718 lines
25 KiB
XML
718 lines
25 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ResearchTabDef> <!--I don't know why, but putting this in a seperate file breaks it. So don't.--> <!--In fact, putting anything in a seperate file breaks it, so don't.-->
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<defName>LTS</defName>
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<label>LTS</label>
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<generalTitle>LTS research projects</generalTitle>
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<generalDescription>Unlock new technologies by researching at a research bench. You can only have one active project at a time.</generalDescription>
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</ResearchTabDef>
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<ResearchProjectDef>
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<defName>I_BasicImplants</defName>
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<label>basic mechanical implants</label>
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<description>Craft specialised implants that enhance the body through mechanical means.</description>
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<tab>LTS</tab>
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<techLevel>Industrial</techLevel>
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<baseCost>1200</baseCost>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<prerequisites>
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<li>Machining</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Prosthetics</li>
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</hiddenPrerequisites>
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<researchViewX>0.10</researchViewX>
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<researchViewY>0.10</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->mechanical implants</li>
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<li>subject_story->survived a vicious nuclear winter only due to their implanted internal climate control</li>
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<li>subject_story->fought alongside a rebel cyborg who picked up an entire hover-fighter</li>
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<li>subject_gerund->crafting implants</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<ResearchProjectDef>
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<defName>I_BasicHormonalImplants</defName>
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<label>basic hormonal implants</label>
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<description>Craft specialised implants that enhance the body through hormonal means.</description>
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<tab>LTS</tab>
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<techLevel>Industrial</techLevel>
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<baseCost>1200</baseCost>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<prerequisites>
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<li>Machining</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Prosthetics</li>
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</hiddenPrerequisites>
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<researchViewX>0.10</researchViewX>
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<researchViewY>0.70</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->basic implants</li>
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<li>subject_story->was chased off by a squad of ancient soldiers who woke much faster than expected, due to their cryptowake implants</li>
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<li>subject_gerund->crafting implants</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<ResearchProjectDef MayRequire="ludeon.rimworld.biotech">
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<defName>I_SanguophageImplants</defName>
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<label>sanguophage implants</label>
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<description>Craft and install bionic organs that can boost a sanguophage's unnatural traits.</description>
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<tab>LTS</tab>
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<techLevel>Spacer</techLevel>
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<baseCost>2000</baseCost>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<requiredResearchFacilities>
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<li>MultiAnalyzer</li>
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</requiredResearchFacilities>
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<prerequisites>
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<li>Fabrication</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Bionics</li>
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</hiddenPrerequisites>
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<researchViewX>2.10</researchViewX>
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<researchViewY>1.30</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->deathrest acceleration</li>
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<li>subject->hemogen metabolisation</li>
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<li>subject_story->was known for ripping out the throats of any who displeased them with their fangs</li>
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<li>subject_story->was kidnapped and forced to work in a jet black secret lab</li>
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<li>subject_story->wanted to help those with incurable blood diseases</li>
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<li>subject_gerund->metabolising hemogen</li>
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<li>subject_gerund->crafting sanguophage organs</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<ResearchProjectDef>
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<defName>I_ExtraArms</defName>
