LTS LTS research projects Unlock new technologies by researching at a research bench. You can only have one active project at a time. I_BasicImplants Craft specialised implants that enhance the body through mechanical means. LTS Industrial 1200 HiTechResearchBench
  • Machining
  • Prosthetics
  • 0.10 0.10
  • subject->mechanical implants
  • subject_story->survived a vicious nuclear winter only due to their implanted internal climate control
  • subject_story->fought alongside a rebel cyborg who picked up an entire hover-fighter
  • subject_gerund->crafting implants
  • I_BasicHormonalImplants Craft specialised implants that enhance the body through hormonal means. LTS Industrial 1200 HiTechResearchBench
  • Machining
  • Prosthetics
  • 0.10 0.70
  • subject->basic implants
  • subject_story->was chased off by a squad of ancient soldiers who woke much faster than expected, due to their cryptowake implants
  • subject_gerund->crafting implants
  • I_SanguophageImplants Craft and install bionic organs that can boost a sanguophage's unnatural traits. LTS Spacer 2000 HiTechResearchBench
  • MultiAnalyzer
  • Fabrication
  • Bionics
  • 2.10 1.30
  • subject->deathrest acceleration
  • subject->hemogen metabolisation
  • subject_story->was known for ripping out the throats of any who displeased them with their fangs
  • subject_story->was kidnapped and forced to work in a jet black secret lab
  • subject_story->wanted to help those with incurable blood diseases
  • subject_gerund->metabolising hemogen
  • subject_gerund->crafting sanguophage organs
  • I_ExtraArms Use nerve-gel split-links to install an extra pair of artificial limbs. Archotech arms are always perfectly controllable but human-made limbs require some adjustment time. LTS 3000 Spacer HiTechResearchBench
  • MultiAnalyzer
  • Fabrication
  • Bionics
  • 1.10 5.40
  • subject->extra limbs
  • subject_story->meditated with the 4 armed monks of Lutuni
  • subject_story->barely escaped, as a deformed super-soldier with 4 power claws tore through their lab staff
  • subject_story->was saved from certain death by a legendary 4 armed surgeon who could perform faster than any unaugmented doctor
  • subject_gerund->utilising nerve-gel split-links
  • subject_gerund->using extra arms
  • I_ImplantedExplosives Implant explosive shells that can be detonated at will. LTS 400 Industrial HiTechResearchBench
  • MultiAnalyzer
  • Machining
  • Prosthetics
  • 0.10 5.40
  • subject->implanted explosives
  • subject_story->saw the flayed corpses of their comrades, hung from trees, and decided the savages wouldn't get him alive
  • subject_story->took a course in bionic design at a prestigeous glitterworld university, and failed
  • subject_story->listened to an urbworld SWAT officer's jarring tales of bomb-stuffed death cultists
  • subject_gerund->implanting explosives
  • subject_gerund->implanting suicide bombs
  • I_SubdermalArmour Craft subdermal armor, a super-light implanted power armor suit used by diplomats who need concealed protection. LTS 6000 Spacer HiTechResearchBench
  • MultiAnalyzer
  • ReconArmor
  • Bionics
  • 2.10 0.10
  • subject->subdermal armour
  • subject_story->sought a solution to the rampant assassinations of politicians on their urbworld
  • subject_story->was to deliver terms to a general famous for executing messangers
  • subject_story->lost their liver in a random knife attack
  • subject_gerund->subdermal armour
  • subject_gerund->implanted armour
  • subject_gerund->concealed armour
  • I_ShoulderTurrets Craft miniature, implantable bionic weapons. LTS 1200 Industrial HiTechResearchBench
  • MicroelectronicsBasics
  • Prosthetics
  • GunTurrets
  • 0.10 1.30
  • subject->bionic turrets
  • subject_story->was comissioned by a space navy to miniaturise weapons
  • subject_story->needed a perfectly concealable gun for the assassination of their urbworld's ceo
  • subject_story->was inspired by the giant snakes of Lutuni, that could shoot venom up to 70 ft.
