LTS.Integrated_Implants-Forked/1.5/Defs/ThingDefs_Items/Items_Various.xml

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7.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef ParentName="ResourceBase" MayRequire="ludeon.rimworld.anomaly">
<defName>DreadmeldCore</defName>
<label>dreadmeld core</label>
<description>A chunk of dark archotechnology salvaged from the remains of a dreadmeld. Fetid flesh slowly oozes from it's lattice of black metal. Meat seems to writhe and blister in it's presence.</description>
<descriptionHyperlinks><ThingDef>Dreadheart</ThingDef></descriptionHyperlinks>
<graphicData>
<texPath>Things/Item/DreadmeldCore</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Standard_Drop</soundDrop>
<stackLimit>10</stackLimit>
<healthAffectsPrice>false</healthAffectsPrice>
<genericMarketSellable>false</genericMarketSellable>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>5</Mass>
</statBases>
<thingCategories>
<li>ItemsMisc</li>
</thingCategories>
<useHitPoints>false</useHitPoints>
<comps>
<li Class="CompProperties_Usable">
<useJob>SmashThing</useJob>
<useLabel>Smash {0_label}</useLabel>
<useMessage>{PAWN_nameDef} smashed the dreadmeld core.</useMessage>
<useDuration>300</useDuration>
</li>
<li Class="CompProperties_UseEffectPlaySound">
<soundOnUsed>RevenantSpineSmash</soundOnUsed>
</li>
<li Class="CompProperties_UseEffectDestroySelf">
<leavings>
<Bioferrite>10</Bioferrite>
<Meat_Twisted>30</Meat_Twisted>
</leavings>
</li>
<li Class="CompProperties_Interactable">
<compClass>CompRevenantSpine</compClass>
<ticksToActivate>0</ticksToActivate>
<activateTexPath>UI/Commands/DestroyUnnaturalCorpse</activateTexPath>
<activateLabelString>Smash...</activateLabelString>
<activateDescString>Smash the dreadmeld core.</activateDescString>
<activatingStringPending>smashing dreadmeld core</activatingStringPending>
<guiLabelString>Choose who should do this</guiLabelString>
<showMustBeActivatedByColonist>false</showMustBeActivatedByColonist>
<targetingParameters>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetMechs>false</canTargetMechs>
<onlyTargetControlledPawns>true</onlyTargetControlledPawns>
</targetingParameters>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ResourceBase" MayRequire="ludeon.rimworld.anomaly">
<defName>NociosphereEmitter</defName>
<label>nociosphere emitter</label>
<description>A chunk of dark archotechnology salvaged from the wreck of a nociosphere. Strange lightning flickers and refracts within it's cracked crystalline core, causing a sensation of pins and needles to those nearby.</description>
<descriptionHyperlinks><ThingDef>PsychicAgonizer</ThingDef></descriptionHyperlinks>
<graphicData>
<texPath>Things/Item/NociosphereEmitter</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Standard_Drop</soundDrop>
<stackLimit>10</stackLimit>
<healthAffectsPrice>false</healthAffectsPrice>
<genericMarketSellable>false</genericMarketSellable>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>5</Mass>
</statBases>
<thingCategories>
<li>ItemsMisc</li>
</thingCategories>
<useHitPoints>false</useHitPoints>
<comps>
<li Class="CompProperties_Usable">
<useJob>SmashThing</useJob>
<useLabel>Smash {0_label}</useLabel>
<useMessage>{PAWN_nameDef} smashed the nociosphere emitter.</useMessage>
<useDuration>300</useDuration>
</li>
<li Class="CompProperties_UseEffectPlaySound">
<soundOnUsed>RevenantSpineSmash</soundOnUsed>
</li>
<li Class="CompProperties_UseEffectDestroySelf">
<leavings>
<Shard>1</Shard>
</leavings>
</li>
<li Class="CompProperties_Interactable">
<compClass>CompRevenantSpine</compClass>
<ticksToActivate>0</ticksToActivate>
<activateTexPath>UI/Commands/DestroyUnnaturalCorpse</activateTexPath>
<activateLabelString>Smash...</activateLabelString>
<activateDescString>Smash the nociosphere emitter.</activateDescString>
<activatingStringPending>smashing nociosphere emitter</activatingStringPending>
<guiLabelString>Choose who should do this</guiLabelString>
<showMustBeActivatedByColonist>false</showMustBeActivatedByColonist>
<targetingParameters>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetMechs>false</canTargetMechs>
<onlyTargetControlledPawns>true</onlyTargetControlledPawns>
</targetingParameters>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ResourceBase" MayRequire="ludeon.rimworld.anomaly">
<defName>NoctolithSensor</defName>
<label>noctolith sensor</label>
<description>A chunk of dark archotechnology salvaged from the wreck of a noctolith. The sickly yellow lens set into it's sleek, oily surface seems to reflect a cruel mockery of the world, rendered in jagged, black metal</description>
<descriptionHyperlinks><ThingDef>BlacksightDevice</ThingDef></descriptionHyperlinks>
<graphicData>
<texPath>Things/Item/NoctolithSensor</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Standard_Drop</soundDrop>
<stackLimit>30</stackLimit>
<healthAffectsPrice>false</healthAffectsPrice>
<genericMarketSellable>false</genericMarketSellable>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>5</Mass>
</statBases>
<thingCategories>
<li>ItemsMisc</li>
</thingCategories>
<useHitPoints>false</useHitPoints>
<comps>
<li Class="CompProperties_Usable">
<useJob>SmashThing</useJob>
<useLabel>Smash {0_label}</useLabel>
<useMessage>{PAWN_nameDef} smashed the noctolith sensor.</useMessage>
<useDuration>300</useDuration>
</li>
<li Class="CompProperties_UseEffectPlaySound">
<soundOnUsed>RevenantSpineSmash</soundOnUsed>
</li>
<li Class="CompProperties_UseEffectDestroySelf">
<leavings>
<Bioferrite>20</Bioferrite>
</leavings>
</li>
<li Class="CompProperties_Interactable">
<compClass>CompRevenantSpine</compClass>
<ticksToActivate>0</ticksToActivate>
<activateTexPath>UI/Commands/DestroyUnnaturalCorpse</activateTexPath>
<activateLabelString>Smash...</activateLabelString>
<activateDescString>Smash the noctolith sensor.</activateDescString>
<activatingStringPending>smashing noctolith sensor</activatingStringPending>
<guiLabelString>Choose who should do this</guiLabelString>
<showMustBeActivatedByColonist>false</showMustBeActivatedByColonist>
<targetingParameters>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetMechs>false</canTargetMechs>
<onlyTargetControlledPawns>true</onlyTargetControlledPawns>
</targetingParameters>
</li>
</comps>
</ThingDef>
</Defs>
<!--<description>An articulated spine-like object from a dead revenant. It is a chaotic mesh of sharpened metal spokes, twisted into a warped cage. The material appears to be rough-cast black iron smeared in a dark, slippery
fluid. Anyone who peers too closely inside its jagged form is left with a skull-splitting headache.</description>-->