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<label>extra limbs</label>
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<description>Use nerve-gel split-links to install an extra pair of artificial limbs. Archotech arms are always perfectly controllable but human-made limbs require some adjustment time.</description>
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<tab>LTS</tab>
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<baseCost>3000</baseCost>
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<techLevel>Spacer</techLevel>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<requiredResearchFacilities>
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<li>MultiAnalyzer</li>
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</requiredResearchFacilities>
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<prerequisites>
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<li>Fabrication</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Bionics</li>
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</hiddenPrerequisites>
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<researchViewX>1.10</researchViewX>
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<researchViewY>5.40</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->extra limbs</li>
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<li>subject_story->meditated with the 4 armed monks of Lutuni</li>
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<li>subject_story->barely escaped, as a deformed super-soldier with 4 power claws tore through their lab staff</li>
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<li>subject_story->was saved from certain death by a legendary 4 armed surgeon who could perform faster than any unaugmented doctor</li>
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<li>subject_gerund->utilising nerve-gel split-links</li>
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<li>subject_gerund->using extra arms</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<ResearchProjectDef>
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<defName>I_ImplantedExplosives</defName>
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<label>implanted explosives</label>
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<description>Implant explosive shells that can be detonated at will.</description>
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<tab>LTS</tab>
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<baseCost>400</baseCost>
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<techLevel>Industrial</techLevel>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<requiredResearchFacilities>
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<li>MultiAnalyzer</li>
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</requiredResearchFacilities>
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<prerequisites>
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<li>Machining</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Prosthetics</li>
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</hiddenPrerequisites>
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<researchViewX>0.10</researchViewX>
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<researchViewY>5.40</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->implanted explosives</li>
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<li>subject_story->saw the flayed corpses of their comrades, hung from trees, and decided the savages wouldn't get him alive</li>
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<li>subject_story->took a course in bionic design at a prestigeous glitterworld university, and failed</li>
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<li>subject_story->listened to an urbworld SWAT officer's jarring tales of bomb-stuffed death cultists</li>
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<li>subject_gerund->implanting explosives</li>
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<li>subject_gerund->implanting suicide bombs</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<ResearchProjectDef>
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<defName>I_SubdermalArmour</defName>
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<label>subdermal armour</label>
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<description>Craft subdermal armor, a super-light implanted power armor suit used by diplomats who need concealed protection.</description>
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<tab>LTS</tab>
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<baseCost>6000</baseCost>
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<techLevel>Spacer</techLevel>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<requiredResearchFacilities>
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<li>MultiAnalyzer</li>
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</requiredResearchFacilities>
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<prerequisites>
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<li>ReconArmor</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Bionics</li>
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</hiddenPrerequisites>
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<researchViewX>2.10</researchViewX>
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<researchViewY>0.10</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->subdermal armour</li>
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<li>subject_story->sought a solution to the rampant assassinations of politicians on their urbworld</li>
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<li>subject_story->was to deliver terms to a general famous for executing messangers</li>
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<li>subject_story->lost their liver in a random knife attack</li>
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<li>subject_gerund->subdermal armour</li>
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<li>subject_gerund->implanted armour</li>
