LTS.Integrated_Implants-Forked/1.5/Defs/StatDefs/Stats_Pawns.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--Sanguophage-->
<StatDef MayRequire="ludeon.rimworld.biotech">
<defName>BaseHemogenOffset</defName>
<label>base hemogen offset</label>
<description>A hemogen capacity offset.</description>
<category>BasicsPawn</category>
<defaultBaseValue>0</defaultBaseValue>
<hideAtValue>0</hideAtValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>true</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
<showOnMechanoids>false</showOnMechanoids>
<showOnAnimals>false</showOnAnimals>
<showIfModsLoaded><li>ludeon.rimworld.biotech</li></showIfModsLoaded>
</StatDef>
<StatDef MayRequire="ludeon.rimworld.biotech">
<defName>DeathrestIntervalFactor</defName>
<label>deathrest interval factor</label>
<description>A multiplier on the time between needing to deathrest.</description>
<category>BasicsPawn</category>
<defaultBaseValue>1</defaultBaseValue>
<hideAtValue>1</hideAtValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>true</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
<showOnMechanoids>false</showOnMechanoids>
<showOnAnimals>false</showOnAnimals>
<showIfModsLoaded><li>ludeon.rimworld.biotech</li></showIfModsLoaded>
</StatDef>
<StatDef MayRequire="ludeon.rimworld.biotech">
<defName>DeathrestEffectivenessFactor</defName>
<label>deathrest effectiveness factor</label>
<description>A multiplier on how quickly deathrest is completed.</description>
<category>BasicsPawn</category>
<defaultBaseValue>1</defaultBaseValue>
<hideAtValue>1</hideAtValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>true</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
<showOnMechanoids>false</showOnMechanoids>
<showOnAnimals>false</showOnAnimals>
<showIfModsLoaded><li>ludeon.rimworld.biotech</li></showIfModsLoaded>
</StatDef>
<!---->
<StatDef MayRequire="ludeon.rimworld.biotech">
<defName>ChildBirthQualityOffset</defName> <!--Just used for display purposes-->
<label>child birth quality offset</label>
<description>A quality offset applied to child birth.</description>
<category>BasicsPawn</category>
<defaultBaseValue>0</defaultBaseValue>
<!--<minValue>0</minValue>-->
<hideAtValue>0</hideAtValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>false</scenarioRandomizable>
<showOnMechanoids>false</showOnMechanoids>
<showOnAnimals>false</showOnAnimals>
<showIfModsLoaded><li>ludeon.rimworld.biotech</li></showIfModsLoaded>
</StatDef>
<StatDef>
<defName>PsychicShieldMaxHealth</defName>
<label>psychic shield base health</label>
<description>The base health of a psychic shield.</description>
<category>BasicsPawn</category>
<defaultBaseValue>0</defaultBaseValue>
<minValue>0</minValue>
<hideAtValue>0</hideAtValue>
<scenarioRandomizable>true</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
<showOnMechanoids>false</showOnMechanoids>
<showOnAnimals>false</showOnAnimals>
</StatDef>
<!--Dummy Stats-->
<StatDef>
<defName>BloodRegenerationFactor</defName>
<label>blood regeneration factor</label>
<description>A multiplier applied to blood regeneration speed.</description>
<category>BasicsPawn</category>
<defaultBaseValue>1</defaultBaseValue>
<hideAtValue>1</hideAtValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>true</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
<showOnMechanoids>false</showOnMechanoids>
<showOnAnimals>false</showOnAnimals>
</StatDef>
<StatDef MayRequire="ludeon.rimworld.biotech">
<defName>GestationSpeedFactorDummyStat</defName>
<label>gestation speed factor</label>
<description>A multiplier on human gestation speed.</description>
<category>BasicsPawn</category>
<defaultBaseValue>1</defaultBaseValue>
<hideAtValue>1</hideAtValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>false</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
<showOnMechanoids>false</showOnMechanoids>
<showOnAnimals>false</showOnAnimals>
</StatDef>
<StatDef MayRequire="ludeon.rimworld.anomaly">
<defName>PsyfocusPerKill</defName>
