li>ItemsMisc</li>
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</thingCategories>
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<useHitPoints>false</useHitPoints>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>SmashThing</useJob>
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<useLabel>Smash {0_label}</useLabel>
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<useMessage>{PAWN_nameDef} smashed the noctolith sensor.</useMessage>
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<useDuration>300</useDuration>
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</li>
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<li Class="CompProperties_UseEffectPlaySound">
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<soundOnUsed>RevenantSpineSmash</soundOnUsed>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf">
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<leavings>
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<Bioferrite>20</Bioferrite>
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</leavings>
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</li>
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<li Class="CompProperties_Interactable">
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<compClass>CompRevenantSpine</compClass>
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<ticksToActivate>0</ticksToActivate>
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<activateTexPath>UI/Commands/DestroyUnnaturalCorpse</activateTexPath>
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<activateLabelString>Smash...</activateLabelString>
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<activateDescString>Smash the noctolith sensor.</activateDescString>
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<activatingStringPending>smashing noctolith sensor</activatingStringPending>
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<guiLabelString>Choose who should do this</guiLabelString>
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<showMustBeActivatedByColonist>false</showMustBeActivatedByColonist>
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<targetingParameters>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetMechs>false</canTargetMechs>
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<onlyTargetControlledPawns>true</onlyTargetControlledPawns>
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</targetingParameters>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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<!--<description>An articulated spine-like object from a dead revenant. It is a chaotic mesh of sharpened metal spokes, twisted into a warped cage. The material appears to be rough-cast black iron smeared in a dark, slippery
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fluid. Anyone who peers too closely inside its jagged form is left with a skull-splitting headache.</description>--> |