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<li>subject_gerund->concealed armour</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<ResearchProjectDef>
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<defName>I_ShoulderTurrets</defName>
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<label>implanted turrets</label>
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<description>Craft miniature, implantable bionic weapons.</description>
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<tab>LTS</tab>
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<baseCost>1200</baseCost>
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<techLevel>Industrial</techLevel>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<prerequisites>
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<li>MicroelectronicsBasics</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Prosthetics</li>
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<li>GunTurrets</li>
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</hiddenPrerequisites>
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<researchViewX>0.10</researchViewX>
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<researchViewY>1.30</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->bionic turrets</li>
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<li>subject_story->was comissioned by a space navy to miniaturise weapons</li>
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<li>subject_story->needed a perfectly concealable gun for the assassination of their urbworld's ceo</li>
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<li>subject_story->was inspired by the giant snakes of Lutuni, that could shoot venom up to 70 ft.</li>
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<li>subject_gerund->crafting bionic turrets</li>
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<li>subject_gerund->implanting bionic turrets</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<ResearchProjectDef>
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<defName>I_CranialInsulation</defName>
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<label>cranial insulation</label>
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<description>Craft and install cranial insulation that can, through a combination of special shielding and shock-dissipation filaments, defends other brain implants from EMP shock.</description>
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<tab>LTS</tab>
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<techLevel>Spacer</techLevel>
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<baseCost>2000</baseCost>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<requiredResearchFacilities>
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<li>MultiAnalyzer</li>
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</requiredResearchFacilities>
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<prerequisites>
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<li>Fabrication</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Bionics</li>
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</hiddenPrerequisites>
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<researchViewX>1.10</researchViewX>
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<researchViewY>1.30</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->cranial insulation</li>
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<li>subject_story->saw, with their own eyes, one of the 'poltergeists' haunting a dead glitterworld</li>
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<li>subject_story->conducted their research in order to improve habitability on worlds bombarded with electromagnetic pulses</li>
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<li>subject_story->watched in horror as the mechanoids slowly learned to use their own EMP weaponry against them</li>
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<li>subject_gerund->defending against electro-magnetic pulses</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<ResearchProjectDef>
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<defName>I_BionicTails</defName>
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<label>bionic tails</label>
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<description>Use biogel nerve-extensions spliced into the base of the vertebral column to install an artificial tail.</description>
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<tab>LTS</tab>
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<baseCost>2000</baseCost>
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<techLevel>Spacer</techLevel>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<requiredResearchFacilities>
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<li>MultiAnalyzer</li>
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</requiredResearchFacilities>
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<prerequisites>
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<li>Fabrication</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Bionics</li>
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</hiddenPrerequisites>
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<researchViewX>1.10</researchViewX>
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<researchViewY>0.10</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->extra limbs</li>
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<li>subject_story->spent a great deal of time in a community of tailed xenohumans, and suffered many inconveniences due to their lack of one</li>
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<li>subject_story->spent decades clearing out the unending infestations of the sorne geneline, and exterminating it's ever evolving warriors</li>
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<li>subject_story->became stranded upon an animal world who's intended colony ship had crashed centuries ago</li>
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<li>subject_gerund->utilising biogel nerve-extensions</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<ResearchProjectDef>