  • subject_gerund->crafting bionic turrets
  • subject_gerund->implanting bionic turrets
  • I_CranialInsulation Craft and install cranial insulation that can, through a combination of special shielding and shock-dissipation filaments, defends other brain implants from EMP shock. LTS Spacer 2000 HiTechResearchBench
  • MultiAnalyzer
  • Fabrication
  • Bionics
  • 1.10 1.30
  • subject->cranial insulation
  • subject_story->saw, with their own eyes, one of the 'poltergeists' haunting a dead glitterworld
  • subject_story->conducted their research in order to improve habitability on worlds bombarded with electromagnetic pulses
  • subject_story->watched in horror as the mechanoids slowly learned to use their own EMP weaponry against them
  • subject_gerund->defending against electro-magnetic pulses
  • I_BionicTails Use biogel nerve-extensions spliced into the base of the vertebral column to install an artificial tail. LTS 2000 Spacer HiTechResearchBench
  • MultiAnalyzer
  • Fabrication
  • Bionics
  • 1.10 0.10
  • subject->extra limbs
  • subject_story->spent a great deal of time in a community of tailed xenohumans, and suffered many inconveniences due to their lack of one
  • subject_story->spent decades clearing out the unending infestations of the sorne geneline, and exterminating it's ever evolving warriors
  • subject_story->became stranded upon an animal world who's intended colony ship had crashed centuries ago
  • subject_gerund->utilising biogel nerve-extensions
  • I_EltexAugmentation Craft special, eltex enhanced implants to assist with psycasting. LTS 4000 Spacer HiTechResearchBench
  • MultiAnalyzer
  • Fabrication
  • Bionics
  • 2.10 1.90
  • subject->eltex enhanced
  • subject_story->frequently attended parties where the rich and famous whould proudly display their austentatious and post-human modifications
  • subject_story->fell in love with an aspiring psychic priest, only for them to mysteriously and suddenly flee the planet
  • subject_story->observed the glowing meteorite that landed in a well near their home, and the strange effects it had on it's surroundings
  • subject_gerund->using eltex to enhance psychic capabilities
  • I_CaptiveControl Craft implants that can be activated against the users' will. LTS 1000 Industrial HiTechResearchBench
  • MicroelectronicsBasics
  • Prosthetics
  • 0.10 1.90
  • subject->captive control
  • subject_story->became friends with the warden of a maximum security prison, where some of the worlds most dangerous criminals were kept under lock and key
  • subject_story->spent many years in a lunar penal colony, paying off their debts by excavating explosive minerals
  • subject_story->found employment in an assassin guild based on an orbital city. Their job was to decide when an operative was at risk of capture, and remotely detonate their brain implants
  • subject_gerund->installing compliance devices
  • I_Biomimicry Craft implants able to change a person at the cellular level. LTS 4000 Spacer HiTechResearchBench
  • MultiAnalyzer
  • Fabrication
  • Bionics
  • 2.10 0.70
  • subject->cellular manipulation
  • subject_story->was saved from certain death when they shot their would-be assassin with their own gun
  • subject_story->was tasked with discovering how a master thief kept pulling off seemingly impossible heists
  • subject_story->learnt that their lover had been imprisoned on clearly falsified charges
  • subject_gerund->changing people on the cellular level
  • I_SkillChipPort Craft skill chips and skill chip ports to flexibly augment skills. LTS 3000 Spacer HiTechResearchBench
  • MultiAnalyzer
  • Fabrication
  • Bionics
  • 3.10 0.10
  • subject->skill chips
  • subject_gerund->digitizing skills
  • LTS_ModularBionics Craft modules to augment standard bionic and archotech limbs and eyes. LTS 2000 Spacer HiTechResearchBench
  • MultiAnalyzer
  • Fabrication
  • Bionics
  • 3.10 0.70
  • subject->bionic modules
  • subject_gerund->augmenting bionics
  • LTS_ModularBionicWeaponryUltra Craft ultratech weapon modules to augment standard bionic and archotech limbs. LTS 6000 Ultra HiTechResearchBench
  • MultiAnalyzer
  • LTS_ModularBionicArms
  • 5.10 0.70
  • subject->bionic weaponry modules
  • subject_gerund->augmenting bionics with ultratech weaponry
  • 1 1 1000
  • Empire
  • LTS_ModularBionicOptics Craft bionic optics to augment standard bionic and archotech eyes. LTS 3000 Spacer HiTechResearchBench
  • MultiAnalyzer
  • LTS_ModularBionics
  • 4.10 0.10
  • subject->bionic optic modules
  • subject_gerund->augmenting bionic eyes
  • LTS_ModularBionicArms Craft bionic modules to augment standard bionic and archotech arms. LTS 3000 Spacer HiTechResearchBench
  • MultiAnalyzer
  • LTS_ModularBionics
  • 4.10 0.70
  • subject->bionic arm modules
  • subject_gerund->augmenting bionic arms
  • LTS_ModularBionicLegs Craft optic modules to augment standard bionic and archotech legs. LTS 3000 Spacer HiTechResearchBench
  • MultiAnalyzer
  • LTS_ModularBionics
  • 4.10 1.30
  • subject->bionic leg modules
  • subject_gerund->augmenting bionic legs
  • LTS_BionicFaceplates Use advanced sensory and optical computing technology attached to the optic nerves with nerve-gel split-links to utilise bionic faceplates. LTS 2000 Spacer HiTechResearchBench
  • MultiAnalyzer
  • Fabrication
  • Bionics
  • 1.10 1.90
  • subject->bionic faceplates
  • subject_gerund->crafting enhanced bionic faces
  • LTS_NeuralHyperacceleration Craft implants that push the user's nervous system far past its natural limits. LTS 5000 Spacer HiTechResearchBench
  • MultiAnalyzer
  • Fabrication
  • Bionics
  • 3.10 1.30
  • subject->neural hyperacceleration
  • subject_gerund->pushing nervous systems past their natural limits
  • LTS_EmergencyImplants Craft implants that can be activated in specific emergency situations to save a person's life. LTS 1500 Spacer HiTechResearchBench
  • MultiAnalyzer
  • Fabrication
  • Bionics
  • 1.10 0.70
  • subject->emergency implants
  • subject_gerund->crafting implants for emergency situations