49 lines
2.3 KiB
XML
49 lines
2.3 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Implants</name>
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</assembly>
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<members>
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<member name="M:LTS_Implants.BiotechMechanitorPatches.Pawn_MechanitorTracker_CanCommandTo_Patch.CanCommandToPostfix(Verse.LocalTargetInfo,RimWorld.Pawn_MechanitorTracker,System.Boolean@)">
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<summary>
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pushed always commandable check to front to reduct compute.
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TODO perhaps need a custom patch order to make sure this logic always works.
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</summary>
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<param name="target">target mech to command</param>
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<param name="__instance">should be mechanitor, but not always the mechanitor for example like Dead man switch ctrl mechs </param>
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<param name="__result">Commandable result from original code.</param>
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</member>
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<member name="M:LTS_Implants.BiotechMechanitorPatches.Pawn_MechanitorTracker_DrawCommandRadius_Patch.DrawCommandRadiusPrefix">
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<summary>
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Skip original draw radius using a prefix.
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TODO may need specify fixed patch order to make sure this works.
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</summary>
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<returns>return false to skip original draw.</returns>
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</member>
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<member name="M:LTS_Implants.BiotechMechanitorPatches.Pawn_MechanitorTracker_DrawCommandRadius_Patch.DrawCommandRadiusPostfix(RimWorld.Pawn_MechanitorTracker)">
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<summary>
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Postfix the draw radius by apply our extended radius on top.
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</summary>
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<param name="__instance"></param>
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</member>
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<member name="T:LTS_Implants.StatPart_FertilityByGenderAge_AgeFactor_Patch">
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<summary>
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Bootstrap class to do the harmony patches.
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</summary>
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</member>
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<member name="T:LTS_Implants.CompSightstealer_GetPawnSightRadius_Patch">
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<summary>
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This patch is horrifying performance heavy especially when you playing with a large gene collection mods.
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TODO make this patch optional in future logs.
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for now, just comment this part out.
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</summary>
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</member>
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<member name="T:LTS_Implants.Pawn_GetGizmos_Patch">
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<summary>
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Those remote control part.
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Why don`t let them render their own instead?
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</summary>
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</member>
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</members>
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</doc>
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