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<defName>I_EltexAugmentation</defName>
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<label>eltex augmentation</label>
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<description>Craft special, eltex enhanced implants to assist with psycasting.</description>
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<tab>LTS</tab>
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<baseCost>4000</baseCost>
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<techLevel>Spacer</techLevel>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<requiredResearchFacilities>
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<li>MultiAnalyzer</li>
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</requiredResearchFacilities>
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<prerequisites>
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<li>Fabrication</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Bionics</li>
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</hiddenPrerequisites>
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<researchViewX>2.10</researchViewX>
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<researchViewY>1.90</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->eltex enhanced</li>
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<li>subject_story->frequently attended parties where the rich and famous whould proudly display their austentatious and post-human modifications</li>
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<li>subject_story->fell in love with an aspiring psychic priest, only for them to mysteriously and suddenly flee the planet</li>
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<li>subject_story->observed the glowing meteorite that landed in a well near their home, and the strange effects it had on it's surroundings</li>
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<li>subject_gerund->using eltex to enhance psychic capabilities</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<ResearchProjectDef>
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<defName>I_CaptiveControl</defName>
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<label>remote activation</label>
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<description>Craft implants that can be activated against the users' will.</description>
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<tab>LTS</tab>
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<baseCost>1000</baseCost>
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<techLevel>Industrial</techLevel>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<prerequisites>
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<li>MicroelectronicsBasics</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Prosthetics</li>
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</hiddenPrerequisites>
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<researchViewX>0.10</researchViewX>
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<researchViewY>1.90</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->captive control</li>
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<li>subject_story->became friends with the warden of a maximum security prison, where some of the worlds most dangerous criminals were kept under lock and key</li>
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<li>subject_story->spent many years in a lunar penal colony, paying off their debts by excavating explosive minerals</li>
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<li>subject_story->found employment in an assassin guild based on an orbital city. Their job was to decide when an operative was at risk of capture, and remotely detonate their brain implants</li>
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<li>subject_gerund->installing compliance devices</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<ResearchProjectDef>
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<defName>I_Biomimicry</defName>
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<label>cellular manipulation</label>
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<description>Craft implants able to change a person at the cellular level.</description>
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<tab>LTS</tab>
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<baseCost>4000</baseCost>
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<techLevel>Spacer</techLevel>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<requiredResearchFacilities>
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<li>MultiAnalyzer</li>
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</requiredResearchFacilities>
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<prerequisites>
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<li>Fabrication</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Bionics</li>
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</hiddenPrerequisites>
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<researchViewX>2.10</researchViewX>
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<researchViewY>0.70</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->cellular manipulation</li>
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<li>subject_story->was saved from certain death when they shot their would-be assassin with their own gun</li>
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<li>subject_story->was tasked with discovering how a master thief kept pulling off seemingly impossible heists</li>
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<li>subject_story->learnt that their lover had been imprisoned on clearly falsified charges</li>
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<li>subject_gerund->changing people on the cellular level</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<ResearchProjectDef MayRequire="smartkar.athenaframework,ludeon.rimworld.anomaly">
