237 lines
9.1 KiB
XML
237 lines
9.1 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--Sanguophage-->
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<StatDef MayRequire="ludeon.rimworld.biotech">
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<defName>BaseHemogenOffset</defName>
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<label>base hemogen offset</label>
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<description>A hemogen capacity offset.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>0</defaultBaseValue>
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<hideAtValue>0</hideAtValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>true</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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<showOnMechanoids>false</showOnMechanoids>
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<showOnAnimals>false</showOnAnimals>
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<showIfModsLoaded><li>ludeon.rimworld.biotech</li></showIfModsLoaded>
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</StatDef>
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<StatDef MayRequire="ludeon.rimworld.biotech">
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<defName>DeathrestIntervalFactor</defName>
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<label>deathrest interval factor</label>
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<description>A multiplier on the time between needing to deathrest.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>1</defaultBaseValue>
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<hideAtValue>1</hideAtValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>true</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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<showOnMechanoids>false</showOnMechanoids>
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<showOnAnimals>false</showOnAnimals>
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<showIfModsLoaded><li>ludeon.rimworld.biotech</li></showIfModsLoaded>
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</StatDef>
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<StatDef MayRequire="ludeon.rimworld.biotech">
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<defName>DeathrestEffectivenessFactor</defName>
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<label>deathrest effectiveness factor</label>
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<description>A multiplier on how quickly deathrest is completed.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>1</defaultBaseValue>
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<hideAtValue>1</hideAtValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>true</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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<showOnMechanoids>false</showOnMechanoids>
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<showOnAnimals>false</showOnAnimals>
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<showIfModsLoaded><li>ludeon.rimworld.biotech</li></showIfModsLoaded>
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</StatDef>
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<!---->
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<StatDef MayRequire="ludeon.rimworld.biotech">
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<defName>ChildBirthQualityOffset</defName> <!--Just used for display purposes-->
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<label>child birth quality offset</label>
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<description>A quality offset applied to child birth.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>0</defaultBaseValue>
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<!--<minValue>0</minValue>-->
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<hideAtValue>0</hideAtValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>false</scenarioRandomizable>
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<showOnMechanoids>false</showOnMechanoids>
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<showOnAnimals>false</showOnAnimals>
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<showIfModsLoaded><li>ludeon.rimworld.biotech</li></showIfModsLoaded>
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</StatDef>
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<StatDef>
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<defName>PsychicShieldMaxHealth</defName>
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<label>psychic shield base health</label>
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<description>The base health of a psychic shield.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>0</defaultBaseValue>
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<minValue>0</minValue>
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<hideAtValue>0</hideAtValue>
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<scenarioRandomizable>true</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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<showOnMechanoids>false</showOnMechanoids>
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<showOnAnimals>false</showOnAnimals>
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</StatDef>
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<!--Dummy Stats-->
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<StatDef>
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<defName>BloodRegenerationFactor</defName>
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<label>blood regeneration factor</label>
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<description>A multiplier applied to blood regeneration speed.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>1</defaultBaseValue>
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<hideAtValue>1</hideAtValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>true</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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<showOnMechanoids>false</showOnMechanoids>
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<showOnAnimals>false</showOnAnimals>
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</StatDef>
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<StatDef MayRequire="ludeon.rimworld.biotech">
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<defName>GestationSpeedFactorDummyStat</defName>
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<label>gestation speed factor</label>
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<description>A multiplier on human gestation speed.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>1</defaultBaseValue>
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<hideAtValue>1</hideAtValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>false</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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<showOnMechanoids>false</showOnMechanoids>
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<showOnAnimals>false</showOnAnimals>
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</StatDef>
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<StatDef MayRequire="ludeon.rimworld.anomaly">
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<defName>PsyfocusPerKill</defName>
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<label>psyfocus on kill</label>
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<description>How much psyfocus this person regains upon killing a humanoid.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>0</defaultBaseValue>
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<hideAtValue>0</hideAtValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>true</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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<showOnMechanoids>false</showOnMechanoids>
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<showOnAnimals>false</showOnAnimals>
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</StatDef>
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<!---->
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<StatDef>
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<defName>I_BrainShockResistance</defName>
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<label>EMP resistance</label>
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<description>How likely a person is to resist brain shock.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>0</defaultBaseValue>
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<hideAtValue>0</hideAtValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>false</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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<showOnMechanoids>false</showOnMechanoids>
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<showOnAnimals>false</showOnAnimals>
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</StatDef>
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<StatDef>
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<defName>I_MoodFactor</defName>
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<label>mood offset factor</label>
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<description>How strongly a person experiences feelings.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>1</defaultBaseValue>
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<hideAtValue>1</hideAtValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>false</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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<showOnMechanoids>false</showOnMechanoids>
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<showOnAnimals>false</showOnAnimals>
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</StatDef>
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<StatDef>
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<defName>LTS_DarkVision</defName>
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<label>night vision</label>
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<description>How good a person's vision is in the dark.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>0</defaultBaseValue>
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<hideAtValue>0</hideAtValue>
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<minValue>0</minValue>
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<maxValue>1</maxValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>false</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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<showOnMechanoids>false</showOnMechanoids>
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<showOnAnimals>false</showOnAnimals>
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</StatDef>
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<StatDef>
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<defName>LTS_TerrainDificultyFactor</defName>
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<label>terrain difficulty factor</label>
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<description>a multiplier on how much difficult terrain effects a person.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>1</defaultBaseValue>
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<hideAtValue>1</hideAtValue>
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<minValue>0</minValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>false</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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</StatDef>
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<StatDef>
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<defName>LTS_HediffAimOnTargetFactor</defName>
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<label>target accuracy factor</label>
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<description>a multiplier on how accurate shots against this creature are.</description>
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<category>PawnCombat</category>
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<defaultBaseValue>1</defaultBaseValue>
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<hideAtValue>1</hideAtValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>false</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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</StatDef>
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<StatDef>
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<defName>LTS_SkillDecayFactor</defName>
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<label>skill decay factor</label>
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<description>a multiplier on how quickly a person forgets skill.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>1</defaultBaseValue>
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<hideAtValue>1</hideAtValue>
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<minValue>0</minValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>false</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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</StatDef>
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<StatDef>
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<defName>LTS_AgeFertilityImpactFactor</defName>
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<label>age fertility impact factor</label>
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<description>a multiplier on the effects of age on fertility.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>1</defaultBaseValue>
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<hideAtValue>1</hideAtValue>
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<minValue>0</minValue>
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<toStringStyle>PercentZero</toStringStyle>
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<scenarioRandomizable>false</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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<alwaysHide>true</alwaysHide>
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</StatDef>
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<StatDef>
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<defName>LTS_HideGeneTailGraphic_Bool</defName>
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<label>hide tail graphic bool</label>
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<description>A hidden stat used to determine whether a tail graphics from genes should be hidden.</description>
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<category>BasicsPawn</category>
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<defaultBaseValue>0</defaultBaseValue>
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<minValue>0</minValue>
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<maxValue>1</maxValue>
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<scenarioRandomizable>false</scenarioRandomizable>
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<displayPriorityInCategory>-1000</displayPriorityInCategory>
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<alwaysHide>true</alwaysHide>
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</StatDef>
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</Defs> |