<label>psyfocus on kill</label>
<description>How much psyfocus this person regains upon killing a humanoid.</description>
<category>BasicsPawn</category>
<defaultBaseValue>0</defaultBaseValue>
<hideAtValue>0</hideAtValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>true</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
<showOnMechanoids>false</showOnMechanoids>
<showOnAnimals>false</showOnAnimals>
</StatDef>
<!---->
<StatDef>
<defName>I_BrainShockResistance</defName>
<label>EMP resistance</label>
<description>How likely a person is to resist brain shock.</description>
<category>BasicsPawn</category>
<defaultBaseValue>0</defaultBaseValue>
<hideAtValue>0</hideAtValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>false</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
<showOnMechanoids>false</showOnMechanoids>
<showOnAnimals>false</showOnAnimals>
</StatDef>
<StatDef>
<defName>I_MoodFactor</defName>
<label>mood offset factor</label>
<description>How strongly a person experiences feelings.</description>
<category>BasicsPawn</category>
<defaultBaseValue>1</defaultBaseValue>
<hideAtValue>1</hideAtValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>false</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
<showOnMechanoids>false</showOnMechanoids>
<showOnAnimals>false</showOnAnimals>
</StatDef>
<StatDef>
<defName>LTS_DarkVision</defName>
<label>night vision</label>
<description>How good a person's vision is in the dark.</description>
<category>BasicsPawn</category>
<defaultBaseValue>0</defaultBaseValue>
<hideAtValue>0</hideAtValue>
<minValue>0</minValue>
<maxValue>1</maxValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>false</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
<showOnMechanoids>false</showOnMechanoids>
<showOnAnimals>false</showOnAnimals>
</StatDef>
<StatDef>
<defName>LTS_TerrainDificultyFactor</defName>
<label>terrain difficulty factor</label>
<description>a multiplier on how much difficult terrain effects a person.</description>
<category>BasicsPawn</category>
<defaultBaseValue>1</defaultBaseValue>
<hideAtValue>1</hideAtValue>
<minValue>0</minValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>false</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
</StatDef>
<StatDef>
<defName>LTS_HediffAimOnTargetFactor</defName>
<label>target accuracy factor</label>
<description>a multiplier on how accurate shots against this creature are.</description>
<category>PawnCombat</category>
<defaultBaseValue>1</defaultBaseValue>
<hideAtValue>1</hideAtValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>false</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
</StatDef>
<StatDef>
<defName>LTS_SkillDecayFactor</defName>
<label>skill decay factor</label>
<description>a multiplier on how quickly a person forgets skill.</description>
<category>BasicsPawn</category>
<defaultBaseValue>1</defaultBaseValue>
<hideAtValue>1</hideAtValue>
<minValue>0</minValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>false</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
</StatDef>
<StatDef>
<defName>LTS_AgeFertilityImpactFactor</defName>
<label>age fertility impact factor</label>
<description>a multiplier on the effects of age on fertility.</description>
<category>BasicsPawn</category>
<defaultBaseValue>1</defaultBaseValue>
<hideAtValue>1</hideAtValue>
<minValue>0</minValue>
<toStringStyle>PercentZero</toStringStyle>
<scenarioRandomizable>false</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
<alwaysHide>true</alwaysHide>
</StatDef>
<StatDef>
<defName>LTS_HideGeneTailGraphic_Bool</defName>
<label>hide tail graphic bool</label>
<description>A hidden stat used to determine whether a tail graphics from genes should be hidden.</description>
<category>BasicsPawn</category>
<defaultBaseValue>0</defaultBaseValue>
<minValue>0</minValue>
<maxValue>1</maxValue>
<scenarioRandomizable>false</scenarioRandomizable>
<displayPriorityInCategory>-1000</displayPriorityInCategory>
<alwaysHide>true</alwaysHide>
</StatDef>
</Defs>