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<defName>I_SkillChipPort</defName>
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<label>skill chips</label>
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<description>Craft skill chips and skill chip ports to flexibly augment skills.</description>
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<tab>LTS</tab>
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<baseCost>3000</baseCost>
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<techLevel>Spacer</techLevel>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<requiredResearchFacilities>
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<li>MultiAnalyzer</li>
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</requiredResearchFacilities>
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<prerequisites>
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<li>Fabrication</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Bionics</li>
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</hiddenPrerequisites>
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<researchViewX>3.10</researchViewX>
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<researchViewY>0.10</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->skill chips</li>
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<!--<li>subject_story-></li>
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<li>subject_story-></li>
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<li>subject_story-></li>-->
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<li>subject_gerund->digitizing skills</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<ResearchProjectDef MayRequire="smartkar.athenaframework">
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<defName>LTS_ModularBionics</defName>
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<label>modular bionics</label>
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<description>Craft modules to augment standard bionic and archotech limbs and eyes.</description>
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<tab>LTS</tab>
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<baseCost>2000</baseCost>
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<techLevel>Spacer</techLevel>
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<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
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<requiredResearchFacilities>
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<li>MultiAnalyzer</li>
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</requiredResearchFacilities>
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<prerequisites>
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<li>Fabrication</li>
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</prerequisites>
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<hiddenPrerequisites>
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<li>Bionics</li>
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</hiddenPrerequisites>
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<researchViewX>3.10</researchViewX>
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<researchViewY>0.70</researchViewY>
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<generalRules>
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<rulesStrings>
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<li>subject->bionic modules</li>
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<!--<li>subject_story-></li>
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<li>subject_story-></li>
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<li>subject_story-></li>-->
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<li>subject_gerund->augmenting bionics</li>
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</rulesStrings>
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</generalRules>
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</ResearchProjectDef>
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<!--<ResearchProjectDef MayRequire="smartkar.athenaframework">
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<defName>LTS_ModularBionicWeaponry</defName>
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<label>modular bionic weaponry</label>
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<description>Craft weapon modules to augment standard bionic and archotech limbs.</description>
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<tab>LTS</tab>
|
|
<baseCost>4500</baseCost>
|
|
<techLevel>Spacer</techLevel>
|
|
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
|
<requiredResearchFacilities>
|
|
<li>MultiAnalyzer</li>
|
|
</requiredResearchFacilities>
|
|
<prerequisites>
|
|
<li>LTS_ModularBionicArms</li>
|
|
</prerequisites>
|
|
<researchViewX>5.10</researchViewX>
|
|
<researchViewY>0.70</researchViewY>
|
|
<generalRules>
|
|
<rulesStrings>
|
|
<li>subject->bionic weaponry modules</li>
|
|
|
|
|
|
|
|
<li>subject_gerund->augmenting bionics with weaponry</li>
|
|
|
|
</rulesStrings>
|
|
</generalRules>
|
|
</ResearchProjectDef>-->
|
|
|
|
<ResearchProjectDef MayRequire="smartkar.athenaframework,Ludeon.RimWorld.Royalty">
|
|
<defName>LTS_ModularBionicWeaponryUltra</defName>
|
|
<label>ultratech bionic modules</label>
|
|
<description>Craft ultratech weapon modules to augment standard bionic and archotech limbs.</description>
|
|
<tab>LTS</tab>
|
|
<baseCost>6000</baseCost>
|
|
<techLevel>Ultra</techLevel>
|
|
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
|
<requiredResearchFacilities>
|
|
<li>MultiAnalyzer</li>
|
|
</requiredResearchFacilities>
|
|
<prerequisites>
|
|
<li>LTS_ModularBionicArms</li>
|
|
</prerequisites>
|
|
<researchViewX>5.10</researchViewX>
|
|
<researchViewY>0.70</researchViewY>
|
|
<generalRules>
|
|
<rulesStrings>
|
|
<li>subject->bionic weaponry modules</li>
|
|
|
|
<!--<li>subject_story-></li>
|
|
<li>subject_story-></li>
|
|
<li>subject_story-></li>-->
|
|
|
|
<li>subject_gerund->augmenting bionics with ultratech weaponry</li>
|
|
|
|
</rulesStrings>
|
|
</generalRules>
|
|
