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Defs/Recipes/RCore_BulkChemfuel.xml
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89
Defs/Recipes/RCore_BulkChemfuel.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<Defs>
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<RecipeDef>
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<defName>Make_ChemfuelFromWoodBulk</defName>
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<label>make chemfuel from wood x4</label>
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<description>Make a batch of chemfuel by extracting and condensing wood gas from logs.</description>
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<jobString>Refining chemfuel from wood.</jobString>
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<effectWorking>Cremate</effectWorking>
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<soundWorking>Recipe_Cremate</soundWorking>
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<workAmount>6000</workAmount>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>WoodLog</li>
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</thingDefs>
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</filter>
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<count>280</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>WoodLog</li>
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</thingDefs>
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</fixedIngredientFilter>
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<products>
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<Chemfuel>140</Chemfuel>
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</products>
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</RecipeDef>
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<RecipeDef>
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<defName>Make_ChemfuelFromOrganicsBulk</defName>
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<label>make chemfuel from organics x4</label>
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<description>Make a batch of chemfuel by extracting biofuel from organic feedstocks.</description>
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<jobString>Refining chemfuel from organics.</jobString>
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<effectWorking>Cremate</effectWorking>
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<soundWorking>Recipe_Cremate</soundWorking>
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<workAmount>2500</workAmount>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<allowMixingIngredients>true</allowMixingIngredients>
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<ingredientValueGetterClass>IngredientValueGetter_Nutrition</ingredientValueGetterClass>
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<ingredients>
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<li>
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<filter>
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<customSummary>feedstock</customSummary>
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<categories>
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<li>Foods</li>
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<li>PlantMatter</li>
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</categories>
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<disallowedThingDefs>
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<li>Hay</li>
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<li>Dye</li>
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</disallowedThingDefs>
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<disallowedCategories>
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<li>FoodMeals</li>
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</disallowedCategories>
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</filter>
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<count>14</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<categories>
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<li>Foods</li>
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<li>PlantMatter</li>
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</categories>
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<disallowedThingDefs>
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<li>Hay</li>
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<li>Dye</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">HemogenPack</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">BabyFood</li>
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</disallowedThingDefs>
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<disallowedCategories>
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<li>FoodMeals</li>
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</disallowedCategories>
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</fixedIngredientFilter>
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<defaultIngredientFilter>
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<categories>
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<li>FoodRaw</li>
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</categories>
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<disallowedCategories>
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<li>MeatRaw</li>
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<li>AnimalProductRaw</li>
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</disallowedCategories>
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</defaultIngredientFilter>
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<products>
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<Chemfuel>140</Chemfuel>
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</products>
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</RecipeDef>
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</Defs>
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@ -1,22 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Patch>
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<Operation Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="Synthread" or defName="Hyperweave" or
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defName="DevilstrandCloth"]</xpath>
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<value>
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<stackLimit>150</stackLimit>
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</value>
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</Operation>
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<Operation Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="Cloth"]</xpath>
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<value>
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<stackLimit>300</stackLimit>
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</value>
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</Operation>
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<Operation Class="PatchOperationReplace">
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<xpath>Defs/ThingDef[defName="WoolBase"]/stackLimit</xpath>
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<value>
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<stackLimit>300</stackLimit>
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</value>
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</Operation>
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</Patch>
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40
Patches/PCore_Stacklimit.xml
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40
Patches/PCore_Stacklimit.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<Patch>
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<Operation Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="Synthread" or defName="Hyperweave" or
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defName="DevilstrandCloth"]</xpath>
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<value>
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<stackLimit>150</stackLimit>
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</value>
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</Operation>
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<Operation Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="Cloth"]</xpath>
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<value>
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<stackLimit>300</stackLimit>
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</value>
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</Operation>
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<Operation Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="WoodLog"]</xpath>
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<value>
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<stackLimit>300</stackLimit>
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</value>
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</Operation>
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<Operation Class="PatchOperationReplace">
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<xpath>Defs/ThingDef[@Name="WoolBase"]/stackLimit</xpath>
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<value>
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<stackLimit>300</stackLimit>
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</value>
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</Operation>
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<Operation Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="Steel"]</xpath>
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<value>
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<stackLimit>150</stackLimit>
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</value>
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</Operation>
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<Operation Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="RawRice" or defName="RawCorn"]</xpath>
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<value>
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<stackLimit>300</stackLimit>
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</value>
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</Operation>
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</Patch>
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## 泰南(原版游戏)
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## 泰南(原版游戏)
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TODO:使得原版游戏的防弹衣,防弹裤,动力装甲和海军装甲Stuffable。
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TODO:使得原版游戏的防弹衣,防弹裤,动力装甲和海军装甲Stuffable。
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添加了批量精炼化合燃料的Recipe (x4)
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## CE_Propellant
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## CE_Propellant
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添加了菜园子生棉的直接Recipe,添加了批量Recipe
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添加了菜园子生棉的直接Recipe,添加了批量Recipe
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<li IfModActive="aoba.deadmanswitch.core">ModPatches/DMS</li>
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<li IfModActive="aoba.deadmanswitch.core">ModPatches/DMS</li>
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<li IfModActive="yy.capesandarmor">ModPatches/yy.capesandarmor</li>
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<li IfModActive="yy.capesandarmor">ModPatches/yy.capesandarmor</li>
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<li IfModActive="vanillaracesexpanded.phytokin">ModPatches/VRE.phytokin</li>
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<li IfModActive="vanillaracesexpanded.phytokin">ModPatches/VRE.phytokin</li>
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<li IfModActive="vanillaracesexpanded.highmate">ModPatches/VRE.highmate</li>
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<li IfModActive="automatic.rimlaser">ModPatches/Rimlaser.CE</li>
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<li IfModActive="automatic.rimlaser">ModPatches/Rimlaser.CE</li>
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<li IfModActive="azuraal.ammoisexpensive">ModPatches/CE_Propellant</li>
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<li IfModActive="azuraal.ammoisexpensive">ModPatches/CE_Propellant</li>
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<li IfModActive="lanyv.bunnyarmourfromhoomancute">ModPatches/lanyv.bunnyarmourfromhoomancute</li>
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<li IfModActive="lanyv.bunnyarmourfromhoomancute">ModPatches/lanyv.bunnyarmourfromhoomancute</li>
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