CustomPatchesForRimworld/ModPatches/Rimlaser.CE/Defs/RimlaserCEProjectile.xml
2025-01-14 11:53:59 +08:00

42 lines
1.9 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Defs>
<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
<defName>Bullet_Rimlaser_Small</defName>
<label>laser beam</label>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>CE_Laser</damageDef>
<damageAmountBase>12</damageAmountBase>
<armorPenetrationSharp>8</armorPenetrationSharp>
<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
</projectile>
</ThingDef>
<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
<defName>Bullet_Rimlaser_Medium</defName>
<label>laser beam</label>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>CE_Laser</damageDef>
<damageAmountBase>20</damageAmountBase>
<armorPenetrationSharp>14</armorPenetrationSharp>
<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
</projectile>
</ThingDef>
<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
<defName>Bullet_Lasgun_Large</defName>
<label>laser beam</label>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>CE_Laser</damageDef>
<damageAmountBase>26</damageAmountBase>
<armorPenetrationSharp>20</armorPenetrationSharp>
<armorPenetrationBlunt>0.001</armorPenetrationBlunt>
</projectile>
</ThingDef>
<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="LaserBulletRed">
<defName>Bullet_Lasgun_Tesla</defName>
<label>Tesla Laser</label>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>EMP</damageDef>
<damageAmountBase>8</damageAmountBase>
<explosionRadius>1.5</explosionRadius>
</projectile>
</ThingDef>
</Defs>