<techprintCount MayRequire="Ludeon.RimWorld.Royalty">1</techprintCount>
|
|
<techprintCommonality MayRequire="Ludeon.RimWorld.Royalty">1</techprintCommonality>
|
|
<techprintMarketValue MayRequire="Ludeon.RimWorld.Royalty">1000</techprintMarketValue>
|
|
<heldByFactionCategoryTags><li MayRequire="Ludeon.RimWorld.Royalty">Empire</li></heldByFactionCategoryTags>
|
|
</ResearchProjectDef>
|
|
|
|
<ResearchProjectDef MayRequire="smartkar.athenaframework">
|
|
<defName>LTS_ModularBionicOptics</defName>
|
|
<label>modular eye augmentation</label>
|
|
<description>Craft bionic optics to augment standard bionic and archotech eyes.</description>
|
|
<tab>LTS</tab>
|
|
<baseCost>3000</baseCost>
|
|
<techLevel>Spacer</techLevel>
|
|
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
|
<requiredResearchFacilities>
|
|
<li>MultiAnalyzer</li>
|
|
</requiredResearchFacilities>
|
|
<prerequisites>
|
|
<li>LTS_ModularBionics</li>
|
|
</prerequisites>
|
|
<researchViewX>4.10</researchViewX>
|
|
<researchViewY>0.10</researchViewY>
|
|
<generalRules>
|
|
<rulesStrings>
|
|
<li>subject->bionic optic modules</li>
|
|
|
|
<!--<li>subject_story-></li>
|
|
<li>subject_story-></li>
|
|
<li>subject_story-></li>-->
|
|
|
|
<li>subject_gerund->augmenting bionic eyes</li>
|
|
|
|
</rulesStrings>
|
|
</generalRules>
|
|
</ResearchProjectDef>
|
|
|
|
<ResearchProjectDef MayRequire="smartkar.athenaframework">
|
|
<defName>LTS_ModularBionicArms</defName>
|
|
<label>modular arm augmentation</label>
|
|
<description>Craft bionic modules to augment standard bionic and archotech arms.</description>
|
|
<tab>LTS</tab>
|
|
<baseCost>3000</baseCost>
|
|
<techLevel>Spacer</techLevel>
|
|
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
|
<requiredResearchFacilities>
|
|
<li>MultiAnalyzer</li>
|
|
</requiredResearchFacilities>
|
|
<prerequisites>
|
|
<li>LTS_ModularBionics</li>
|
|
</prerequisites>
|
|
<researchViewX>4.10</researchViewX>
|
|
<researchViewY>0.70</researchViewY>
|
|
<generalRules>
|
|
<rulesStrings>
|
|
<li>subject->bionic arm modules</li>
|
|
|
|
<!--<li>subject_story-></li>
|
|
<li>subject_story-></li>
|
|
<li>subject_story-></li>-->
|
|
|
|
<li>subject_gerund->augmenting bionic arms</li>
|
|
|
|
</rulesStrings>
|
|
</generalRules>
|
|
</ResearchProjectDef>
|
|
|
|
<ResearchProjectDef MayRequire="smartkar.athenaframework">
|
|
<defName>LTS_ModularBionicLegs</defName>
|
|
<label>modular leg augmentation</label>
|
|
<description>Craft optic modules to augment standard bionic and archotech legs.</description>
|
|
<tab>LTS</tab>
|
|
<baseCost>3000</baseCost>
|
|
<techLevel>Spacer</techLevel>
|
|
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
|
<requiredResearchFacilities>
|
|
<li>MultiAnalyzer</li>
|
|
</requiredResearchFacilities>
|
|
<prerequisites>
|
|
<li>LTS_ModularBionics</li>
|
|
</prerequisites>
|
|
<researchViewX>4.10</researchViewX>
|
|
<researchViewY>1.30</researchViewY>
|
|
<generalRules>
|
|
<rulesStrings>
|
|
<li>subject->bionic leg modules</li>
|
|
|
|
<!--<li>subject_story-></li>
|
|
<li>subject_story-></li>
|
|
<li>subject_story-></li>-->
|
|
|
|
<li>subject_gerund->augmenting bionic legs</li>
|
|
|
|
</rulesStrings>
|
|
</generalRules>
|
|
</ResearchProjectDef>
|
|
|
|
<ResearchProjectDef>
|
|
<defName>LTS_BionicFaceplates</defName>
|
|
<label>bionic faceplates</label>
|
|
<description>Use advanced sensory and optical computing technology attached to the optic nerves with nerve-gel split-links to utilise bionic faceplates.</description>
|
|
<tab>LTS</tab>
|
|
<baseCost>2000</baseCost>
|
|
<techLevel>Spacer</techLevel>
|
|
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
|
<requiredResearchFacilities>
|
|
<li>MultiAnalyzer</li>
|
|
</requiredResearchFacilities>
|
|
<prerequisites>
|
|
<li>Fabrication</li>
|
|
</prerequisites>
|
|
<hiddenPrerequisites>
|
|
<li>Bionics</li>
|
|
</hiddenPrerequisites>
|
|
<researchViewX>1.10</researchViewX>
|
|
<researchViewY>1.90</researchViewY>
|
|
<generalRules>
|
|
<rulesStrings>
|
|
<li>subject->bionic faceplates</li>
|
|
|
|
<!--<li>subject_story-></li>
|
|
<li>subject_story-></li>
|
|
<li>subject_story-></li>-->
|
|
|
|
<li>subject_gerund->crafting enhanced bionic faces</li>
|
|
|
|
</rulesStrings>
|
|
</generalRules>
|
|
</ResearchProjectDef>
|
|
|
|
<ResearchProjectDef>
|
|
<defName>LTS_NeuralHyperacceleration</defName>
|
|
<label>neural hyperacceleration</label>
|
|
<description>Craft implants that push the user's nervous system far past its natural limits.</description>
|
|
<tab>LTS</tab>
|
|
<baseCost>5000</baseCost>
|
|
<techLevel>Spacer</techLevel>
|
|
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
|
<requiredResearchFacilities>
|
|
<li>MultiAnalyzer</li>
|
|
</requiredResearchFacilities>
|
|
<prerequisites>
|
|
<li>Fabrication</li>
|
|
</prerequisites>
|
|
<hiddenPrerequisites>
|
|
<li>Bionics</li>
|
|
</hiddenPrerequisites>
|
|
<researchViewX>3.10</researchViewX>
|
|
<researchViewY>1.30</researchViewY>
|
|
<generalRules>
|
|
<rulesStrings>
|
|
<li>subject->neural hyperacceleration</li>
|
|
|
|
|
|
|
|
<li>subject_gerund->pushing nervous systems past their natural limits</li>
|
|
|
|
</rulesStrings>
|
|
</generalRules>
|
|
</ResearchProjectDef>
|
|
|
|
<ResearchProjectDef>
|
|
<defName>LTS_EmergencyImplants</defName>
|
|
<label>emergency implants</label>
|
|
<description>Craft implants that can be activated in specific emergency situations to save a person's life.</description>
|
|
<tab>LTS</tab>
|
|
<baseCost>1500</baseCost>
|
|
<techLevel>Spacer</techLevel>
|
|
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
|
|
<requiredResearchFacilities>
|
|
<li>MultiAnalyzer</li>
|
|
</requiredResearchFacilities>
|
|
<prerequisites>
|
|
<li>Fabrication</li>
|
|
</prerequisites>
|
|
<hiddenPrerequisites>
|
|
<li>Bionics</li>
|
|
</hiddenPrerequisites>
|
|
<researchViewX>1.10</researchViewX>
|
|
<researchViewY>0.70</researchViewY>
|
|
<generalRules>
|
|
<rulesStrings>
|
|
<li>subject->emergency implants</li>
|
|
|
|
|
|
|
|
<li>subject_gerund->crafting implants for emergency situations</li>
|
|
|
|
</rulesStrings>
|
|
</generalRules>
|
|
</ResearchProjectDef>
|
|
|
|
</Defs> |